11 the level 4 Vampire Necromancer by desertsolitaire

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceVampire
ClassNecromancer
Level / Exp4 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity14 (base 10)
Constitution14 (base 10)
Magic29 (base 21)
Willpower27 (base 18)
Cunning16 (base 12)

Resources

Life-134/66
Mana196/206
Soul12/12
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage13
Accuracy8
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance9%
Speed1

Offense: Mind

Mindpower25
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+3%
Physical+3%
Darkness+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save9
Spell Save19
Mental Save20

Defense: Resistances

Cold+ 26%( 70%)
Darkness+ 26%( 70%)
Light 0%( 70%)
All+ 13%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
4/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Undead / Vampire1.10
2/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

On fingers
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

That was close (Roguelike) Killed your target while having only 1 life left.
By 11 the Vampire Necromancer level 4
22nd Dusk 122nd year of Ascendancy at 10:42
see stats

Log

The unstable sand tunnel collapses!

Armoured skeleton warrior casts
Rune: Blink.
Armoured skeleton warrior is out of phase.

Dread casts
Phase Door.

Resting starts...

You feel the ground shaking from the west.
Armoured skeleton warrior is no longer out of phase.

Skeleton mage casts
Channel Staff.
Something hits Skeleton mage for
10 acid damage.
Something killed Skeleton mage!
Rested for 7 turns.

Armoured skeleton warrior hits Something for 45 physical damage.
Something hits Armoured skeleton warrior for
3 acid damage.

Resting starts...

Rested for 7 turns.


Armoured skeleton warrior casts
Rune: Blink.
Armoured skeleton warrior is out of phase.


11 casts
Invoke Darkness.
11 hits Green jelly for 57 darkness damage.
11 slows down.

Green jelly's Slime Spit hits
11 for 47 nature damage.
Armoured skeleton warrior casts
Rune: Blink.
Armoured skeleton warrior is out of phase.

White jelly's Slime Spit hits
11 for 46 nature damage.
11 the level 4 vampire necromancer was naturalised to death by a white jelly on level 1 of Sandworm lair.