Islabrethra the level 4 Tutorial Basic Tutorial Adventurer by ninty

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeTutorial Adventure
SexFemale
RaceTutorial Basic
ClassTutorial Adventurer
Level / Exp4 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 21)
Dexterity19 (base 19)
Constitution16 (base 16)
Magic21 (base 21)
Willpower15 (base 15)
Cunning15 (base 15)

Resources

Life166/166
Stamina122/122
Healing Factor1
Regeneration1

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage26
Accuracy30
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.5
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense8.15
Ranged Defense12.15
Fatigue12
Physical Save12.95
Spell Save12.6
Mental Save10.5

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Shield offense1.30
2/5
0/5
0/5
0/5
Technique / Shield defense1.30
2/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
2/5
2/5
2/5
1/5

Effects

Quests

done

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.

Islabrethra hits Lone Wolf for 27 physical damage.
Lone Wolf hits Islabrethra for 13 physical damage.
Talent Block is ready to use.

Lone Wolf hits Islabrethra for 13 physical damage.
Islabrethra uses Infusion: Regeneration.

Islabrethra starts regenerating health quickly.

Talent Shield Pummel is ready to use.
Lone Wolf hits Islabrethra for 13 physical damage.

Islabrethra uses Infusion: Healing.

Islabrethra receives 26 healing from Infusion: Healing.
Quest 'Tutorial' is done! (Press 'j' to see the quest log)

Talent Rune: Shielding is ready to use.

Islabrethra stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

Talent Infusion: Healing is ready to use.

Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).