Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 50 / 2830% |
Size | small |
Lifes / Deaths | Killed by Mirror Image (Emyma the bloated horror) at level 30 on the 77th Dusk 122nd year of Ascendancy at 12:12 6 / 4Killed by Bethamira the ancient elven mummy at level 42 on the 5th Pyre 123rd year of Ascendancy at 22:42 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 1st Dusk 123rd year of Ascendancy at 06:23 Killed by nec at level 50 on the 12nd Haze 123rd year of Ascendancy at 07:27 |
Primary Stats
Strength | 32 (base 18) |
Dexterity | 57 (base 48) |
Constitution | 56 (base 37) |
Magic | 146 (base 60) |
Willpower | 64 (base 18) |
Cunning | 115 (base 60) |
Resources
Life | 660/673 |
Mana | 478/795 |
Soul | 8/18 |
Healing Factor | 1.4800460901467 |
Regeneration | 19.610610694444 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +110.00527732609% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 12 |
See Stealth | 69.397866056132 |
See Invisible | 102.39786605613 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 65 |
Accuracy | 38 |
Crit Chance | 46% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 97 |
Crit Chance | 95% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +105% |
Light | +27% |
Cold | +37% |
Blight | +13% |
Arcane | +31% |
Fire | +16% |
All | +7% |
Offense: Damage Penetration
Acid | +50% |
Darkness | +60% |
Temporal | +43% |
Blight | +85% |
Arcane | +35% |
Fire | +45% |
All | +25% |
Defense: Base
Armour (hardiness) | 25 (54.574340358689%) |
Defense | 72 |
Ranged Defense | 72 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 67 |
Mental Save | 64 |
Defense: Resistances
Blight | + 37%( 70%) |
Arcane | + 37%( 70%) |
Cold | + 70%( 70%) |
All | + 33%( 70%) |
Darkness | + 70%( 70%) |
Light | + 50%( 70%) |
Temporal | + 50%( 70%) |
Fire | + 43%( 70%) |
Physical | + 41%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 43% |
Bleed Resistance | 100% |
Confusion Resistance | 78% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 99% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 209 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 168.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 830 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Spell / Death | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Lich | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Vorysenne the ghoul. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by Spellblaze Crystal. Escort: temporal explorer (level 3 of Scintillating Caves) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1884. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Xanuwyn the pair of voratun boots (0 def, 5 armour) Xanuwyn the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +5 Mag +5 Wil +6 Con dps ---------- Spell.crit +5% Spell.pwr +11 (+2 eff.) S.pwr/crit +8 Res.pen +17% darkness +18% temporal Apr +2 ----- def ----- Armour +5 Fatigue +4% Resists +25% darkness +19% temporal Def/telep +29 Res/telep +19% Dur/telep +22% ---------- misc Mana/turn +0.72 Max.mana +48.00 Max.vim +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ethereal alchemist's lamp of the moons ethereal alchemist's lamp of the moons0.0 T3 lite [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +7% darkness ----- def ----- Resists +7% light Affinity +5% darkness ---------- misc Light +6 Infravis +4 Moonlight Ray: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 513.86 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | cashmere wizard hat 'Tarryreldil' (2 def, 0 armour) cashmere wizard hat 'Tarryreldil' (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Crit.mult +10.00% S.pwr/crit +10 Dmg.mod +15% arcane Res.pen +25% blight Melee Ret 4 blight ----- def ----- Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) ---------- misc Vim/s.crit +2.00 Max.mana +34.00 Max.hate +4.00 A pointy cloth hat, very wizardly... |
Tool | dragonbone totem of healing 'Betogatha' [power 374] (6/10 cooldown) dragonbone totem of healing 'Betogatha' [power 374] (6/10 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Spell.crit +3% Spell.pwr +5 (+1 eff.) S.pwr/crit +10 ----- def ----- Spell.save +9 (+2 eff.) ---------- misc Mana/turn +0.04 Heal yourself and all friendly characters within 10 spaces for 374 Puts all charms on 10 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to increase all damage by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | voratun ring 'Gunoduntir' voratun ring 'Gunoduntir'0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +16 Mag +7 Wil +12 Cun dps ---------- Spell.pwr +26 (+5 eff.) Dmg.mod +16% darkness ----- def ----- Resists +32% darkness Crit.chn- 15.52% ---------- misc See.Invis +21 Rings make your fingers look great! |
On fingers | voratun ring 'Nerywyn' voratun ring 'Nerywyn'0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Wil dps ---------- Spell.crit +3% Phys.pwr +18 (+6 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +15 (+5 eff.) S.pwr/crit +4 Dmg.mod +9% arcane +7% all ----- def ----- Resists +5% arcane Max.HP +100.00 HP.reg +13.00 Heal.mod +17% Blind- +40% ---------- misc Infravis +6 See.Stealth +22 See.Invis +18 Rings make your fingers look great! |
Around waist | Erurab Erurab1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +8.0% Crit.mult +15.00% Phys.pwr +6 (+2 eff.) Spell.pwr +12 (+2 eff.) ----- def ----- Resists +3% darkness +2% physical Phys.save +12 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +27 (+7 eff.) Die.at -20.00 life Max.HP +91.00 Blind- +21% A belt that goes around your waist. |
In main hand | dragonbone magestaff 'Hellstorrent' (136% power, 6 apr, darkness element) dragonbone magestaff 'Hellstorrent' (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Mag +6 Cun +7 Con dps ---------- Spell.crit +17% Crit.mult +66.00% Spell.pwr +23 (+4 eff.) Melee+ 27 fire Dmg.mod +6% blight +30% darkness Res.pen +15% blight +20% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 39 ----- def ----- Resists +9% fire ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +43.00 Max.N.En +34.00 See.Invis +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | stone warden's voratun gauntlets of the nighthunter (0 def, 20 armour) stone warden's voratun gauntlets of the nighthunter (0 def, 20 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +8 Con dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +20 Hardiness +10% Fatigue +5% Resists +8% darkness +8% physical ---------- misc Infravis +2 Unarmed combat: Power 139% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +15 Crit +23.0% Atk.spd 83% Melee+ +4 darkness On Hit: 5% Stone Touch 5 On Crit: 10% Dominate 5 Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | elven-silk robe 'Torychik' (0 def, 0 armour) elven-silk robe 'Torychik' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +4 Cun +2 Str dps ---------- Phys.crit +2.0% Spell.crit +14% Spell.pwr +14 (+3 eff.) Dmg.mod +30% cold +20% light +23% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +45% cold +2% physical +6% temporal +15% all Spell.save +21 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Bethyriata the Ashquake (3 def, 0 armour) Bethyriata the Ashquake (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Wil +5 Mag dps ---------- Spell.crit +6% Dmg.mod +22% darkness +9% fire Res.pen +18% darkness +20% blight ----- def ----- Defense +3 (+1 eff.) Resists +6% blight +6% fire +18% darkness +9% cold Stealth +9 Max.HP +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet 'Islima' gold amulet 'Islima'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +5 Dex +7 Mag +3 Con dps ---------- Res.pen +10% arcane +25% acid ----- def ----- Resists +18% light +21% darkness Blind- +38% Amulets make your neck look great! |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Ring of the Archlich Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Talent level: +0 Call of the Crypt. Talent level: +0 Rime Wraith. Talent level: +0 Dread. Talent level: +0 Call of the Mausoleum. Talent level: +0 Boneyard. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
dragonbone magestaff (136% power, 6 apr, fire element) dragonbone magestaff (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Normal] Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Chalosta' (136% power, 6 apr, arcane element) dragonbone starstaff 'Chalosta' (136% power, 6 apr, arcane element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +20 Mag +17 Wil +18 Cun dps ---------- Phys.crit +9.0% Spell.crit +24% Crit.mult +17.00% Phys.pwr +12 (+4 eff.) Spell.pwr +23 (+4 eff.) S.pwr/crit +9 Dmg.mod +30% arcane Res.pen +20% physical Acc +36 (+12 eff.) ----- def ----- Resists +5% arcane Die.at -40.00 life ---------- misc Max.stam +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone starstaff of wizardry (136% power, 6 apr, physical element) magewarrior's short dragonbone starstaff of wizardry (136% power, 6 apr, physical element)5.0 T5 staff 1H weapon [Ego++] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Phys.crit +9.0% Spell.crit +9% Phys.pwr +15 (+5 eff.) Spell.pwr +37 (+6 eff.) Dmg.mod +30% physical Acc +10 (+4 eff.) ---------- misc Max.mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dawnqueen (169% power, 4 apr) Dawnqueen (169% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 acid On Hit.r1 +16 lightning On Crit.r2 +20 light While equipped: Stats +13 Str dps ---------- Dmg.mod +21% acid +21% physical Acc +31 (+11 eff.) Melee Ret 12 light On Hit (Melee): * 27% chance to reduce armor by 49% ----- def ----- Resists +24% acid +9% fire +18% temporal Massive two-handed battleaxes. |
Breginarigrim the Stokewoe (20/20, 165% power, 18 apr) Breginarigrim the Stokewoe (20/20, 165% power, 18 apr)3.0 T5 arrow ammo [Rare] Nature Power 166% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 Ranged+ +27 temporal +27 fire +45 cold On Hit.r1 +27 mind +27 temporal On Crit.r2 +23 cold On Hit: * 27% chance to gain 10% of a turn (3/turn limit) * 27% chance to reduce all saves and defense by 33 Arrows are used with bows to pierce your foes to death. |
marshal's elven-silk cloak of mindcraft (3 def, 0 armour) marshal's elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master/Psionic While equipped: Stats +6 Str +4 Wil +6 Cun +6 Con dps ---------- Mind.crit +8% ----- def ----- Defense +3 (+1 eff.) Phys.save +15 (+7 eff.) Max.HP +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Resonating Diamond Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(121 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Celia's Still Beating Heart Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 73 power out of 85/85 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
dwarven voratun pickaxe (dig speed 17 turns) dwarven voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Ego+] Nature While equipped: Stats +3 Str ----- def ----- Phys.save +12 (+6 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Max.HP +77.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 196% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Eremyndil the Murkblur [power 470] (6/13 cooldown) Eremyndil the Murkblur [power 470] (6/13 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Cun +3 Dex dps ---------- Mind.crit +6% Crit.mult +21.07% Mind.pwr +32 (+9 eff.) Res.pen +20% darkness ----- def ----- Resists +9% darkness Crit.chn- 15.00% Blast the opponent's mind dealing 503 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
Dagedradunalar the yew wand of clairvoyance [power 12] (6/13 cooldown) Dagedradunalar the yew wand of clairvoyance [power 12] (6/13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +9% physical Apr +2 Melee Ret 8 physical ----- def ----- Defense +30 (+8 eff.) Resists +15% blight Reveal the area around you, dispelling darkness (radius 12, power 102 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged yew wand of shielding [power 356] (6/21 cooldown) supercharged yew wand of shielding [power 356] (6/21 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 356 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 21 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By nec the Yeek Necromancer level 40
33rd Regrowth 123rd year of Ascendancy at 04:47 see stats
By nec the Lich Necromancer level 50
10th Flare 123rd year of Ascendancy at 23:42 see stats
By nec the Yeek Necromancer level 39
25th Regrowth 123rd year of Ascendancy at 12:10 see stats
By nec the Lich Necromancer level 43
25th Pyre 123rd year of Ascendancy at 15:33 see stats
By nec the Yeek Necromancer level 9
9th Mirth 122nd year of Ascendancy at 03:32 see stats
By nec the Lich Necromancer level 42
23rd Pyre 123rd year of Ascendancy at 08:32 see stats
By nec the Yeek Necromancer level 37
71st Haze 122nd year of Ascendancy at 09:26 see stats
By nec the Yeek Necromancer level 30
11st Haze 122nd year of Ascendancy at 12:31 see stats
By nec the Yeek Necromancer level 26
47th Dusk 122nd year of Ascendancy at 20:16 see stats
By nec the Yeek Necromancer level 38
79th Haze 122nd year of Ascendancy at 22:20 see stats
By nec the Lich Necromancer level 50
6th Haze 123rd year of Ascendancy at 08:59 see stats
By nec the Yeek Necromancer level 38
1st Allure 123rd year of Ascendancy at 10:48 see stats
By nec the Yeek Necromancer level 10
2nd Flare 122nd year of Ascendancy at 14:40 see stats
By nec the Yeek Necromancer level 20
15th Dusk 122nd year of Ascendancy at 11:16 see stats
By nec the Yeek Necromancer level 30
77th Dusk 122nd year of Ascendancy at 10:53 see stats
By nec the Yeek Necromancer level 40
25th Regrowth 123rd year of Ascendancy at 12:10 see stats
By nec the Lich Necromancer level 50
10th Flare 123rd year of Ascendancy at 05:25 see stats
By nec the Lich Necromancer level 42
5th Pyre 123rd year of Ascendancy at 22:42 see stats
By nec the Lich Necromancer level 50
26th Dusk 123rd year of Ascendancy at 16:33 see stats
By nec the Yeek Necromancer level 33
46th Haze 122nd year of Ascendancy at 00:55 see stats
By nec the Lich Necromancer level 50
12nd Haze 123rd year of Ascendancy at 07:27 see stats
By nec the Lich Necromancer level 48
7th Flare 123rd year of Ascendancy at 22:25 see stats
By nec the Yeek Necromancer level 27
72nd Dusk 122nd year of Ascendancy at 19:59 see stats
By nec the Lich Necromancer level 43
23rd Pyre 123rd year of Ascendancy at 13:26 see stats
By nec the Lich Necromancer level 50
12nd Haze 123rd year of Ascendancy at 07:26 see stats
By nec the Yeek Necromancer level 6
1st Mirth 122nd year of Ascendancy at 21:46 see stats
By nec the Yeek Necromancer level 9
1st Flare 122nd year of Ascendancy at 17:03 see stats
By nec the Lich Necromancer level 50
12nd Haze 123rd year of Ascendancy at 07:27 see stats
By nec the Yeek Necromancer level 11
6th Flare 122nd year of Ascendancy at 10:24 see stats
By nec the Lich Necromancer level 45
46th Pyre 123rd year of Ascendancy at 18:15 see stats
By nec the Yeek Necromancer level 24
35th Dusk 122nd year of Ascendancy at 20:09 see stats
By nec the Yeek Necromancer level 16
6th Dusk 122nd year of Ascendancy at 17:16 see stats
By nec the Yeek Necromancer level 38
24th Regrowth 123rd year of Ascendancy at 06:53 see stats
Log
Elandar's spell attains critical power!
High Sun Paladin Aeryn HEALS from light damage!
Nec's desolate waste area effect hits Mirror Image (Elandar) for 0 cold damage.
Nec's ice storm area effect hits Elandar for 111 cold damage.
Elandar hits Something for 464 light damage.
Elandar hits High Sun Paladin Aeryn for (59 absorbed), 0 light, 123 healing (0 total damage) [123 healing].
Elandar hits Mirror Image (Elandar) for 1 light damage.
Elandar hits nec for (66 absorbed), 33 light (33 total damage).
High Sun Paladin Aeryn's sun path area effect hits Mirror Image (Elandar) for 0 light damage.
Nec's Hiemal Shield hits Elandar for 104 cold damage.
Bane of Confusion from Nec hits Elandar for 281 darkness damage.
Elandar receives 37 healing from Temporal Restoration Field.
Nec casts Invoke Darkness.
Nec's spell attains critical power!
Darkness pulsates around nec!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
nec hits Elandar for 1214 darkness damage.
Nec is no longer cursed.
nec killed Elandar!
High Sun Paladin Aeryn feels pain again.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Adventure) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Saving game...
Saving done.