Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 34 / 34% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:30 / 250Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:00 Killed by Scarlte at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:05 Killed by dire wolf at level 5 on the 4th Dusk 122nd year of Ascendancy at 12:25 Killed by brown bear at level 5 on the 5th Dusk 122nd year of Ascendancy at 06:24 Killed by cutpurse at level 5 on the 5th Dusk 122nd year of Ascendancy at 16:46 Killed by shadow at level 5 on the 6th Dusk 122nd year of Ascendancy at 09:46 Killed by Bill the Stone Troll at level 7 on the 7th Dusk 122nd year of Ascendancy at 03:48 Killed by Bill the Stone Troll at level 7 on the 7th Dusk 122nd year of Ascendancy at 05:43 Killed by war hound at level 8 on the 9th Dusk 122nd year of Ascendancy at 18:02 Killed by stone golem at level 8 on the 9th Dusk 122nd year of Ascendancy at 19:12 Killed by ritch flamespitter at level 8 on the 9th Dusk 122nd year of Ascendancy at 21:21 Killed by war hound at level 8 on the 9th Dusk 122nd year of Ascendancy at 23:03 Killed by Aecas the shalore at level 8 on the 13rd Dusk 122nd year of Ascendancy at 11:11 Killed by Iterozaas the shalore at level 8 on the 13rd Dusk 122nd year of Ascendancy at 13:33 Killed by Otariedod the thalore at level 8 on the 15th Dusk 122nd year of Ascendancy at 23:02 Killed by Imron the shalore at level 8 on the 16th Dusk 122nd year of Ascendancy at 02:18 Killed by Imipar the shalore at level 8 on the 16th Dusk 122nd year of Ascendancy at 05:12 Killed by war hound at level 8 on the 29th Dusk 122nd year of Ascendancy at 19:35 Killed by Slaugjan the halfling at level 8 on the 32nd Dusk 122nd year of Ascendancy at 23:22 Killed by Esta the thalore at level 8 on the 50th Dusk 122nd year of Ascendancy at 18:03 Killed by Sindan the thalore at level 8 on the 50th Dusk 122nd year of Ascendancy at 18:53 Killed by thought-forged bowman at level 8 on the 50th Dusk 122nd year of Ascendancy at 19:45 Killed by thought-forged bowman at level 8 on the 50th Dusk 122nd year of Ascendancy at 20:07 Killed by enthralled slave at level 8 on the 55th Dusk 122nd year of Ascendancy at 10:18 Killed by enthralled slave at level 8 on the 55th Dusk 122nd year of Ascendancy at 12:54 Killed by enthralled slave at level 8 on the 55th Dusk 122nd year of Ascendancy at 13:28 Killed by enthralled slave at level 8 on the 55th Dusk 122nd year of Ascendancy at 14:12 Killed by enthralled slave at level 8 on the 55th Dusk 122nd year of Ascendancy at 14:19 Killed by enthralled slave at level 8 on the 55th Dusk 122nd year of Ascendancy at 14:38 Killed by enthralled slave at level 8 on the 55th Dusk 122nd year of Ascendancy at 14:45 Killed by enthralled slave at level 8 on the 55th Dusk 122nd year of Ascendancy at 15:12 Killed by enthralled slave at level 8 on the 55th Dusk 122nd year of Ascendancy at 15:23 Killed by slaver at level 8 on the 55th Dusk 122nd year of Ascendancy at 15:49 Killed by enthralled slave at level 8 on the 55th Dusk 122nd year of Ascendancy at 23:23 Killed by enthralled slave at level 8 on the 55th Dusk 122nd year of Ascendancy at 23:57 Killed by slaver at level 8 on the 56th Dusk 122nd year of Ascendancy at 01:22 Killed by slaver at level 8 on the 56th Dusk 122nd year of Ascendancy at 02:19 Killed by slaver at level 8 on the 56th Dusk 122nd year of Ascendancy at 08:07 Killed by enthralled slave at level 9 on the 56th Dusk 122nd year of Ascendancy at 08:18 Killed by slaver at level 9 on the 56th Dusk 122nd year of Ascendancy at 08:56 Killed by slaver at level 9 on the 56th Dusk 122nd year of Ascendancy at 09:08 Killed by slaver at level 9 on the 56th Dusk 122nd year of Ascendancy at 09:56 Killed by Blood Master at level 9 on the 56th Dusk 122nd year of Ascendancy at 19:17 Killed by Blood Master at level 9 on the 56th Dusk 122nd year of Ascendancy at 21:21 Killed by Blood Master at level 9 on the 56th Dusk 122nd year of Ascendancy at 21:30 Killed by Blood Master at level 9 on the 56th Dusk 122nd year of Ascendancy at 21:37 Killed by Ilinn the human at level 9 on the 70th Dusk 122nd year of Ascendancy at 14:04 Killed by Ilinn the human at level 9 on the 70th Dusk 122nd year of Ascendancy at 16:18 Killed by Ilinn the human at level 9 on the 70th Dusk 122nd year of Ascendancy at 16:56 Killed by broken golem at level 9 on the 75th Dusk 122nd year of Ascendancy at 08:50 Killed by broken golem at level 9 on the 75th Dusk 122nd year of Ascendancy at 09:18 Killed by broken golem at level 9 on the 75th Dusk 122nd year of Ascendancy at 10:20 Killed by golem at level 9 on the 75th Dusk 122nd year of Ascendancy at 10:51 Killed by losgoroth at level 9 on the 75th Dusk 122nd year of Ascendancy at 12:28 Killed by losgoroth at level 9 on the 75th Dusk 122nd year of Ascendancy at 12:41 Killed by golem at level 9 on the 75th Dusk 122nd year of Ascendancy at 14:53 Killed by broken golem at level 9 on the 75th Dusk 122nd year of Ascendancy at 16:07 Killed by golem at level 9 on the 75th Dusk 122nd year of Ascendancy at 16:52 Killed by broken golem at level 9 on the 75th Dusk 122nd year of Ascendancy at 19:16 Killed by golem at level 9 on the 75th Dusk 122nd year of Ascendancy at 20:03 Killed by golem at level 9 on the 75th Dusk 122nd year of Ascendancy at 20:11 Killed by golem at level 9 on the 75th Dusk 122nd year of Ascendancy at 20:33 Killed by golem at level 9 on the 75th Dusk 122nd year of Ascendancy at 20:44 Killed by Gloryreda the broken golem at level 9 on the 76th Dusk 122nd year of Ascendancy at 00:44 Killed by Xanylaith the broken golem at level 9 on the 76th Dusk 122nd year of Ascendancy at 03:56 Killed by Xanylaith the broken golem at level 9 on the 76th Dusk 122nd year of Ascendancy at 04:06 Killed by Xanylaith the broken golem at level 9 on the 76th Dusk 122nd year of Ascendancy at 04:15 Killed by fire drake hatchling at level 9 on the 76th Dusk 122nd year of Ascendancy at 08:32 Killed by rotting mummy at level 9 on the 76th Dusk 122nd year of Ascendancy at 09:39 Killed by rotting mummy at level 9 on the 76th Dusk 122nd year of Ascendancy at 09:56 Killed by dreadmaster at level 9 on the 76th Dusk 122nd year of Ascendancy at 10:35 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 10:42 Killed by dreadmaster at level 9 on the 76th Dusk 122nd year of Ascendancy at 10:50 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 10:57 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 11:04 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 11:11 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 11:20 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 11:27 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 11:33 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 11:40 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 11:47 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 11:52 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 11:59 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 12:11 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 12:20 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 12:25 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 13:07 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 14:19 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 14:25 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 14:51 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 14:59 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 15:06 Killed by elder vampire at level 9 on the 76th Dusk 122nd year of Ascendancy at 15:20 Killed by elder vampire at level 9 on the 76th Dusk 122nd year of Ascendancy at 16:15 Killed by dread at level 9 on the 76th Dusk 122nd year of Ascendancy at 16:23 Killed by ancient elven mummy at level 9 on the 76th Dusk 122nd year of Ascendancy at 17:05 Killed by red crystal at level 9 on the 6th Haze 122nd year of Ascendancy at 06:50 Killed by Rhaloren Inquisitor at level 11 on the 18th Haze 122nd year of Ascendancy at 21:13 Killed by elven tempest at level 11 on the 19th Haze 122nd year of Ascendancy at 05:26 Killed by Harys the halfling at level 12 on the 40th Haze 122nd year of Ascendancy at 19:11 Killed by Lisariaba the minotaur at level 12 on the 44th Haze 122nd year of Ascendancy at 04:49 Killed by war hound at level 12 on the 45th Haze 122nd year of Ascendancy at 15:59 Killed by Xerodhevena the giant brown ant at level 13 on the 46th Haze 122nd year of Ascendancy at 09:57 Killed by bandit lord at level 13 on the 46th Haze 122nd year of Ascendancy at 15:19 Killed by Horned Horror at level 13 on the 47th Haze 122nd year of Ascendancy at 02:17 Killed by rogue at level 13 on the 47th Haze 122nd year of Ascendancy at 08:40 Killed by Sileranor the drem at level 14 on the 47th Haze 122nd year of Ascendancy at 15:04 Killed by Sileranor the drem at level 14 on the 47th Haze 122nd year of Ascendancy at 17:22 Killed by Edrekon the dwarf at level 14 on the 50th Haze 122nd year of Ascendancy at 14:46 Killed by gwelgoroth at level 14 on the 55th Haze 122nd year of Ascendancy at 01:54 Killed by greater gwelgoroth at level 14 on the 56th Haze 122nd year of Ascendancy at 19:15 Killed by storm wyrm at level 14 on the 56th Haze 122nd year of Ascendancy at 22:54 Killed by storm wyrm at level 14 on the 57th Haze 122nd year of Ascendancy at 00:41 Killed by Gywen the greater gwelgoroth at level 14 on the 57th Haze 122nd year of Ascendancy at 05:44 Killed by Gywen the greater gwelgoroth at level 14 on the 57th Haze 122nd year of Ascendancy at 07:55 Killed by snow giant boulder thrower at level 14 on the 57th Haze 122nd year of Ascendancy at 10:23 Killed by gwelgoroth at level 14 on the 58th Haze 122nd year of Ascendancy at 00:37 Killed by Urkis, the High Tempest at level 14 on the 58th Haze 122nd year of Ascendancy at 10:43 Killed by Urkis, the High Tempest at level 14 on the 58th Haze 122nd year of Ascendancy at 12:02 Killed by Urkis, the High Tempest at level 14 on the 58th Haze 122nd year of Ascendancy at 14:08 Killed by Urkis, the High Tempest at level 14 on the 58th Haze 122nd year of Ascendancy at 16:42 Killed by Erhurthdin the shalore at level 15 on the 72nd Haze 122nd year of Ascendancy at 12:10 Killed by yellow jelly at level 15 on the 79th Haze 122nd year of Ascendancy at 09:20 Killed by sand-drake at level 15 on the 1st Decay 122nd year of Ascendancy at 02:42 Killed by Sandworm Queen at level 16 on the 1st Decay 122nd year of Ascendancy at 19:46 Killed by Sandworm Queen at level 16 on the 1st Decay 122nd year of Ascendancy at 22:53 Killed by gigantic gravity worm at level 16 on the 2nd Decay 122nd year of Ascendancy at 11:22 Killed by carrion worm mass at level 16 on the 2nd Decay 122nd year of Ascendancy at 13:18 Killed by Derude the dwarf at level 16 on the 5th Decay 122nd year of Ascendancy at 20:59 Killed by cave troll at level 16 on the 6th Decay 122nd year of Ascendancy at 18:11 Killed by minotaur at level 17 on the 7th Decay 122nd year of Ascendancy at 01:11 Killed by minotaur at level 17 on the 7th Decay 122nd year of Ascendancy at 09:04 Killed by fire drake at level 18 on the 9th Decay 122nd year of Ascendancy at 20:35 Killed by fire drake at level 18 on the 9th Decay 122nd year of Ascendancy at 23:07 Killed by Yvirin the large brown snake at level 18 on the 10th Decay 122nd year of Ascendancy at 07:53 Killed by Mayysera the wolf at level 18 on the 1st Wintertide 123rd year of Ascendancy at 18:39 Killed by boiling horror at level 19 on the 2nd Allure 123rd year of Ascendancy at 20:20 Killed by water imp at level 19 on the 3rd Allure 123rd year of Ascendancy at 09:15 Killed by Weirdling Beast at level 19 on the 3rd Allure 123rd year of Ascendancy at 23:50 Killed by Weirdling Beast at level 19 on the 4th Allure 123rd year of Ascendancy at 02:54 Killed by Parruf the halfling at level 19 on the 7th Allure 123rd year of Ascendancy at 23:10 Killed by Urmat the thalore at level 19 on the 8th Allure 123rd year of Ascendancy at 02:59 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 17th Regrowth 123rd year of Ascendancy at 06:07 Killed by snow giant boulder thrower at level 20 on the 17th Regrowth 123rd year of Ascendancy at 09:30 Killed by snow giant boulder thrower at level 20 on the 18th Regrowth 123rd year of Ascendancy at 18:38 Killed by snow giant boulder thrower at level 20 on the 18th Regrowth 123rd year of Ascendancy at 20:38 Killed by Betulekira the snow giant chieftain at level 20 on the 18th Regrowth 123rd year of Ascendancy at 22:29 Killed by cold drake at level 20 on the 19th Regrowth 123rd year of Ascendancy at 11:01 Killed by gwelgoroth at level 20 on the 20th Regrowth 123rd year of Ascendancy at 04:20 Killed by snow giant boulder thrower at level 21 on the 20th Regrowth 123rd year of Ascendancy at 11:15 Killed by telugoroth at level 21 on the 21st Regrowth 123rd year of Ascendancy at 15:21 Killed by Aerinen the shalore at level 22 on the 11st Pyre 123rd year of Ascendancy at 03:35 Killed by Brlde the halfling at level 22 on the 12nd Pyre 123rd year of Ascendancy at 15:55 Killed by Scarlte at level 22 on the 61st Pyre 123rd year of Ascendancy at 08:45 Killed by Scarlte at level 22 on the 61st Pyre 123rd year of Ascendancy at 10:06 Killed by Belymina the giant ice ant at level 23 on the 62nd Pyre 123rd year of Ascendancy at 15:48 Killed by tormentor at level 23 on the 63rd Pyre 123rd year of Ascendancy at 13:06 Killed by skeleton archer at level 23 on the 64th Pyre 123rd year of Ascendancy at 02:57 Killed by Borfast the Broken at level 24 on the 66th Pyre 123rd year of Ascendancy at 16:08 Killed by Borfast the Broken at level 24 on the 66th Pyre 123rd year of Ascendancy at 21:00 Killed by cutpurse at level 24 on the 67th Pyre 123rd year of Ascendancy at 03:20 Killed by Bethimira the great wolf at level 24 on the 67th Pyre 123rd year of Ascendancy at 06:01 Killed by skeleton archer at level 24 on the 67th Pyre 123rd year of Ascendancy at 08:19 Killed by orc corruptor at level 24 on the 67th Pyre 123rd year of Ascendancy at 20:05 Killed by Betarin the slimy ooze at level 24 on the 68th Pyre 123rd year of Ascendancy at 05:25 Killed by Emunor the grave wight at level 24 on the 68th Pyre 123rd year of Ascendancy at 09:14 Killed by Emunor the grave wight at level 24 on the 68th Pyre 123rd year of Ascendancy at 10:19 Killed by skeleton master archer at level 24 on the 68th Pyre 123rd year of Ascendancy at 13:20 Killed by skeleton master archer at level 24 on the 68th Pyre 123rd year of Ascendancy at 15:09 Killed by Scarlte at level 25 on the 71st Pyre 123rd year of Ascendancy at 17:03 Killed by Isyna the ghoul at level 25 on the 72nd Pyre 123rd year of Ascendancy at 06:37 Killed by Isyna the ghoul at level 25 on the 72nd Pyre 123rd year of Ascendancy at 08:59 Killed by skeleton master archer at level 25 on the 72nd Pyre 123rd year of Ascendancy at 12:13 Killed by Scarlte at level 25 on the 72nd Pyre 123rd year of Ascendancy at 19:43 Killed by The Master at level 25 on the 73rd Pyre 123rd year of Ascendancy at 01:47 Killed by skeleton mage at level 25 on the 73rd Pyre 123rd year of Ascendancy at 05:00 Killed by skeleton archer at level 25 on the 73rd Pyre 123rd year of Ascendancy at 07:01 Killed by The Master at level 25 on the 73rd Pyre 123rd year of Ascendancy at 08:57 Killed by Yvatira the elven warrior at level 27 on the 77th Pyre 123rd year of Ascendancy at 13:58 Killed by Yvatira the elven warrior at level 27 on the 77th Pyre 123rd year of Ascendancy at 17:04 Killed by wretchling at level 27 on the 77th Pyre 123rd year of Ascendancy at 19:22 Killed by Yvatira the elven warrior at level 27 on the 77th Pyre 123rd year of Ascendancy at 21:11 Killed by ogre rune-spinner at level 27 on the 78th Pyre 123rd year of Ascendancy at 00:13 Killed by elven cultist at level 27 on the 78th Pyre 123rd year of Ascendancy at 11:52 Killed by elven elite warrior at level 27 on the 78th Pyre 123rd year of Ascendancy at 19:10 Killed by Porarithra the elven blood mage at level 27 on the 78th Pyre 123rd year of Ascendancy at 21:24 Killed by elven tempest at level 27 on the 79th Pyre 123rd year of Ascendancy at 02:36 Killed by elven tempest at level 27 on the 79th Pyre 123rd year of Ascendancy at 04:35 Killed by elven blood mage at level 27 on the 79th Pyre 123rd year of Ascendancy at 09:22 Killed by elven blood mage at level 27 on the 79th Pyre 123rd year of Ascendancy at 12:05 Killed by Bethessra the elven guard at level 27 on the 79th Pyre 123rd year of Ascendancy at 17:25 Killed by elven blood mage at level 27 on the 1st Mirth 123rd year of Ascendancy at 00:02 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 1st Mirth 123rd year of Ascendancy at 05:36 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 1st Mirth 123rd year of Ascendancy at 07:46 Killed by elven cultist at level 27 on the 1st Mirth 123rd year of Ascendancy at 13:02 Killed by Gebrena the elven cultist at level 27 on the 3rd Mirth 123rd year of Ascendancy at 11:46 Killed by zombie bunny at level 28 on the 25th Dusk 123rd year of Ascendancy at 23:58 Killed by zombie bunny at level 28 on the 26th Dusk 123rd year of Ascendancy at 05:07 Killed by mad druid at level 28 on the 26th Dusk 123rd year of Ascendancy at 10:36 Killed by zombie bunny at level 28 on the 26th Dusk 123rd year of Ascendancy at 11:10 Killed by mad druid at level 28 on the 26th Dusk 123rd year of Ascendancy at 13:23 Killed by zombie bunny at level 28 on the 26th Dusk 123rd year of Ascendancy at 16:51 Killed by mad druid at level 28 on the 26th Dusk 123rd year of Ascendancy at 23:24 Killed by zombie bunny at level 29 on the 27th Dusk 123rd year of Ascendancy at 03:16 Killed by zombie bunny at level 29 on the 27th Dusk 123rd year of Ascendancy at 10:01 Killed by Eilinada the zombie bunny at level 29 on the 27th Dusk 123rd year of Ascendancy at 13:01 Killed by Mad Archdruid at level 29 on the 27th Dusk 123rd year of Ascendancy at 15:31 Killed by zombie bunny at level 29 on the 27th Dusk 123rd year of Ascendancy at 18:41 Killed by mad druid at level 29 on the 27th Dusk 123rd year of Ascendancy at 20:33 Killed by mountain troll thunderer at level 29 on the 28th Dusk 123rd year of Ascendancy at 21:19 Killed by fire imp at level 30 on the 30th Dusk 123rd year of Ascendancy at 21:16 Killed by Gloriratta the assassin at level 30 on the 31st Dusk 123rd year of Ascendancy at 01:40 Killed by Gloriratta the assassin at level 30 on the 31st Dusk 123rd year of Ascendancy at 04:14 Killed by Gloriratta the assassin at level 30 on the 31st Dusk 123rd year of Ascendancy at 06:26 Killed by Gloriratta the assassin at level 30 on the 31st Dusk 123rd year of Ascendancy at 08:01 Killed by storm drake hatchling at level 30 on the 31st Dusk 123rd year of Ascendancy at 11:17 Killed by Agel the human at level 30 on the 49th Dusk 123rd year of Ascendancy at 08:27 Killed by Kardaoma the thalore at level 30 on the 49th Dusk 123rd year of Ascendancy at 10:09 Killed by Voreda the orc warrior at level 30 on the 7th Haze 123rd year of Ascendancy at 06:03 Killed by orc soldier at level 30 on the 9th Haze 123rd year of Ascendancy at 10:05 Killed by Forgery of Haze (orc necromancer) at level 30 on the 9th Haze 123rd year of Ascendancy at 14:12 Killed by orc master assassin at level 30 on the 9th Haze 123rd year of Ascendancy at 17:53 Killed by Scarlte at level 30 on the 10th Haze 123rd year of Ascendancy at 01:28 Killed by luminous horror at level 31 on the 11st Haze 123rd year of Ascendancy at 02:26 Killed by orc archer at level 31 on the 12nd Haze 123rd year of Ascendancy at 18:32 Killed by Bethoriana the stone troll at level 31 on the 13rd Haze 123rd year of Ascendancy at 14:33 Killed by orc archer at level 31 on the 13rd Haze 123rd year of Ascendancy at 19:34 Killed by orc soldier at level 32 on the 15th Haze 123rd year of Ascendancy at 22:31 Killed by Mayeta the rattlesnake at level 32 on the 16th Haze 123rd year of Ascendancy at 06:17 Killed by worm that walks at level 32 on the 16th Haze 123rd year of Ascendancy at 10:45 Killed by Aurardim the dĂșathedlen at level 32 on the 16th Haze 123rd year of Ascendancy at 14:00 Killed by orc blood mage at level 32 on the 39th Haze 123rd year of Ascendancy at 22:57 Killed by Poredheth the orc warrior at level 32 on the 48th Haze 123rd year of Ascendancy at 12:01 Killed by orc master wyrmic at level 32 on the 53rd Haze 123rd year of Ascendancy at 12:21 Killed by orc grand master assassin at level 32 on the 57th Haze 123rd year of Ascendancy at 19:40 Killed by quasit at level 32 on the 77th Haze 123rd year of Ascendancy at 05:39 Killed by Velyra the giant spider at level 32 on the 77th Haze 123rd year of Ascendancy at 19:59 Killed by Velyra the giant spider at level 32 on the 77th Haze 123rd year of Ascendancy at 21:39 Killed by Zubowe the elder vampire at level 33 on the 78th Haze 123rd year of Ascendancy at 23:46 Killed by naga myrmidon at level 33 on the 4th Decay 123rd year of Ascendancy at 21:09 Killed by naga myrmidon at level 33 on the 5th Decay 123rd year of Ascendancy at 03:48 Killed by Aeruta the naga tide huntress at level 33 on the 5th Decay 123rd year of Ascendancy at 12:02 Killed by Scarlte at level 33 on the 5th Decay 123rd year of Ascendancy at 14:31 Killed by naga myrmidon at level 33 on the 5th Decay 123rd year of Ascendancy at 20:00 Killed by naga myrmidon at level 33 on the 7th Decay 123rd year of Ascendancy at 02:48 Killed by naga myrmidon at level 33 on the 7th Decay 123rd year of Ascendancy at 12:40 Killed by Slasul at level 33 on the 7th Decay 123rd year of Ascendancy at 18:22 Killed by Slasul at level 33 on the 7th Decay 123rd year of Ascendancy at 22:23 Killed by Slasul at level 33 on the 8th Decay 123rd year of Ascendancy at 01:14 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 18 (base 10) |
Constitution | 30 (base 20) |
Magic | 86 (base 60) |
Willpower | 79 (base 60) |
Cunning | 20 (base 11) |
Resources
Life | 426/426 |
Mana | 339/715 |
Healing Factor | 1 |
Regeneration | 1.55 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +142.70872490509% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 4 |
Offense: Mainhand
Damage | 67 |
Accuracy | 14 |
Crit Chance | 9% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66.568656570027 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 44.1 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 20.6 |
Ranged Defense | 26.704975405754 |
Fatigue | 3 |
Physical Save | 29.075 |
Spell Save | 42.266666666667 |
Mental Save | 30.35 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 393 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 944% over 10 turns and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Temporal | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Arcane | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
talent | Arcane Power |
talent | Secrets of the Eternals |
talent | Shielding |
talent | Feather Wind |
beneficial effect | Increases global action speed by 43%. Speed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Scarlte. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Emunor the grave wight. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by Scarlte. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 158. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Lightstun' (0 def, 3 armour) pair of hardened leather boots 'Lightstun' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to blind Changes stats: +6 Lck / +3 Dex Changes resistances: +3% light / +3% nature Stealth bonus: +7 A pair of boots made of leather. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.2 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 44.57 cold damage and 39.41 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | eldritch cashmere wizard hat (2 def, 0 armour) eldritch cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Mana each turn: +0.70 Mana when hit: +0.80 Maximum mana: +52.00 Spellpower: +6 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | pixie's stralite ring of power pixie's stralite ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+6 eff.) Changes stats: +4 Cun / +4 Mag Spellpower: +15 (+4 eff.) Mindpower: +9 (+3 eff.) Rings can have magical properties. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 21.74 cold and 19.23 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | spiritwalker's rough leather belt of unlife spiritwalker's rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +6% blight Mana each turn: +0.13 Maximum mana: +22.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+5 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
On hands | restful hardened leather gloves (0 def, 2 armour) restful hardened leather gloves (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Life regen: +1.30 Stamina each turn: +1.10 Maximum stamina: +14.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | stormwoven woollen robe of protection (2 def, 2 armour) stormwoven woollen robe of protection (2 def, 2 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Changes stats: +4 Str / +5 Mag / +5 Wil Changes resistances: +5% lightning / +6% cold Changes damage: +5% lightning / +7% physical / +6% cold Physical save: +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | enveloping cashmere cloak of protection (7 def, 0 armour) enveloping cashmere cloak of protection (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet of manastreaming steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.11 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Amulets can have magical properties. |
Inventory
healing infusion of the psychic (heal 222) healing infusion of the psychic (heal 222)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 222 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+5 for 10 turns, die at -411) heroism infusion (+5 for 10 turns, die at -411)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. While Heroism is active, you will only die when reaching -411 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 10 turns, die at -177) heroism infusion (+6 for 10 turns, die at -177)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -177 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the psychic (39 nature damage, 33% healing reduction) insidious poison infusion of the psychic (39 nature damage, 33% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 39.29 nature damage per turn for 7 turns, and reducing the target's healing received by 33%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 402 over 5 turns) regeneration infusion (heal 402 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 329 over 5 turns) regeneration infusion of the psychic (heal 329 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 329 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 5; power 59; turns 5; dispells darkness) sun infusion of the psychic (rad 5; power 59; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 29). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 59) for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 6; power 61; turns 4; dispells darkness) sun infusion of the wizard (rad 6; power 61; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 31). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 61) for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 16%; cure mental, magical) wild infusion (resist 16%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 23%; cure mental) wild infusion of the wizard (resist 23%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Reflection (absorb and reflect 530 for 5 turns) Rune of Reflection (absorb and reflect 530 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 530 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune (86 acid damage; dur 5; apply 22) acid wave rune (86 acid damage; dur 5; apply 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 86.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the psychic (189 acid damage; dur 5; apply 59) acid wave rune of the psychic (189 acid damage; dur 5; apply 59)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 188.80 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 59. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the sneak (227 acid damage; dur 5; apply 33) acid wave rune of the sneak (227 acid damage; dur 5; apply 33)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 227.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 33. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (40 fire damage) heat beam rune (40 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 11 for 7 turns) invisibility rune (power 11 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 15 for 5 turns) invisibility rune of the wizard (power 15 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 15) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (979% regen over 10 turns; 49 instant mana) manasurge rune (979% regen over 10 turns; 49 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 979% over 10 turns and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 12; power 34; dur 4) phase door rune of the psychic (range 12; power 34; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 342 for 4 turns) shielding rune of the wizard (absorb 342 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 342 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 48) teleportation rune of the sneak (range 48)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 48 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the sneak (radius 11; dur 14; see humanoid) vision rune of the sneak (radius 11; dur 14; see humanoid)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 13) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any humanoid around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
enraging gold amulet of constitution (+5) enraging gold amulet of constitution (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +5 Con Changes damage: +7% physical Combat speed: +10% Amulets can have magical properties. |
restful gold amulet of cunning (+4) restful gold amulet of cunning (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Cun Life regen: +1.50 Amulets can have magical properties. |
vitalizing stralite amulet of perfection (0.27 Spell / Phantasm,0.27 Spell / Arcane) vitalizing stralite amulet of perfection (0.27 Spell / Phantasm,0.27 Spell / Arcane)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Con Talent masteries: +0.27 Spell / Phantasm +0.27 Spell / Arcane Physical save: +9 (+4 eff.) Life regen: +1.80 Maximum life: +47.00 Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Islildama IslildamaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +32% acid / +5% arcane Changes damage: +16% acid / +3% arcane Critical mult.: +10.00% Mental crit. chance: +4% Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 27 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
conjurer's gold ring conjurer's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +8 (+2 eff.) Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+5 eff.) Changes stats: +3 Dex Rings can have magical properties. |
marksman's steel ring of nature (+20%) marksman's steel ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+4 eff.) Changes stats: +2 Dex Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
painweaver's stralite ring painweaver's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+4 eff.) Changes damage: +6% all Spellpower: +13 (+3 eff.) Mindpower: +13 (+4 eff.) Rings can have magical properties. |
pixie's gold ring of misery pixie's gold ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +5 Cun / +2 Mag Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Spellpower: +8 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring of blinding strikes steel ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 17% chance to blind Effects on ranged hit: * 11% chance to blind Rings can have magical properties. |
titan's gold ring of nature (+24%) titan's gold ring of nature (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +24% nature Changes damage: +12% nature Physical save: +4 (+2 eff.) Rings can have magical properties. |
titan's stralite ring of life titan's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Con Physical save: +14 (+7 eff.) Life regen: +0.70 Maximum life: +58.00 Healing mod.: +18% Rings can have magical properties. |
warrior's gold ring of frost (+32%) warrior's gold ring of frost (+32%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +32% cold Changes damage: +16% cold Rings can have magical properties. |
wizard's gold ring wizard's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+3 eff.) Rings can have magical properties. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+7 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 136.25 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Ebonywarden (26-39 power, 2 apr) Ebonywarden (26-39 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 40% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning / +12 darkness Burst (radius 2) on crit: +16 ice When wielded/worn: Armour penetration: +10 Armour: +13 Changes resistances: +9% blight Changes resistances penetration: +10% physical / +5% darkness / +12% cold Changes damage: +3% blight / +13% physical Massive two-handed mauls. |
Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 (+12 eff.) Maximum psi: +20.00 Mindpower: +14 (+5 eff.) Mental crit. chance: +7% It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (265 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Eye of Summer (8-8.8 power, 18 apr, fire damage) Eye of Summer (8-8.8 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Eye of Winter (8-8.8 power, 18 apr, cold damage) Eye of Winter (8-8.8 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% physical / +8% cold / +8% fire Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+4 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 13 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Gleamserpent (15-18 power, 3 apr, arcane element) Gleamserpent (15-18 power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 light When wielded/worn: Accuracy: +6 (+5 eff.) Physical crit. chance: +6.0% Physical power: +7 (+4 eff.) Armour: +2 Armour Hardiness: +2% Damage when hit (Melee): 20 fire Changes damage: +15% arcane / +3% light Talent granted: +1 Command Staff Critical mult.: +8.00% Physical save: +3 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +18 (+4 eff.) Spell crit. chance: +4% It can be used to conjure elemental energy in a radius 4 cone, dealing 37.72 - 45.26 arcane damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
bloodlich's ash magestaff of wizardry (15-18 power, 3 apr, lightning element) bloodlich's ash magestaff of wizardry (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +2 Wil / +1 Cun / +1 Con Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +14.00% Vim when firing critical spell: +4.00 Maximum mana: +10.00 Maximum vim: +22.00 Maximum neg.energy: +20.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
monstrous hardened leather belt of the vagrant monstrous hardened leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +9 (+4 eff.) Changes stats: +4 Str / +6 Con Physical save: +11 (+6 eff.) Mental save: +8 (+4 eff.) Mindpower: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
nightruned hardened leather belt of magery nightruned hardened leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +7% light / +7% darkness Spell crit. chance: +4% A belt that goes around your waist. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
focusing silk robe of power (3 def, 0 armour) focusing silk robe of power (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Mag / +6 Wil Changes damage: +10% all Mana each turn: +0.18 Psi each turn: +0.10 Spellpower: +14 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
augmenting linen wizard hat of arcana (1 def, 0 armour) augmenting linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Mag / +4 Wil Changes damage: +4% acid / +4% lightning / +5% fire / +5% arcane / +3% cold Spellpower: +3 (+1 eff.) A pointy cloth hat, very wizardly... |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
264 alchemist agate 264 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 aquamarine 14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal 15 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Zubelenor (dig speed 17 turns) Zubelenor (dig speed 17 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +1 Wil Changes resistances penetration: +10% mind Changes damage: +9% mind Physical save: +12 (+6 eff.) Spell save: +15 (+5 eff.) Mental save: +8 (+4 eff.) Maximum life: +70.00 Mental crit. chance: +1% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 222.30 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 37.86 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
burglar's alchemist's lamp of corpselight burglar's alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +7% blight / +7% darkness Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Light radius: -7 Infravision radius: +10 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 22 blight damage or heals 32 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp of clarity preserving alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +8% blight Mental save: +10 (+5 eff.) Life regen: +3.40 Light radius: +3 See stealth: +12 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 544.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of mindblast [power 133] (6 cooldown) steel torque of mindblast [power 133] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a range 9 beam (dam 66-133), putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of psychoportation [power 28] (30 cooldown) steel torque of psychoportation [power 28] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 28), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
natural ash totem of thorny skin [power 27] (20 cooldown) natural ash totem of thorny skin [power 27] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
warded ash totem of thorny skin [power 27] (20 cooldown) warded ash totem of thorny skin [power 27] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Maximum wards: +2 acid / +1 nature / +2 light Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of cure ailments 'Shadowtreason' [power 2] (10 cooldown) yew totem of cure ailments 'Shadowtreason' [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes damage: +6% light Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Light radius: +1 It can be used to remove up to 2 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
15 amethyst 15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Gykor [power 64] (15 cooldown) Gykor [power 64] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid / 4 temporal Changes damage: +3% temporal Talent granted: +6 Volcano It can be used to disarm traps (64 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of clairvoyance [power 10] (6 cooldown) ash wand of clairvoyance [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of trap destruction [power 37] (15 cooldown) ash wand of trap destruction [power 37] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to disarm traps (37 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
bright ash wand of conjuration [power 145] (10 cooldown) bright ash wand of conjuration [power 145] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 72-145), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void yew wand of conjuration [power 235] (10 cooldown) void yew wand of conjuration [power 235] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast It can be used to fire a bolt of a random element (dam 118-235), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Scarlte the Shalore Archmage level 30
65th Dusk 123rd year of Ascendancy at 00:32 see stats
By Scarlte the Shalore Archmage level 26
74th Pyre 123rd year of Ascendancy at 00:57 see stats
By Scarlte the Shalore Archmage level 33
79th Haze 123rd year of Ascendancy at 13:47 see stats
By Scarlte the Shalore Archmage level 32
58th Haze 123rd year of Ascendancy at 06:59 see stats
By Scarlte the Shalore Archmage level 12
32nd Haze 122nd year of Ascendancy at 16:08 see stats
By Scarlte the Shalore Archmage level 33
8th Decay 123rd year of Ascendancy at 03:29 see stats
By Scarlte the Shalore Archmage level 31
15th Haze 123rd year of Ascendancy at 06:48 see stats
By Scarlte the Shalore Archmage level 20
17th Regrowth 123rd year of Ascendancy at 12:26 see stats
By Scarlte the Shalore Archmage level 17
7th Decay 122nd year of Ascendancy at 16:23 see stats
By Scarlte the Shalore Archmage level 14
58th Haze 122nd year of Ascendancy at 18:20 see stats
By Scarlte the Shalore Archmage level 29
27th Dusk 123rd year of Ascendancy at 17:23 see stats
By Scarlte the Shalore Archmage level 19
4th Allure 123rd year of Ascendancy at 12:07 see stats
By Scarlte the Shalore Archmage level 10
6th Haze 122nd year of Ascendancy at 12:56 see stats
By Scarlte the Shalore Archmage level 20
17th Regrowth 123rd year of Ascendancy at 08:43 see stats
By Scarlte the Shalore Archmage level 30
29th Dusk 123rd year of Ascendancy at 16:07 see stats
By Scarlte the Shalore Archmage level 30
63rd Dusk 123rd year of Ascendancy at 06:30 see stats
By Scarlte the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 11:22 see stats
By Scarlte the Shalore Archmage level 22
48th Regrowth 123rd year of Ascendancy at 12:18 see stats
By Scarlte the Shalore Archmage level 27
4th Mirth 123rd year of Ascendancy at 03:30 see stats
By Scarlte the Shalore Archmage level 32
15th Haze 123rd year of Ascendancy at 08:31 see stats
By Scarlte the Shalore Archmage level 9
75th Dusk 122nd year of Ascendancy at 08:15 see stats
By Scarlte the Shalore Archmage level 10
12nd Haze 122nd year of Ascendancy at 15:58 see stats
By Scarlte the Shalore Archmage level 9
75th Dusk 122nd year of Ascendancy at 12:23 see stats
By Scarlte the Shalore Archmage level 9
56th Dusk 122nd year of Ascendancy at 09:20 see stats
By Scarlte the Shalore Archmage level 27
79th Pyre 123rd year of Ascendancy at 11:28 see stats
By Scarlte the Shalore Archmage level 17
6th Decay 122nd year of Ascendancy at 22:07 see stats
By Scarlte the Shalore Archmage level 25
73rd Pyre 123rd year of Ascendancy at 10:45 see stats
Log
Today is the 9th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Ran for 1 turns (stop reason: didn't move).
Today is the 10th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 1st Wintertide of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Talent Grace of the Eternals is ready to use.
Today is the 2nd Wintertide of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Scarlte casts Grace of the Eternals.
Scarlte speeds up.
Saving done.
Scarlte slows down.
Talent Grace of the Eternals is ready to use.
Scarlte casts Grace of the Eternals.
Scarlte speeds up.
Scarlte deactivates Feather Wind.
Scarlte deactivates Secrets of the Eternals.
Scarlte slows down.
Scarlte deactivates Arcane Power.
Scarlte deactivates Shielding.