Bloodhoof the level 11 Whitehoof Arcane Blade by misat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArcane Blade
Level / Exp11 / 24%
Sizebig
Lifes / Deaths

Primary Stats

Strength36 (base 26)
Dexterity12 (base 10)
Constitution22 (base 15)
Magic32 (base 22)
Willpower7 (base 10)
Cunning20 (base 19)

Resources

Life382/382
Mana145/145
Stamina122/122
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Stealth5
See Invisible5

Offense: Mainhand

Damage46
Accuracy24
Crit Chance10%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance4%
Speed1

Offense: Mind

Mindpower12
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)28.24 (76.629213483146%)
Defense7
Ranged Defense11
Fatigue24
Physical Save20
Spell Save18
Mental Save14

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
2/5
1/5
4/5
0/5
Technique / Combat techniques1.10
1/5
1/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
5/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
2/5
1/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
1/5
1/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
2/5
1/5
0/5

Effects

detrimental effect

Quests

active
active
done
active
active

Equipment

On feet
On hands
On head
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Bloodhoof the Whitehoof Arcane Blade level 10
19th Retaking 124th year of Ascendancy at 21:30
see stats

Log


Outpost Leader John hits Bloodhoof for 8 cold, 4 light (12 total damage).
Bloodhoof hits Outpost Leader John for 37 physical damage.
Outpost Leader John's light area effect hits
Bloodhoof for 17 light damage.
Outpost Leader John uses Shield Pummel.

Bloodhoof is stunned!

Outpost Leader John hits Bloodhoof for 10 physical, 14 cold, 23 light, 7 cold, 14 physical, 14 cold, 23 light, 7 cold (112 total damage).

Outpost Leader John uses Block.


Outpost Leader John casts Solar Orb.

Bloodhoof is not stunned anymore.

Talent Flame is ready to use.
Talent Rush is ready to use.
Outpost Leader John's Solar Orb hits
Bloodhoof for 36 light damage.

Outpost Leader John casts Searing Light.

Outpost Leader John hits Bloodhoof for 35 light damage.
Bloodhoof the level 11 whitehoof arcane blade was jerkied to death by Outpost Leader John on level 3 of Sunwall Outpost.
You have 2 life(s) left.
Bloodhoof deactivates Arcane Shield.

Bloodhoof deactivates Arcane Feed.

Bloodhoof deactivates Precise Strikes.

Bloodhoof deactivates Shielding.

Bloodhoof deactivates Arcane Combat.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Outpost Leader John killed Bloodhoof!
Saving done.