










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 | 
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Cornac | 
| Class | Possessor | 
| Level / Exp | 50 / 2158% | 
| Size | big | 
| Lifes / Deaths | Killed by Glawe the minotaur at level 13 on the 16th Haze 122nd year of Ascendancy at 14:00 4 / 4Killed by thaurhereg at level 50 on the 45th Regrowth 125th year of Ascendancy at 21:32 Killed by Ndndi the shalore at level 50 on the 67th Regrowth 125th year of Ascendancy at 11:18 Killed by Storage at level 50 on the 67th Regrowth 125th year of Ascendancy at 11:23  | 
Primary Stats
| Strength | 126 (base 52) | 
| Dexterity | 78 (base 50) | 
| Constitution | 27 (base 10) | 
| Magic | 31 (base 10) | 
| Willpower | 89 (base 60) | 
| Cunning | 88 (base 50) | 
Resources
| Life | 664/664 | 
| Equilibrium | 0 | 
| Psi | 635/635 | 
| Healing Factor | 1.5094416243657 | 
| Regeneration | 9.5849543147222 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +144.69407265774% | 
Vision
| Sight | 10 | 
| Lite | 14 | 
| Infravision | 11 | 
| See Stealth | 51.646342358572 | 
| See Invisible | 56.646342358572 | 
| ESP Range | 10 | 
| ESP Kinds | demon/major, demon/minor | 
Offense: Mainhand
| Damage | 186 | 
| Accuracy | 79 | 
| Crit Chance | 84% | 
| APR | 33 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 65 | 
| Accuracy | 82 | 
| Crit Chance | 80% | 
| APR | 67 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 29 | 
| Crit Chance | 40% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 84 | 
| Crit Chance | 66% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +30% | 
| Blight | +22% | 
| Physical | +31% | 
| Mind | +33% | 
| All | +7% | 
| Darkness | +10% | 
| Light | +34% | 
| Fire | +16% | 
| Lightning | +19% | 
Offense: Damage Penetration
| Acid | +30% | 
| Blight | +20% | 
| Physical | +34% | 
| Mind | +15% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 68 (87.462686567164%) | 
| Defense | 50 | 
| Ranged Defense | 50 | 
| Fatigue | 0 | 
| Physical Save | 52.512 | 
| Spell Save | 39.048 | 
| Mental Save | 57 | 
Defense: Resistances
| Acid | + 70%( 70%) | 
| Physical | + 35%( 70%) | 
| Cold | + 63%( 70%) | 
| All | + 22%( 70%) | 
| Darkness | + 52%( 70%) | 
| Light | + 48%( 70%) | 
| Temporal | + 69%( 70%) | 
| Mind | + 39%( 70%) | 
| Lightning | + 70%( 70%) | 
| Fire | + 70%( 70%) | 
| Nature | + 27%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Disarm Resistance | 50% | 
| Bleed Resistance | 20% | 
| Confusion Resistance | 10% | 
| Knockback Resistance | 10% | 
| Stun Resistance | 100% | 
| Poison Resistance | 10% | 
| Blind Resistance | 44% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 931% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 525 life over 5 turns. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 578 damage for 3 turns. Its effects scale with your Strength stat.  | 
Class Talents
| Psionic / Possession | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Psionic / Psionic menace | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Solipsism | 1.52 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Psionic / Deep horror | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
| Psionic / Battle psionics | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Psionic / Body snatcher | 1.30 | 
  | 5/5 | 
  | 3/5 | 
  | 4/5 | 
  | 0/5 | 
| Psionic / Psychic blows | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 4/5 | 
  | 4/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Psionic / Ravenous mind | 1.30 | 
  | 2/5 | 
  | 5/5 | 
  | 3/5 | 
  | 4/5 | 
| Technique / Combat training | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Wild-gift / Harmony | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Mentalism | 1.52 | 
  | 5/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity | 
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+45% global speed). Clarity | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You failed to protect the lone alchemist from death by wolf. Escort: lone alchemist (level 1 of Old Forest) | failed | 
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2.  | done | 
You failed to protect the lost anorithil from death by fire wyrm. Escort: lost anorithil (level 1 of Daikara) | failed | 
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)).  | done | 
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell) | done | 
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)).  | done | 
You failed to protect the repented thief from death by ultimate shivgoroth. Escort: repented thief (level 3 of Norgos Lair) | failed | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 2053.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt.  | failed | 
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Xeryldabeth the pair of voratun boots (0 def, 21 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +21 Fatigue: +4% Changes stats: +4 Mag Changes resistances: +23% acid / +29% fire / +27% lightning / +29% cold Changes resistances penetration: +15% blight / +14% physical Changes damage: +3% blight Mana each turn: +0.24 Mana when firing critical spell: +3.00 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source |  Cyrarialle the SparkwitchPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 30 fire Changes resistances: +21% lightning / +10% temporal / +13% darkness / +10% fire / +10% cold Changes resistances penetration: +10% acid Changes damage: +6% acid / +15% light / +12% lightning Damage affinity(heal): +5% light Light radius: +12 Defense after a teleport: +18 Resist all after a teleport: +17% New effects duration reduction after a teleport: +27% It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 112.28 light damage. At talent level 3 you gain 17% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head |  warlord's drakeskin leather cap of fortune (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +9 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +6 Str / +6 Wil / +9 Lck Changes resistances: +11% physical Physical save: +10 (+2 eff.) Spell crit. chance: +7% Mental crit. chance: +5% A cap made of leather.  | 
| On hands |  drakeskin leather gloves 'Emekira' (0 def, 9 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +9 Damage (Melee): 9 fire Changes stats: +4 Cun / +1 Wil Changes resistances: +7% darkness / +7% fire Changes resistances penetration: +15% mind Changes damage: +6% fire Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Mental save: +8 (+2 eff.) Maximum life: +61.00 Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  voratun torque of kinetic psionic shield 'Ce'Naleth' [power 141]  (18 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +4 (+1 eff.) Armour: +6 Changes resistances: +9% light / +6% nature Talent cooldown: Silence (-2 turns) Talents granted: +5 Telekinetic Blast +10 Silence Cut immunity: +20% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 141 for 7 turns Activation puts all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  Isatta the DarkdeathPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Effects on melee hit: * 30% chance to reduce damage dealt by 35% Changes stats: +8 Cun / +12 Dex Changes resistances: +26% acid / +24% fire / +19% lightning / +14% cold Changes damage: +6% mind Blindness immunity: +44% Infravision radius: +6 See stealth: +9 See invisible: +14 Rings can have magical properties.  | 
| On fingers |  Airstinger the gold ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag / +12 Wil / +7 Cun / +3 Con Changes resistances: +24% light / +3% lightning Changes damage: +12% light Spellpower: +7 (+3 eff.) Mindpower: +7 (+1 eff.) Infravision radius: +2 Rings can have magical properties.  | 
| Around neck |  serendipitous gold amulet of perfection (0.22 Psionic / Solipsism,0.22 Psionic / Mentalism)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +13 (+2 eff.) Defense: +10 (+4 eff.) Changes stats: +8 Lck Talent masteries: +0.22 Psionic / Solipsism +0.22 Psionic / Mentalism Reduce all damage from unseen attackers: 12% Amulets can have magical properties.  | 
| In main hand |  Voidtouch (41-57.4 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +9.0% Attack speed: 100% Damage (Melee): +20 light / +4 temporal Damage (radius 1) on hit: +12 darkness / +4 physical Damage against: +30% Undead When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +25 Physical crit. chance: +15.0% Defense: +14 (+5 eff.) Changes stats: +3 Con Changes resistances penetration: +13% physical Changes damage: +3% darkness Critical mult.: +20.00% Disarm immunity: +50% Sharp, long, and deadly.  | 
| Around waist |  Scaldrend the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +6 Cun / +5 Dex Changes resistances: +13% lightning / +24% temporal Changes resistances penetration: +7% physical Changes damage: +3% fire / +24% physical Mental crit. chance: +12% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist.  | 
| In off hand |  living mindstar 'Glintwreath' (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This psionic mindstar dreams of an epiphany. This natural venom should be returned to the wyrm. This natural mindstar summons a caller. Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 blight When wielded/worn: Damage when hit (Melee): 20 acid / 12 arcane / 8 blight Changes resistances: +20% acid / +22% mind Changes resistances penetration: +20% acid / +5% blight Changes damage: +17% acid / +20% mind / +12% blight Mental save: +10 (+3 eff.) Life regen: +2.00 Maximum psi: +50.00 Mindpower: +23 (+5 eff.) Mental crit. chance: +17% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Cloak |  marshal's elven-silk cloak of the voidstalker (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Str / +3 Con Changes resistances: +10% darkness / +26% temporal Physical save: +11 (+3 eff.) Maximum life: +73.00 Defense after a teleport: +20 Resist all after a teleport: +11% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Hettysarig the stralite plate armour (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Changes resistances: +3% fire / +9% darkness / +6% physical Physical save: +15 (+4 eff.) Mental save: +12 (+3 eff.) Poison immunity: +10% Knockback immunity: +10% Life regen: +4.10 Maximum life: +132.00 Healing mod.: +38% A suit of armour made of metal plates.  | 
Inventory
 Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stats: 130% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+19 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 180 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."  | 
 Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.  | 
 Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
			A dangerous secret
			Found the mysterious staff and told Last Hope about it.By Storage the Cornac Possessor level 36
19th Regrowth 124th year of Ascendancy at 09:11 see stats
			A different point of view
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Storage the Cornac Possessor level 48
23rd Haze 124th year of Ascendancy at 20:30 see stats
			Against all odds
			Killed Ukruk in the ambush.By Storage the Cornac Possessor level 35
17th Regrowth 124th year of Ascendancy at 11:46 see stats
			Anti-Antimagic!
			Destroyed the Ziguranth camp with your Rhaloren allies.By Storage the Cornac Possessor level 32
66th Haze 123rd year of Ascendancy at 10:05 see stats
			Arachnophobia
			Destroyed the spydric menace.By Storage the Cornac Possessor level 39
34th Regrowth 124th year of Ascendancy at 02:10 see stats
			Are you out of your mind?!
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Storage the Cornac Possessor level 41
66th Regrowth 124th year of Ascendancy at 23:36 see stats
			Back and there again
			Opened a portal to the Far East from Maj'Eyal.By Storage the Cornac Possessor level 48
15th Dusk 124th year of Ascendancy at 18:21 see stats
			Bill Kill!
			Kill your own Doomed Shade in the body of Bill.By Storage the Cornac Possessor level 48
12nd Haze 124th year of Ascendancy at 05:16 see stats
			Brave new world
			Went to the Far East and took part in the war.By Storage the Cornac Possessor level 38
31st Regrowth 124th year of Ascendancy at 02:12 see stats
			Bringer of Doom
			Killed a Bringer of Doom.By Storage the Cornac Possessor level 21
65th Regrowth 123rd year of Ascendancy at 15:11 see stats
			Clone War
			Destroyed your own Shade.By Storage the Cornac Possessor level 48
12nd Haze 124th year of Ascendancy at 05:16 see stats
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Storage the Cornac Possessor level 17
2nd Regrowth 123rd year of Ascendancy at 20:11 see stats
			Destroyer of the creation
			Killed Slasul.By Storage the Cornac Possessor level 40
53rd Regrowth 124th year of Ascendancy at 10:13 see stats
			Destroyer's bane
			Killed Golbug the Destroyer.By Storage the Cornac Possessor level 37
27th Regrowth 124th year of Ascendancy at 10:51 see stats
			Dragon's Greed
			Amassed 8000 gold pieces.By Storage the Cornac Possessor level 44
72nd Regrowth 124th year of Ascendancy at 14:47 see stats
			Evil denied
			Won ToME by preventing the Void portal from opening.By Storage the Cornac Possessor level 50
46th Regrowth 125th year of Ascendancy at 01:58 see stats
			Exterminator
			Killed 1000 creatures.By Storage the Cornac Possessor level 18
49th Regrowth 123rd year of Ascendancy at 01:28 see stats
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Storage the Cornac Possessor level 19
53rd Regrowth 123rd year of Ascendancy at 17:58 see stats
			Fear of Fours
			Killed all four bosses of the Slime Tunnels.By Storage the Cornac Possessor level 50
30th Regrowth 125th year of Ascendancy at 23:25 see stats
			Flooder
			Defeated Ukllmswwik while doing his own quest.By Storage the Cornac Possessor level 40
53rd Regrowth 124th year of Ascendancy at 02:35 see stats
			Gem of the Moon
			Completed the Master Jeweler quest with Limmir.By Storage the Cornac Possessor level 50
69th Haze 124th year of Ascendancy at 10:15 see stats
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Storage the Cornac Possessor level 17
64th Haze 122nd year of Ascendancy at 08:32 see stats
			I cleared the room of death and all I got was this lousy achievement!
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Storage the Cornac Possessor level 41
67th Regrowth 124th year of Ascendancy at 01:01 see stats
			Level 10
			Got a character to level 10.By Storage the Cornac Possessor level 10
24th Dusk 122nd year of Ascendancy at 05:49 see stats
			Level 20
			Got a character to level 20.By Storage the Cornac Possessor level 20
54th Regrowth 123rd year of Ascendancy at 23:14 see stats
			Level 30
			Got a character to level 30.By Storage the Cornac Possessor level 30
10th Dusk 123rd year of Ascendancy at 15:10 see stats
			Level 40
			Got a character to level 40.By Storage the Cornac Possessor level 40
52nd Regrowth 124th year of Ascendancy at 15:40 see stats
			Level 50
			Got a character to level 50.By Storage the Cornac Possessor level 50
41st Haze 124th year of Ascendancy at 03:00 see stats
			Myths of an age past
			Learned all there is to learn about the Gods and the Godslayers.By Storage the Cornac Possessor level 50
60th Regrowth 125th year of Ascendancy at 03:03 see stats
			Orcrist
			Killed the leaders of the Orc Pride.By Storage the Cornac Possessor level 50
16th Regrowth 125th year of Ascendancy at 12:40 see stats
			Overpowered!
			Did over 6000 damage in one attack.By Storage the Cornac Possessor level 50
58th Regrowth 125th year of Ascendancy at 01:54 see stats
			Race through fire
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Storage the Cornac Possessor level 50
52nd Haze 124th year of Ascendancy at 22:37 see stats
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By Storage the Cornac Possessor level 13
42nd Dusk 122nd year of Ascendancy at 13:22 see stats
			Size is everything
			Did over 1500 damage in one attack.By Storage the Cornac Possessor level 32
11st Regrowth 124th year of Ascendancy at 05:38 see stats
			Size matters
			Did over 600 damage in one attack.By Storage the Cornac Possessor level 19
53rd Regrowth 123rd year of Ascendancy at 14:19 see stats
			Sliders
			Activated a portal using the Orb of Many Ways.By Storage the Cornac Possessor level 38
27th Regrowth 124th year of Ascendancy at 14:15 see stats
			Tactical master
			Fought the two Sorcerers without closing any invocation portals.By Storage the Cornac Possessor level 50
46th Regrowth 125th year of Ascendancy at 01:57 see stats
			Tales of the Spellblaze
			Learned the eight chapters of the Spellblaze Chronicles.By Storage the Cornac Possessor level 50
60th Regrowth 125th year of Ascendancy at 03:03 see stats
			That was close
			Killed your target while having only 1 life left.By Storage the Cornac Possessor level 16
26th Haze 122nd year of Ascendancy at 20:14 see stats
			The Arena
			Unlocked Arena mode.By Storage the Cornac Possessor level 9
14th Dusk 122nd year of Ascendancy at 17:12 see stats
			The Legend of Garkul
			Learned the five chapters of the Legend of Garkul.By Storage the Cornac Possessor level 50
16th Regrowth 125th year of Ascendancy at 08:36 see stats
			The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Storage the Cornac Possessor level 26
8th Mirth 123rd year of Ascendancy at 17:53 see stats
			The Sun Still Shines
			Aeryn survived the last battle.By Storage the Cornac Possessor level 50
46th Regrowth 125th year of Ascendancy at 01:58 see stats
			The bigger the better!
			Did over 3000 damage in one attack.By Storage the Cornac Possessor level 47
12nd Dusk 124th year of Ascendancy at 15:17 see stats
			The secret city
			Discovered the truth about mages.By Storage the Cornac Possessor level 11
33rd Dusk 122nd year of Ascendancy at 20:28 see stats
			There and back again
			Opened a portal to Maj'Eyal from the Far East.By Storage the Cornac Possessor level 44
20th Pyre 124th year of Ascendancy at 05:49 see stats
			Treasure Hoarder
			Amassed 3000 gold pieces.By Storage the Cornac Possessor level 29
10th Dusk 123rd year of Ascendancy at 06:07 see stats
			Treasure Hunter
			Amassed 1000 gold pieces.By Storage the Cornac Possessor level 19
53rd Regrowth 123rd year of Ascendancy at 22:28 see stats
			Utterly Destroyed
			Died on the Eidolon Plane.By Storage the Cornac Possessor level 50
67th Regrowth 125th year of Ascendancy at 11:23 see stats
			Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.By Storage the Cornac Possessor level 35
17th Regrowth 124th year of Ascendancy at 06:19 see stats
Log
Storage HEALS from light damage!
Storage converts some damage to Psi!
Bleeding from Ndndi the shalore hits Storage for 23 to psi, 29 physical (52 total damage).
Explosive Saw from Hallowed Ghost hits Storage for 5 to psi, 7 physical (12 total damage).
Abier the thalore hits Storage for 33 to psi, 41 light, 6 healing (9 psi heal) (74 total damage) [15 healing].
Hallowed Ghost uses Explosive Steam Engine.
Hallowed Ghost's tinker attains critical power!
Storage's mind surges with critical power!
Storage mentally dismisses some damage!
Storage converts some damage to Psi!
Melee retaliation hits Ndndi the shalore for 3 blight, 10 fire, 7 acid, 4 arcane, 3 blight, 10 fire, 7 acid, 4 arcane (49 total damage).
Ndndi the shalore hits Storage for 35 to psi, 43 physical, (4 dismissed), 1 to psi, 1 acid, (13 dismissed), 2 to psi, 2 fire (84 total damage).
Storage the level 50 cornac possessor was blazed to death by Ndndi the shalore on level 1 of Ambush!.
You have 4 life(s) left.
Storage deactivates Force Shield.
Storage is suffering less.
Storage deactivates Elemental Harmony.
Storage deactivates Chant of Fortress.
Storage deactivates Channel Pain.
The saw embedded in Storage flies back its source.
Storage deactivates Psionic Disruption.
Storage stops bleeding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ndndi the shalore killed Storage!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed!





















































