











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Doomelf |
| Class | Doombringer |
| Level / Exp | 50 / 310% |
| Size | big |
| Lifes / Deaths | Killed by Velarita the red jelly at level 21 on the 65th Dusk 122nd year of Ascendancy at 07:50 0 / 8Killed by Belabremikira the rogue at level 27 on the 15th Haze 122nd year of Ascendancy at 22:05 Killed by Salotira the great wolf at level 28 on the 23rd Haze 122nd year of Ascendancy at 08:21 Killed by Kra'Tor the Gluttonous at level 37 on the 7th Regrowth 123rd year of Ascendancy at 08:27 Killed by Isodalaith the orc elite berserker at level 43 on the 8th Mirth 123rd year of Ascendancy at 10:30 Killed by orc corruptor at level 45 on the 5th Dusk 123rd year of Ascendancy at 19:31 Killed by Arymira the sanguine horror at level 45 on the 6th Dusk 123rd year of Ascendancy at 04:18 Killed by bringo's Inner Demon at level 50 on the 29th Haze 123rd year of Ascendancy at 19:31 |
Primary Stats
| Strength | 102 (base 64) |
| Dexterity | 74 (base 51) |
| Constitution | 23 (base 17) |
| Magic | 64 (base 41) |
| Willpower | 26 (base 8) |
| Cunning | 83 (base 54) |
Resources
| Life | -647/1516 |
| Stamina | 305/337 |
| Vim | 117/336 |
| Healing Factor | 1.489902221182 |
| Regeneration | 52.838281983129 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 65.649325461976 |
| See Invisible | 61.649325461976 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 199 |
| Accuracy | 76 |
| Crit Chance | 86% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +45% |
| Light | +15% |
| Cold | +22% |
| Nature | +36% |
| Physical | +34% |
| Fire | +84% |
| All | +10% |
Offense: Damage Penetration
| Fire | +80% |
| Light | +35% |
| Temporal | +30% |
| Cold | +45% |
| Physical | +56% |
| Mind | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 98 (57.155997060385%) |
| Defense | 85 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 30 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 51%( 76%) |
| Blight | + 45%( 76%) |
| Physical | + 28%( 76%) |
| Cold | + 50%( 76%) |
| All | + 19%( 76%) |
| Lightning | + 53%( 76%) |
| Light | + 51%( 76%) |
| Temporal | + 28%( 76%) |
| Mind | + 33%( 76%) |
| Darkness | + 38%( 76%) |
| Fire | + 76%( 76%) |
| Nature | + 76%( 76%) |
Defense: Immunities
| Stun Resistance | 85% |
| Confusion Resistance | 100% |
| Poison Resistance | 27% |
| Blind Resistance | 50% |
| Silence Resistance | 55% |
| Teleport Resistance | 20% |
| Pinning Resistance | 41% |
| Disarm Resistance | 64% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 6 times. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 434 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 730% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Vile life | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lone alchemist from death by luminous horror. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Spellblaze Crystal. Escort: repented thief (level 3 of Scintillating Caves) | failed |
You failed to protect the worried loremaster from death by Belidawyn the weaver matriarch. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2121. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tundrawake the pair of voratun boots (10 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Dmg.mod +3% physical +6% cold Res.pen +11% physical Melee Ret 6 cold ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +4% Resists +14% cold +23% fire Silence- +45% Confus- +35% Stun/Frz- +44% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Rainwill1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Dex +3 Mag +10 Wil +4 Cun dps ---------- Phys.crit +5.0% Crit.mult +17.00% Phys.pwr +9 (+2 eff.) Res.pen +10% cold ----- def ----- Max.HP +74.00 Blind- +50% Confus- +25% ---------- misc Light +10 See.Stealth +24 See.Invis +20 Track: Puts all charms on 31 cooldown Level 5.0 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Willowwolf' (7 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +15 Str +7 Dex +6 Wil dps ---------- Crit.mult +10.00% Phys.pwr +8 (+2 eff.) Dmg.mod +3% nature Acc +20 (+4 eff.) ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +5% Resists +12% physical +3% nature +6% all Phys.save +23 (+6 eff.) ---------- misc Stam/turn +2.00 Max.stam +30.00 Skullcracker: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1605.6 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Xanedanne the Sleetrage [power 141] (14/19 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% acid +6% cold Res.pen +20% physical Apr +2 ----- def ----- Armour +14 Resists +12% darkness Confus- +21% Pinning- +21% Teleport- +20% ---------- misc Max.stam +20.00 Setup a psionic shield, reducing all damage taken by 141 for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Unratir the Searonslaught0.1 T5 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +20% acid +3% fire +20% nature Res.pen +5% mind ----- def ----- Resists +40% acid +6% temporal +6% darkness +40% nature +6% light Max.HP +100.00 HP.reg +14.00 Heal.mod +20% ---------- misc Psi/ret +0.08 Hate/m.crit +1.00 Rings make your fingers look great! |
| On fingers | Isseganik the Willowedge0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 24 physical Ranged+ 16 physical Dmg.mod +3% nature Res.pen +10% cold Melee Ret 11 nature On Hit (Melee): * 21% chance to slow global speed by 50% * 19% chance to reduce all saves and defense by 23 On Hit (Ranged): * 17% chance to reduce all saves and defense by 23 ----- def ----- Resists +23% nature +8% blight Mind.save +15 (+5 eff.) Poison- +27% Disease- +29% Confus- +50% ---------- misc Hate/m.crit +2.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Dagodorand'1.0 T5 belt armor [Random Unique] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +18 (+5 eff.) Spell.pwr +10 (+3 eff.) S.pwr/crit +4 ----- def ----- Armour +21 Defense +14 (+3 eff.) Resists +6% blight +6% mind +9% lightning Phys.save +23 (+6 eff.) Spell.save +10 (+5 eff.) Pinning- +20% ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Elenedur the voratun greatsword (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 176% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +16 mind +12 temporal On Hit: * 20% chance to reduce all saves and defense by 23 * Create an explosion dealing 98 fire damage (1/turn) While equipped: Stats +16 Str dps ---------- Dmg.mod +21% physical +42% fire Res.pen +5% temporal +40% fire Acc +43 (+9 eff.) ----- def ----- Defense +19 (+4 eff.) Resists +3% mind +6% temporal Disarm- +64% Massive two-handed swords. |
| On hands | Aredolar (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +16.0% Spell.crit +15% Mind.crit +16% Crit.mult +11.00% Melee+ 13 fire Dmg.mod +9% fire ----- def ----- Armour +8 Fatigue +5% Resists +8% fire +9% mind +3% light Crit.chn- 15.00% Mind.save +12 (+4 eff.) Max.HP +68.00 Silence- +10% Unarmed combat: Power 155% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +15 Crit +23.0% Atk.spd 83% On Crit.r2 +15 fire On Hit: 10% Fire Breath 5 On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 10 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 253.98 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
| Cloak | elven-silk cloak 'Duvetogas' (12 def, 13 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +13 Defense +12 (+2 eff.) Resists +3% lightning +19% light +25% fire +18% blight +30% cold +18% nature +6% darkness Stealth +13 HP.reg +11.21 Heal.mod +18% Knockbk- +21% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Plaguesting'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +5 Con dps ---------- Melee Ret 10 nature 4 physical ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +30% lightning Res.Cap +6% all Phys.save +36 (+9 eff.) Die.at -20.00 life Max.HP +73.00 HP.reg +10.00 Stun/Frz- +41% Amulets make your neck look great! This item has been sent to the Item's Vault. |
Inventory
wild infusion (res 20%; magical, mental; dur 4; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 105; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 157; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the titan (range 105; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 105 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 46 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Rings make your fingers look great! |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Str +3 Mag +4 Wil +14 Con dps ---------- Phys.pwr +13 (+3 eff.) S.pwr/crit +6 Dmg.mod +17% acid ----- def ----- Resists +34% acid +9% light +6% mind Spell.save +15 (+8 eff.) ---------- misc Mana/s.crit +2.00 Max.stam +34.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
earthen elm magestaff of might (100% power, 2 apr, cold element)5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +3 (+1 eff.) Dmg.mod +10% cold ----- def ----- Armour +4 Hardiness +4% Phys.save +3 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elm starstaff of channeling (100% power, 2 apr, light element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +13 (+3 eff.) Dmg.mod +10% light ---------- misc Mana/turn +0.36 Max.mana +41.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 23 cooldown Staves designed for wielders of magic, by the greats of the art. |
stormbringer's voratun battleaxe of massacre (182% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Master Power 182% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +49 lightning +63 cold While equipped: dps ---------- Mov.spd +70% Res.pen +28% lightning +31% cold Massive two-handed battleaxes. |
truestriking voratun battleaxe of ruin (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +17.0% Crit.mult +38.00% Res.pen +19% physical Acc +24 (+5 eff.) Apr +33 Massive two-handed battleaxes. |
plaguebringer's stralite greatmaul of shearing (166% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Arcane/Master Power 166% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +21 blight On Hit: 20% Epidemic 4 On Hit: * 21% chance to reduce strength, dexterity, and constitution by 28 While equipped: dps ---------- Res.pen +17% all Acc +24 (+5 eff.) Apr +16 ----- def ----- Disease- +34% Massive two-handed mauls. |
Blighted Maul (204% power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 205% Range: 1.5x Uses 140% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 28 * Blasts creatures in a radius 1 shockwave around your target for 230.48 to 691.44 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 577.54 to 1155.08 physical damage (based on Strength) to each. Uses 38 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. This item has been sent to the Item's Vault. |
Garawe the Winterbender (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 161% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.pwr +35 (+13 eff.) Dmg.mod +9% darkness +9% mind Acc +19 (+4 eff.) ----- def ----- Defense +19 (+4 eff.) Resists +18% light +35% cold Mind.save +12 (+4 eff.) Disarm- +53% ---------- misc Psi/ret +0.24 Massive two-handed swords. |
Rimefoe (148% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +24% acid +24% cold Acc +13 (+3 eff.) Melee Ret 12 cold On Hit (Melee): * 23% chance to reduce armor by 38% ----- def ----- Defense +13 (+2 eff.) Resists +6% arcane +15% lightning Disarm- +42% Blunt and deadly. |
Urthirach (102% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 102% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Mag dps ---------- Acc +9 (+2 eff.) ----- def ----- Armour +10 Defense +9 (+2 eff.) Resists +18% lightning +15% fire +18% light Heal.mod +23% Cut- +23% Silence- +23% Disarm- +32% Sharp, short and deadly. |
Glarepyre the stralite dagger (150% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Disrupt Power 150% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +20 light Against +25% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +5 Str dps ---------- Phys.pwr +30 (+7 eff.) Dmg.mod +9% acid Res.pen +20% nature ----- def ----- Resists +9% light +4% physical Die.at -93.64 life Sharp, short and deadly. |
horrifying pulsing mindstar of gales (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 11 mind 13 darkness Dmg.mod +12% lightning +11% physical +7% darkness +12% cold +4% mind ----- def ----- Defense +30 (+6 eff.) Pinning- +26% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced hardened leather sling of enduring4.0 T3 sling 1H weapon Reqs Shoot [Ego++] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +8 Str +8 Dex +8 Mag +17 Wil +8 Cun +19 Con ----- def ----- Max.HP +70.00 Slings are used to hurl stones or metal shots at your foes. |
swiftstrike reinforced leather sling4.0 T4 sling 1H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +200% While equipped: Stats +5 Cun dps ---------- Phys.spd +10% Slings are used to hurl stones or metal shots at your foes. |
arcing quiver of ash arrows of annihilation (20/20, 136% power, 16 apr)3.0 T2 arrow ammo [Ego+] Arcane/Master Power 137% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.5% Capacity 20 Proj.spd +200% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 98 damage Arrows are used with bows to pierce your foes to death. |
psychokinetic pouch of dwarven-steel shots of annihilation (21/21, 146% power, 10 apr)3.0 T3 shot ammo [Ego++] Master/Psionic Power 146% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +13.0% Capacity 21 Proj.spd +200% Ranged+ +22 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 141 physical damage Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of annihilation (24/24, 179% power, 14 apr)3.0 T4 shot ammo [Ego++] Master Power 179% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +14 Crit +27.5% Capacity 24 Proj.spd +200% On Crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
impervious iron shield (0 def, 8 armour, 100% power, 68 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 100% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +68 While equipped: Stats +4 Con ----- def ----- Armour +8 Fatigue +8% Phys.save +7 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
radiant voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +4 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +20% blight +17% darkness ---------- misc Light +2 A suit of armour made of mail. |
radiant voratun mail armour of resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +5 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% blight +20% darkness Max.HP +51.00 ---------- misc Light +2 A suit of armour made of mail. |
fearforged voratun plate armour of implacability (0 def, 25 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Arcane/Master While equipped: Stats +8 Con ----- def ----- Armour +25 Fatigue +25% Resists +15% fire -18% light +13% darkness Phys.save +21 (+5 eff.) Spell.save +9 (+5 eff.) Mind.save +9 (+3 eff.) A suit of armour made of metal plates. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 19 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
nightruned hardened leather belt of valiance1.0 T3 belt armor [Ego+] Arcane/Psionic While equipped: Stats +4 Wil ----- def ----- Resists +10% light +11% darkness Mind.save +10 (+4 eff.) Max.HP +63.00 A belt that goes around your waist. |
insulating pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Resists +14% fire +11% cold A pair of boots made of leather. |
spellstreaming dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Spell.crit +7% Spell.pwr +12 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% ---------- misc Mana/turn +0.28 Unarmed combat: Power 123% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +11 arcane On Hit: 10% Elemental Bolt 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 40% Dex, 40% Cun, 10% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.9 Pwr.cost 19 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 162% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 23 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
brass lantern of the sun2.0 T1 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +7% light ----- def ----- Resists +7% darkness Affinity +5% light ---------- misc Light +5 Sun Flare: Puts all charms on 23 cooldown Level 3.3 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 179.41 light damage. At talent level 3 you gain 30% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 76 power out of 100/100 The very essence of bearness! |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 16 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 14 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing ash totem of stinging [power 212] (14/12 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 288 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 12 cooldown 100% to heal for 51. Natural totems are made by powerful wilders to store nature power. |
Bloomwilter the elven-wood totem of summon tentacle [power 360] (14/19 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +5 Str +4 Dex +4 Mag dps ---------- Res.pen +15% nature ----- def ----- Resists +12% lightning +18% cold +6% arcane +18% darkness Crit.chn- 17.56% Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 925 Base Damage: 417 Armor: 37 All Resist: 31 Puts all charms on 19 cooldown 100% to heal for 94. Natural totems are made by powerful wilders to store nature power. |
piercing dragonbone wand of shielding [power 542] (14/16 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 542 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 cooldown 100% to increase all damage penetration by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By bringo the Doomelf Doombringer level 36
3rd Regrowth 123rd year of Ascendancy at 22:23 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By bringo the Doomelf Doombringer level 50
16th Haze 123rd year of Ascendancy at 14:11 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By bringo the Doomelf Doombringer level 35
51st Haze 122nd year of Ascendancy at 20:26 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By bringo the Doomelf Doombringer level 36
70th Haze 122nd year of Ascendancy at 15:09 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By bringo the Doomelf Doombringer level 39
11st Regrowth 123rd year of Ascendancy at 11:44 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By bringo the Doomelf Doombringer level 44
6th Flare 123rd year of Ascendancy at 19:51 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By bringo the Doomelf Doombringer level 12
7th Flare 122nd year of Ascendancy at 19:06 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By bringo the Doomelf Doombringer level 38
9th Regrowth 123rd year of Ascendancy at 10:26 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By bringo the Doomelf Doombringer level 30
43rd Haze 122nd year of Ascendancy at 12:07 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By bringo the Doomelf Doombringer level 22
7th Haze 122nd year of Ascendancy at 10:40 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By bringo the Doomelf Doombringer level 36
63rd Haze 122nd year of Ascendancy at 18:25 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By bringo the Doomelf Doombringer level 36
6th Regrowth 123rd year of Ascendancy at 15:30 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By bringo the Doomelf Doombringer level 6
77th Pyre 122nd year of Ascendancy at 23:39 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By bringo the Doomelf Doombringer level 30
34th Haze 122nd year of Ascendancy at 09:47 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By bringo the Doomelf Doombringer level 10
9th Mirth 122nd year of Ascendancy at 05:28 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By bringo the Doomelf Doombringer level 20
63rd Dusk 122nd year of Ascendancy at 11:47 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By bringo the Doomelf Doombringer level 30
33rd Haze 122nd year of Ascendancy at 18:42 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By bringo the Doomelf Doombringer level 40
16th Regrowth 123rd year of Ascendancy at 09:00 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By bringo the Doomelf Doombringer level 50
15th Haze 123rd year of Ascendancy at 03:29 see stats
Once bitten, twice shy (Insane (Adventure) difficulty)
Escaped the Anteroom of Agony.By bringo the Doomelf Doombringer level 26
13rd Haze 122nd year of Ascendancy at 06:14 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By bringo the Doomelf Doombringer level 50
29th Haze 123rd year of Ascendancy at 03:17 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By bringo the Doomelf Doombringer level 36
5th Allure 123rd year of Ascendancy at 17:32 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By bringo the Doomelf Doombringer level 43
3rd Flare 123rd year of Ascendancy at 16:57 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By bringo the Doomelf Doombringer level 27
22nd Haze 122nd year of Ascendancy at 08:24 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By bringo the Doomelf Doombringer level 39
9th Regrowth 123rd year of Ascendancy at 12:17 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By bringo the Doomelf Doombringer level 8
5th Mirth 122nd year of Ascendancy at 16:06 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By bringo the Doomelf Doombringer level 50
29th Haze 123rd year of Ascendancy at 05:10 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By bringo the Doomelf Doombringer level 45
7th Dusk 123rd year of Ascendancy at 03:56 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By bringo the Doomelf Doombringer level 8
3rd Mirth 122nd year of Ascendancy at 16:06 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By bringo the Doomelf Doombringer level 40
39th Regrowth 123rd year of Ascendancy at 13:23 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By bringo the Doomelf Doombringer level 21
64th Dusk 122nd year of Ascendancy at 19:42 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By bringo the Doomelf Doombringer level 15
26th Dusk 122nd year of Ascendancy at 20:27 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By bringo the Doomelf Doombringer level 34
50th Haze 122nd year of Ascendancy at 21:10 see stats
Log
Bringo's Inner Demon performs a melee critical strike against bringo!
Bringo's Inner Demon's spell attains critical power!
Bringo's Inner Demon steals life from bringo!
bringo hits Bringo's Inner Demon for 115 healing, 10 healing, 10 healing, 3 healing, 1 healing, 8 healing, 149 healing, 4 healing, 1 healing, 9 healing, 2 healing, 1 healing, 41 healing, 3 healing, 14 healing, 3 healing, 5 healing, 23 healing, 4 healing, 1 healing, 9 healing, 2 healing, 1 healing, 5 healing, 24 healing, 10 healing, 4 healing, 1 healing, 9 healing, 3 healing, 5 healing, 14 healing (0 total damage) [491 healing].
Melee retaliation hits Bringo's Inner Demon for (19 abyssal shield), 14 fire, (2 abyssal shield), 2 nature, (1 abyssal shield), 1 physical, (4 abyssal shield), 3 blight, (1 abyssal shield), 1 cold, (19 abyssal shield), 14 fire, (2 abyssal shield), 2 nature, (1 abyssal shield), 1 physical, (4 abyssal shield), 3 blight, (1 abyssal shield), 1 cold, (19 abyssal shield), 14 fire, (2 abyssal shield), 2 nature, (1 abyssal shield), 1 physical, (4 abyssal shield), 3 blight, (1 abyssal shield), 1 cold, (19 abyssal shield), 14 fire, (2 abyssal shield), 2 nature, (1 abyssal shield), 1 physical, (4 abyssal shield), 3 blight, (1 abyssal shield), 1 cold (83 total damage).
Bringo's Inner Demon receives 34 healing from Blood Splash.
Demonic Soul hits bringo for (34 abyssal shield), 29 fire (29 total damage).
Bringo's Inner Demon hits bringo for (48 abyssal shield), 321 physical, (32 abyssal shield), 29 physical, (10 abyssal shield), 9 physical, (4 abyssal shield), 4 light, (24 abyssal shield), 23 fire, (45 abyssal shield), 418 physical, (10 abyssal shield), 10 physical, (4 abyssal shield), 4 light, (24 abyssal shield), 24 fire, (4 abyssal shield), 4 mind, (3 abyssal shield), 3 temporal, (44 abyssal shield), 114 fire, (10 abyssal shield), 10 fire, (38 abyssal shield), 38 fire, (8 abyssal shield), 8 fire, (13 abyssal shield), 13 fire, (42 abyssal shield), 64 fire, (10 abyssal shield), 10 physical, (4 abyssal shield), 4 light, (24 abyssal shield), 24 fire, (4 abyssal shield), 4 mind, (3 abyssal shield), 3 temporal, (13 abyssal shield), 13 fire, (40 abyssal shield), 66 fire, (27 abyssal shield), 27 physical, (10 abyssal shield), 10 physical, (4 abyssal shield), 4 light, (24 abyssal shield), 24 fire, (8 abyssal shield), 8 fire, (13 abyssal shield), 13 fire, (38 abyssal shield), 38 fire (1344 total damage).
Glorurin the gelatinous cube uses Waking Nightmare.
Glorurin the gelatinous cube's mind surges with critical power!
Bringo is lost in a nightmare.
Bringo's Inner Demon casts Pitiless.
Bringo's Inner Demon is less vulnerable.
Bringo's Inner Demon stops bleeding.
Bringo's Inner Demon speeds up.
Bringo's Inner Demon is no longer dominated.
Bringo's Inner Demon's is no longer blazing.
Bringo's Inner Demon is released.
Bringo's Inner Demon is freed from the demons.
Bringo's Inner Demon is no longer poisoned.
Bringo's Inner Demon is not disabled anymore.
Bringo's Inner Demon is free from the nightmare.
Bringo's Inner Demon is not crippled anymore.
Bringo's Inner Demon stops burning.
Bringo's Inner Demon manifests!
Bringo succumbs to the nightmare!
Bringo's Inner Demon receives 3 healing from Devouring flames from Bringo's Inner Demon.
Blood Splash hits Bringo's Inner Demon for 34 healing, 34 healing (0 total damage) [69 healing].
Burning from Bringo's Inner Demon hits bringo for (38 abyssal shield), 390 fire (390 total damage).
bringo the level 50 doomelf doombringer was scorched to death by a bringo's Inner Demon on level 1 of Slime Tunnels.






































































































































