Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Tower Defense 1.0.4This addon adds a Tower Defense Campaign. --- Set in a war-torn Derth, you are all alone against an endless onslaught of enemies. You'll have to make smart use of your towers, as well as your own brawn, to survive and flourish. Simple Font Floating Text 1.1.5Changes the floating text to a different font Marson's Auto-explore & Rest Tweaks 1.1.5v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Marson's UI Modifications 1.1.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Inventory Show All Tabs By Default 1.0.5A small fix to equipment/inventory and store dialogs: the first time one is opened after loading a game, it will open with all inventory types selected rather than just weapons. Later invocations will remember the tabs selected in previous invocations, as per standard game behavior. Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. Chronometer 1.0.1Creates a new widget that displays how long it will take your character to perform various actions. Works in Minimalist or Classic UI. Full UI functionality (scale, move, etc). Mouse over an NPC or projectile to see how their speeds compare to yours. Enable verbose mode from "Chronometer" in main menu for even more info about your moused over targets' speeds. Due to MD5 woes, the earlier Chronometer page has been lost (along with my votes :( ) Corner-Only Threat Brackets 1.0.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
All Rare Monsters, All The Time 1.0.4Precisely what it says on the tin - all rare monsters, all the time, past the initial screen. This may not be a winnable game, but it'll sure enough give you all the challenge you'd ever need! Inventory Sort Order 1.0.6Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Marson's Speedfix 1.1.5
Parts of this addon were merged into v1.2.0 Hand armor can slow down unarmed attack speed, but it is also having an impact on talents in the "Technique" category as well, slowing them by about 20%. This addon will update the speed of talents to use shield speed for shield skills, main weapon speed for all others, and if unarmed, it will use the default single-turn energy expendature of other talents not already in the Spell, Mind, or Summon categories. Talents not in the Technique category, but also modified: Extended Auto-use 1.1.5Adds additional options to talent auto-use Items Vault 1.1.2Donators/Buyers bonus! Flagpole Healthbar 1.1.5Makes the actor healthbars a 3/4 height vertical bar in the lower left, receding upwards with damage so less vital information is lost behind perspective wall tiles. Designed for use with my corner-only threat borders, but also looks passable with the default four-corner design as I also made the bar render on top of the frame. (Only issue is that full health gets lost against the ally-color frame). Looks good in sizes down to 32x32, fails to render in 16x16 presently. Intended for Shockbolt tiles and frames, not much use with roguelike. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 17 / 2% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:41 0 / 6Killed by skeleton mage at level 4 on the 77th Pyre 122nd year of Ascendancy at 23:54 Killed by Betelaith the green mold at level 12 on the 22nd Dusk 122nd year of Ascendancy at 02:25 Killed by Belyldatira the minotaur at level 15 on the 73rd Dusk 122nd year of Ascendancy at 12:34 Killed by Glythra the red ooze at level 15 on the 74th Dusk 122nd year of Ascendancy at 01:10 Killed by Sandworm Queen at level 17 on the 2nd Haze 122nd year of Ascendancy at 13:39 |
Primary Stats
Strength | 37.845727509167 (base 15) |
Dexterity | 31.845727509167 (base 10) |
Constitution | 16 (base 11) |
Magic | 48 (base 43) |
Willpower | 14 (base 10) |
Cunning | 34 (base 28) |
Resources
Life | -173/424 |
Mana | 133/176 |
Stamina | 118/118 |
Healing Factor | 1.2463465776692 |
Regeneration | 6.3308479139305 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
Offense: Mainhand
Damage | 45 |
Accuracy | 40 |
Crit Chance | 50% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 15 |
Accuracy | 40 |
Crit Chance | 57% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47.476986625193 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 24.2 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +5% |
Light | -7% |
Mind | +9% |
Nature | +8% |
Physical | +8% |
Fire | +43% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Defense: Base
Armour (hardiness) | 55.091086043633 (100%) |
Defense | 22.023002314104 |
Ranged Defense | 22.023002314104 |
Fatigue | 27 |
Physical Save | 27.448002314104 |
Spell Save | 21.375 |
Mental Save | 22.425 |
Defense: Resistances
Acid | + 14%( 70%) |
Mind | + 18%( 70%) |
Nature | + 13%( 70%) |
Blight | + 10%( 70%) |
Lightning | + 14%( 70%) |
Fire | + 28%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shock Hands |
talent | Arcane Combat |
talent | Fiery Hands |
talent | Arcane Feed |
detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
beneficial effect | The target's skin reacts to damage, granting 43 armour and 50% armour hardiness. Thorny Skin |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
beneficial effect | The target is recovering 2 life each turn and its healing modifier has been increased by 5%. Recovery |
detrimental effect | The target's armour is broken, reducing it by 20. Sunder Armour |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Eleta the wolf. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Xanubeth the pair of iron boots (11 def, 3 armour) Xanubeth the pair of iron boots (11 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 Fatigue: +2% Changes resistances: +6% mind / +3% nature / +6% fire It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.3 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 27% chance to completely evade them and granting you 18 defense for 6 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Cloudwilter the alchemist's lamp Cloudwilter the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 lightning Changes resistances: +3% lightning Changes resistances penetration: +5% mind Changes damage: +9% mind Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | iron helm 'Zunarihell' (0 def, 3 armour) iron helm 'Zunarihell' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Str / +5 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Voresemira (0 def, 2 armour) Voresemira (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 Armour: +2 Damage when the wearer is hit: 12 blight Physical save: +7 Mental save: +7 Maximum mana: +40.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Viperbloom the yew totem of thorny skin [power 43] (20/20 cooldown) Viperbloom the yew totem of thorny skin [power 43] (20/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 8 arcane / 8 nature It can be used to harden the skin for 6 turns increasing armour by 43 and armour hardiness by 50%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | gold ring 'Radianceserpent' gold ring 'Radianceserpent'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 16 light Changes resistances: +3% acid Rings can have magical properties. |
Around neck | grounding steel amulet of murder grounding steel amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +4.0% Changes resistances: +11% lightning Critical mult.: +11.00% Stun/Freeze immunity: +23% Amulets can have magical properties. |
In main hand | Aridur the Spiderwreck (37-44.4 power, 6 apr, fire damage) Aridur the Spiderwreck (37-44.4 power, 6 apr, fire damage)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 37.0 - 44.4 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 nature / +20 insidious poison When wielded/worn: Accuracy: +10 Physical crit. chance: +18.0% Physical power: +7 Damage when the wearer hits(melee): 18 silence Changes resistances: +12% mind Changes damage: -7% light / +37% fire Talent granted: +1 Command Staff Critical mult.: +37.00% Spellpower: +22 Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
Around waist | balancing rough leather belt of burglary balancing rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +7 Dex / +6 Cun / +6 Lck Trap disarming bonus: +6 Stealth bonus: +6 Mental crit. chance: +5% Infravision radius: +3 A belt that goes around your waist. |
In off hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 blight / +10 fire burn Burst (radius 2) on crit: +20 fire / +20 infective blight When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% fire / +10% blight This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Main armor | searing iron plate armour (3 def, 7 armour) searing iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer hits(melee): 9 acid / 9 fire Damage when the wearer is hit: 9 acid / 9 fire Changes resistances: +11% acid / +12% fire A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level. hardened leather sling of acidhardened leather sling of acid Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage when this weapon hits(ranged): +8 acid When wielded/worn: Changes damage: +8% acid Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. GlominaGlomina Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +5 Cun / +5 Dex Changes resistances: +3% light / +6% darkness / +6% temporal Mental crit. chance: +11% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt 'Tisus'hardened leather belt 'Tisus' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun Changes resistances: +7% cold / +9% fire Maximum vim: +10.00 See invisible: +9 A belt that goes around your waist. |
cashmere cloak 'Armiroddanik' (2 def, 0 armour) cashmere cloak 'Armiroddanik' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Cun / +3 Wil Mental save: +11 Psi when hit: +0.08 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Blastglory the pair of hardened leather boots (4 def, 3 armour)Blastglory the pair of hardened leather boots (4 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +5 Fatigue: +3% Damage when the wearer hits(melee): 4 lightning Changes resistances: +6% lightning Changes resistances penetration: +5% lightning / +10% light A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Durilebers the Dimstone (3 def, 8 armour)Durilebers the Dimstone (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer is hit: 8 darkness Changes resistances: +12% darkness Changes damage: +3% nature / +3% darkness Maximum life: +27.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Xerylle the alchemist's lampXerylle the alchemist's lamp Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Ranged Defense: +2 Changes resistances: +6% mind Physical save: +3 Mental save: +6 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. alchemist's lamp 'Hegen'alchemist's lamp 'Hegen' Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +1 Wil Psi each turn: +0.30 Maximum hate: +2.00 Mental crit. chance: +3% Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Gloda the Carriongrinder (dig speed 16 turns) Gloda the Carriongrinder (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +1.0% Fatigue: -6% Changes stats: +2 Str Damage when the wearer hits(melee): 2 nature Maximum life: +25.00 Maximum stamina: +21.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Socket the Skeleton Arcane Blade level 14
48th Dusk 122nd year of Ascendancy at 02:27 see stats
By Socket the Skeleton Arcane Blade level 10
3rd Summertide 122nd year of Ascendancy at 21:11 see stats
By Socket the Skeleton Arcane Blade level 10
3rd Summertide 122nd year of Ascendancy at 22:28 see stats
By Socket the Skeleton Arcane Blade level 5
4th Mirth 122nd year of Ascendancy at 22:15 see stats
By Socket the Skeleton Arcane Blade level 16
75th Dusk 122nd year of Ascendancy at 09:10 see stats
By Socket the Skeleton Arcane Blade level 15
74th Dusk 122nd year of Ascendancy at 01:03 see stats
Log
The unstable sand tunnel collapses!
Cyrubremira the red jelly uses Sunder Armour.
Socket hits Cyrubremira the red jelly for 2 arcane, 3 fire, 3 lightning, 2 acid, 2 nature, 3 blight, 6 light (22 total damage).
Cyrubremira the red jelly hits Socket for 24 fire, 34 physical (58 total damage).
Cyrubremira the red jelly is on fire!
Socket steals life from Cyrubremira the red jelly!
Socket hits Cyrubremira the red jelly for 11 fire, 3 nature, 2 nature, 21 fire, 8 acid, 3 nature, 4 lightning, 3 physical, 2 fire, 3 blight, 9 fire, 3 acid, 1 nature, 2 lightning (74 total damage).
The unstable sand tunnel collapses!
Burning from Socket hits Cyrubremira the red jelly for 1 fire damage.
Cyrubremira the red jelly uses Death Dance.
Socket is recovering from the damage!
Socket hits Cyrubremira the red jelly for 2 arcane, 3 fire, 3 lightning, 2 acid, 2 nature, 3 blight, 6 light (22 total damage).
Cyrubremira the red jelly hits Socket for 51 fire, 71 physical (123 total damage).
Socket is confused and fails to use Phase Door.
Burning from Socket hits Cyrubremira the red jelly for 1 fire damage.
Socket hits Cyrubremira the red jelly for 2 arcane, 4 fire, 4 lightning, 3 acid, 3 nature, 4 blight, 7 light (26 total damage).
Cyrubremira the red jelly hits Socket for 30 fire, 42 physical (72 total damage).
Socket uses Viperbloom the yew totem of thorny skin [power 43] (20 cooldown)!
Burning from Socket hits Cyrubremira the red jelly for 1 fire damage.
Socket hits Cyrubremira the red jelly for 2 arcane, 4 fire, 4 lightning, 3 acid, 3 nature, 4 blight, 7 light (26 total damage).
Cyrubremira the red jelly hits Socket for 12 fire, 16 physical (28 total damage).
Socket casts Rune: Teleportation.
Aroratta the yellow jelly uses Slime Spit.
Sandworm Queen breathes sand!
Aroratta the yellow jelly resists the sandstorm!
Saving game...