Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 38 / 74% |
| Size | big |
| Lifes / Deaths | Killed by shadowblade at level 8 on the 31st Dusk 122nd year of Ascendancy at 20:57 / 178Killed by Riel the halfling at level 9 on the 61st Dusk 122nd year of Ascendancy at 14:28 Killed by Blaber the human at level 9 on the 61st Dusk 122nd year of Ascendancy at 14:55 Killed by Blaber the human at level 9 on the 61st Dusk 122nd year of Ascendancy at 15:56 Killed by Ynnoine the human at level 9 on the 73rd Dusk 122nd year of Ascendancy at 09:01 Killed by Adhu the shalore at level 9 on the 32nd Haze 122nd year of Ascendancy at 17:01 Killed by Adhu the shalore at level 9 on the 32nd Haze 122nd year of Ascendancy at 17:12 Killed by Abnanmdu the thalore at level 11 on the 68th Haze 122nd year of Ascendancy at 23:34 Killed by dredge at level 14 on the 9th Allure 123rd year of Ascendancy at 03:45 Killed by bandit at level 14 on the 9th Allure 123rd year of Ascendancy at 04:10 Killed by rogue at level 14 on the 9th Allure 123rd year of Ascendancy at 11:06 Killed by cutpurse at level 14 on the 9th Allure 123rd year of Ascendancy at 18:35 Killed by shadow at level 14 on the 10th Allure 123rd year of Ascendancy at 06:39 Killed by multi-hued drake hatchling at level 14 on the 10th Allure 123rd year of Ascendancy at 07:17 Killed by multi-hued drake hatchling at level 14 on the 10th Allure 123rd year of Ascendancy at 07:59 Killed by multi-hued drake hatchling at level 14 on the 10th Allure 123rd year of Ascendancy at 08:44 Killed by Emyldassra the dredgling at level 14 on the 10th Allure 123rd year of Ascendancy at 14:28 Killed by Ivokira the cutpurse at level 14 on the 10th Allure 123rd year of Ascendancy at 15:34 Killed by Xanygavena the cutpurse at level 14 on the 2nd Regrowth 123rd year of Ascendancy at 03:10 Killed by Xaneralle the brecklorn at level 14 on the 2nd Regrowth 123rd year of Ascendancy at 09:19 Killed by multi-hued drake hatchling at level 15 on the 2nd Regrowth 123rd year of Ascendancy at 20:23 Killed by Horned Horror at level 15 on the 4th Regrowth 123rd year of Ascendancy at 01:15 Killed by Horned Horror at level 15 on the 4th Regrowth 123rd year of Ascendancy at 02:26 Killed by Porumira the white ooze at level 15 on the 4th Regrowth 123rd year of Ascendancy at 19:39 Killed by rogue at level 16 on the 6th Regrowth 123rd year of Ascendancy at 01:28 Killed by thief at level 16 on the 6th Regrowth 123rd year of Ascendancy at 11:54 Killed by giant lightning ant at level 16 on the 53rd Regrowth 123rd year of Ascendancy at 10:18 Killed by skeleton mage at level 16 on the 53rd Regrowth 123rd year of Ascendancy at 11:52 Killed by midge swarm at level 17 on the 55th Regrowth 123rd year of Ascendancy at 03:21 Killed by jason_maj'eyal at level 17 on the 55th Regrowth 123rd year of Ascendancy at 04:47 Killed by Glolaith the sandworm at level 18 on the 66th Regrowth 123rd year of Ascendancy at 03:54 Killed by gigantic corrosive tunneler at level 18 on the 67th Regrowth 123rd year of Ascendancy at 07:01 Killed by Lisilrakira the gigantic sandworm tunneler at level 19 on the 71st Regrowth 123rd year of Ascendancy at 09:09 Killed by Ce'Nylle the slimy ooze at level 19 on the 71st Regrowth 123rd year of Ascendancy at 22:47 Killed by skeleton warrior at level 19 on the 77th Regrowth 123rd year of Ascendancy at 00:21 Killed by Urkis, the High Tempest at level 19 on the 77th Regrowth 123rd year of Ascendancy at 02:31 Killed by storm drake at level 20 on the 79th Regrowth 123rd year of Ascendancy at 05:47 Killed by Elamissra the sandworm at level 22 on the 10th Pyre 123rd year of Ascendancy at 11:07 Killed by Poruriath the Guardian at level 22 on the 11st Pyre 123rd year of Ascendancy at 14:38 Killed by skeleton master archer at level 22 on the 11st Pyre 123rd year of Ascendancy at 21:48 Killed by Isluwe the dredge captain at level 22 on the 12nd Pyre 123rd year of Ascendancy at 05:16 Killed by Elylaith the Guardian at level 22 on the 12nd Pyre 123rd year of Ascendancy at 06:25 Killed by Elylaith the Guardian at level 22 on the 12nd Pyre 123rd year of Ascendancy at 09:46 Killed by Polamirin the Guardian at level 22 on the 12nd Pyre 123rd year of Ascendancy at 15:24 Killed by luminous horror at level 22 on the 12nd Pyre 123rd year of Ascendancy at 23:35 Killed by luminous horror at level 22 on the 12nd Pyre 123rd year of Ascendancy at 23:49 Killed by thief at level 22 on the 13rd Pyre 123rd year of Ascendancy at 02:54 Killed by skeleton warrior at level 22 on the 13rd Pyre 123rd year of Ascendancy at 08:32 Killed by Velynne the minotaur at level 22 on the 13rd Pyre 123rd year of Ascendancy at 10:30 Killed by rimebark at level 22 on the 17th Pyre 123rd year of Ascendancy at 15:55 Killed by Cultist at level 22 on the 17th Pyre 123rd year of Ascendancy at 19:45 Killed by Cultist at level 23 on the 17th Pyre 123rd year of Ascendancy at 20:43 Killed by Shasshhiy'Kaish at level 23 on the 18th Pyre 123rd year of Ascendancy at 04:44 Killed by Shasshhiy'Kaish at level 23 on the 18th Pyre 123rd year of Ascendancy at 07:21 Killed by storm drake hatchling at level 23 on the 19th Pyre 123rd year of Ascendancy at 18:26 Killed by Tzwmalai the Invoker at level 23 on the 20th Pyre 123rd year of Ascendancy at 00:14 Killed by telugoroth at level 24 on the 20th Pyre 123rd year of Ascendancy at 19:04 Killed by temporal stalker at level 24 on the 22nd Pyre 123rd year of Ascendancy at 01:35 Killed by Chronolith Clone at level 25 on the 22nd Pyre 123rd year of Ascendancy at 14:50 Killed by mean looking elven guard at level 25 on the 26th Pyre 123rd year of Ascendancy at 03:34 Killed by elven cultist at level 25 on the 26th Pyre 123rd year of Ascendancy at 11:30 Killed by elven blood mage at level 25 on the 26th Pyre 123rd year of Ascendancy at 12:32 Killed by elven blood mage at level 25 on the 26th Pyre 123rd year of Ascendancy at 13:39 Killed by quasit at level 26 on the 27th Pyre 123rd year of Ascendancy at 00:59 Killed by Betotira the elven blood mage at level 26 on the 27th Pyre 123rd year of Ascendancy at 18:27 Killed by Gaizenud the dwarf at level 26 on the 30th Pyre 123rd year of Ascendancy at 05:07 Killed by skeleton mage at level 26 on the 52nd Pyre 123rd year of Ascendancy at 05:02 Killed by skeleton mage at level 26 on the 52nd Pyre 123rd year of Ascendancy at 05:41 Killed by Isluwen the orc necromancer at level 26 on the 52nd Pyre 123rd year of Ascendancy at 06:43 Killed by skeleton mage at level 26 on the 52nd Pyre 123rd year of Ascendancy at 06:51 Killed by Mindworm at level 26 on the 52nd Pyre 123rd year of Ascendancy at 14:25 Killed by Xeraminor the bone giant at level 27 on the 58th Pyre 123rd year of Ascendancy at 21:11 Killed by jason_maj'eyal at level 27 on the 71st Pyre 123rd year of Ascendancy at 01:36 Killed by Weirdling Beast at level 27 on the 72nd Pyre 123rd year of Ascendancy at 05:08 Killed by lesser vampire at level 28 on the 2nd Mirth 123rd year of Ascendancy at 01:38 Killed by vampire lord at level 28 on the 3rd Mirth 123rd year of Ascendancy at 05:34 Killed by elder vampire at level 28 on the 3rd Mirth 123rd year of Ascendancy at 06:39 Killed by shadowblade at level 29 on the 5th Mirth 123rd year of Ascendancy at 22:10 Killed by Poreda the vampire at level 29 on the 6th Mirth 123rd year of Ascendancy at 08:36 Killed by Poreda the vampire at level 29 on the 6th Mirth 123rd year of Ascendancy at 10:19 Killed by skeleton warrior at level 29 on the 8th Mirth 123rd year of Ascendancy at 22:37 Killed by barrow wight at level 29 on the 9th Mirth 123rd year of Ascendancy at 05:05 Killed by skeleton archer at level 29 on the 10th Mirth 123rd year of Ascendancy at 13:55 Killed by armoured skeleton warrior at level 29 on the 2nd Summertide 123rd year of Ascendancy at 00:18 Killed by armoured skeleton warrior at level 30 on the 2nd Summertide 123rd year of Ascendancy at 04:38 Killed by skeleton warrior at level 30 on the 2nd Summertide 123rd year of Ascendancy at 11:29 Killed by forest wight at level 30 on the 3rd Summertide 123rd year of Ascendancy at 08:37 Killed by emperor wight at level 30 on the 3rd Summertide 123rd year of Ascendancy at 22:22 Killed by orc cryomancer at level 30 on the 1st Flare 123rd year of Ascendancy at 01:20 Killed by The Master at level 30 on the 1st Flare 123rd year of Ascendancy at 05:19 Killed by skeleton warrior at level 30 on the 1st Flare 123rd year of Ascendancy at 09:00 Killed by skeleton warrior at level 30 on the 1st Flare 123rd year of Ascendancy at 10:22 Killed by skeleton warrior at level 30 on the 1st Flare 123rd year of Ascendancy at 11:46 Killed by skeleton warrior at level 30 on the 1st Flare 123rd year of Ascendancy at 12:59 Killed by skeleton mage at level 30 on the 1st Flare 123rd year of Ascendancy at 15:51 Killed by grave wight at level 30 on the 1st Flare 123rd year of Ascendancy at 19:51 Killed by Tomon the thalore at level 31 on the 17th Dusk 123rd year of Ascendancy at 00:30 Killed by ritch flamespitter at level 31 on the 53rd Dusk 123rd year of Ascendancy at 00:46 Killed by Inadro the halfling at level 31 on the 53rd Dusk 123rd year of Ascendancy at 01:56 Killed by shadow at level 31 on the 53rd Dusk 123rd year of Ascendancy at 03:20 Killed by Anmu the halfling at level 31 on the 53rd Dusk 123rd year of Ascendancy at 04:17 Killed by Lisykira the slaver at level 31 on the 6th Haze 123rd year of Ascendancy at 08:44 Killed by Lisykira the slaver at level 31 on the 6th Haze 123rd year of Ascendancy at 09:54 Killed by Lisimibeth the slaver at level 31 on the 7th Haze 123rd year of Ascendancy at 19:56 Killed by shadow at level 31 on the 31st Haze 123rd year of Ascendancy at 08:57 Killed by Kolki the dwarf at level 31 on the 31st Haze 123rd year of Ascendancy at 10:21 Killed by Kolki the dwarf at level 31 on the 31st Haze 123rd year of Ascendancy at 11:48 Killed by Lanio the shalore at level 31 on the 35th Haze 123rd year of Ascendancy at 19:15 Killed by Lanio the shalore at level 31 on the 35th Haze 123rd year of Ascendancy at 20:19 Killed by Bethilenn the rotting mummy at level 31 on the 69th Haze 123rd year of Ascendancy at 09:50 Killed by Betada the war bear at level 31 on the 69th Haze 123rd year of Ascendancy at 22:27 Killed by Betera the rotting mummy at level 31 on the 70th Haze 123rd year of Ascendancy at 11:24 Killed by Grand Corruptor at level 32 on the 8th Allure 124th year of Ascendancy at 06:23 Killed by elven tempest at level 32 on the 8th Allure 124th year of Ascendancy at 08:11 Killed by Grand Corruptor at level 32 on the 8th Allure 124th year of Ascendancy at 09:16 Killed by elven tempest at level 32 on the 8th Allure 124th year of Ascendancy at 10:17 Killed by Isywyn the elven corruptor at level 32 on the 8th Allure 124th year of Ascendancy at 11:19 Killed by Grand Corruptor at level 32 on the 8th Allure 124th year of Ascendancy at 12:25 Killed by minotaur at level 32 on the 8th Allure 124th year of Ascendancy at 19:06 Killed by minotaur at level 32 on the 9th Allure 124th year of Ascendancy at 02:16 Killed by ritch flamespitter at level 32 on the 9th Allure 124th year of Ascendancy at 03:22 Killed by nightshade trap at level 32 on the 6th Regrowth 124th year of Ascendancy at 09:05 Killed by skeleton warrior at level 32 on the 6th Regrowth 124th year of Ascendancy at 13:53 Killed by skeleton warrior at level 32 on the 6th Regrowth 124th year of Ascendancy at 14:59 Killed by Isynn the ghoul at level 33 on the 9th Regrowth 124th year of Ascendancy at 04:42 Killed by Gogata the cave troll at level 33 on the 38th Regrowth 124th year of Ascendancy at 09:36 Killed by Salinor the orc assassin at level 34 on the 42nd Regrowth 124th year of Ascendancy at 01:42 Killed by blade horror at level 35 on the 44th Regrowth 124th year of Ascendancy at 00:10 Killed by Eilinomille the skeleton archer at level 35 on the 44th Regrowth 124th year of Ascendancy at 18:59 Killed by Zubyna the armoured skeleton warrior at level 35 on the 45th Regrowth 124th year of Ascendancy at 14:57 Killed by cold drake at level 35 on the 50th Regrowth 124th year of Ascendancy at 10:34 Killed by Yvonn the temporal stalker at level 36 on the 51st Regrowth 124th year of Ascendancy at 04:36 Killed by Yvonn the temporal stalker at level 36 on the 51st Regrowth 124th year of Ascendancy at 06:45 Killed by Yvonn the temporal stalker at level 36 on the 51st Regrowth 124th year of Ascendancy at 09:05 Killed by worm that walks at level 36 on the 52nd Regrowth 124th year of Ascendancy at 01:44 Killed by orc necromancer at level 36 on the 61st Regrowth 124th year of Ascendancy at 22:26 Killed by skeleton warrior at level 36 on the 61st Regrowth 124th year of Ascendancy at 23:37 Killed by skeleton master archer at level 36 on the 62nd Regrowth 124th year of Ascendancy at 00:45 Killed by orc blood mage at level 36 on the 62nd Regrowth 124th year of Ascendancy at 01:57 Killed by orc blood mage at level 36 on the 62nd Regrowth 124th year of Ascendancy at 03:25 Killed by jason_maj'eyal at level 36 on the 62nd Regrowth 124th year of Ascendancy at 07:12 Killed by jason_maj'eyal at level 36 on the 62nd Regrowth 124th year of Ascendancy at 09:41 Killed by jason_maj'eyal at level 36 on the 62nd Regrowth 124th year of Ascendancy at 12:18 Killed by jason_maj'eyal at level 36 on the 62nd Regrowth 124th year of Ascendancy at 14:43 Killed by jason_maj'eyal at level 36 on the 62nd Regrowth 124th year of Ascendancy at 17:15 Killed by jason_maj'eyal at level 36 on the 62nd Regrowth 124th year of Ascendancy at 19:45 Killed by jason_maj'eyal at level 36 on the 62nd Regrowth 124th year of Ascendancy at 22:12 Killed by water imp at level 36 on the 62nd Regrowth 124th year of Ascendancy at 23:30 Killed by naga myrmidon at level 36 on the 63rd Regrowth 124th year of Ascendancy at 00:41 Killed by naga myrmidon at level 36 on the 63rd Regrowth 124th year of Ascendancy at 02:18 Killed by naga myrmidon at level 36 on the 63rd Regrowth 124th year of Ascendancy at 03:29 Killed by naga myrmidon at level 36 on the 63rd Regrowth 124th year of Ascendancy at 04:39 Killed by worm that walks at level 37 on the 68th Regrowth 124th year of Ascendancy at 10:22 Killed by orc high cryomancer at level 37 on the 78th Regrowth 124th year of Ascendancy at 05:58 Killed by Zuboralratta the orc blood mage at level 37 on the 78th Regrowth 124th year of Ascendancy at 23:05 Killed by skeleton master archer at level 37 on the 79th Regrowth 124th year of Ascendancy at 00:13 Killed by dĂșathedlen at level 37 on the 79th Regrowth 124th year of Ascendancy at 07:16 Killed by Kra'Tor the Gluttonous at level 37 on the 79th Regrowth 124th year of Ascendancy at 09:44 Killed by Kra'Tor the Gluttonous at level 37 on the 79th Regrowth 124th year of Ascendancy at 14:25 Killed by Kra'Tor the Gluttonous at level 37 on the 79th Regrowth 124th year of Ascendancy at 16:18 Killed by skeleton warrior at level 38 on the 79th Regrowth 124th year of Ascendancy at 19:54 Killed by skeleton mage at level 38 on the 79th Regrowth 124th year of Ascendancy at 22:34 Killed by orc corruptor at level 38 on the 80th Regrowth 124th year of Ascendancy at 09:53 Killed by orc corruptor at level 38 on the 1st Time of Balance 124th year of Ascendancy at 03:20 Killed by orc corruptor at level 38 on the 1st Time of Balance 124th year of Ascendancy at 04:25 Killed by bone giant at level 38 on the 1st Time of Balance 124th year of Ascendancy at 05:44 Killed by orc corruptor at level 38 on the 1st Time of Balance 124th year of Ascendancy at 07:01 Killed by runed bone giant at level 38 on the 1st Time of Balance 124th year of Ascendancy at 10:24 Killed by runed bone giant at level 38 on the 1st Time of Balance 124th year of Ascendancy at 11:55 Killed by runed bone giant at level 38 on the 1st Time of Balance 124th year of Ascendancy at 14:33 Killed by Void Spectre at level 38 on the 1st Time of Balance 124th year of Ascendancy at 21:27 Killed by Void Spectre at level 38 on the 1st Time of Balance 124th year of Ascendancy at 23:40 Killed by Rotting Titan at level 38 on the 1st Pyre 124th year of Ascendancy at 07:20 Killed by Rotting Titan at level 38 on the 1st Pyre 124th year of Ascendancy at 08:42 Killed by Rotting Titan at level 38 on the 1st Pyre 124th year of Ascendancy at 15:04 Killed by Rotting Titan at level 38 on the 1st Pyre 124th year of Ascendancy at 16:29 Killed by Rotting Titan at level 38 on the 1st Pyre 124th year of Ascendancy at 18:44 Killed by orc warrior at level 38 on the 3rd Pyre 124th year of Ascendancy at 12:57 |
Primary Stats
| Strength | 61 (base 40) |
| Dexterity | 34 (base 14) |
| Constitution | 68 (base 46) |
| Magic | 94 (base 60) |
| Willpower | 24 (base 10) |
| Cunning | 43 (base 13) |
Resources
| Life | 794/1042 |
| Mana | 342/391 |
| Stamina | 206/206 |
| Healing Factor | 1.15 |
| Regeneration | 9.4595799824926 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 185 |
| Accuracy | 29 |
| Crit Chance | 38% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61.099494666543 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| All | +5% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 17.4 |
| Ranged Defense | 17.4 |
| Fatigue | 7 |
| Physical Save | 32.575 |
| Spell Save | 58.6 |
| Mental Save | 26.725 |
Defense: Resistances
| All | + 29%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 361 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 913% over 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Spell / Air | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Enhancement | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.40 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Arcane Combat |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Huge cut that bleeds, doing 63.00 physical damage per turn. Bleeding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by ghoulking. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by orc assassin. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by giant ice ant. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by Cultist. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 102. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed ice ant stinger. * You've found the needed vampire lord fang. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed warg claw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed red crystal shard. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 223.20 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 10 vim draining blight / 8 physical Changes stats: +5 Mag / +6 Wil / +4 Con Changes damage: +10% blight / +6% arcane Maximum encumbrance: +30 Maximum vim: +25.00 Spell crit. chance: +3% Healing mod.: +15% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 21%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| Tool | Xanaleta the Greenwrack [power 85] (10 cooldown) Xanaleta the Greenwrack [power 85] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes resistances: +6% acid Changes damage: +3% nature It can be used to fire a bolt of a random element (dam 42-85), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.4 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 277.77 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Driyalach DriyalachPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +11 (+2 eff.) Changes stats: +5 Dex / +6 Mag / +2 Wil / +6 Cun Changes resistances: +5% arcane Changes resistances penetration: +20% temporal Spell save: +15 (+4 eff.) Mana each turn: +0.59 Maximum mana: +54.00 Mental crit. chance: +15% Light radius: +2 Size category: +1 A belt that goes around your waist. |
| In main hand | Borosk's Hate (60-96 power, 22 apr) Borosk's Hate (60-96 power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
| On hands | spellstreaming hardened leather gloves of dispersion (0 def, 2 armour) spellstreaming hardened leather gloves of dispersion (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 arcane Changes stats: +5 Mag / +6 Wil Changes resistances: +5% arcane Mana each turn: +0.10 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Cun / +9 Mag Changes damage: +17% arcane Spell crit. chance: +17% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | Scaldbone (2 def, 0 armour) Scaldbone (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 8 mind Changes stats: +5 Cun / +3 Dex Changes resistances: +6% fire Changes damage: +6% fire Maximum hate: +4.00 Mental crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (246.00 temporal damage, removed from time 4 turns) Rune of the Rift (246.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 258.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1129% regen over 10 turns; 56 instant mana) manasurge rune (1129% regen over 10 turns; 56 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1129% over 10 turns and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (796% regen over 10 turns; 39 instant mana) manasurge rune (796% regen over 10 turns; 39 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 796% over 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 242 for 5 turns) shielding rune of the duelist (absorb 242 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+16 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 13% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
archmage's gold amulet of vision archmage's gold amulet of visionPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes damage: +6% acid / +5% fire / +6% cold / +4% lightning Blindness immunity: +16% Spellpower: +3 (+0 eff.) Spell crit. chance: +4% Infravision radius: +4 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
savage's copper ring of pilfering savage's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +8 Defense: +8 (+5 eff.) Changes stats: +1 Con Spell save: +10 (+2 eff.) Maximum stamina: +10.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
acidic dwarven-steel greatsword (37-59.2 power, 2 apr) acidic dwarven-steel greatsword (37-59.2 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +10 acid Massive two-handed swords. |
dwarven-steel greatsword 'Halugas' (49.5-79.2 power, 2 apr) dwarven-steel greatsword 'Halugas' (49.5-79.2 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.5 - 79.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str Massive two-handed swords. |
flaming iron greatsword of massacre (25.5-40.8 power, 1 apr) flaming iron greatsword of massacre (25.5-40.8 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.5 - 40.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire Massive two-handed swords. |
Hathysin the ash magestaff (15-18 power, 3 apr, cold element) Hathysin the ash magestaff (15-18 power, 3 apr, cold element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% arcane / +3% blight Changes damage: +3% blight / +15% cold Talent granted: +1 Command Staff Spellpower: +11 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
elm magestaff 'Cloudvengeance' (10-12 power, 2 apr, arcane element) elm magestaff 'Cloudvengeance' (10-12 power, 2 apr, arcane element)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +8 lightning When wielded/worn: Defense: +6 (+4 eff.) Effects on melee hit: * 5% chance to blind * 15% chance to daze Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 89.23 light damage. Staves designed for wielders of magic, by the greats of the art. |
elm magestaff of might (10-12 power, 2 apr, arcane element) elm magestaff of might (10-12 power, 2 apr, arcane element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
greater yew vilestaff of invocation (20-24 power, 4 apr, darkness element) greater yew vilestaff of invocation (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire / +20% darkness / +20% acid Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +19 (+4 eff.) Spell crit. chance: +3% It can be used to conjure elemental energy in a radius 6 cone, dealing 80.87 - 97.04 darkness damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+11 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 24 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+6 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Gyldil (1 def, 0 armour) Gyldil (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Changes damage: +3% blight Spellpower on spell critical (stacks up to 3 times): +4 Damage Shield penetration: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of the voidstalker (2 def, 0 armour) murderer's cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Defense: +2 (+2 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +14% darkness / +14% temporal Defense after a teleport: +10 Resist all after a teleport: +11% New effects duration reduction after a teleport: +16% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe 'Malisus' (2 def, 0 armour) cashmere robe 'Malisus' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Defense: +2 (+2 eff.) Changes stats: +4 Mag / +3 Wil Changes resistances: +15% darkness Changes damage: +10% darkness Spell save: +17 (+4 eff.) Silence immunity: +23% Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +40.00 Spellpower: +11 (+2 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 36.58 to 109.74 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Fulagorn the Shadowwrither (13 def, 10 armour) Fulagorn the Shadowwrither (13 def, 10 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +13 (+7 eff.) Fatigue: +8% Changes stats: +7 Str / +7 Dex Changes resistances: +11% acid / +13% cold Changes resistances penetration: +5% darkness Allows you to breathe in: water Physical save: +10 (+5 eff.) Spell save: +12 (+3 eff.) Life regen: +5.10 Stamina each turn: +1.60 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +10.00 A suit of armour made of leather. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+7 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
169 alchemist agate 169 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+5 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Arcdream the alchemist's lamp Arcdream the alchemist's lampPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to daze * 30% chance to disease Damage when hit (Melee): 20 blight Changes resistances: +17% darkness Changes damage: +20% light / +9% lightning Damage affinity(heal): +10% light Mental save: +10 (+5 eff.) Light radius: +7 See stealth: +11 See invisible: +13 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 55.52 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Earathel EarathelInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes damage: +9% mind Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Yvewyn' alchemist's lamp 'Yvewyn'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Cun / +1 Dex Changes damage: +9% physical Reduces incoming crit damage: 10.00% Light radius: -7 Infravision radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 619.76 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 622.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By jason_maj'eyal the Cornac Arcane Blade level 31
66th Dusk 123rd year of Ascendancy at 16:33 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By jason_maj'eyal the Cornac Arcane Blade level 36
63rd Regrowth 124th year of Ascendancy at 11:26 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By jason_maj'eyal the Cornac Arcane Blade level 32
8th Allure 124th year of Ascendancy at 14:27 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By jason_maj'eyal the Cornac Arcane Blade level 36
54th Regrowth 124th year of Ascendancy at 01:15 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By jason_maj'eyal the Cornac Arcane Blade level 35
49th Regrowth 124th year of Ascendancy at 15:46 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By jason_maj'eyal the Cornac Arcane Blade level 23
20th Pyre 123rd year of Ascendancy at 02:08 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By jason_maj'eyal the Cornac Arcane Blade level 8
2nd Summertide 122nd year of Ascendancy at 11:23 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By jason_maj'eyal the Cornac Arcane Blade level 34
43rd Regrowth 124th year of Ascendancy at 09:14 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By jason_maj'eyal the Cornac Arcane Blade level 17
55th Regrowth 123rd year of Ascendancy at 05:07 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By jason_maj'eyal the Cornac Arcane Blade level 19
77th Regrowth 123rd year of Ascendancy at 03:36 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By jason_maj'eyal the Cornac Arcane Blade level 23
20th Pyre 123rd year of Ascendancy at 02:08 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By jason_maj'eyal the Cornac Arcane Blade level 27
72nd Pyre 123rd year of Ascendancy at 06:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By jason_maj'eyal the Cornac Arcane Blade level 10
48th Haze 122nd year of Ascendancy at 06:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By jason_maj'eyal the Cornac Arcane Blade level 20
77th Regrowth 123rd year of Ascendancy at 03:36 see stats
Level 30 (Exploration mode)
Got a character to level 30.By jason_maj'eyal the Cornac Arcane Blade level 30
2nd Summertide 123rd year of Ascendancy at 01:18 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By jason_maj'eyal the Cornac Arcane Blade level 35
43rd Regrowth 124th year of Ascendancy at 15:41 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By jason_maj'eyal the Cornac Arcane Blade level 8
31st Dusk 122nd year of Ascendancy at 20:56 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By jason_maj'eyal the Cornac Arcane Blade level 8
10th Flare 122nd year of Ascendancy at 20:28 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By jason_maj'eyal the Cornac Arcane Blade level 8
3rd Dusk 122nd year of Ascendancy at 23:33 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By jason_maj'eyal the Cornac Arcane Blade level 31
7th Haze 123rd year of Ascendancy at 12:45 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By jason_maj'eyal the Cornac Arcane Blade level 31
17th Dusk 123rd year of Ascendancy at 03:06 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By jason_maj'eyal the Cornac Arcane Blade level 18
69th Regrowth 123rd year of Ascendancy at 12:30 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By jason_maj'eyal the Cornac Arcane Blade level 30
1st Flare 123rd year of Ascendancy at 23:10 see stats
Log
Emelomina the orc master wyrmic's Tornado hits Orc master wyrmic for 165 lightning, 180 physical (346 total damage).
Emelomina the orc master wyrmic's Tornado hits Degenerated skeleton warrior for 183 lightning, 185 physical (369 total damage).
Emelomina the orc master wyrmic's Tornado hits Orc summoner for 183 lightning, 152 physical (337 total damage).
Emelomina the orc master wyrmic uses Impale.
Your shield crumbles under the damage!
The shield around jason_maj'eyal crumbles.
Emelomina the orc master wyrmic resists the mind attack!
Jason_maj'eyal starts to bleed.
jason_maj'eyal hits Emelomina the orc master wyrmic for (0 to psi shield), 0 fire, (1 to psi shield), 0 cold, 1 lightning, (1 to psi shield), 1 arcane, (0 to psi shield), 0 fire, (0 to psi shield), 0 cold, 0 lightning, (0 to psi shield), 0 arcane, (1 to psi shield), 0 fire, (1 to psi shield), 0 cold, 2 lightning, (2 to psi shield), 1 arcane (11 total damage).
Emelomina the orc master wyrmic hits jason_maj'eyal for (328 absorbed), 0 physical, (20 absorbed), 6 cold, 12 nature, 19 temporal, 30 physical (68 total damage).
Orc master wyrmic resists the punch!
Orc summoner resists the punch!
Jason_maj'eyal resists the punch!
Emelomina the orc master wyrmic resists the punch!
Jason_maj'eyal shrugs off the effect 'Stunned'!
Orc master wyrmic's Tornado hits jason_maj'eyal for 90 lightning, 90 physical (180 total damage).
Orc master wyrmic's Tornado hits Orc master wyrmic for 107 lightning, 116 physical (224 total damage).
Orc master wyrmic's Tornado hits Emelomina the orc master wyrmic for 100 lightning, (76 to psi shield), 40 physical (141 total damage).
Orc master wyrmic's Tornado hits Orc summoner for 119 lightning, 98 physical (218 total damage).
Emelomina the orc master wyrmic stops burning.
Arcane Vortex from Jason_maj'eyal hits Orc summoner for 10 fire, 11 cold, 9 lightning, 12 arcane (44 total damage).
Arcane Vortex from Jason_maj'eyal hits Emelomina the orc master wyrmic for (4 to psi shield), 2 fire, (4 to psi shield), 3 cold, 8 lightning, (7 to psi shield), 4 arcane (19 total damage).
Jason_maj'eyal deactivates Shielding.
Jason_maj'eyal deactivates Arcane Combat.
Jason_maj'eyal deactivates Arcane Feed.
Jason_maj'eyal stops bleeding.
Jason_maj'eyal seems more focused.
Jason_maj'eyal deactivates Arcane Shield.
Jason_maj'eyal feels pain again.
