Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Midnight 1.3.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Vampire |
| Class | Archmage |
| Level / Exp | 16 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:15 / 126Killed by cutpurse at level 4 on the 6th Mirth 122nd year of Ascendancy at 13:38 Killed by rogue at level 4 on the 6th Mirth 122nd year of Ascendancy at 18:07 Killed by shadow at level 4 on the 6th Mirth 122nd year of Ascendancy at 20:13 Killed by brittle clear ooze at level 4 on the 6th Mirth 122nd year of Ascendancy at 21:26 Killed by brittle clear ooze at level 4 on the 6th Mirth 122nd year of Ascendancy at 22:36 Killed by shadow at level 4 on the 6th Mirth 122nd year of Ascendancy at 23:54 Killed by drem at level 5 on the 7th Mirth 122nd year of Ascendancy at 01:58 Killed by shadow at level 5 on the 7th Mirth 122nd year of Ascendancy at 03:33 Killed by grannor'vin at level 5 on the 7th Mirth 122nd year of Ascendancy at 08:47 Killed by Cort at level 5 on the 4th Dusk 122nd year of Ascendancy at 17:51 Killed by Saladhetira the midge swarm at level 5 on the 18th Dusk 122nd year of Ascendancy at 21:28 Killed by Wrathroot at level 7 on the 21st Dusk 122nd year of Ascendancy at 09:15 Killed by Weirdling Beast at level 8 on the 22nd Dusk 122nd year of Ascendancy at 08:58 Killed by Weirdling Beast at level 8 on the 22nd Dusk 122nd year of Ascendancy at 10:49 Killed by Weirdling Beast at level 8 on the 22nd Dusk 122nd year of Ascendancy at 12:56 Killed by Weirdling Beast at level 8 on the 22nd Dusk 122nd year of Ascendancy at 14:21 Killed by blade horror at level 9 on the 33rd Dusk 122nd year of Ascendancy at 12:27 Killed by skeleton warrior at level 9 on the 33rd Dusk 122nd year of Ascendancy at 12:36 Killed by skeleton master archer at level 9 on the 33rd Dusk 122nd year of Ascendancy at 14:37 Killed by skeleton master archer at level 9 on the 33rd Dusk 122nd year of Ascendancy at 15:00 Killed by skeleton archer at level 9 on the 33rd Dusk 122nd year of Ascendancy at 17:29 Killed by orc archer at level 9 on the 33rd Dusk 122nd year of Ascendancy at 22:48 Killed by skeleton warrior at level 10 on the 34th Dusk 122nd year of Ascendancy at 05:10 Killed by skeleton mage at level 10 on the 34th Dusk 122nd year of Ascendancy at 10:45 Killed by skeleton mage at level 10 on the 34th Dusk 122nd year of Ascendancy at 12:14 Killed by skeleton warrior at level 10 on the 34th Dusk 122nd year of Ascendancy at 12:28 Killed by ghoul at level 10 on the 34th Dusk 122nd year of Ascendancy at 12:37 Killed by skeleton warrior at level 10 on the 34th Dusk 122nd year of Ascendancy at 13:18 Killed by skeleton mage at level 10 on the 34th Dusk 122nd year of Ascendancy at 15:15 Killed by skeleton archer at level 10 on the 34th Dusk 122nd year of Ascendancy at 17:53 Killed by Borfast the Broken at level 10 on the 34th Dusk 122nd year of Ascendancy at 18:01 Killed by Borfast the Broken at level 10 on the 34th Dusk 122nd year of Ascendancy at 18:08 Killed by Borfast the Broken at level 10 on the 34th Dusk 122nd year of Ascendancy at 18:22 Killed by Borfast the Broken at level 10 on the 34th Dusk 122nd year of Ascendancy at 18:30 Killed by Borfast the Broken at level 10 on the 34th Dusk 122nd year of Ascendancy at 18:41 Killed by Borfast the Broken at level 10 on the 34th Dusk 122nd year of Ascendancy at 18:48 Killed by Borfast the Broken at level 10 on the 34th Dusk 122nd year of Ascendancy at 18:55 Killed by Borfast the Broken at level 10 on the 34th Dusk 122nd year of Ascendancy at 19:07 Killed by Borfast the Broken at level 10 on the 34th Dusk 122nd year of Ascendancy at 19:14 Killed by Borfast the Broken at level 10 on the 34th Dusk 122nd year of Ascendancy at 19:22 Killed by lesser vampire at level 11 on the 34th Dusk 122nd year of Ascendancy at 19:57 Killed by ghast at level 11 on the 34th Dusk 122nd year of Ascendancy at 21:56 Killed by lesser vampire at level 11 on the 35th Dusk 122nd year of Ascendancy at 00:51 Killed by Yetsi the dolleg at level 11 on the 35th Dusk 122nd year of Ascendancy at 03:02 Killed by Yetsi the dolleg at level 11 on the 35th Dusk 122nd year of Ascendancy at 03:57 Killed by Yetsi the dolleg at level 11 on the 35th Dusk 122nd year of Ascendancy at 04:40 Killed by Yetsi the dolleg at level 11 on the 35th Dusk 122nd year of Ascendancy at 06:48 Killed by Yetsi the dolleg at level 11 on the 35th Dusk 122nd year of Ascendancy at 07:38 Killed by Yetsi the dolleg at level 11 on the 35th Dusk 122nd year of Ascendancy at 08:07 Killed by Yetsi the dolleg at level 11 on the 35th Dusk 122nd year of Ascendancy at 08:37 Killed by Yetsi the dolleg at level 11 on the 35th Dusk 122nd year of Ascendancy at 10:40 Killed by skeleton warrior at level 11 on the 36th Dusk 122nd year of Ascendancy at 01:49 Killed by skeleton mage at level 11 on the 36th Dusk 122nd year of Ascendancy at 22:03 Killed by skeleton mage at level 11 on the 36th Dusk 122nd year of Ascendancy at 22:28 Killed by skeleton mage at level 11 on the 37th Dusk 122nd year of Ascendancy at 00:59 Killed by skeleton warrior at level 11 on the 37th Dusk 122nd year of Ascendancy at 02:05 Killed by skeleton warrior at level 11 on the 37th Dusk 122nd year of Ascendancy at 02:32 Killed by skeleton warrior at level 11 on the 37th Dusk 122nd year of Ascendancy at 03:16 Killed by elder vampire at level 12 on the 37th Dusk 122nd year of Ascendancy at 06:09 Killed by elder vampire at level 12 on the 37th Dusk 122nd year of Ascendancy at 07:27 Killed by elder vampire at level 12 on the 37th Dusk 122nd year of Ascendancy at 15:31 Killed by skeleton master archer at level 12 on the 37th Dusk 122nd year of Ascendancy at 23:54 Killed by orc master assassin at level 12 on the 38th Dusk 122nd year of Ascendancy at 03:43 Killed by armoured skeleton warrior at level 12 on the 38th Dusk 122nd year of Ascendancy at 04:47 Killed by skeleton mage at level 12 on the 38th Dusk 122nd year of Ascendancy at 05:38 Killed by armoured skeleton warrior at level 12 on the 38th Dusk 122nd year of Ascendancy at 06:06 Killed by armoured skeleton warrior at level 12 on the 38th Dusk 122nd year of Ascendancy at 06:50 Killed by armoured skeleton warrior at level 12 on the 38th Dusk 122nd year of Ascendancy at 08:10 Killed by skeleton warrior at level 12 on the 38th Dusk 122nd year of Ascendancy at 09:57 Killed by armoured skeleton warrior at level 12 on the 38th Dusk 122nd year of Ascendancy at 11:57 Killed by armoured skeleton warrior at level 12 on the 38th Dusk 122nd year of Ascendancy at 12:50 Killed by skeleton mage at level 13 on the 38th Dusk 122nd year of Ascendancy at 16:02 Killed by skeleton mage at level 13 on the 38th Dusk 122nd year of Ascendancy at 17:23 Killed by skeleton mage at level 13 on the 38th Dusk 122nd year of Ascendancy at 18:55 Killed by skeleton mage at level 13 on the 38th Dusk 122nd year of Ascendancy at 21:19 Killed by armoured skeleton warrior at level 13 on the 38th Dusk 122nd year of Ascendancy at 22:43 Killed by quasit at level 13 on the 39th Dusk 122nd year of Ascendancy at 12:09 Killed by skeleton master archer at level 13 on the 39th Dusk 122nd year of Ascendancy at 21:25 Killed by skeleton mage at level 13 on the 40th Dusk 122nd year of Ascendancy at 10:53 Killed by skeleton warrior at level 13 on the 40th Dusk 122nd year of Ascendancy at 12:46 Killed by Glorawen the skeleton archer's temporal clone at level 14 on the 40th Dusk 122nd year of Ascendancy at 14:22 Killed by skeleton warrior at level 14 on the 40th Dusk 122nd year of Ascendancy at 17:35 Killed by skeleton warrior at level 14 on the 40th Dusk 122nd year of Ascendancy at 20:09 Killed by skeleton warrior at level 14 on the 40th Dusk 122nd year of Ascendancy at 21:48 Killed by skeleton archer at level 14 on the 41st Dusk 122nd year of Ascendancy at 11:52 Killed by forest wight at level 14 on the 41st Dusk 122nd year of Ascendancy at 20:26 Killed by skeleton warrior at level 14 on the 42nd Dusk 122nd year of Ascendancy at 03:01 Killed by skeleton warrior at level 14 on the 42nd Dusk 122nd year of Ascendancy at 12:06 Killed by armoured skeleton warrior at level 14 on the 42nd Dusk 122nd year of Ascendancy at 13:37 Killed by grave wight at level 14 on the 42nd Dusk 122nd year of Ascendancy at 14:43 Killed by Yvaba the skeleton warrior at level 14 on the 42nd Dusk 122nd year of Ascendancy at 16:04 Killed by Yvaba the skeleton warrior at level 14 on the 42nd Dusk 122nd year of Ascendancy at 16:57 Killed by skeleton warrior at level 14 on the 42nd Dusk 122nd year of Ascendancy at 19:22 Killed by skeleton warrior at level 14 on the 43rd Dusk 122nd year of Ascendancy at 01:51 Killed by Eilinymissra the skeleton warrior at level 14 on the 43rd Dusk 122nd year of Ascendancy at 07:38 Killed by Eilinylle the skeleton warrior at level 14 on the 43rd Dusk 122nd year of Ascendancy at 08:50 Killed by Eilinylle the skeleton warrior at level 14 on the 43rd Dusk 122nd year of Ascendancy at 09:53 Killed by Eilinylle the skeleton warrior at level 14 on the 43rd Dusk 122nd year of Ascendancy at 10:51 Killed by The Master at level 14 on the 43rd Dusk 122nd year of Ascendancy at 23:34 Killed by The Master at level 14 on the 44th Dusk 122nd year of Ascendancy at 00:41 Killed by The Master at level 14 on the 44th Dusk 122nd year of Ascendancy at 01:37 Killed by The Master at level 14 on the 44th Dusk 122nd year of Ascendancy at 02:21 Killed by skeleton archer at level 14 on the 44th Dusk 122nd year of Ascendancy at 03:06 Killed by Cort at level 15 on the 44th Dusk 122nd year of Ascendancy at 03:45 Killed by ghast at level 15 on the 44th Dusk 122nd year of Ascendancy at 05:56 Killed by The Master at level 15 on the 44th Dusk 122nd year of Ascendancy at 06:30 Killed by armoured skeleton warrior at level 15 on the 44th Dusk 122nd year of Ascendancy at 07:14 Killed by The Master at level 15 on the 44th Dusk 122nd year of Ascendancy at 07:51 Killed by will o' the wisp at level 15 on the 44th Dusk 122nd year of Ascendancy at 08:35 Killed by will o' the wisp at level 15 on the 44th Dusk 122nd year of Ascendancy at 09:10 Killed by skeleton archer at level 15 on the 44th Dusk 122nd year of Ascendancy at 12:55 Killed by The Master at level 15 on the 44th Dusk 122nd year of Ascendancy at 17:59 Killed by skeleton warrior at level 15 on the 44th Dusk 122nd year of Ascendancy at 18:41 Killed by The Master at level 15 on the 44th Dusk 122nd year of Ascendancy at 19:29 Killed by will o' the wisp at level 15 on the 44th Dusk 122nd year of Ascendancy at 20:14 Killed by The Master at level 15 on the 44th Dusk 122nd year of Ascendancy at 21:00 Killed by The Master at level 15 on the 44th Dusk 122nd year of Ascendancy at 22:19 Killed by skeleton master archer at level 15 on the 44th Dusk 122nd year of Ascendancy at 23:32 Killed by The Master at level 15 on the 45th Dusk 122nd year of Ascendancy at 00:39 Killed by skeleton master archer at level 15 on the 45th Dusk 122nd year of Ascendancy at 01:55 Killed by skeleton master archer at level 15 on the 45th Dusk 122nd year of Ascendancy at 03:19 Killed by storm drake at level 16 on the 45th Dusk 122nd year of Ascendancy at 07:32 Killed by luminous horror at level 16 on the 45th Dusk 122nd year of Ascendancy at 20:58 Killed by dredge at level 16 on the 45th Dusk 122nd year of Ascendancy at 21:41 Killed by Islemira the brittle clear ooze at level 16 on the 45th Dusk 122nd year of Ascendancy at 22:57 |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 27 (base 11) |
| Magic | 60 (base 43) |
| Willpower | 42 (base 32) |
| Cunning | 20 (base 11) |
Resources
| Life | 326/326 |
| Mana | 31/365 |
| Healing Factor | 1.2 |
| Regeneration | 5.58 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| See Stealth | 5 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 13 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47.333333333333 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31.2 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 9.15 |
| Ranged Defense | 9.15 |
| Fatigue | 0 |
| Physical Save | 17.5 |
| Spell Save | 27.85 |
| Mental Save | 26.35 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 27% |
| Poison Resistance | 100% |
| Silence Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 44.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Undead / Vampire | 1.00 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +1. | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Uryduran (2 def, 0 armour) Uryduran (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Str / +1 Mag / +3 Cun Changes resistances: +19% darkness Changes damage: +13% darkness A pointy cloth hat, very wizardly... |
| Tool | supercharged yew wand of conjuration [power 337] (13 cooldown) supercharged yew wand of conjuration [power 337] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 168-337), putting all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gladiator's gold ring gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+4 eff.) Changes stats: +5 Str / +5 Con Rings can have magical properties. |
| On fingers | Ivuwen the Darkquarry Ivuwen the DarkquarryInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 4 darkness / 8 light Changes resistances: +9% nature / +9% blight Changes resistances penetration: +10% light Changes damage: +6% darkness Poison immunity: +13% Disease immunity: +16% Stun/Freeze immunity: +27% Life regen: +2.90 Maximum life: +49.00 Healing mod.: +20% Rings can have magical properties. |
| Around waist | hardened leather belt of the mystic hardened leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Mental save: +5 (+2 eff.) Spellpower: +4 (+1 eff.) A belt that goes around your waist. |
| In main hand | Kor's Fall (10-12 power, 0 apr, darkness element) Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.3 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 111.84 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | linen robe of Angolwen (0 def, 0 armour) linen robe of Angolwen (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Mag / +2 Wil Silence immunity: +21% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +6 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | restful gold amulet of constitution (+4) restful gold amulet of constitution (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +4 Con Life regen: +1.50 Amulets can have magical properties. |
Inventory
oxygen infusion (stamina 100 over 10 turns) oxygen infusion (stamina 100 over 10 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to restore 100 stamina and air over 10 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune of the warrior (power 11 for 6 turns)invisibility rune of the warrior (power 11 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the wizard (absorb 341 for 5 turns)shielding rune of the wizard (absorb 341 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 341 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
restful gold amulet of magic (+4) restful gold amulet of magic (+4)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +4 Mag Life regen: +1.40 Amulets can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring of darkness (+22%) copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +22% Life regen: +0.90 Rings can have magical properties. |
steel ring 'Gorychik' steel ring 'Gorychik'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+6 eff.) Changes stats: +3 Dex Changes resistances: +6% fire Silence immunity: +15% Rings can have magical properties. |
wizard's gold ring wizard's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+4 eff.) Rings can have magical properties. |
wizard's gold ring of pilfering wizard's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+8 eff.) Armour penetration: +9 Defense: +9 (+9 eff.) Changes stats: +4 Mag Spell save: +8 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe (34-51 power, 2 apr)dwarven-steel battleaxe (34-51 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Hanokalthoyon (53.5-80.25 power, 3 apr)Hanokalthoyon (53.5-80.25 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.3 Uses stat: 120% Str Damage type: Blight Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +19 mind When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +9 Cun / +6 Wil Changes resistances: +5% arcane Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Wildbreaker the stralite greatmaul (55-82.5 power, 3 apr)Wildbreaker the stralite greatmaul (55-82.5 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Nature Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +22 nature / +13 temporal When wielded/worn: Changes stats: +3 Wil Equilibrium when hit: +0.04 Psi when hit: +0.04 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword 'Vorelle' (37.5-60 power, 2 apr)dwarven-steel greatsword 'Vorelle' (37.5-60 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +14 (+10 eff.) Physical crit. chance: +20.0% Defense: +10 (+10 eff.) Changes resistances penetration: +10% arcane Disarm immunity: +53% Spellpower: +2 (+1 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +5% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel greatsword of crippling (40-64 power, 2 apr)plaguebringer's dwarven-steel greatsword of crippling (40-64 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 12% chance to disease On weapon crit: * cripple the target Damage (Melee): +10 blight When wielded/worn: Physical crit. chance: +12.0% Disease immunity: +31% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel longsword (24.5-34.3 power, 4 apr)arcing dwarven-steel longsword (24.5-34.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning Sharp, long, and deadly. |
Drykalthofast the Sootgasher (20-24 power, 4 apr, fire element) Drykalthofast the Sootgasher (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 darkness When wielded/worn: Defense: +7 (+7 eff.) Effects on melee hit: * 9% chance to blind Damage when hit (Melee): 20 darkness Changes resistances: +10% fire Changes resistances penetration: +5% arcane / +5% darkness Changes damage: +20% fire Talent granted: +1 Command Staff Maximum encumbrance: +12 Maximum stamina: +16.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +3 Movement speed: +14% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 69.74 light damage. Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+13 eff.) Spellpower: +20 (+7 eff.) Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 759/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
druid's elven-wood magestaff (25-30 power, 5 apr, cold element) druid's elven-wood magestaff (25-30 power, 5 apr, cold element)Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 37% nature When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +6% nature Changes damage: +9% nature / +25% cold Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. druid's yew vilestaff of illumination (20-24 power, 4 apr, darkness element)druid's yew vilestaff of illumination (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 27% nature When wielded/worn: Defense: +7 (+7 eff.) Effects on melee hit: * 8% chance to blind Changes stats: +3 Wil Changes resistances penetration: +5% nature Changes damage: +20% darkness / +5% nature Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 69.74 light damage. Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (10-12 power, 2 apr, lightning element) elm magestaff (10-12 power, 2 apr, lightning element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
surging ash magestaff (15-18 power, 3 apr, cold element) surging ash magestaff (15-18 power, 3 apr, cold element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of daylight (19.5-27.3 power, 4 apr)dwarven-steel waraxe of daylight (19.5-27.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +6 light Damage against: +15% Undead One-handed war axes. |
insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +5% cold A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. cashmere cloak of the Shaloren (2 def, 0 armour)cashmere cloak of the Shaloren (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of tirelessness (0 def, 3 armour)pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Stamina each turn: +0.50 Maximum stamina: +14.00 A pair of boots made of leather. |
clarifying cashmere wizard hat of darkness (+19%) (2 def, 0 armour) clarifying cashmere wizard hat of darkness (+19%) (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +5 Cun Changes resistances: +19% darkness Changes damage: +13% darkness Mental save: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of dexterity (+4) (0 def, 3 armour)insulating hardened leather cap of dexterity (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex Changes resistances: +7% fire / +7% cold A cap made of leather. |
linen wizard hat of the mountain (+11%) (1 def, 0 armour) linen wizard hat of the mountain (+11%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +11% physical Changes damage: +11% physical A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing hardened leather cap of constitution (+3) (0 def, 3 armour)stabilizing hardened leather cap of constitution (+3) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Con Physical save: +15 (+9 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of fire resistance (3 def, 8 armour)dwarven-steel mail armour of fire resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +16% Changes resistances: +17% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. corrosive dwarven-steel shield of cold resistance (+11%) (8 def, 2 armour, 77 block)corrosive dwarven-steel shield of cold resistance (+11%) (8 def, 2 armour, 77 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +12% Effects when hit in melee: * 13% chance to corrode armour Changes stats: +2 Con Changes resistances: +11% acid / +15% cold Talent granted: +3 Block Handheld deflection devices. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.6 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 167.79 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel torque of psychoportation [power 38] (30 cooldown)hateful dwarven-steel torque of psychoportation [power 38] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 38), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
iron torque of kinetic psionic shield [power 25] (20 cooldown) iron torque of kinetic psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of thermal psionic shield [power 23] (20 cooldown) iron torque of thermal psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cort the Vampire Archmage level 9
22nd Dusk 122nd year of Ascendancy at 16:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Cort the Vampire Archmage level 10
34th Dusk 122nd year of Ascendancy at 02:11 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Cort the Vampire Archmage level 15
45th Dusk 122nd year of Ascendancy at 04:36 see stats
Log
Cort uses supercharged yew wand of conjuration [power 337] (13 cooldown)!
Cort hits Luminous horror for (122 absorbed), 27 cold (27 total damage).
Luminous horror casts Providence.
Cort casts Glacial Vapour.
Talent Lightning is ready to use.
Luminous horror casts Searing Light.
Luminous horror hits Cort for 66 light damage.
Luminous horror's light area effect hits Cort for 32 light damage.
Cort's glacial vapour area effect hits Luminous horror for 15 cold damage.
Cort casts Lightning.
Cort hits Luminous horror for 150 lightning damage.
Luminous horror's light area effect hits Cort for 32 light damage.
Cort's glacial vapour area effect hits Luminous horror for 15 cold damage.
You collect a new ingredient: pouch of luminous horror dust.
Cort hits Luminous horror for 73 physical damage.
Cort killed Luminous horror!
Luminous horror's light area effect hits Cort for 32 light damage.
Cort casts Arcane Reconstruction.
Cort receives 462 healing.
Talent Lightning is ready to use.
Luminous horror's light area effect hits Cort for 32 light damage.
Cort stops surging mana.
Talent Glacial Vapour is ready to use.
