








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Corruptor |
| Level / Exp | 9 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Emeliwe the king cobra at level 9 on the 27th Dusk 122nd year of Ascendancy at 22:41 / 1 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 16 (base 12) |
| Magic | 33 (base 33) |
| Willpower | 24 (base 21) |
| Cunning | 12 (base 10) |
Resources
| Life | -15/285 |
| Vim | 194/214 |
| Healing Factor | 1.7983870967742 |
| Regeneration | 1.1689516129032 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -74.065934065934% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 19 |
| Accuracy | -8 |
| Crit Chance | 5% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +29% |
| Light | +11% |
| Mind | +9% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 1 |
| Physical Save | 20 |
| Spell Save | 35 |
| Mental Save | 19 |
Defense: Resistances
| Nature | + 20%( 70%) |
| Light | + 16%( 70%) |
| Cold | + 20%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 1%( 70%) |
| Fire | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 5% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 129 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 171 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Blight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Blood | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Willful Tormenter |
| talent | Dark Ritual |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| detrimental effect | The target is disabled, reducing movement speed by 24% and accuracy by 18. Disable |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The target is confused, acting randomly (chance 39%) and unable to perform complex actions. Confused |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the worried loremaster from death by Doom Jazz. Escort: worried loremaster (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Polakira the pair of rough leather boots (0 def, 1 armour) (On feet)]Polakira the pair of rough leather boots (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +2(-) Cun Changes resistances: +12%(-) fire Physical save: +6 (+5 eff.) (-) Spell save: +6 (+3 eff.) (-) Mental save: +6 (+6 eff.) (-) Stun/Freeze immunity: +15% (-) Knockback immunity: +5% (-) A pair of boots made of leather. |
| Light source | [vs. Voratta (Light source)]Voratta Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12(-) mind Changes stats: +2(-) Con Physical save: +3 (+2 eff.) (-) Life regen: +0.40 (-) Psi when hit: +0.04 (-) Maximum life: +42.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Gilodir the linen wizard hat (1 def, 0 armour) (On head)]Gilodir the linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes resistances: +16%(-) light / +1%(-) physical Changes damage: +11%(-) light Grants telepathy: Humanoid/Orc Critical mult.: +3.00% (-) Healing mod.: +15% (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| Main armor | [vs. Poledhena (2 def, 10 armour) (Main armor)]Poledhena (2 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Physical power: +8 (+5 eff.) (-) Armour: +10 (-) Defense: +2 (+2 eff.) (-) Changes stats: +2(-) Str Critical mult.: +6.00% (-) Spell save: +18 (+9 eff.) (-) Spellpower: +4 (+2 eff.) (-) Spell crit. chance: +4% (-) Healing mod.: +30% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | [vs. Issuvor (17-20.4 power, 3 apr, blight element) (In main hand)]Issuvor (17-20.4 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 17.0 - 20.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +10% (-) Burst (radius 1) on hit: +12(-) physical When wielded/worn: Changes stats: +2(-) Dex Changes damage: +17%(-) blight / +9%(-) mind Talents granted: +1.00(-) Command Staff Spellpower: +9 (+5 eff.) (-) Spell crit. chance: +2% (-) Staves designed for wielders of magic, by the greats of the art. |
| Cloak | [vs. Mardelar (1 def, 0 armour) (Cloak)]Mardelar (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Str / +2(-) Dex / +2(-) Con Changes damage: +12%(-) blight Talent masteries: +0.30(-) Technique / Combat training Spell save: +7 (+3 eff.) (-) Stamina each turn: +0.50 (-) Mana each turn: -0.06 (-) Spellpower on spell critical (stacks up to 3 times): +6 (-) Maximum vim: +40.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. copper amulet of strength (+2) (Around neck)]copper amulet of strength (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2(-) Str Amulets can have magical properties. |
Inventory
[vs. copper amulet of strength (+2) (Around neck)]This item will automatically be transmogrified when you leave the level. insulating copper amulet of dexterity (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +0(-2) Str / +3 Dex Changes resistances: +12% cold / +12% fire Amulets can have magical properties. |
[vs. Issuvor (17-20.4 power, 3 apr, blight element) (In main hand)]This item will automatically be transmogrified when you leave the level. Xanimira the iron battleaxe (13.5-20.25 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3(-3.5 - -0.1) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-2) Crit. chance: +4.5% (+1.5%) Attack speed: 100% (-) On weapon crit: + splashes the target with acid Damage Shield penetration (this weapon only): +0% (-10%) Damage (Melee): +7 acid Burst (radius 1) on hit: +0(-12) physical When wielded/worn: Fatigue: -6% Changes stats: +2 Str / +4(+2) Dex / +4 Wil Changes damage: +0%(-17%) blight / +0%(-9%) mind Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-9 (-5 eff.)) Spell crit. chance: +0% (-2%) Massive two-handed battleaxes. |
[vs. Issuvor (17-20.4 power, 3 apr, blight element) (In main hand)]This item will automatically be transmogrified when you leave the level. insidious iron dagger (11-14.3 power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3(-6.0 - -6.1) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+2) Crit. chance: +4.0% (+1.0%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +0% (-10%) Damage (Melee): +10 insidious poison Burst (radius 1) on hit: +0(-12) physical When wielded/worn: Changes stats: +0(-2) Dex Changes damage: +0%(-17%) blight / +0%(-9%) mind Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-9 (-5 eff.)) Spell crit. chance: +0% (-2%) Sharp, short and deadly. |
[vs. Issuvor (17-20.4 power, 3 apr, blight element) (In main hand)]This item will automatically be transmogrified when you leave the level. Flarewell the steel longsword (15.5-21.7 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7(-1.5 - +1.3) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +20% (+10%) Damage (Melee): +14 light Burst (radius 1) on hit: +0(-12) physical Damage against: +14% Undead When wielded/worn: Accuracy: +5 (+5 eff.) Defense: +5 (+5 eff.) Damage when hit (Melee): 8 fire Changes stats: +0(-2) Dex Changes resistances penetration: +5% arcane Changes damage: +0%(-17%) blight / +0%(-9%) mind Talent granted: +0(+-1) Command Staff Disarm immunity: +24% Spellpower: +0 (+0 eff.) (-9 (-5 eff.)) Spell crit. chance: +1% (-1%) Sharp, long, and deadly. |
[vs. Issuvor (17-20.4 power, 3 apr, blight element) (In main hand)]This item will automatically be transmogrified when you leave the level. creative mossy mindstar of slime (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-14.5 - -17.6) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+9) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +0% (-10%) Burst (radius 1) on hit: +0(-12) physical When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Changes stats: +3 Cun / +0(-2) Dex Changes damage: +0%(-17%) blight / +3% nature / +0%(-9%) mind Talent granted: +0(+-1) Command Staff Critical mult.: +6.00% Spellpower: +0 (+0 eff.) (-9 (-5 eff.)) Spell crit. chance: +0% (-2%) Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Issuvor (17-20.4 power, 3 apr, blight element) (In main hand)]This item will automatically be transmogrified when you leave the level. Tempestglean the elm vilestaff (10-12 power, 2 apr, darkness element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-7.0 - -8.4) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-1) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +0% (-10%) Burst (radius 1) on hit: +0(-12) physical When wielded/worn: Physical crit. chance: +6.0% Damage when hit (Melee): 12 lightning Changes stats: +0(-2) Dex Changes resistances: +12% lightning Changes resistances penetration: +25% fire Changes damage: +3% lightning / +0%(-9%) mind / +10% darkness / +0%(-17%) blight Talents granted: +1.00(-) Command Staff Critical mult.: +10.00% Spellpower: +3 (+2 eff.) (-6 (-3 eff.)) Spell crit. chance: +1% (-1%) Staves designed for wielders of magic, by the greats of the art. |
[vs. Issuvor (17-20.4 power, 3 apr, blight element) (In main hand)]This item will automatically be transmogrified when you leave the level. iron steamgun of power Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (+2) Crit. chance: +0.0% (-3.0%) Attack speed: 100% (-) Firing range: +6 Travel speed: +600% Damage Shield penetration (this weapon only): +0% (-10%) Burst (radius 1) on hit: +0(-12) physical Attacks use: 2.0 Steam When wielded/worn: Changes stats: +0(-2) Dex Changes resistances penetration: +9% physical Changes damage: +0%(-17%) blight / +9% physical / +0%(-9%) mind Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-9 (-5 eff.)) Spell crit. chance: +0% (-2%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
[vs. Girdle of the Calm Waters (Around waist)]This item will automatically be transmogrified when you leave the level. Haryran the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Changes stats: +0(-3) Wil Changes resistances: +6% lightning / +6% temporal / +0%(-20%) nature / +0%(-20%) blight / +0%(-20%) cold / +5% arcane / +6% acid Physical save: +6 (+3 eff.) Spell save: +3 (+2 eff.) Blindness immunity: +30% Healing mod.: +0% (-30%) A belt that goes around your waist. |
[vs. Girdle of the Calm Waters (Around waist)]This item will automatically be transmogrified when you leave the level. rough leather belt of transcendence Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +0(-3) Wil Changes resistances: +0%(-20%) blight / +0%(-20%) cold / +0%(-20%) nature Physical save: +6 (+3 eff.) Mindpower: +3 (+2 eff.) Healing mod.: +0% (-30%) A belt that goes around your waist. |
[vs. Poledhena (2 def, 10 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. mindwoven linen robe of time (+11%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-8 (-5 eff.)) Armour: +0 (-10) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Changes stats: +0(-2) Str Changes resistances: +11% temporal Changes damage: +11% temporal Critical mult.: +0.00% (-6.00%) Spell save: +0 (+0 eff.) (-18 (-9 eff.)) Mental save: +16 (+8 eff.) Spellpower: +0 (+0 eff.) (-4 (-2 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +2 (+1 eff.) Mental crit. chance: +3% Healing mod.: +0% (-30%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Poledhena (2 def, 10 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. slimy linen robe of frost (+16%) (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-8 (-5 eff.)) Armour: +0 (-10) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Effects when hit in melee: * Slows global speed by 4% * 3 arcane resource burn Changes stats: +0(-2) Str Changes resistances: +16% cold Changes damage: +11% cold Critical mult.: +0.00% (-6.00%) Spell save: +0 (+0 eff.) (-18 (-9 eff.)) Spellpower: +0 (+0 eff.) (-4 (-2 eff.)) Spell crit. chance: +0% (-4%) Healing mod.: +0% (-30%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Polakira the pair of rough leather boots (0 def, 1 armour) (On feet)]This item will automatically be transmogrified when you leave the level. insulating pair of iron boots (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Fatigue: +2% (+1%) Changes stats: +0(-2) Cun Changes resistances: +6% cold / +6%(-6%) fire Physical save: +0 (+0 eff.) (-6 (-5 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-6 eff.)) Stun/Freeze immunity: +0% (-15%) Knockback immunity: +0% (-5%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Polakira the pair of rough leather boots (0 def, 1 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of rough leather boots 'Vorivena' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: -4% (-5%) Changes stats: +0(-2) Cun Changes resistances: +3% acid / +0%(-12%) fire Changes resistances penetration: +10% acid Changes damage: +6% mind Maximum encumbrance: +21 Physical save: +6 (+5 eff.) (-) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-6 eff.)) Stun/Freeze immunity: +0% (-15%) Knockback immunity: +0% (-5%) Psi when hit: +0.32 Mental crit. chance: +1% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Gleamstreak the iron gauntlets (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+6 eff.) Armour: +1 Damage when hit (Melee): 16 light Changes resistances penetration: +10% light Changes damage: +9% light Physical save: +5 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +25% Light radius: +3 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Gilodir the linen wizard hat (1 def, 0 armour) (On head)]This item will automatically be transmogrified when you leave the level. Broditar the Poxstalker (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +1% Changes resistances: +9% lightning / +5% cold / +0%(-16%) light / +0%(-1%) physical Changes damage: +18% lightning / +15% nature / +0%(-11%) light Grants telepathy: Humanoid/Orc Allows you to breathe in: water Critical mult.: +0.00% (-3.00%) Healing mod.: +0% (-15%) A cap made of leather. |
[vs. Poledhena (2 def, 10 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. impenetrable iron plate armour (3 def, 12 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-8 (-5 eff.)) Armour: +12 (+2) Defense: +3 (+3 eff.) (+1 (+1 eff.)) Fatigue: +20% Changes stats: +0(-2) Str Critical mult.: +0.00% (-6.00%) Spell save: +0 (+0 eff.) (-18 (-9 eff.)) Spellpower: +0 (+0 eff.) (-4 (-2 eff.)) Spell crit. chance: +0% (-4%) Healing mod.: +0% (-30%) A suit of armour made of metal plates. |
[vs. Voratta (Light source)]This item will automatically be transmogrified when you leave the level. Layykira the Fogpierce Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 darkness / 0(-12) mind Changes stats: +0(-2) Con Changes resistances penetration: +10% lightning / +25% darkness Changes damage: +6% lightning Physical save: +0 (+0 eff.) (-3 (-2 eff.)) Mental save: +6 (+3 eff.) Life regen: +0.00 (-0.40) Psi when hit: +0.00 (-0.04) Maximum life: +0.00 (-42.00) Light radius: +2 (-) See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.storming pouch of iron shots of wind (14/14, 14-16.8 power, 1 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 14 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +9 lightning Burst (radius 2) on crit: +6 lightning Shots are used with slings to pummel your foes to death. |
Achievements
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Doom Jazz the Cornac Corruptor level 8
6th Mirth 122nd year of Ascendancy at 10:17 see stats
Log
Talent Soul Rot is ready to use.
Doom Jazz struggles against the paranoia.
--------------------------------
Doom Jazz misses Something.
Doom Jazz wanders around!.
Something hits Doom Jazz for (48 absorbed), 0 physical (0 total damage).
Doom Jazz hits Something for 6 mind damage.
The shield around Doom Jazz crumbles.
--------------------------------
Doom Jazz casts Soul Rot.
Doom Jazz's spell attains critical power!
Emeliwe the king cobra is recovering from the damage!
Doom Jazz's Soul Rot hits Emeliwe the king cobra for 335 blight damage.
Emeliwe the king cobra uses Dual Strike.
Doom Jazz is stunned!
Emeliwe the king cobra resists the mind attack!
Emeliwe the king cobra hits Doom Jazz for 79 physical, 98 physical (176 total damage).
Doom Jazz hits Emeliwe the king cobra for 11 mind, 2 mind (13 total damage).
Emeliwe the king cobra receives 41 healing.
--------------------------------
Doom Jazz is confused and fails to use Infusion: Regeneration.
Emeliwe the king cobra uses Blinding Powder.
Doom Jazz loses sight!
Doom Jazz is disabled.
Emeliwe the king cobra hits Doom Jazz for damage.
Doom Jazz is no longer paranoid
Saving game...

























































