White Tech the level 50 Whitehoof Archmage by whyabc90

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 754%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 10)
Dexterity23 (base 10)
Constitution60 (base 29)
Magic102 (base 60)
Willpower77 (base 60)
Cunning105 (base 60)

Resources

Life1147/1147
Mana460/460
Steam114/114
Positive197/197
Healing Factor1.4800507772247
Regeneration7.7702665804297

Speed

Mental0%
Attack0%
Movement+55.85179503776%
Spell0%
Global+130.07221286943%

Vision

Sight11
Lite12.059411708156
Infravision17
See Stealth13
See Invisible58

Offense: Mainhand

Damage111
Accuracy28
Crit Chance54%
APR20
Speed1.00

Offense: Spell

Spellpower116
Crit Chance73%
Speed1
Cooldown Reduction40

Offense: Mind

Mindpower77
Crit Chance29%
Speed1

Offense: Damage Bonus

Acid+30%
Blight+30%
Arcane+224%
Cold+67%
All+5%
Lightning+46%
Temporal+42%
Physical+46%
Darkness+45%
Fire+89%
Nature+45%

Offense: Damage Penetration

Nature+15%
Arcane+116%

Defense: Base

Armour (hardiness)8 (30%)
Defense38
Ranged Defense52
Fatigue0
Physical Save25
Spell Save44
Mental Save45

Defense: Resistances

Blight+ 51%( 70%)
Arcane+ 67%( 70%)
Cold+ 49%( 70%)
All+ 25%( 70%)
Lightning+ 47%( 70%)
Light+ 34%( 70%)
Temporal+ 31%( 70%)
Darkness+ 41%( 70%)
Fire+ 40%( 70%)
Nature+ 40%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance100%
Bleed Resistance100%
Confusion Resistance41%
Stun Resistance96%
Pinning Resistance92%
Poison Resistance100%
Blind Resistance100%

Inscriptions (4/4)

Implants
Implants
Implants
Runes

Class Talents

Spell / Meta1.30
3/5
5/5
0/5
0/5
Spell / Occult technomancy1.40
5/5
5/5
1/5
5/5
Spell / Temporal1.30
1/5
3/5
1/5
5/5
Spell / Air1.30
1/5
1/5
4/5
0/5
Spell / Arcane1.60
3/5
1/5
1/5
5/5
Spell / Phantasm1.30
1/5
1/5
1/5
3/5
Spell / Aether1.50
1/5
1/5
4/5
5/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
3/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
2/5
1/5
1/5
1/5
Steamtech / Chemistry1.20
5/5
3/5
1/5
5/5
Steamtech / Physics1.20
3/5
4/5
4/5
4/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
active
done
done
done
done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By White Tech the Whitehoof Archmage level 1
10th Retaking 124th year of Ascendancy at 13:16
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By White Tech the Whitehoof Archmage level 12
23rd Retaking 124th year of Ascendancy at 11:15
see stats
An Other Brick in the Wall (Nightmare (Adventure) difficulty) Defeated Aeryn in the Gates of Morning without destroying the Observatory nor using ritches help.
By White Tech the Whitehoof Archmage level 37
37th Dearth 124th year of Ascendancy at 19:07
see stats
Blood on the Moon (Nightmare (Adventure) difficulty) Kill all of the Star Gazers within 7 game turns.
By White Tech the Whitehoof Archmage level 42
10th Loss 124th year of Ascendancy at 13:29
see stats
Do not go gentle into that good night (Nightmare (Adventure) difficulty) Trapped John.
By White Tech the Whitehoof Archmage level 40
45th Dearth 124th year of Ascendancy at 14:52
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By White Tech the Whitehoof Archmage level 32
30th Dearth 124th year of Ascendancy at 04:32
see stats
Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By White Tech the Whitehoof Archmage level 36
37th Dearth 124th year of Ascendancy at 06:47
see stats
I did not want that! (Nightmare (Adventure) difficulty) Tricked Nektosh into killing one of his own people.
By White Tech the Whitehoof Archmage level 16
36th Retaking 124th year of Ascendancy at 11:31
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By White Tech the Whitehoof Archmage level 10
18th Retaking 124th year of Ascendancy at 04:17
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By White Tech the Whitehoof Archmage level 20
47th Retaking 124th year of Ascendancy at 22:11
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By White Tech the Whitehoof Archmage level 30
39th Pain 124th year of Ascendancy at 20:35
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By White Tech the Whitehoof Archmage level 40
45th Dearth 124th year of Ascendancy at 14:42
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By White Tech the Whitehoof Archmage level 50
44th Loss 124th year of Ascendancy at 09:49
see stats
Mender (Nightmare (Adventure) difficulty) Destroyed the bosses of the Primal Forest without killing any uncorrupted treants.
By White Tech the Whitehoof Archmage level 29
39th Pain 124th year of Ascendancy at 20:35
see stats
Mercy, mercy! (Nightmare (Adventure) difficulty) Killed Talosis without any civilians deaths.
By White Tech the Whitehoof Archmage level 3
11st Retaking 124th year of Ascendancy at 01:19
see stats
Merry wintertide! (Nightmare (Adventure) difficulty) Finish the Santascape event and free the little helper elves.
By White Tech the Whitehoof Archmage level 30
46th Pain 124th year of Ascendancy at 00:20
see stats
No Steam, No Palace. No Palace, No Palace! (Nightmare (Adventure) difficulty) Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.
By White Tech the Whitehoof Archmage level 50
44th Loss 124th year of Ascendancy at 12:18
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By White Tech the Whitehoof Archmage level 50
44th Loss 124th year of Ascendancy at 12:18
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By White Tech the Whitehoof Archmage level 32
9th Dearth 124th year of Ascendancy at 10:05
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By White Tech the Whitehoof Archmage level 35
36th Dearth 124th year of Ascendancy at 18:54
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By White Tech the Whitehoof Archmage level 23
30th Revenge 124th year of Ascendancy at 10:49
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By White Tech the Whitehoof Archmage level 50
13rd Destruction 124th year of Ascendancy at 21:26
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By White Tech the Whitehoof Archmage level 37
37th Dearth 124th year of Ascendancy at 19:07
see stats
The bigger the better! (Nightmare (Adventure) difficulty) Did over 3000 damage in one attack.
By White Tech the Whitehoof Archmage level 45
36th Loss 124th year of Ascendancy at 15:09
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By White Tech the Whitehoof Archmage level 38
38th Dearth 124th year of Ascendancy at 06:57
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By White Tech the Whitehoof Archmage level 21
50th Retaking 124th year of Ascendancy at 19:34
see stats
True Savior (Nightmare (Adventure) difficulty) Freed all the Orc Prides without killing a single mind-controlled orc.
By White Tech the Whitehoof Archmage level 32
9th Dearth 124th year of Ascendancy at 10:05
see stats

Log

Galen's Flowing Robe activates and resets White Tech's Spellcraft cooldown!