











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 25 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by storm drake hatchling at level 8 on the 1st Mirth 122nd year of Ascendancy at 05:31 0 / 7Killed by Emelanne the war bear at level 17 on the 52nd Haze 122nd year of Ascendancy at 07:48 Killed by skeleton magus at level 19 on the 62nd Haze 122nd year of Ascendancy at 04:14 Killed by snow giant boulder thrower at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 01:23 Killed by Vorema the dredge at level 22 on the 1st Allure 123rd year of Ascendancy at 02:14 Killed by Xothra the greater telugoroth at level 24 on the 22nd Regrowth 123rd year of Ascendancy at 22:33 Killed by Neriminor the elven guard at level 25 on the 26th Regrowth 123rd year of Ascendancy at 21:43 |
Primary Stats
| Strength | 31 (base 14) |
| Dexterity | 18 (base 12) |
| Constitution | 67 (base 44) |
| Magic | 16 (base 10) |
| Willpower | 74 (base 55) |
| Cunning | 26 (base 12) |
Resources
| Life | -9/467 |
| Psi | 0/296 |
| Steam | 100/100 |
| Healing Factor | 1.5607594936708 |
| Regeneration | 8.1939873417719 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +83.333333333333% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 43 |
| Crit Chance | 10% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 61 |
| Crit Chance | 11% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Arcane | +27% |
| Cold | +27% |
| All | +2% |
| Darkness | +8% |
| Light | +5% |
| Physical | +27% |
| Mind | +5% |
| Lightning | +27% |
| Fire | +45% |
| Nature | +5% |
Offense: Damage Penetration
| Lightning | +40% |
| Light | +5% |
| Physical | +5% |
| Fire | +25% |
| Arcane | +25% |
| Cold | +45% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 24 (35.629139072848%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 4 |
| Physical Save | 46 |
| Spell Save | 34 |
| Mental Save | 44 |
Defense: Resistances
| Cold | + 25%( 70%) |
| Lightning | + 35%( 70%) |
| Mind | + 18%( 70%) |
| Temporal | + 20%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 15%( 70%) |
| Fire | + 18%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Silence Resistance | 0% |
| Confusion Resistance | 0% |
| Teleport Resistance | 0% |
| Disarm Resistance | 47% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 187 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Psionic / Body snatcher | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Psionic Disruption |
| talent | Channel Pain |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-20% global speed). Solipsism |
| beneficial effect | Mindpower (raw) increased by 20. Sadist |
| detrimental effect | Target is being assailed by an automated saw blade that cuts its flesh for 26.12 physical damage each turn and silences it. When the effect expires, the saw will explode for 166.49 fire damage and fly back to its source, pulling the target with it (up to 8 tiles). Explosive Saw |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You failed to protect the lost tinker from death by fire drake. Escort: lost tinker (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed black mamba head. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed pouch of luminous horror dust. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | grounding pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal A pair of boots made of leather. |
| Light source | Thundertreason1.0 T3 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +6% acid Res.pen +5% lightning +15% cold Melee Ret 6 lightning On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Resists +7% blight HP.reg +5.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | dwarven-steel gauntlets 'Treeedge' (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness +3% light +3% nature Res.pen +5% nature Acc +7 (+2 eff.) Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 61% * 10% chance to reduce damage dealt by 27% ----- def ----- Armour +2 Fatigue +3% Phys.save +6 (+2 eff.) Mind.save +5 (+1 eff.) Disarm- +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Shimmersteel the stralite torque of mindblast [power 200] (6.5/15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +1 Con dps ---------- Phys.crit +2.0% Crit.mult +10.00% Phys.pwr +5 (+2 eff.) ----- def ----- Armour +4 Resists +12% lightning Phys.save +6 (+2 eff.) Blast the opponent's mind dealing 200 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Undeathgore0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +4 Dex +5 Wil +7 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Phys.save +12 (+4 eff.) ---------- misc Light +1 See.Invis +3 Rings can have magical properties. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | gold amulet 'Gorithad'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% mind ----- def ----- Defense +6 (+3 eff.) Resists +6% lightning Phys.save +3 (+1 eff.) Max.HP +20.00 Heal.mod +20% Knockbk- +10% Amulets can have magical properties. |
| In main hand | Splendourhunger the dwarven-steel longsword (25-35 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 nature On Hit.r1 +8 light On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +5% light +5% physical ----- def ----- Resists +12% cold Disarm- +16% Sharp, long, and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Hailoblivion the pulsing mindstar (12-13.2 power, 34 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +34 Crit +4.5% Atk.spd 100% Phasing +30% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +15% physical Res.pen +5% cold Apr +4 ----- def ----- Phys.save +5 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +1.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Galethorn (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +12% fire Res.pen +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Blazequeen the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Rare] Psionic While equipped: Stats +2 Str +5 Wil +5 Cun +5 Con dps ---------- Dmg.mod +6% fire Melee Ret 4 lightning ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +3% fire Mind.save +14 (+4 eff.) ---------- misc Infravis +3 A suit of armour made of leather. |
Inventory
Rune of the Rift (446.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 454.92 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +4 Cun ----- def ----- Fatigue -5% HP.reg +2.00 Amulets can have magical properties. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 38 [Unique] Arcane Power 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+8 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+7 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
greater yew vilestaff of breaching (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +14 (+9 eff.) Dmg.mod +20% blight +20% fire +20% darkness +20% acid Res.pen +10% blight +10% fire +10% darkness +10% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+6 eff.) Dmg.mod +20% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Kindlequake (44-66 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 44.0 - 66.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Con +3 Mag dps ---------- Dmg.mod +12% blight +9% fire Res.pen +20% blight +10% fire Acc +14 (+5 eff.) ----- def ----- Defense +13 (+7 eff.) Disarm- +50% Massive two-handed mauls. |
Bregunaridar the stralite greatsword (48-76.8 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Psionic Power 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +19 mind On Hit: * 30% chance to reduce all saves and defense by 33 While equipped: Stats +6 Cun +5 Wil dps ---------- Dmg.mod +3% mind On Hit (Melee): * 10% chance to slow global speed by 61% * 20 arcane resource burn ----- def ----- Resists +3% acid +6% temporal +5% arcane +9% light Massive two-handed swords. |
Perseverance (31-43.4 power, 9 apr)3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+8 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
arcing dwarven-steel mace (27-37.8 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 19 damage Blunt and deadly. |
nature's thorny mindstar of life (7.5-8.25 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 7.5 - 8.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +5% nature ----- def ----- Resists +2% blight Max.HP +21.00 HP.reg +0.90 Disease- +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
keeper's yew longbow4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: dps ---------- Dmg.mod +17% temporal +12% physical Res.pen +11% temporal +11% physical ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
fungal elven-wood longbow4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Nature Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +5 Con ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 138 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr)3.0 T2 arrow ammo Reqs Dex 18 [Unique] Nature Power 18.0 - 25.2 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 49.11 to 61.38 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Balaragas' (0 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +6 Wil +7 Mag dps ---------- Dmg.mod +3% arcane Res.pen +20% acid +25% arcane +10% mind Melee Ret 6 arcane ----- def ----- Resists +6% acid +15% all ---------- misc Mana/turn +0.27 Psi/turn +0.31 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Daysnake (4 def, 8 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% light +6% physical Apr +2 ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Phys.save +9 (+3 eff.) HP.reg +3.60 ---------- misc Stam/turn +1.50 Max.stam +30.00 A suit of armour made of mail. |
Kukhad (4 def, 19 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Rare] Master While equipped: Stats +2 Cun +1 Wil ----- def ----- Armour +19 Defense +4 (+2 eff.) Fatigue +12% Resists +3% fire Heal.mod +5% Poison- +20% ---------- misc Light +2 Infravis +3 A suit of armour made of mail. |
stralite mail armour 'Chargeschism' (4 def, 14 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +15% mind Melee Ret 10 mind ----- def ----- Armour +14 Defense +4 (+2 eff.) Fatigue +6% Resists +9% acid Phys.save +9 (+3 eff.) A suit of armour made of mail. |
stralite mail armour 'Gleambreeze' (4 def, 8 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Rare] Master While equipped: Stats +2 Dex dps ---------- Crit.mult +15.00% Phys.pwr +25 (+9 eff.) Acc +15 (+5 eff.) Melee Ret 2 physical ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +3% light +19% fire A suit of armour made of mail. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spellcowled cashmere cloak of battle (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +1 Wil +2 Mag dps ---------- Phys.crit +1.0% Phys.pwr +1 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -3% Spell.save +6 (+3 eff.) ---------- misc Max.mana +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Silence- +30% Confus- +30% Stun/Frz- +20% A pair of boots made of leather. |
cashmere wizard hat 'Aerariyawyn' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature While equipped: Stats +4 Wil +5 Cun +2 Con dps ---------- Dmg.mod +27% lightning +13% cold ----- def ----- Defense +2 (+1 eff.) Resists +40% lightning +19% cold ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A pointy cloth hat, very wizardly... |
hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +6 ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
Ulforak the dwarven-steel helm (0 def, 12 armour)3.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +3% Dmg.mod +13% blight +11% arcane On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Armour +12 Fatigue +4% Resists +6% blight Mind.save +6 (+2 eff.) Poison- +10% Disarm- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
void-walker's alchemist's lamp1.0 T3 lite [Ego+] Arcane While equipped: ----- def ----- Resists +7% temporal +6% cold Def/telep +13 Res/telep +13% Dur/telep +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 8/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
dwarven-steel pickaxe 'Ivodhekira' (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +7 Str +3 Dex +3 Cun +6 Con ----- def ----- Resists +6% cold ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Lsevnca the Cornac Possessor level 18
54th Haze 122nd year of Ascendancy at 08:29 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lsevnca the Cornac Possessor level 13
5th Dusk 122nd year of Ascendancy at 10:18 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Lsevnca the Cornac Possessor level 25
23rd Regrowth 123rd year of Ascendancy at 09:07 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Lsevnca the Cornac Possessor level 23
2nd Allure 123rd year of Ascendancy at 00:51 see stats
Exterminator
Killed 1000 creatures.By Lsevnca the Cornac Possessor level 17
52nd Haze 122nd year of Ascendancy at 13:50 see stats
Level 10
Got a character to level 10.By Lsevnca the Cornac Possessor level 10
5th Mirth 122nd year of Ascendancy at 00:44 see stats
Level 20
Got a character to level 20.By Lsevnca the Cornac Possessor level 20
70th Haze 122nd year of Ascendancy at 04:42 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Lsevnca the Cornac Possessor level 13
1st Flare 122nd year of Ascendancy at 02:33 see stats
Size matters
Did over 600 damage in one attack.By Lsevnca the Cornac Possessor level 22
1st Allure 123rd year of Ascendancy at 23:17 see stats
That was close
Killed your target while having only 1 life left.By Lsevnca the Cornac Possessor level 7
79th Pyre 122nd year of Ascendancy at 04:39 see stats
The Arena
Unlocked Arena mode.By Lsevnca the Cornac Possessor level 13
2nd Summertide 122nd year of Ascendancy at 20:38 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lsevnca the Cornac Possessor level 19
69th Haze 122nd year of Ascendancy at 20:55 see stats
The secret city
Discovered the truth about mages.By Lsevnca the Cornac Possessor level 13
30th Dusk 122nd year of Ascendancy at 17:37 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Lsevnca the Cornac Possessor level 20
71st Haze 122nd year of Ascendancy at 03:40 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lsevnca the Cornac Possessor level 18
53rd Haze 122nd year of Ascendancy at 02:57 see stats
Log
Lsevnca converts some damage to Psi!
Bleeding from Neriminor the elven guard hits Lsevnca for 3 to psi, 21 physical (23 total damage).
Neriminor the elven guard casts Circle of Shifting Shadows.
Neriminor the elven guard's spell attains critical power!
Neriminor the elven guard activates Hymn of Shadows.
Neriminor the elven guard deactivates Hymn of Perseverance.
Neriminor the elven guard casts Healing Light.
Neriminor the elven guard's defensive darkness area effect hits Lsevnca for 11 darkness damage.
Neriminor the elven guard receives 291 healing.
Neriminor the elven guard no longer tormented by psionic energies.
Lsevnca converts some damage to Psi!
Bleeding from Neriminor the elven guard hits Lsevnca for 3 to psi, 21 physical (23 total damage).
Neriminor the elven guard's defensive darkness area effect hits Lsevnca for 11 darkness damage.
Neriminor the elven guard uses Continuous Butchery.
Lsevnca is not stunned anymore.
Neriminor the elven guard casts Searing Light.
Lsevnca channels pain to Neriminor the elven guard!
Lsevnca converts some damage to Psi!
Channel Pain hits Neriminor the elven guard for 11 fire, 10 cold, 9 lightning, 10 arcane (40 total damage).
Bleeding from Neriminor the elven guard hits Lsevnca for 3 to psi, 21 physical (23 total damage).
Neriminor the elven guard hits Lsevnca for 44 light damage.
Neriminor the elven guard's defensive darkness area effect hits Lsevnca for 11 darkness damage.
Neriminor the elven guard's light area effect hits Lsevnca for 44 light damage.
Neriminor the elven guard uses Explosive Saw.
Lsevnca is assailed by an automated saw blade.
Lsevnca stops bleeding.
Lsevnca converts some damage to Psi!
Explosive Saw from Neriminor the elven guard hits Lsevnca for 3 to psi, 18 physical (21 total damage).
Saving game...















































































