Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Steamtech UI 1.1.4 Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 106 / 70% |
Size | huge |
Lifes / Deaths | Killed by Marckman the halfling at level 19 on the 2nd Flare 122nd year of Ascendancy at 06:23 0 / 7Killed by Marckman the halfling at level 19 on the 2nd Flare 122nd year of Ascendancy at 07:11 Killed by Betakira the golem at level 20 on the 8th Dusk 122nd year of Ascendancy at 00:53 Killed by Betakira the golem at level 20 on the 8th Dusk 122nd year of Ascendancy at 01:09 Killed by gigantic gravity worm at level 23 on the 12nd Dusk 122nd year of Ascendancy at 21:26 Killed by Xerunor the warg at level 66 on the 40th Dusk 122nd year of Ascendancy at 14:06 Killed by Silylema the fire wyrm at level 106 on the 52nd Dusk 122nd year of Ascendancy at 14:26 |
Primary Stats
Strength | 91 (base 53) |
Dexterity | 140 (base 100) |
Constitution | 33 (base 14) |
Magic | 144 (base 100) |
Willpower | 138 (base 88) |
Cunning | 128 (base 100) |
Resources
Life | 3032/3032 |
Equilibrium | 0 |
Paradox | 300 |
Healing Factor | 1.05 |
Regeneration | 11.0775 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 69.166070253127 |
See Invisible | 72.166070253127 |
Offense: Mainhand
Damage | 273 |
Accuracy | 109 |
Crit Chance | 120% |
APR | 51 |
Speed | 0.90 |
Offense: Offhand
Damage | 101 |
Accuracy | 109 |
Crit Chance | 123% |
APR | 54 |
Speed | 1.00 |
Offense: Spell
Spellpower | 84.2 |
Crit Chance | 74% |
Speed | 1 |
Offense: Mind
Mindpower | 77.7 |
Crit Chance | 51% |
Speed | 1 |
Offense: Damage Bonus
All | +12% |
Defense: Base
Armour (hardiness) | 63 (30%) |
Defense | 68.894435273805 |
Ranged Defense | 68.894435273805 |
Fatigue | 15 |
Physical Save | 61.6 |
Spell Save | 60.425 |
Mental Save | 73.025 |
Defense: Resistances
All | + 12%( 70%) |
Defense: Immunities
Stun Resistance | 66% |
Confusion Resistance | 41% |
Poison Resistance | 42% |
Silence Resistance | 50% |
Bleed Resistance | 10% |
Teleport Resistance | 50% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Pinning Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 34% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 362 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 10/5 |
| 9/5 |
| 9/5 |
| 10/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 10/5 |
| 10/5 |
| 9/5 |
| 5/5 |
Chronomancy / Bow Threading | 1.30 |
| 10/5 |
| 10/5 |
| 1/5 |
| 9/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 9/5 |
| 8/5 |
| 9/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Chronomancy / Blade Threading | 1.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 10/5 |
| 10/5 |
Chronomancy / Chronomancy | 1.30 |
| 8/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 10/5 |
| 10/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 10/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 8/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Wild-gift / Harmony | 1.00 |
| 9/5 |
| 10/5 |
| 8/5 |
| 8/5 |
Chronomancy / Fate Weaving | 1.10 |
| 10/5 |
| 10/5 |
| 7/5 |
| 1/5 |
Celestial / Chants | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Bethybrerin the dredgling. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the temporal explorer from death by large brown snake. Escort: temporal explorer (level 2 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 5. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of voratun boots 'Brightshine' (0 def, 14 armour) pair of voratun boots 'Brightshine' (0 def, 14 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +12 Physical crit. chance: +7.0% Physical power: +6 (+1 eff.) Armour: +14 Fatigue: +2% Changes stats: +4 Dex / +4 Mag / +3 Wil / +10 Cun / +14 Con Changes resistances: +2% physical Changes resistances penetration: +15% physical / +5% fire Physical save: +35 (+9 eff.) Spell save: +12 (+3 eff.) Mental save: +40 (+9 eff.) Silence immunity: +50% Confusion immunity: +41% Stun/Freeze immunity: +37% Stamina each turn: +1.30 Maximum stamina: +40.00 Spellpower: +6 (+1 eff.) Infravision radius: +3 Healing mod.: +5% It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 23 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | defender's drakeskin leather cap of trickery (7 def, 13 armour) defender's drakeskin leather cap of trickery (7 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +13 Defense: +7 (+2 eff.) Fatigue: +5% Changes stats: +3 Cun / +4 Dex Changes resistances: +5% all Physical save: +13 (+3 eff.) A cap made of leather. |
On hands | Deepswing (0 def, 12 armour) Deepswing (0 def, 12 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +30 (+5 eff.) Armour: +12 Effects on melee hit: * 30% chance to inflict damage reduction Damage (Melee): 15 nature / 10 physical Damage when hit (Melee): 8 darkness Changes stats: +7 Dex / +2 Mag Changes resistances: +9% nature Changes damage: +8% physical / +9% nature / +9% darkness Physical save: +9 (+2 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +39% Life regen: +5.00 Stamina each turn: +1.10 Psi each turn: +0.22 See invisible: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ash totem of thorny skin 'Dairokhad' [power 48] (30 cooldown) ash totem of thorny skin 'Dairokhad' [power 48] (30 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +6% mind / +6% acid Changes resistances penetration: +5% acid Changes damage: +3% mind It can be used to harden the skin for 7 turns increasing armour by 48 and armour hardiness by 40%, putting all charms on cooldown for 30 turns. When used: 200% chance to regenerate 7 stamina. Natural totems are made by powerful wilders to store nature power. |
On fingers | gold ring 'Layina' gold ring 'Layina'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +4 Changes resistances: +10% blight / +8% nature / +6% light / +9% darkness Changes damage: +3% temporal / +5% all Mental save: +3 (+1 eff.) Poison immunity: +16% Disease immunity: +18% Disarm immunity: +5% Pinning immunity: +10% Stun/Freeze immunity: +29% Life regen: +3.10 Spellpower: +8 (+2 eff.) Mindpower: +13 (+3 eff.) Rings can have magical properties. |
On fingers | stralite ring 'Flowerspiker' stralite ring 'Flowerspiker'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 (+3 eff.) Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 20 bleed Changes stats: +2 Str / +18 Mag / +24 Wil / +14 Cun Changes resistances: +37% blight / +36% fire / +47% nature Changes damage: +18% blight / +18% fire / +23% nature / +7% all Reduces incoming crit damage: 19.00% Poison immunity: +26% Disease immunity: +26% Cut immunity: +10% Disarm immunity: +15% Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Spellpower: +34 (+7 eff.) Mindpower: +30 (+6 eff.) Infravision radius: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Around neck | Aerilelaith the Deepswilder Aerilelaith the DeepswilderPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +1 Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +5 Str / +6 Dex / +2 Mag / +5 Wil Changes damage: +5% acid / +5% fire / +5% cold / +5% lightning Teleport immunity: +50% Maximum life: +10.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% It can be used to teleport you randomly (rad 34), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
In main hand | Duskbraid the voratun longsword (55-77 power, 6 apr) Duskbraid the voratun longsword (55-77 power, 6 apr)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to inflict damage reduction * 29% chance to corrode armour * 20% chance to daze * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +20 lightning / +4 darkness Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +45 (+7 eff.) Armour penetration: +26 Physical crit. chance: +45.0% Physical power: +15 (+3 eff.) Defense: +15 (+4 eff.) Effects on melee hit: * 53% chance to daze Changes stats: +7 Str / +7 Dex Changes resistances penetration: +15% acid / +15% physical Changes damage: +29% physical / +18% darkness / +3% light Critical mult.: +19.00% Disarm immunity: +50% Life regen: +1.80 Stamina when hit: +2.50 Light radius: +1 Sharp, long, and deadly. |
Around waist | Coalpassion the drakeskin leather belt Coalpassion the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +19 (+3 eff.) Defense: +18 (+4 eff.) Effects on melee hit: * 40% chance to inflict damage reduction Changes stats: +7 Str / +1 Dex / +5 Con Changes resistances: +10% acid / +2% physical / +8% cold / +8% fire / +8% lightning Stealth bonus: +12 Physical save: +10 (+2 eff.) Spell save: +11 (+3 eff.) Life regen: +0.40 Maximum stamina: +5.00 Size category: +2 A belt that goes around your waist. |
In off hand | plaguebringer's stralite dagger of crippling (28-36.4 power, 9 apr) plaguebringer's stralite dagger of crippling (28-36.4 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 12% chance to disease On weapon crit: * cripple the target Damage (Melee): +11 blight When wielded/worn: Physical crit. chance: +11.0% Disease immunity: +24% Sharp, short and deadly. |
Cloak | Elenolathamas (2 def, 0 armour) Elenolathamas (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 20 mind / 4 blight Changes stats: +12 Mag / +15 Wil Changes damage: +15% mind Mental save: +9 (+2 eff.) Spell crit. chance: +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | drakeskin leather armour 'Glowhack' (14 def, 20 armour) drakeskin leather armour 'Glowhack' (14 def, 20 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +20 Defense: +14 (+4 eff.) Fatigue: +8% Effects on melee hit: * 41% chance to corrode armour * 30% chance to blind Damage (Melee): 10 arcane / 9 fire Damage (Ranged): 9 arcane / 9 fire Damage when hit (Melee): 4 darkness Changes stats: +19 Str / +10 Dex Changes resistances: +40% physical / +20% darkness / +48% fire / +10% mind / +3% light Changes resistances penetration: +5% acid Changes damage: +9% light Physical save: +16 (+4 eff.) Mental save: +19 (+5 eff.) Mana each turn: +0.35 Spellpower: +25 (+5 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. steel waraxe of evisceration (14.5-20.3 power, 3 apr)steel waraxe of evisceration (14.5-20.3 power, 3 apr) Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) One-handed war axes. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
177 alchemist agate 177 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By shenmael the Shalore Temporal Warden level 66
40th Dusk 122nd year of Ascendancy at 17:48 see stats
By shenmael the Shalore Temporal Warden level 99
46th Dusk 122nd year of Ascendancy at 10:47 see stats
By shenmael the Shalore Temporal Warden level 10
2nd Mirth 122nd year of Ascendancy at 02:46 see stats
By shenmael the Shalore Temporal Warden level 20
5th Flare 122nd year of Ascendancy at 20:14 see stats
By shenmael the Shalore Temporal Warden level 30
13rd Dusk 122nd year of Ascendancy at 07:20 see stats
By shenmael the Shalore Temporal Warden level 40
17th Dusk 122nd year of Ascendancy at 21:17 see stats
By shenmael the Shalore Temporal Warden level 50
19th Dusk 122nd year of Ascendancy at 15:47 see stats
By shenmael the Shalore Temporal Warden level 91
44th Dusk 122nd year of Ascendancy at 11:24 see stats
By shenmael the Shalore Temporal Warden level 56
21st Dusk 122nd year of Ascendancy at 22:44 see stats
By shenmael the Shalore Temporal Warden level 11
2nd Mirth 122nd year of Ascendancy at 03:05 see stats
By shenmael the Shalore Temporal Warden level 104
52nd Dusk 122nd year of Ascendancy at 03:24 see stats
By shenmael the Shalore Temporal Warden level 55
21st Dusk 122nd year of Ascendancy at 19:24 see stats
By shenmael the Shalore Temporal Warden level 9
78th Pyre 122nd year of Ascendancy at 06:26 see stats
Log
Fire drake's devouring flames area effect hits Giant spider for 43 fire damage.
Talent Thread the Needle is ready to use.
Temporal hound performs a melee critical strike against Giant spider!
Burning from Silylema the fire wyrm hits Temporal hound for 102 fire damage.
Temporal hound hits Giant spider for 302 temporal, 391 physical (693 total damage).
Silylema the fire wyrm casts Lightning.
Silylema the fire wyrm's spell attains critical power!
Silylema the fire wyrm drains life from Giant spider!
Something drains life from Giant spider!
Silylema the fire wyrm leeches life from shenmael!
Silylema the fire wyrm hits Temporal hound for 954 lightning damage.
Silylema the fire wyrm hits Giant spider for 954 lightning damage.
Silylema the fire wyrm hits shenmael for 771 lightning damage.
Silylema the fire wyrm's devouring flames area effect hits Giant spider for 177 fire damage.
Fire drake's devouring flames area effect hits Silylema the fire wyrm for 0 fire damage.
Fire drake's devouring flames area effect hits Giant spider for 43 fire damage.
Silylema the fire wyrm receives 13 healing from shenmael.
Silylema the fire wyrm receives 29 healing from Giant spider.
Something receives 4 healing from Giant spider.
shenmael the level 106 shalore temporal warden was volted to death by Silylema the fire wyrm on level 2 of Daikara.
You have no more lives left.
Shenmael deactivates Temporal Hounds.
Shenmael stops weaving fate.
Shenmael deactivates Elemental Harmony.
Shenmael stops spinning fate.
Shenmael deactivates Weapon Folding.
There are creatures that could be watching you; you cannot take the risk of timeporting to Point Zero.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.