Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Drem |
Class | Writhing One |
Level / Exp | 50 / 1754% |
Size | medium |
Lifes / Deaths | Killed by giant spider at level 28 on the 20th Dearth 122nd year of Ascendancy at 04:57 3 / 5Killed by Voryna the skeleton archer at level 32 on the 21st Shortage 122nd year of Ascendancy at 04:33 Killed by Glomira the orc soldier at level 34 on the 15th Iron 123rd year of Ascendancy at 08:18 Killed by Salurin the fiery orc wyrmic at level 44 on the 24th Voratun 123rd year of Ascendancy at 06:20 Killed by one at level 50 on the 2nd Dearth 123rd year of Ascendancy at 08:18 |
Primary Stats
Strength | 55 (base 19) |
Dexterity | 74 (base 43) |
Constitution | 68 (base 51) |
Magic | 139 (base 62) |
Willpower | 48 (base 13) |
Cunning | 78 (base 60) |
Resources
Life | 634/1777 |
Mana | 0/694 |
Equilibrium | 20 |
Insanity | 76/100 |
Healing Factor | 1.5681295749341 |
Regeneration | 38.183955149645 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +41.31788189224% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 45.123448791434 |
See Invisible | 45.123448791434 |
Offense: Mainhand
Damage | 254 |
Accuracy | 84 |
Crit Chance | 62% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 104 |
Crit Chance | 74% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Acid | +31% |
Blight | +31% |
Arcane | +27% |
Cold | +32% |
All | 0% |
Darkness | +138% |
Physical | +59% |
Temporal | +50% |
Lightning | +17% |
Mind | +15% |
Fire | +41% |
Nature | +30% |
Offense: Damage Penetration
Acid | +25% |
Blight | +15% |
Physical | +15% |
Cold | +25% |
All | 0% |
Darkness | +56% |
Temporal | +14% |
Fire | +25% |
Mind | +25% |
Defense: Base
Armour (hardiness) | 35.000000000001 (62.946778433524%) |
Defense | 77 |
Ranged Defense | 77 |
Fatigue | 0 |
Physical Save | 58 |
Spell Save | 53 |
Mental Save | 57 |
Defense: Resistances
Acid | + 49%( 70%) |
Blight | + 36%( 70%) |
Physical | + 43%( 70%) |
Cold | + 48%( 70%) |
All | + 27%( 70%) |
Lightning | + 39%( 70%) |
Light | + 40%( 70%) |
Temporal | + 42%( 70%) |
Mind | + 36%( 70%) |
Darkness | + 45%( 70%) |
Fire | + 56%( 70%) |
Nature | + 60%( 70%) |
Defense: Immunities
Pinning Resistance | 45% |
Disarm Resistance | 40% |
Confusion Resistance | 100% |
Silence Resistance | 93% |
Stun Resistance | 98% |
Instadeath Resistance | 100% |
Knockback Resistance | 48% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 906 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 645 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 357 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Demented / Disfigured face | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Demented / Horrific body | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Emyma the hummerhorn. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost tinker from death by Xeriba the umber hulk. Escort: lost tinker (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Norgos Lair. Escort: temporal explorer (level 1 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2610. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of squid ink. * You've found the needed electric eel tail. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Shimmermight (21 def, 5 armour) Shimmermight (21 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+5 eff.) Fatigue: +4% Effects on melee hit: * 21% chance to reduce all saves and defense by 34 Damage when hit (Melee): 4 mind Changes stats: +12 Dex Changes resistances: +6% mind / +6% lightning Changes damage: +9% lightning / +6% mind Silence immunity: +43% Confusion immunity: +41% Stun/Freeze immunity: +48% Spellpower: +12 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Unlightsorrow the dwarven lantern Unlightsorrow the dwarven lanternCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 21% chance to reduce armor by 51% Damage when hit (Melee): 4 light Changes resistances: +9% darkness / +18% light Changes resistances penetration: +15% acid Changes damage: +9% mind / +30% darkness Light radius: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | elven-silk wizard hat 'Sootnigh' (3 def, 0 armour) elven-silk wizard hat 'Sootnigh' (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 21% chance to reduce damage dealt by 28% Changes stats: +10 Mag Changes resistances: +6% darkness / +20% temporal Changes resistances penetration: +15% darkness Changes damage: +12% darkness / +20% temporal Spell save: +11 (+4 eff.) Life regen: +4.10 Damage Shield Power: +14% A pointy cloth hat, very wizardly... |
Tool | Radhyneg the Murkpain [power 512] (6/13 cooldown) Radhyneg the Murkpain [power 512] (6/13 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 2 darkness Changes resistances: +9% fire Changes resistances penetration: +10% darkness / +25% fire Changes damage: +18% darkness It can be used to heal yourself and all friendly characters within 10 spaces for 512 Activation puts all charms on cooldown for 13 turns. When used: * Reduce fatigue by 54% for 2 turns. * Increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | Fognaught FognaughtRequires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +26 (+4 eff.) Changes stats: +12 Str / +8 Wil / +8 Cun / +7 Con Changes resistances: +3% darkness Changes damage: +6% darkness Critical mult.: +15.00% Physical save: +15 (+4 eff.) Life regen: +20.00 Stamina each turn: +3.55 Only die when reaching: -60.00 life Maximum life: +100.00 Spellpower: +15 (+2 eff.) Mindpower: +30 (+8 eff.) Healing mod.: +20% Rings make your fingers look great! This item has been sent to the Item's Vault. |
On fingers | Unlightraze UnlightrazeCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 (+6 eff.) Armour penetration: +3 Physical crit. chance: +3.0% Armour: +8 Defense: +15 (+3 eff.) Changes stats: +4 Con Changes resistances penetration: +26% darkness / +25% cold Changes damage: +9% arcane Disarm immunity: +40% Pinning immunity: +45% Knockback immunity: +48% Maximum life: +49.00 Rings make your fingers look great! |
Around waist | drakeskin leather belt 'Falikan' drakeskin leather belt 'Falikan'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +19 (+4 eff.) Changes stats: +2 Wil / +5 Con Changes resistances: +10% acid / +8% cold / +10% fire / +6% mind / +10% lightning Changes resistances penetration: +25% mind Changes damage: +12% arcane Stealth bonus: +15 Physical save: +13 (+3 eff.) Mental save: +15 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Mindpower: +21 (+6 eff.) Damage Shield penetration: +20% A belt that goes around your waist. |
In main hand | Nightpulverizer the dragonbone magestaff (152% power, 6 apr, darkness element) Nightpulverizer the dragonbone magestaff (152% power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 152% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +10.0% Physical power: +15 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 51% Damage when hit (Melee): 12 acid / 6 blight Changes stats: +6 Mag / +6 Wil Changes resistances: +6% darkness Changes resistances penetration: +5% darkness / +10% acid Changes damage: +54% darkness Talent granted: +1 Command Staff Critical mult.: +20.00% Maximum mana: +110.00 Spellpower: +38 (+6 eff.) Spell crit. chance: +24% Staves designed for wielders of magic, by the greats of the art. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | Zubirawyn the elven-silk robe (15 def, 6 armour) Zubirawyn the elven-silk robe (15 def, 6 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +6 Defense: +15 (+3 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 40 Changes stats: +1 Dex / +16 Mag / +6 Wil Changes resistances: +20% acid / +22% physical / +20% fire / +20% cold / +45% nature / +15% all Changes resistances penetration: +14% temporal / +15% physical Changes damage: +24% acid / +49% physical / +30% temporal / +25% fire / +30% nature / +25% cold Talent cooldown: Refit Golem (-6 turns) Physical save: +6 (+2 eff.) Silence immunity: +50% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +20 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | elven-silk cloak 'Grinyfang' (27 def, 10 armour) elven-silk cloak 'Grinyfang' (27 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +27 (+6 eff.) Changes stats: +3 Dex / +6 Mag / +5 Wil / +4 Cun Changes resistances penetration: +15% blight Changes damage: +6% arcane Physical save: +37 (+9 eff.) Spell save: +25 (+8 eff.) Mental save: +24 (+7 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +35 (+6 eff.) Spell crit. chance: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Adedawyn the Snowravage Adedawyn the SnowravagePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 40 Damage when hit (Melee): 10 cold Changes stats: +9 Str / +8 Dex / +5 Mag / +9 Wil Changes resistances: +12% blight Changes damage: +8% lightning / +13% blight / +16% fire / +7% cold / +7% acid Critical mult.: +19.00% Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
Inventory
Blood of Undeath Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 527; dur 8; cd 15)shielding rune (absorb 527; dur 8; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 527 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Fanged Collar Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Duathelbringer DuathelbringerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +4 Wil Changes resistances: +15% acid / +6% darkness Changes damage: +18% darkness / +6% physical Mental save: +8 (+3 eff.) Only die when reaching: -40.00 life Rings make your fingers look great! |
Writhing Ring of the Hunter Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
This item will automatically be transmogrified when you leave the level. Xerudhelaith the Shadowmistress (136% power, 6 apr, lightning element)Xerudhelaith the Shadowmistress (136% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Armour Hardiness: +12% Defense: +25 (+5 eff.) Changes stats: +2 Cun / +4 Wil Changes resistances: +9% darkness Changes resistances penetration: +10% mind Changes damage: +30% lightning / +12% darkness Talent granted: +1 Command Staff Physical save: +12 (+3 eff.) Equilibrium when hit: +0.12 Psi when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +12 Maximum hate: +4.00 Maximum psi: +20.00 Spellpower: +23 (+4 eff.) Spell crit. chance: +5% Mindpower: +10 (+3 eff.) Damage Shield penetration: +30% Damage Shield Power: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe of evisceration (140% power, 2 apr)dwarven-steel battleaxe of evisceration (140% power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 141% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Wound the target dealing 407 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +16.0% Physical power: +16 (+2 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing voratun battleaxe of evisceration (170% power, 4 apr)arcing voratun battleaxe of evisceration (170% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 154 damage On weapon crit: * Wound the target dealing 407 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Massive two-handed battleaxes. |
Corpathus (150% power, 12 apr) Corpathus (150% power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +18.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +24.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite longsword (142% power, 5 apr)blazebringer's stralite longsword (142% power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 143% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +46 fire When wielded/worn: Changes resistances penetration: +21% fire Global speed: +6% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking stralite dagger of massacre (150% power, 9 apr)truestriking stralite dagger of massacre (150% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 151% Range: 1.3x Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +13 Changes resistances penetration: +13% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger (144% power, 9 apr)elemental voratun dagger (144% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 145% Range: 1.3x Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 154 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +30% fire Changes damage: +21% fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking voratun dagger of massacre (164% power, 9 apr)truestriking voratun dagger of massacre (164% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 164% Range: 1.3x Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +24 (+5 eff.) Armour penetration: +15 Changes resistances penetration: +15% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling 'Airrazor'drakeskin leather sling 'Airrazor' Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +18 fire / +12 cold Damage (radius 1) on hit: +8 fire When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +5 Str Changes resistances: +9% fire Changes resistances penetration: +20% lightning Changes damage: +9% lightning / +15% fire / +16% cold Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling of enduringdrakeskin leather sling of enduring Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +15 Con / +15 Wil Maximum life: +63.00 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of stralite shots of corruption (45/45, 163% power, 15 apr)sentry's pouch of stralite shots of corruption (45/45, 163% power, 15 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 163% Range: 1.2x Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +5.5% Capacity: 45 Turns elapse between self-loadings: 2 When this weapon hits: Curse of Death (20% chance level 4). Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. impervious iron shield of earthen fury (0 def, 11 armour, 98% power, 65.5 block)impervious iron shield of earthen fury (0 def, 11 armour, 98% power, 65.5 block) Requires: - Shield usage training - Strength 11 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 99% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +66 On weapon hit: * Deal physical damage equal to your armor (35) When wielded/worn: Armour: +11 Fatigue: +8% Changes stats: +4 Con Talent granted: +1 Block Physical save: +7 (+2 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. elven-silk robe 'Cystmaim' (0 def, 0 armour)elven-silk robe 'Cystmaim' (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 27% chance to slow global speed by 62% Changes stats: +6 Wil / +11 Mag Changes resistances: +23% blight / +15% all Changes resistances penetration: +20% nature Changes damage: +35% blight / +33% arcane Critical mult.: +27.20% Mana when firing critical spell: +2.72 Spellpower on spell critical (stacks up to 3 times): +10 Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of power (0 def, 0 armour)mindwoven elven-silk robe of power (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes damage: +16% all Mental save: +30 (+8 eff.) Spellpower: +20 (+3 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour of Toknor (9 def, 6 armour)prismatic hardened leather armour of Toknor (9 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +6 Defense: +9 (+2 eff.) Fatigue: +8% Changes resistances: +15% light / +16% darkness Critical mult.: +16.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic drakeskin leather armour of cold resistance (20 def, 8 armour)prismatic drakeskin leather armour of cold resistance (20 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Changes resistances: +23% cold / +16% light / +19% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic iron mail armour of implacability (2 def, 10 armour)prismatic iron mail armour of implacability (2 def, 10 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+0 eff.) Fatigue: +6% Changes resistances: +12% light / +12% darkness Physical save: +7 (+2 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour of implacability (2 def, 12 armour)steel mail armour of implacability (2 def, 12 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+0 eff.) Fatigue: +5% Physical save: +9 (+2 eff.) A suit of armour made of mail. |
impenetrable stralite mail armour of Eyal (4 def, 21 armour) impenetrable stralite mail armour of Eyal (4 def, 21 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +21 Defense: +4 (+1 eff.) Fatigue: +12% Life regen: +5.00 Maximum life: +34.00 Healing mod.: +13% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of thunder (5 def, 10 armour)enlightening voratun mail armour of thunder (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +21 (+3 eff.) Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +10 Str / +10 Mag / +19 Wil / +9 Cun Changes resistances: +20% lightning Mental save: +22 (+6 eff.) Spellpower: +24 (+4 eff.) Spell crit. chance: +9% Mindpower: +19 (+5 eff.) Mental crit. chance: +10% A suit of armour made of mail. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 21 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
balancing hardened leather belt of valiance balancing hardened leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +4 Dex / +4 Wil / +4 Cun Mental save: +7 (+3 eff.) Maximum life: +67.00 Mental crit. chance: +7% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Lisitira the drakeskin leather beltLisitira the drakeskin leather belt Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +3 Physical power: +15 (+2 eff.) Armour: +6 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Con Changes resistances: +25% lightning / +13% temporal / +10% cold / +10% fire / +10% acid Changes damage: +18% temporal Mental save: +14 (+4 eff.) Only die when reaching: -20.00 life Mindpower: +10 (+3 eff.) A belt that goes around your waist. |
Treenaught the drakeskin leather belt Treenaught the drakeskin leather beltCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+3 eff.) Effects on melee hit: * 10% chance to slow global speed by 62% * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 nature Changes stats: +4 Dex / +10 Cun / +1 Con / +9 Lck Changes resistances: +6% nature Trap disarming bonus: +21 Stealth bonus: +15 Physical save: +37 (+9 eff.) Mindpower: +7 (+2 eff.) Infravision radius: +5 A belt that goes around your waist. |
cashmere cloak 'Aroba' (2 def, 0 armour) cashmere cloak 'Aroba' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Defense: +2 (+0 eff.) Changes stats: +4 Con Changes resistances: +5% physical Spell save: +8 (+3 eff.) Mental save: +9 (+3 eff.) Spellpower: +25 (+4 eff.) Light radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Kokaltholdil the Balancecrypt (20 def, 3 armour) Kokaltholdil the Balancecrypt (20 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +20 (+4 eff.) Fatigue: +2% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 40 Changes resistances: +6% nature / +9% mind Blindness immunity: +10% Cut immunity: +10% Silence immunity: +35% Confusion immunity: +23% Stun/Freeze immunity: +35% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
voratun gauntlets 'Lisubeth' (0 def, 3 armour) voratun gauntlets 'Lisubeth' (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 18% chance to reduce all saves and defense by 34 Damage (Melee): 6 acid / 26 darkness / 8 cold / 10 fire / 17 mind / 8 lightning Changes stats: +4 Mag / +6 Wil / +1 Cun Changes resistances: +7% darkness / +6% acid Changes damage: +4% darkness Mental save: +2 (+1 eff.) Maximum psi: +30.00 Mindpower: +7 (+2 eff.) When used to modify unarmed attacks: Power: 141% Range: 1.4x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Moonlight Ray (20% chance level 5). On weapon hit: * 9% chance to reduce damage dealt by 28% Damage (Melee): +13 ice / +27 acid / +12 fire / +22 lightning It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Dimcut' (2 def, 0 armour) cashmere wizard hat 'Dimcut' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 10 lightning Changes resistances: +15% lightning Changes resistances penetration: +25% darkness / +25% lightning Changes damage: +30% arcane / +12% darkness Maximum mana: +62.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren rough leather cap of knowledge (0 def, 1 armour)thaloren rough leather cap of knowledge (0 def, 1 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +7 Wil Changes resistances: +7% blight Mental save: +7 (+3 eff.) Mindpower: +4 (+1 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Crown of the Elements (0 def, 10 armour)Crown of the Elements (0 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+2 eff.) Mindpower: +15 (+4 eff.) This jeweled crown shimmers with colors. |
This item will automatically be transmogrified when you leave the level. Nightdream (0 def, 5 armour)Nightdream (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Damage when hit (Melee): 14 mind / 8 darkness Changes stats: +5 Dex / +3 Wil / +12 Cun / +7 Con Changes resistances penetration: +15% darkness / +25% mind Hate when firing a critical mind attack: +4.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +5% A cap made of leather. |
Zeridor (0 def, 11 armour) Zeridor (0 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Changes stats: +9 Str / +8 Dex Changes damage: +27% blight Physical save: +19 (+5 eff.) Spell save: +6 (+2 eff.) Cut immunity: +21% Only die when reaching: -82.75 life Maximum life: +40.00 Healing mod.: +21% It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 365.4 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. pearlpearl 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 25 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
This item will automatically be transmogrified when you leave the level. 48 alchemist agate48 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects Activation costs 33 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Brodarain the Voidvenom Brodarain the VoidvenomInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical power: +30 (+4 eff.) Armour: +4 Changes stats: +2 Str / +2 Con Changes resistances penetration: +25% darkness Changes damage: +6% physical Physical save: +10 (+3 eff.) Light radius: +4 Healing mod.: +19% A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Woewar of the Blightspawn [power 338] (6/13 cooldown) Woewar of the Blightspawn [power 338] (6/13 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Effects when hit in melee: * 35% chance to reduce strength, dexterity, and constitution by 40 * 28% chance to reduce damage dealt by 28% Changes stats: +2 Dex / +2 Con Changes resistances penetration: +10% arcane Critical mult.: +10.00% Damage Shield penetration: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to sting an enemy dealing 439 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Increase all damage penetration by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Murkstriker [power 560] (6/17 cooldown) Murkstriker [power 560] (6/17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +10 Changes stats: +6 Con Changes resistances penetration: +25% acid / +20% physical Changes damage: +30% nature / +9% physical It can be used to create a shield absorbing up to 638 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Increase the duration of 3 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By one the Drem Writhing One level 33
27th Shortage 122nd year of Ascendancy at 16:37 see stats
By one the Drem Writhing One level 50
7th Profit 123rd year of Ascendancy at 11:42 see stats
By one the Drem Writhing One level 33
22nd Shortage 122nd year of Ascendancy at 09:01 see stats
By one the Drem Writhing One level 50
24th Profit 123rd year of Ascendancy at 13:12 see stats
By one the Drem Writhing One level 38
7th Steel 123rd year of Ascendancy at 07:21 see stats
By one the Drem Writhing One level 37
3rd Steel 123rd year of Ascendancy at 01:55 see stats
By one the Drem Writhing One level 28
32nd Dearth 122nd year of Ascendancy at 10:04 see stats
By one the Drem Writhing One level 35
30th Iron 123rd year of Ascendancy at 23:52 see stats
By one the Drem Writhing One level 31
19th Shortage 122nd year of Ascendancy at 19:03 see stats
By one the Drem Writhing One level 22
1st Dearth 122nd year of Ascendancy at 10:27 see stats
By one the Drem Writhing One level 44
7th Voratun 123rd year of Ascendancy at 17:01 see stats
By one the Drem Writhing One level 37
6th Steel 123rd year of Ascendancy at 03:46 see stats
By one the Drem Writhing One level 50
29th Wealth 123rd year of Ascendancy at 10:21 see stats
By one the Drem Writhing One level 25
6th Dearth 122nd year of Ascendancy at 15:05 see stats
By one the Drem Writhing One level 39
7th Steel 123rd year of Ascendancy at 15:36 see stats
By one the Drem Writhing One level 10
3rd Acquisition 122nd year of Ascendancy at 21:29 see stats
By one the Drem Writhing One level 20
21st Wealth 122nd year of Ascendancy at 00:46 see stats
By one the Drem Writhing One level 30
15th Shortage 122nd year of Ascendancy at 09:10 see stats
By one the Drem Writhing One level 40
7th Steel 123rd year of Ascendancy at 15:36 see stats
By one the Drem Writhing One level 50
6th Profit 123rd year of Ascendancy at 01:03 see stats
By one the Drem Writhing One level 50
27th Wealth 123rd year of Ascendancy at 13:02 see stats
By one the Drem Writhing One level 45
24th Voratun 123rd year of Ascendancy at 11:59 see stats
By one the Drem Writhing One level 50
2nd Dearth 123rd year of Ascendancy at 08:16 see stats
By one the Drem Writhing One level 28
12nd Loss 122nd year of Ascendancy at 13:49 see stats
By one the Drem Writhing One level 50
34th Profit 123rd year of Ascendancy at 21:33 see stats
By one the Drem Writhing One level 50
2nd Dearth 123rd year of Ascendancy at 08:18 see stats
By one the Drem Writhing One level 30
17th Shortage 122nd year of Ascendancy at 22:10 see stats
By one the Drem Writhing One level 14
21st Profit 122nd year of Ascendancy at 09:50 see stats
By one the Drem Writhing One level 35
31st Iron 123rd year of Ascendancy at 01:25 see stats
By one the Drem Writhing One level 17
14th Wealth 122nd year of Ascendancy at 23:01 see stats
By one the Drem Writhing One level 12
6th Profit 122nd year of Ascendancy at 10:16 see stats
By one the Drem Writhing One level 50
27th Wealth 123rd year of Ascendancy at 14:09 see stats
By one the Drem Writhing One level 42
17th Gold 123rd year of Ascendancy at 10:22 see stats
By one the Drem Writhing One level 9
24th Voratun 122nd year of Ascendancy at 19:09 see stats
By one the Drem Writhing One level 40
24th Steel 123rd year of Ascendancy at 18:30 see stats
By one the Drem Writhing One level 24
5th Dearth 122nd year of Ascendancy at 13:35 see stats
By one the Drem Writhing One level 17
14th Wealth 122nd year of Ascendancy at 19:56 see stats
By one the Drem Writhing One level 32
21st Shortage 122nd year of Ascendancy at 08:08 see stats
By one the Drem Writhing One level 42
17th Gold 123rd year of Ascendancy at 13:13 see stats
Log
Your shield crumbles under the damage!
The shield around one crumbles.
Carrion worm mass's wormblight area effect hits one for (22 absorbed), 62 blight (62 total damage).
Argoniel receives 36 healing from Carrion worm mass's wormblight area effect.
One uses Infusion: Healing.
One is free from the blighted poison.
A carrion worm mass bursts out of One!
One is free from the worm rot.
one receives 62 healing from Infusion: Healing.
Argoniel hits one for 63 blight damage.
One casts Shed Skin.
A shield forms around one.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Portal destroyer (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
one hits Argoniel for 140 physical, 58 physical, 11 arcane, 749 darkness (958 total damage).
one killed Argoniel!
One is less powerfull.
Talent Diseased Tongue is ready to use.
Acid Splash from Argoniel hits one for (41 absorbed), 0 acid (0 total damage).
Woeful Disease from Argoniel hits one for (12 absorbed), 0 blight (0 total damage).
Your constrict target has disappeared!
Carrion worm mass's wormblight area effect hits one for (64 absorbed), 0 blight (0 total damage).
One deactivates Constrict.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Adventure) difficulty)!
Saving game...
Saving done.