Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Halfling |
Class | Anorithil |
Level / Exp | 50 / 1719% |
Size | small |
Lifes / Deaths | Killed by Grand Corruptor at level 24 on the 1st Decay 122nd year of Ascendancy at 04:02 0 / 7Killed by Elodhenn the snow giant boulder thrower at level 24 on the 7th Decay 122nd year of Ascendancy at 14:32 Killed by Gomira the banshee at level 29 on the 14th Regrowth 123rd year of Ascendancy at 19:45 Killed by Xena the orc grand master assassin at level 36 on the 62nd Regrowth 123rd year of Ascendancy at 17:12 Killed by Xena the orc grand master assassin at level 36 on the 62nd Regrowth 123rd year of Ascendancy at 19:47 Killed by Pale Drake at level 39 on the 75th Pyre 123rd year of Ascendancy at 12:27 Killed by Layewe the runed bone giant at level 50 on the 14th Pyre 124th year of Ascendancy at 15:08 |
Primary Stats
Strength | 29 (base 11) |
Dexterity | 66 (base 48) |
Constitution | 58 (base 47) |
Magic | 118 (base 66) |
Willpower | 47 (base 7) |
Cunning | 76 (base 60) |
Resources
Mana | 802/802 |
Negative | 190/190 |
Life | 2204/2204 |
Positive | 197/197 |
Paradox | 300 |
Healing Factor | 2.5 |
Regeneration | 147.125 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -1.9984014443253E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 6 |
See Stealth | 30.144354166068 |
See Invisible | 45.144354166068 |
Offense: Mainhand
Damage | 91 |
Accuracy | 43 |
Crit Chance | 33% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 101 |
Crit Chance | 71% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Blight | +51% |
Arcane | +30% |
Mind | +39% |
All | +9% |
Darkness | +106% |
Light | +100% |
Temporal | +39% |
Physical | +39% |
Fire | +76% |
Cold | +27% |
Offense: Damage Penetration
Darkness | +64% |
Physical | +49% |
Blight | +49% |
Arcane | +54% |
Mind | +64% |
All | +39% |
Defense: Base
Armour (hardiness) | 78.477220863975 (64.574340358689%) |
Defense | 84 |
Ranged Defense | 84 |
Fatigue | 0 |
Physical Save | 64 |
Spell Save | 83 |
Mental Save | 54 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 43%( 70%) |
Cold | + 70%( 70%) |
All | + 40%( 70%) |
Lightning | + 70%( 70%) |
Light | + 67%( 70%) |
Physical | + 44%( 70%) |
Mind | + 44%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 58%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 37% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 690 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 134 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 75 up to 7 times. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 789 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Celestial / Circles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Celestial / Glyphs | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Celestial / Hymns | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Corona |
talent | Defensive Posture |
talent | Hymn of Detection |
talent | Glyphs |
talent | Chant of Resistance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You failed to protect the injured seer from death by Aeralrama the orc grand master assassin. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the injured seer from death by Emeda the brown bear. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Betorikira the ghast. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved talent Precognition (+1 level(s)). | done |
You failed to protect the worried loremaster from death by ano. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed pouch of bone giant dust. * You've found the needed storm wyrm claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Artheregodar' (0 def, 5 armour) pair of drakeskin leather boots 'Artheregodar' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +2 Cun +6 Wil dps ---------- Phys.pwr +31 (+8 eff.) Spell.pwr +30 (+5 eff.) Mind.pwr +40 (+10 eff.) ----- def ----- Armour +5 HP.reg +11.00 Heal.mod +20% ---------- misc Psi/ret +0.12 Max.hate +10.54 Max.psi +10.00 A pair of boots made of leather. |
Light source | Flashseam Flashseam1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +18% cold Res.pen +14% all Apr +8 Melee Ret 6 lightning ----- def ----- Resists +13% blight +6% cold +15% darkness +24% lightning Phys.save +10 (+2 eff.) Heal.mod +30% ---------- misc Light +7 Infravis +4 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 44 blight damage or heals 43 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Boruhad the Freezeknave (7 def, 14 armour) Boruhad the Freezeknave (7 def, 14 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +2 Mag +3 Wil dps ---------- Melee Ret 4 cold ----- def ----- Armour +14 Defense +7 (+1 eff.) Fatigue +5% Resists +20% lightning +14% cold +13% acid +21% fire +11% nature +6% all Phys.save +14 (+3 eff.) Spell.save +8 (+1 eff.) Max.HP +106.00 Heal.mod +18% A cap made of leather. |
Tool | yew wand of shielding 'Woewild' [power 302] (20 cooldown) yew wand of shielding 'Woewild' [power 302] (20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +30 (+5 eff.) Dmg.mod +6% blight Res.pen +15% arcane ----- def ----- Resists +18% darkness Create a shield absorbing up to 302 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 31% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Glorinor the voratun ring Glorinor the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Wil dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +9% blight +21% arcane +19% darkness Phasing +20% ----- def ----- Resists +38% darkness HP.reg +9.00 Stun/Frz- +50% Def/telep +18 Res/telep +18% Dur/telep +18% Rings make your fingers look great! |
On fingers | Islamira the Scorchbore Islamira the Scorchbore0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Str +3 Mag +2 Wil dps ---------- Spell.crit +2% Phys.pwr +15 (+4 eff.) Spell.pwr +27 (+4 eff.) Mind.pwr +14 (+3 eff.) Dmg.mod +9% fire Res.pen +10% blight Melee Ret 4 blight ----- def ----- Armour +18 Max.HP +85.00 HP.reg +20.00 Heal.mod +18% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Around waist | Voroda Voroda1.0 T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +9 Mag +9 Wil dps ---------- Spell.crit +6% Res.pen +10% physical Melee Ret 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% physical Crit.chn- 10.00% Anom.red +15 Max.HP +130.00 HP.reg +3.60 Heal.mod +25% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +2.00 Max.mana +73.00 Max.stam +59.00 Max.hate +17.00 Max.psi +40.00 Max.vim +29.00 Max.P.En +35.00 Max.N.En +28.00 A belt that goes around your waist. |
In main hand | dragonbone magestaff 'Anorothad' (136% power, 6 apr, darkness element) dragonbone magestaff 'Anorothad' (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +6% Spell.pwr +59 (+10 eff.) Dmg.mod +30% temporal +30% light +30% physical +3% mind +30% darkness Res.pen +25% mind ---------- misc Mana/s.crit +2.34 Vim/s.crit +2.34 Max.mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Dourvile the drakeskin leather gloves (0 def, 3 armour) Dourvile the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Con dps ---------- Res.pen +25% darkness Melee Ret 10 darkness ----- def ----- Armour +3 Resists +5% arcane +30% cold Phys.save +29 (+7 eff.) Spell.save +8 (+1 eff.) Mind.save +10 (+4 eff.) Disarm- +37% Unarmed combat: Power 128% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +24 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Umbrasquall the elven-silk robe (0 def, 0 armour) Umbrasquall the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.crit +1% Dmg.mod +15% mind +30% light +22% darkness ----- def ----- Resists +20% blight +45% light +28% darkness +15% all Spell.save +15 (+3 eff.) Max.HP +72.00 HP.reg +6.00 Heal.mod +30% ---------- misc Vim/s.crit +2.07 Max.mana +60.00 Max.vim +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Thundergasher (18 def, 10 armour) Thundergasher (18 def, 10 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Wil +4 Mag dps ---------- Spell.crit +7% Dmg.mod +12% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Armour +10 Defense +18 (+3 eff.) Resists +3% lightning +18% blight +18% nature +6% mind Phys.save +23 (+6 eff.) Spell.save +25 (+5 eff.) Mind.save +29 (+9 eff.) HP.reg +9.00 Heal.mod +18% ---------- misc Max.hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Duviregodar the voratun amulet Duviregodar the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +1 Str +7 Mag dps ---------- Phys.crit +4.0% Crit.mult +39.00% Spell.pwr +26 (+4 eff.) Dmg.mod +27% blight +27% fire Acc +5 (+1 eff.) Apr +1 ----- def ----- Resists +3% physical Phys.save +9 (+2 eff.) ---------- misc Stam/turn +3.10 Amulets make your neck look great! |
Inventory
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
wild infusion (res 22%; physical; dur 3; cd 15) wild infusion (res 22%; physical; dur 3; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, fire, light, mind) Prismatic Rune (6 turns; physical, fire, light, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 3 fire, 3 light, 5 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 169; cd 18) teleportation rune of the duelist (range 169; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 169 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
savior's voratun amulet of vision savior's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +25 (+6 eff.) Spell.save +25 (+5 eff.) Mind.save +25 (+8 eff.) Blind- +40% ---------- misc Infravis +10 Sight +2 See.Invis +13 Amulets make your neck look great! |
Porarera the gold ring Porarera the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Con dps ---------- Melee Ret 4 mind ----- def ----- Resists +12% fire Spell.save +13 (+2 eff.) Mind.save +12 (+4 eff.) Die.at -20.00 life Max.HP +60.00 Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +19.00 Rings make your fingers look great! |
Glowsorrow Glowsorrow0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +17 Str +5 Con dps ---------- Spell.pwr +35 (+6 eff.) Dmg.mod +20% lightning +24% arcane Res.pen +20% light ----- def ----- Resists +40% lightning +15% light Crit.chn- 20.40% ---------- misc Mana/turn +0.20 Rings make your fingers look great! |
voratun ring 'Gunenarindur' voratun ring 'Gunenarindur'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +18 Dex +18 Cun +1 Con dps ---------- Phys.crit +1.0% Dmg.mod +17% acid Acc +30 (+10 eff.) ----- def ----- Armour +4 Defense +10 (+2 eff.) Resists +34% acid +9% temporal +5% arcane +6% blight Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Bokagakath the dragonbone vilestaff (136% power, 6 apr, darkness element) Bokagakath the dragonbone vilestaff (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Spell.crit +20% Mind.crit +11% Spell.pwr +15 (+2 eff.) Dmg.mod +30% darkness ----- def ----- Resists +21% lightning +4% physical Crit.chn- 20.40% Phys.save +15 (+4 eff.) Spell.save +14 (+2 eff.) Mind.save +8 (+3 eff.) Heal.mod +27% Disarm- +27% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.72 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sceptre of the Archlich (150% power, 12 apr, darkness element) Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+6 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Silemiwe the Quenchwasp (136% power, 6 apr, light element) Silemiwe the Quenchwasp (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Str +9 Mag +6 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +20% cold +30% light +21% arcane Res.pen +25% cold ----- def ----- Resists +7% arcane +20% mind ---------- misc Mana/turn +0.37 Max.mana +100.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Phoenixbreacher' (136% power, 6 apr, lightning element) dragonbone magestaff 'Phoenixbreacher' (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +27.20% Spell.pwr +28 (+4 eff.) S.pwr/crit +6 Dmg.mod +30% lightning +30% cold +30% arcane +30% fire Res.pen +15% fire Melee Ret 8 arcane ----- def ----- Resists +3% physical HP.reg +5.44 Poison- +27% Cut- +27% ---------- misc Mana/turn +0.36 Max.P.En +27.20 Max.N.En +27.20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Islimivena' (136% power, 6 apr, temporal element) dragonbone starstaff 'Islimivena' (136% power, 6 apr, temporal element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Phys.crit +10.0% Spell.crit +15% Mind.crit +2% Crit.mult +50.00% Phys.pwr +13 (+3 eff.) Spell.pwr +31 (+5 eff.) Melee+ 31 fire Dmg.mod +30% temporal Acc +13 (+4 eff.) ---------- misc Equi/ret +0.08 Max.psi +50.00 See.Invis +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of wizardry (136% power, 6 apr, cold element) lifebinding dragonbone magestaff of wizardry (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane/Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +5 Wil +7 Con dps ---------- Spell.crit +5% Spell.pwr +37 (+6 eff.) Dmg.mod +30% cold ----- def ----- HP.reg +2.00 Heal.mod +27% ---------- misc Max.mana +96.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone starstaff of might (136% power, 6 apr, temporal element) surging dragonbone starstaff of might (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Spell.pwr +15 (+2 eff.) S.pwr/crit +12 Dmg.mod +30% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
warbringer's voratun battleaxe of erosion (168% power, 4 apr) warbringer's voratun battleaxe of erosion (168% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 nature While equipped: Stats +7 Con dps ---------- Phys.pwr +21 (+5 eff.) Res.pen +21% physical ----- def ----- Disarm- +41% Massive two-handed battleaxes. |
Ebonytyphoon (179% power, 4 apr) Ebonytyphoon (179% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Master Power 179% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +21.0% Crit.mult +49.00% S.pwr/crit +14 Res.pen +34% blight Apr +27 On Hit (Melee): * 27% chance to reduce damage dealt by 29% ----- def ----- Resists +8% physical ---------- misc Max.mana +136.01 Max.stam +40.80 Massive two-handed mauls. |
blazebringer's voratun greatmaul of crippling (180% power, 4 apr) blazebringer's voratun greatmaul of crippling (180% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 181% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +126 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% All.spd +13% Res.pen +34% fire Massive two-handed mauls. |
elemental orichalcum trident of massacre (186% power, 16 apr) elemental orichalcum trident of massacre (186% power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 186% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 151 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +42% acid Res.pen +21% acid A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Blood-Edge (157% power, 7 apr) Blood-Edge (157% power, 7 apr)3.0 T5 longsword 1H weapon Reqs Str 32 [Unique] Arcane Power 157% Range: 1.4x Uses 10% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+3 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
voratun longsword of crippling (150% power, 6 apr) voratun longsword of crippling (150% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Sharp, long, and deadly. |
warbringer's voratun longsword of paradox (152% power, 6 apr) warbringer's voratun longsword of paradox (152% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +15 temporal While equipped: Stats +7 Con dps ---------- Phys.pwr +13 (+3 eff.) Res.pen +15% physical ----- def ----- Resists +17% temporal Disarm- +21% Sharp, long, and deadly. |
balanced voratun waraxe of shearing (151% power, 6 apr) balanced voratun waraxe of shearing (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% all Acc +40 (+13 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Disarm- +50% One-handed war axes. |
enhanced voratun waraxe of evisceration (150% power, 6 apr) enhanced voratun waraxe of evisceration (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Str +10 Dex +13 Mag +13 Wil +10 Cun +12 Con dps ---------- Phys.crit +15.0% Phys.pwr +15 (+4 eff.) One-handed war axes. |
hateful voratun waraxe of crippling (151% power, 6 apr) hateful voratun waraxe of crippling (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master/Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 darkness Against +20% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% One-handed war axes. |
Glacierbraid the voratun dagger (148% power, 9 apr) Glacierbraid the voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 149% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +24 mind +16 cold On Hit.r1 +20 fire While equipped: Stats +6 Wil +6 Mag dps ---------- Dmg.mod +18% cold Res.pen +30% mind Melee Ret 8 blight ----- def ----- Mind.save +18 (+6 eff.) ---------- misc Mana/turn +0.20 Max.hate +13.60 Sharp, short and deadly. |
Thunderspiker the voratun dagger (159% power, 9 apr) Thunderspiker the voratun dagger (159% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Disrupt Power 160% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +27 lightning While equipped: Stats +6 Cun dps ---------- Melee Ret 8 lightning ----- def ----- Resists +13% acid +15% lightning +56% fire +17% cold +5% all Phys.save +18 (+4 eff.) Spell.save +12 (+2 eff.) Teleport- +27% ---------- misc Stam/turn +4.08 Max.psi +40.00 Sharp, short and deadly. |
acidic voratun dagger of daylight (146% power, 9 apr) acidic voratun dagger of daylight (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 light Against +30% Undead On Crit: * Splash the target with acid dealing 251 damage over 5 turns and reducing armor and accuracy by 32 Sharp, short and deadly. |
truestriking voratun dagger of rage (144% power, 9 apr) truestriking voratun dagger of rage (144% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 145% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +11 Str dps ---------- Dmg.mod +15% physical Res.pen +15% physical Acc +48 (+16 eff.) Apr +15 Sharp, short and deadly. |
creative living mindstar of storms (117% power, 40 apr, nature damage) creative living mindstar of storms (117% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +6 Dex +7 Mag +6 Wil +13 Cun +7 Con dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+2 eff.) Melee+ 17 lightning Dmg.mod +18% lightning Res.pen +17% lightning ----- def ----- Resists +20% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
throat-seeking dragonbone longbow of dexterity (+12) throat-seeking dragonbone longbow of dexterity (+12)4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Disrupt/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +33 nature On Crit: * silences the target While equipped: Stats +12 Dex dps ---------- Res.pen +23% nature +14% physical Longbows are used to shoot arrows at your foes. |
mighty drakeskin leather sling of fire mighty drakeskin leather sling of fire4.0 T5 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 fire While equipped: Stats +7 Str dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +16% fire Slings are used to hurl stones or metal shots at your foes. |
quiver of dragonbone arrows 'Blackspire' (22/22, 187% power, 18 apr) quiver of dragonbone arrows 'Blackspire' (22/22, 187% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 188% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +24.0% Capacity 22 Rld cld 6 Ranged+ +57 physical +27 darkness +50 mind On Hit.r1 +8 darkness On Hit: * 20% chance to reduce damage dealt by 29% * 27 arcane resource burn * 45% chance to reduce all saves and defense by 36 * 20% chance to knock the target back 3 spaces and deal 241 physical damage On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
elemental pouch of voratun shots (20/20, 165% power, 6 apr) elemental pouch of voratun shots (20/20, 165% power, 6 apr)3.0 T5 shot ammo [Ego+] Arcane Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 On Hit: * Create an explosion dealing 181 cold damage (1/turn) Shots are used with slings to pummel your foes to death. |
living voratun shield of arcane resistance (+20%) (0 def, 10 armour, 180% power, 210 block) living voratun shield of arcane resistance (+20%) (0 def, 10 armour, 180% power, 210 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature/Disrupt When used to Attack: Power 180% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +210 Melee+ +20 nature While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +20% blight +20% nature +20% arcane Max.HP +111.00 ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Brightwhisper' (0 def, 28 armour, 173% power, 192.5 block) voratun shield 'Brightwhisper' (0 def, 28 armour, 173% power, 192.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Master When used to Attack: Power 173% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +192 On Crit.r2 +16 fire +20 temporal While equipped: dps ---------- Dmg.mod +21% temporal +18% light +24% mind Res.pen +20% fire ----- def ----- Armour +28 Fatigue +8% Resists +30% lightning +21% fire +18% nature Cut- +27% Teleport- +27% ---------- misc Talents +1 Block Handheld deflection devices. |
shimmering elven-silk robe of power (0 def, 0 armour) shimmering elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +18 (+3 eff.) Dmg.mod +27% arcane +20% all ----- def ----- Resists +15% all ---------- misc Max.mana +110.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (0 def, 0 armour) stormwoven elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +8 Str +7 Mag +8 Wil dps ---------- Dmg.mod +30% lightning +25% physical +28% cold ----- def ----- Resists +13% lightning +10% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic cured leather armour of clarity (6 def, 4 armour) prismatic cured leather armour of clarity (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +14% light +14% darkness +7% mind Mind.save +16 (+6 eff.) A suit of armour made of leather. |
Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 357.25 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Murkkill (20 def, 8 armour) Murkkill (20 def, 8 armour)9.0 T5 light armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% lightning +15% cold +18% acid Res.pen +10% lightning +34% nature On Hit (Melee): * 27% chance to slow global speed by 64% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +39% cold +10% mind +24% nature Mind.save +25 (+8 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of lightning resistance (20 def, 8 armour) enlightening drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Master/Psionic While equipped: Stats +9 Cun +9 Wil ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +29% lightning Mind.save +25 (+8 eff.) A suit of armour made of leather. |
multi-hued drakeskin leather armour of acid resistance (20 def, 8 armour) multi-hued drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Mind.pwr +15 (+4 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +50% acid +20% physical +16% fire +20% lightning +19% cold A suit of armour made of leather. |
impenetrable steel mail armour of command (11 def, 23 armour) impenetrable steel mail armour of command (11 def, 23 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +23 Defense +11 (+2 eff.) Fatigue +12% Mind.save +16 (+6 eff.) A suit of armour made of mail. |
radiant voratun mail armour of implacability (5 def, 20 armour) radiant voratun mail armour of implacability (5 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature/Master While equipped: Stats +5 Wil ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +2% Resists +30% blight +30% darkness Phys.save +15 (+4 eff.) ---------- misc Light +2 A suit of armour made of mail. |
voratun mail armour 'Armatolach' (5 def, 20 armour) voratun mail armour 'Armatolach' (5 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Nature While equipped: Stats +6 Dex +6 Wil +8 Con ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +12% Resists +30% blight +7% arcane +30% darkness +18% lightning Spell.save +21 (+4 eff.) Poison- +27% Disarm- +27% Confus- +27% ---------- misc Light +2 A suit of armour made of mail. |
hardened voratun plate armour of natural resilience (0 def, 24 armour) hardened voratun plate armour of natural resilience (0 def, 24 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Disrupt/Master While equipped: ----- def ----- Armour +24 Fatigue +22% Resists +13% acid +13% physical +13% lightning +15% blight +12% cold +20% nature +13% fire D.Red.from +15% Unnatural A suit of armour made of metal plates. |
impenetrable voratun plate armour of resilience (0 def, 36 armour) impenetrable voratun plate armour of resilience (0 def, 36 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Nature/Master While equipped: ----- def ----- Armour +36 Fatigue +22% Max.HP +60.00 A suit of armour made of metal plates. |
Grinulerand the hardened leather belt Grinulerand the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Cun +3 Wil dps ---------- Spell.crit +4% Spell.pwr +30 (+5 eff.) Dmg.mod +17% physical Res.pen +14% physical Melee Ret 6 mind ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
battlemaster's elven-silk cloak of protection (3 def, 0 armour) battlemaster's elven-silk cloak of protection (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +4 Str +6 Dex +6 Con ----- def ----- Defense +3 (+0 eff.) Spell.save +30 (+6 eff.) Mind.save +15 (+5 eff.) ---------- misc Stam/turn +1.50 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Dourspiker' (3 def, 0 armour) elven-silk cloak 'Dourspiker' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +24% temporal +12% nature Res.pen +34% nature +30% cold On Hit (Melee): * 27% chance to reduce damage dealt by 29% * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+0 eff.) Resists +19% blight +20% nature +27% darkness HP.reg +11.00 Heal.mod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots of phasing (0 def, 5 armour) pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil ----- def ----- Armour +5 Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown A pair of boots made of leather. |
Bilemark the pair of dwarven-steel boots (0 def, 4 armour) Bilemark the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Wil dps ---------- Mov.spd +10% Dmg.mod +18% mind On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Armour +4 Fatigue -4% Resists +11% fire +10% cold Mind.save +3 (+1 eff.) Max.HP +48.00 Silence- +35% Confus- +37% Stun/Frz- +31% ---------- misc Stam/turn +0.60 Max.hate +4.00 Max.psi +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Ivolle the pair of voratun boots (0 def, 5 armour) Ivolle the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Mag +9 Wil dps ---------- Phys.crit +6.0% Phys.pwr +5 (+1 eff.) Mind.pwr +10 (+2 eff.) Res.pen +19% darkness +17% temporal Apr +10 ----- def ----- Armour +5 Fatigue +4% Resists +27% temporal +30% darkness +5% arcane Phys.save +6 (+1 eff.) Die.at -60.00 life Heal.mod +15% Def/telep +19 Res/telep +18% Dur/telep +27% ---------- misc Psi/ret +0.04 Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour) blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Apr +13 ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +1.30 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Chillsweep the voratun gauntlets (0 def, 3 armour) Chillsweep the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag +5 Cun dps ---------- Phys.pwr +12 (+3 eff.) Melee+ 16 darkness Dmg.mod +10% darkness +6% temporal Res.pen +20% cold Melee Ret 6 cold ----- def ----- Armour +3 Fatigue +5% Resists +3% acid +9% cold +9% light +23% darkness Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +2 Unarmed combat: Power 149% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +50 light +45 darkness On Hit: 20% Moonlight Ray 5 On Hit: * 12% chance to reduce damage dealt by 29% Starfall: Puts all charms on 20 cooldown Level 1.3 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 237.35 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
augmenting elven-silk wizard hat of light (+30%) (3 def, 0 armour) augmenting elven-silk wizard hat of light (+30%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +15% acid +20% light +15% lightning +15% fire +14% arcane +11% cold ----- def ----- Defense +3 (+0 eff.) Resists +30% light A pointy cloth hat, very wizardly... |
Daimythad (3 def, 0 armour) Daimythad (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +4 Wil +4 Mag dps ---------- Mind.crit +6% Crit.mult +27.20% Mind.pwr +25 (+6 eff.) ----- def ----- Defense +3 (+0 eff.) Resists +4% physical ---------- misc Stam/turn +4.08 Psi/turn +0.40 Max.hate +13.60 Light +4 See.Invis +30 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Airfurnace' (0 def, 11 armour) drakeskin leather cap 'Airfurnace' (0 def, 11 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +12 Str +5 Dex +5 Cun dps ---------- Dmg.mod +3% lightning Apr +8 ----- def ----- Armour +11 Fatigue +5% Resists +6% fire +9% temporal +3% mind +3% nature Spell.save +3 (+0 eff.) HP.reg +4.00 Poison- +10% Disease- +27% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +4 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 162.7 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
grounding drakeskin leather cap of precognition (12 def, 5 armour) grounding drakeskin leather cap of precognition (12 def, 5 armour)2.0 T5 head armor [Ego+] Nature While equipped: Stats +9 Cun dps ---------- Acc +12 (+4 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+2 eff.) Fatigue +5% Resists +15% lightning +15% temporal A cap made of leather. |
thaloren drakeskin leather cap of the depths (0 def, 5 armour) thaloren drakeskin leather cap of the depths (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +22% cold Mind.save +15 (+5 eff.) ---------- misc Breathe water A cap made of leather. |
dragonslayer's voratun helm of trickery (0 def, 5 armour) dragonslayer's voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +15% lightning +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Resonating Diamond Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
dwarven lantern 'Blackspitter' dwarven lantern 'Blackspitter'1.0 T5 lite [Rare] Master While equipped: dps ---------- Dmg.mod +21% nature +30% darkness +21% mind Res.pen +15% darkness +33% blight On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 40 * 26% chance to reduce damage dealt by 29% ----- def ----- Resists +12% mind +18% nature ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Hettubar the Sparkpassion (dig speed 16 turns) Hettubar the Sparkpassion (dig speed 16 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +21 Str +10 Wil +9 Con dps ---------- Phys.crit +13.0% Spell.crit +6% Mind.crit +15% Res.pen +25% lightning +34% fire ----- def ----- Spell.save +18 (+3 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/turn +0.28 Light +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of mindblast 'Delurach' [power 350] (15 cooldown) voratun torque of mindblast 'Delurach' [power 350] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +3 Dex dps ---------- Crit.mult +15.00% Phys.pwr +20 (+5 eff.) ----- def ----- Armour +4 ---------- misc Stam/turn +2.00 Blast the opponent's mind dealing 487 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 75. Torques are made by powerful psionics to store psionic powers. |
Blindpyre the dragonbone wand of lightning storm [power 482] (15 cooldown) Blindpyre the dragonbone wand of lightning storm [power 482] (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% fire Res.pen +20% darkness +10% fire Melee Ret 8 fire On Hit (Melee): * 21% chance to reduce damage dealt by 29% ----- def ----- Resists +6% darkness Create a radius 3 storm for 5 turns. Each turn, creatures within take 105 lightning damage and will be dazed for 1 turn (525 total damage) Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 23% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By ano the Halfling Anorithil level 32
44th Regrowth 123rd year of Ascendancy at 03:11 see stats
By ano the Halfling Anorithil level 45
26th Dusk 123rd year of Ascendancy at 20:27 see stats
By ano the Halfling Anorithil level 27
6th Regrowth 123rd year of Ascendancy at 13:54 see stats
By ano the Halfling Anorithil level 35
56th Regrowth 123rd year of Ascendancy at 10:35 see stats
By ano the Halfling Anorithil level 40
6th Mirth 123rd year of Ascendancy at 20:55 see stats
By ano the Halfling Anorithil level 8
1st Flare 122nd year of Ascendancy at 02:26 see stats
By ano the Halfling Anorithil level 34
52nd Regrowth 123rd year of Ascendancy at 06:29 see stats
By ano the Halfling Anorithil level 32
38th Regrowth 123rd year of Ascendancy at 11:54 see stats
By ano the Halfling Anorithil level 32
39th Regrowth 123rd year of Ascendancy at 15:37 see stats
By ano the Halfling Anorithil level 40
6th Mirth 123rd year of Ascendancy at 09:57 see stats
By ano the Halfling Anorithil level 50
20th Pyre 124th year of Ascendancy at 22:42 see stats
By ano the Halfling Anorithil level 23
71st Haze 122nd year of Ascendancy at 14:40 see stats
By ano the Halfling Anorithil level 40
7th Mirth 123rd year of Ascendancy at 13:46 see stats
By ano the Halfling Anorithil level 50
77th Haze 123rd year of Ascendancy at 00:11 see stats
By ano the Halfling Anorithil level 50
13rd Pyre 124th year of Ascendancy at 14:50 see stats
By ano the Halfling Anorithil level 10
7th Flare 122nd year of Ascendancy at 16:53 see stats
By ano the Halfling Anorithil level 20
38th Haze 122nd year of Ascendancy at 07:17 see stats
By ano the Halfling Anorithil level 30
15th Regrowth 123rd year of Ascendancy at 03:55 see stats
By ano the Halfling Anorithil level 40
4th Mirth 123rd year of Ascendancy at 01:29 see stats
By ano the Halfling Anorithil level 50
76th Haze 123rd year of Ascendancy at 22:37 see stats
By ano the Halfling Anorithil level 50
22nd Regrowth 124th year of Ascendancy at 14:17 see stats
By ano the Halfling Anorithil level 19
54th Dusk 122nd year of Ascendancy at 21:33 see stats
By ano the Halfling Anorithil level 48
60th Haze 123rd year of Ascendancy at 04:54 see stats
By ano the Halfling Anorithil level 35
60th Regrowth 123rd year of Ascendancy at 14:39 see stats
By ano the Halfling Anorithil level 18
48th Dusk 122nd year of Ascendancy at 01:42 see stats
By ano the Halfling Anorithil level 34
52nd Regrowth 123rd year of Ascendancy at 08:31 see stats
By ano the Halfling Anorithil level 50
20th Pyre 124th year of Ascendancy at 22:40 see stats
By ano the Halfling Anorithil level 7
78th Pyre 122nd year of Ascendancy at 18:48 see stats
By ano the Halfling Anorithil level 45
25th Dusk 123rd year of Ascendancy at 02:17 see stats
By ano the Halfling Anorithil level 10
2nd Dusk 122nd year of Ascendancy at 01:20 see stats
By ano the Halfling Anorithil level 37
47th Pyre 123rd year of Ascendancy at 04:13 see stats
By ano the Halfling Anorithil level 21
49th Haze 122nd year of Ascendancy at 17:42 see stats
By ano the Halfling Anorithil level 15
36th Dusk 122nd year of Ascendancy at 10:05 see stats
By ano the Halfling Anorithil level 31
19th Regrowth 123rd year of Ascendancy at 09:58 see stats
Log
Today is the 23rd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 16:36.
Today is the 24th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
Ano vanishes from sight.