GrimArchmage the level 3 Cornac Archmage by GrimDC

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp3 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity16 (base 10)
Constitution14 (base 11)
Magic27 (base 20)
Willpower10 (base 13)
Cunning14 (base 11)

Resources

Life-95/120
Mana120/134
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4

Offense: Mainhand

Damage11
Accuracy21
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance7%
Speed1

Offense: Mind

Mindpower12
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save10
Spell Save24
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Log

Ran for 4 turns (stop reason: interesting terrain).

Resting starts...

Talent Illuminate is ready to use.
GrimArchmage starts regenerating health quickly.

GrimArchmage stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Ran for 8 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

GrimArchmage picks up (o.):
woodsman's iron pickaxe (dig speed 38 turns).
GrimArchmage picks up (f.):
elm starstaff (10-12 power, 2 apr, physical element).
Talent Dig is ready to use.
Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the south (skeleton warrior)).

GrimArchmage casts
Illuminate.
GrimArchmage hits Skeleton warrior for 78 light damage.
Skeleton warrior hits GrimArchmage for 90 physical, 8 light (99 total damage).
GrimArchmage casts
Lightning.
GrimArchmage hits Skeleton warrior for 47 lightning damage.
Skeleton warrior uses
Stunning Blow.
GrimArchmage is stunned!

Skeleton warrior hits GrimArchmage for 117 physical damage.
GrimArchmage the level 3 cornac archmage was smashed to death by a skeleton warrior on level 1 of Ruins of Kor'Pul.