Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 17 / 68% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant chieftain at level 17 on the 64th Dusk 122nd year of Ascendancy at 09:15 / 1 |
Primary Stats
| Strength | 38 (base 35) |
| Dexterity | 16 (base 10) |
| Constitution | 32 (base 10) |
| Magic | 43 (base 38) |
| Willpower | 26 (base 16) |
| Cunning | 26 (base 14) |
Resources
| Life | -3/445 |
| Mana | 141/141 |
| Stamina | 168/168 |
| Healing Factor | 1.35 |
| Regeneration | 3.3075 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 41 |
| Crit Chance | 19% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35.341249364192 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24.3 |
| Crit Chance | 13% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 35.32 (84.180064308682%) |
| Defense | 18.1 |
| Ranged Defense | 18.1 |
| Fatigue | 20 |
| Physical Save | 29.75 |
| Spell Save | 24.575 |
| Mental Save | 25.6 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 27% |
| Confusion Resistance | 20% |
| Disarm Resistance | 30% |
| Knockback Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 329 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 904% over 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 315 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 414% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 2/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Inner Power |
| talent | Arcane Combat |
| talent | Shock Hands |
| talent | Fiery Hands |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Reduces physical damage received by 30% and provides a 16% chance to ignore critial hits. Juggernaut |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Eden's Guile (2 def, 1 armour) (On feet)] Eden's Guile (2 def, 1 armour)[vs. Eden's Guile (2 def, 1 armour) (On feet)] Eden's Guile (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 (-) Defense: +2 (+2 eff.) (-) Fatigue: +2% (-) Changes stats: +3(-) Cun Talent masteries: +0.20(-) Cunning / Survival It can be used to boost speed by 33% (based on Cunning), costing 38 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | [vs. Summertide Phial (Light source)] Summertide Phial[vs. Summertide Phial (Light source)] Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +4 (-) Healing mod.: +10% (-) It can be used to call light (78 power, based on Willpower), costing 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. dwarven-steel helm of constitution (+4) (0 def, 4 armour) (On head)] dwarven-steel helm of constitution (+4) (0 def, 4 armour)[vs. dwarven-steel helm of constitution (+4) (0 def, 4 armour) (On head)] dwarven-steel helm of constitution (+4) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 (-) Fatigue: +4% (-) Changes stats: +4(-) Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. The Jolt (Tool)] The Jolt[vs. The Jolt (Tool)] The Jolt Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4(-) Cun Changes damage: +10%(-) mind / +10%(-) lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)] Wheel of Fate[vs. Wheel of Fate (On fingers, 1 of 2)] Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+4 eff.) (-) Armour penetration: +8 (-) Defense: +9 (+9 eff.) (-) Changes damage: +18%(-) blight Mental save: +8 (+4 eff.) (-) Confusion immunity: +20% (-) Stun/Freeze immunity: +27% (-) Life regen: +2.20 (-) Spellpower: +2 (+1 eff.) (-) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)] Vargh Redemption[vs. Wheel of Fate (On fingers, 1 of 2)] Vargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-4 eff.)) Armour penetration: +0 (-8) Defense: +0 (+0 eff.) (-9 (-9 eff.)) Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +0%(-18%) blight / +15% cold Mental save: +0 (+0 eff.) (-8 (-4 eff.)) Confusion immunity: +0% (-20%) Stun/Freeze immunity: +0% (-27%) Life regen: +0.00 (-2.20) Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 Spellpower: +0 (+0 eff.) (-2 (-1 eff.)) It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.70 cold and 11.04 physical damage (based on Willpower) each turn and knocking opponents back, costing 45 power out of 60/60. This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)] Mighty Girdle[vs. Mighty Girdle (Around waist)] Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] insidious steel greatsword of massacre (28.5-45.6 power, 2 apr)[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 28.5 - 45.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) Damage (Melee): +21(-) insidious poison Massive two-handed swords. |
| On hands | [vs. Turehell the Murkstinger (0 def, 2 armour) (On hands)] Turehell the Murkstinger (0 def, 2 armour)[vs. Turehell the Murkstinger (0 def, 2 armour) (On hands)] Turehell the Murkstinger (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +8.0% (-) Armour: +2 (-) Damage (Melee): 10(-) mind Damage when hit (Melee): 12(-) darkness Changes stats: +3(-) Con Changes resistances: +6%(-) blight / +6%(-) cold / +7%(-) mind Changes resistances penetration: +10%(-) darkness Changes damage: +5%(-) mind Critical mult.: +8.00% (-) Physical save: +15 (+8 eff.) (-) Spell save: +5 (+2 eff.) (-) Mental save: +5 (+2 eff.) (-) Disarm immunity: +30% (-) Spell crit. chance: +9% (-) Mental crit. chance: +7% (-) It can be used to activate talent Juggernaut, placing all other charms into a 23 cooldown : Effective talent level: 3.6 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)] Thalore-Wood Cuirass (4 def, 12 armour)[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)] Thalore-Wood Cuirass (4 def, 12 armour) Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 (-) Defense: +4 (+4 eff.) (-) Fatigue: +14% (-) Changes stats: +3(-) Dex / +3(-) Wil / +3(-) Con Changes resistances: +18%(-) cold / +18%(-) darkness / +18%(-) nature Healing mod.: +25% (-) Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| Cloak | [vs. linen cloak (1 def, 0 armour) (Cloak)] linen cloak (1 def, 0 armour)[vs. linen cloak (1 def, 0 armour) (Cloak)] linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. starlit steel amulet of constitution (+3) (Around neck)] starlit steel amulet of constitution (+3)[vs. starlit steel amulet of constitution (+3) (Around neck)] starlit steel amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3(-) Con Changes resistances: +10%(-) light / +13%(-) darkness Blindness immunity: +20% (-) Amulets can have magical properties. |
Inventory
[vs. Wheel of Fate (On fingers, 1 of 2)] savior's steel ring of clarity[vs. Wheel of Fate (On fingers, 1 of 2)] This item will automatically be transmogrified when you leave the level. savior's steel ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-4 eff.)) Armour penetration: +0 (-8) Defense: +0 (+0 eff.) (-9 (-9 eff.)) Changes damage: +0%(-18%) blight Physical save: +7 (+4 eff.) Spell save: +7 (+4 eff.) Mental save: +11 (+6 eff.) (+3 (+2 eff.)) Confusion immunity: +29% (+9%) Stun/Freeze immunity: +0% (-27%) Life regen: +0.00 (-2.20) Spellpower: +0 (+0 eff.) (-2 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] ash vilestaff (15-18 power, 3 apr, acid element)[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. ash vilestaff (15-18 power, 3 apr, acid element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-13.5 - -27.6) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (+1) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) Damage (Melee): +0(-21) insidious poison When wielded/worn: Changes damage: +15% acid Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] Colaryem (48-76.8 power, 12 apr)[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] Colaryem (48-76.8 power, 12 apr) Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8(+19.5 - +31.2) Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 (+10) Physical crit. chance: +11.0% (+8.0%) Attack speed: 56% (-44%) Damage (Melee): +0(-21) insidious poison When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] Phlegmshine the dwarven-steel greatsword (34-54.4 power, 2 apr)[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. Phlegmshine the dwarven-steel greatsword (34-54.4 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4(+5.5 - +8.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +3.5% (+0.5%) Attack speed: 100% (-) On weapon hit: * 20% chance to corrode armour (+20%) On weapon crit: + wounds the target reducing their healing Damage (Melee): +0(-21) insidious poison Burst (radius 2) on crit: +4 nature When wielded/worn: Physical crit. chance: +14.0% Physical power: +10 (+3 eff.) Damage when hit (Melee): 4 nature Changes resistances penetration: +10% nature Massive two-handed swords. |
[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] chilling steel mace of massacre (23-32.2 power, 3 apr)[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. chilling steel mace of massacre (23-32.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 23.0 - 32.2(-5.5 - -13.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (+1) Physical crit. chance: +1.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-21) insidious poison / +9 cold Blunt and deadly. |
[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] steel waraxe (15-21 power, 3 apr)[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. steel waraxe (15-21 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0(-13.5 - -24.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (+1) Physical crit. chance: +4.0% (+1.0%) Attack speed: 100% (-) Damage (Melee): +0(-21) insidious poison One-handed war axes. |
[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] steel waraxe of projection (15-21 power, 3 apr)[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. steel waraxe of projection (15-21 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0(-13.5 - -24.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (+1) Physical crit. chance: +4.0% (+1.0%) Attack speed: 100% (-) Damage (Melee): +9 mind / +0(-21) insidious poison It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 5 turns. One-handed war axes. |
[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] Mayudanor the yew longbow[vs. insidious steel greatsword of massacre (28.5-45.6 power, 2 apr) (In main hand)] This item will automatically be transmogrified when you leave the level. Mayudanor the yew longbow Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.0%) Attack speed: 125% (+25%) Firing range: +9 Damage (Melee): +0(-21) insidious poison Damage (Ranged): +7 lightning When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Changes stats: +3 Dex Changes resistances penetration: +5% mind Changes damage: +11% lightning / +8% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel shield of resilience (8 def, 2 armour, 85.5 block)acidic dwarven-steel shield of resilience (8 def, 2 armour, 85.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+5 eff.) Ranged Defense: +8 (+5 eff.) Fatigue: +12% Damage (Melee): 6 acid Damage when hit (Melee): 17 acid Talent granted: +3 Block Maximum life: +52.00 Handheld deflection devices. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)] cured leather armour (2 def, 4 armour)[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)] This item will automatically be transmogrified when you leave the level. cured leather armour (2 def, 4 armour) Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-8) Defense: +2 (+2 eff.) (-2 (-2 eff.)) Fatigue: +7% (-7%) Changes stats: +0(-3) Dex / +0(-3) Wil / +0(-3) Con Changes resistances: +0%(-18%) cold / +0%(-18%) darkness / +0%(-18%) nature Healing mod.: +0% (-25%) A suit of armour made of leather. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)] cleansing hardened leather armour of cold resistance (3 def, 6 armour)[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)] This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-6) Defense: +3 (+3 eff.) (-1 (-1 eff.)) Fatigue: +8% (-6%) Changes stats: +0(-3) Dex / +0(-3) Wil / +0(-3) Con Changes resistances: +12% blight / +17%(-1%) cold / +12%(-6%) nature / +0%(-18%) darkness Healing mod.: +0% (-25%) A suit of armour made of leather. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)] spiked dwarven-steel mail armour of acid resistance (3 def, 8 armour)[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)] This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of acid resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 (-4) Defense: +3 (+3 eff.) (-1 (-1 eff.)) Fatigue: +16% (+2%) Damage when hit (Melee): 11 physical Changes stats: +0(-3) Dex / +0(-3) Wil / +0(-3) Con Changes resistances: +15% acid / +0%(-18%) cold / +0%(-18%) darkness / +0%(-18%) nature Healing mod.: +0% (-25%) A suit of armour made of mail. |
[vs. Mighty Girdle (Around waist)] grounding hardened leather belt of the mystic[vs. Mighty Girdle (Around waist)] This item will automatically be transmogrified when you leave the level. grounding hardened leather belt of the mystic Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +0 (-4) Changes resistances: +5% lightning / +7% temporal Maximum encumbrance: +0 (-70) Mental save: +7 (+4 eff.) Knockback immunity: +0% (-40%) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
[vs. linen cloak (1 def, 0 armour) (Cloak)] enveloping cashmere cloak of the Shaloren (9 def, 0 armour)[vs. linen cloak (1 def, 0 armour) (Cloak)] This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of the Shaloren (9 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+6 eff.) (+8 (+5 eff.)) Changes stats: +1 Wil / +3 Mag Physical save: +10 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
66 alchemist agate 66 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. The Jolt (Tool)] iron pickaxe of endurance (dig speed 40 turns)[vs. The Jolt (Tool)] iron pickaxe of endurance (dig speed 40 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str / +0(-4) Cun Changes damage: +0%(-10%) mind / +0%(-10%) lightning When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 152 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Exterminator (Roguelike)
Killed 1000 creatures.By the Cornac Arcane Blade level 17
63rd Dusk 122nd year of Ascendancy at 13:21 see stats
Level 10 (Roguelike)
Got a character to level 10.By the Cornac Arcane Blade level 10
7th Mirth 122nd year of Ascendancy at 23:36 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By the Cornac Arcane Blade level 11
3rd Dusk 122nd year of Ascendancy at 17:33 see stats
The Arena (Roguelike)
Unlocked Arena mode.By the Cornac Arcane Blade level 7
79th Pyre 122nd year of Ascendancy at 13:48 see stats
Log
Snow giant boulder thrower hits Snow giant chieftain for 146 physical damage.
Snow giant boulder thrower hits for 119 physical damage.
Snow giant boulder thrower hits Snow giant chieftain for 146 physical damage.
Snow giant boulder thrower hits Snow giant for 146 physical damage.
Snow giant boulder thrower hits Snow giant thunderer for 146 physical damage.
Snow giant boulder thrower hits Snow giant chieftain for 127 physical damage.
Snow giant boulder thrower hits Snow giant for 146 physical damage.
Snow giant boulder thrower hits Snow giant chieftain for 146 physical damage.
Snow giant boulder thrower hits Snow giant thunderer for 146 physical damage.
Snow giant chieftain hits for 16 physical, 7 cold (23 total damage).
hits Snow giant chieftain for 12 darkness damage.
hits Snow giant chieftain for 11 darkness damage.
hits Snow giant thunderer for 12 darkness damage.
hits Snow giant chieftain for 12 darkness damage.
hits Snow giant for 10 darkness damage.
Snow giant hits for 11 physical, 5 cold (16 total damage).
Snow giant thunderer hits Snow giant chieftain for 67 lightning damage.
Snow giant thunderer hits for 62 lightning damage.
Snow giant thunderer hits Snow giant boulder thrower for 61 lightning damage.
Snow giant chieftain hits for 7 physical, 5 cold (12 total damage).
Snow giant chieftain hits for 19 physical, 5 cold (24 total damage).
Snow giant thunderer hits for 3 physical, 4 cold (7 total damage).
Snow giant thunderer casts Lightning.
Snow giant thunderer misses .
Snow giant thunderer hits Snow giant thunderer for 94 lightning damage.
Snow giant thunderer hits Snow giant boulder thrower for 94 lightning damage.
Snow giant thunderer hits for 87 lightning damage.
Snow giant thunderer hits Snow giant chieftain for 94 lightning damage.
Snow giant chieftain uses Stun.
Saving game...
