








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Sun Paladin |
| Level / Exp | 20 / 28% |
| Size | big |
| Lifes / Deaths | Killed by Beloth the xorn at level 20 on the 56th Haze 122nd year of Ascendancy at 14:51 / 1 |
Primary Stats
| Strength | 114 (base 100) |
| Dexterity | 116 (base 100) |
| Constitution | 119 (base 100) |
| Magic | 109 (base 100) |
| Willpower | 120 (base 100) |
| Cunning | 108 (base 100) |
Resources
| Life | 20000/20726 |
| Positive | 1060/1107 |
| Stamina | 5177/5207 |
| Healing Factor | 1.5664139729382 |
| Regeneration | 7845.6831567042 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | -2.2204460492503E-14% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 15.959899496853 |
| Infravision | 12 |
| See Stealth | 93.100572636148 |
| See Invisible | 106.10057263615 |
Offense: Mainhand
| Damage | 212 |
| Accuracy | 78 |
| Crit Chance | 66% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Mind
| Mindpower | 73 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +43% |
| Light | +41% |
| Fire | +34% |
| Cold | +17% |
| All | +5% |
Offense: Damage Penetration
| Light | +15% |
| Fire | +25% |
| Blight | +5% |
| Physical | +6% |
| Mind | +101% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 24 (67.566993956804%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 68 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 28%( 70%) |
| All | + 21%( 70%) |
| Darkness | + 51%( 70%) |
| Light | + 70%( 70%) |
| Mind | + 33%( 70%) |
| Lightning | + 42%( 70%) |
| Fire | + 64%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
| Poison Resistance | 20% |
| Confusion Resistance | 30% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 130 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Celestial / Radiance | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Light | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Higher | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
Quests
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Equipment
| On feet | Blazemight (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +9% fire Res.pen +25% mind +6% physical Melee Ret 10 lightning ----- def ----- Armour +1 Resists +9% lightning Blindside: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+1 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Demongrind (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Apr +7 Melee Ret 8 darkness On Hit (Melee): * 20% chance to slow global speed by 69% * 20% chance to reduce all saves and defense by 40 ----- def ----- Resists +6% acid +9% cold +15% mind While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 15 cooldown Level 2.4 Pwr.cost 15 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +64 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Shivermaster the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +4 Dex +4 Mag +5 Wil +7 Cun +16 Con dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +12% cold Melee Ret 13 acid 8 cold ----- def ----- Resists +27% acid +18% lightning ---------- misc Light +4 See.Invis +12 Rings make your fingers look great! |
| On fingers | stralite ring 'Xanedalle'0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Mind.crit +1% Phys.pwr +11 (+3 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +23 (+6 eff.) Dmg.mod +15% light +14% darkness +5% all Res.pen +5% blight Melee Ret 4 mind ----- def ----- Resists +28% darkness +30% light ---------- misc Equi/ret +0.08 Max.psi +30.00 Rings make your fingers look great! |
| Around waist | Eremuchak1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +10% mind ----- def ----- Armour +14 Phys.save +15 (+5 eff.) Spell.save +6 (+2 eff.) Die.at -40.00 life Max.HP +100.00 Poison- +20% ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 249.04 fire damage, and flames will be left dealing a further 58.08 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
| On hands | Bregirin the Gloomthorn (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Wil dps ---------- Crit.mult +26.53% Mind.pwr +20 (+5 eff.) Melee+ 20 light Dmg.mod +11% light +24% darkness Res.pen +33% mind Melee Ret 13 darkness On Hit (Melee): * 27% chance to reduce damage dealt by 32% ----- def ----- Armour +3 Fatigue +5% Resists +15% light +21% fire Crit.chn- 19.90% ---------- misc Infravis +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
| Cloak | murderer's cashmere cloak of fog (6 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +1 Cun +3 Dex dps ---------- Acc +3 (+0 eff.) Apr +4 ----- def ----- Defense +6 (+1 eff.) Resists +16% light +14% fire Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Blindserpent'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Dex dps ---------- Res.pen +15% light +20% nature +33% mind Melee Ret 8 light 13 cold On Hit (Melee): * 27% chance to reduce all saves and defense by 40 ----- def ----- Resists +24% nature ---------- misc Light +4 Amulets make your neck look great! |
Inventory
shielding rune (absorb 462; dur 8; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.22 Max.mana +20.00 Amulets make your neck look great! |
savage's steel ring of speed0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +3 Con dps ---------- Mov.spd +12% Acc +7 (+1 eff.) ----- def ----- Defense +7 (+1 eff.) Spell.save +14 (+4 eff.) ---------- misc Max.stam +13.00 Blinding Speed: Puts all charms on 23 cooldown Level 4.8 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 39% for 5 turns. Rings make your fingers look great! |
Muckslicer the steel battleaxe (22-34 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 22.5 - 33.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 While equipped: dps ---------- Spell.crit +2% Crit.mult +10.00% Res.pen +25% arcane +25% nature Phasing +30% ----- def ----- Resists +5% arcane Massive two-handed battleaxes. |
Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
blazebringer's stralite mace of enduring (38-53 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Nature Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +26 fire While equipped: Stats +9 Con +9 Wil dps ---------- All.spd +4% Res.pen +17% fire ----- def ----- Max.HP +28.00 Blunt and deadly. |
Eclipse (18-22 power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+3 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
insulating rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +5% fire +5% cold A belt that goes around your waist. |
pair of iron boots 'Aeremina' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Res.pen +25% acid +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +2% Resists +3% acid +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
corrosive rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
thaloren hardened leather cap of blood magic (0 def, 3 armour)2.0 T3 head armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +9 Wil dps ---------- Spell.crit +3% Dmg.mod +6% blight +7% arcane ----- def ----- Armour +3 Fatigue +3% Resists +7% blight Mind.save +7 (+2 eff.) A cap made of leather. |
iron shield (0 def, 2 armour, 8-9 power, 17 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 7.5 - 9.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +17 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
shocking dwarven-steel shield of resilience (0 def, 6 armour, 28-34 power, 83.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 28.0 - 33.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +84 While equipped: dps ---------- Melee+ 16 lightning Melee Ret 7 lightning ----- def ----- Armour +6 Fatigue +8% Max.HP +55.00 ---------- misc Talents +1 Block Handheld deflection devices. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
58 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 159% of the healing done. This effect scales with your Magic stat.. Uses 43 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Clone War (Madness (Roguelike) difficulty)
Destroyed your own Shade.By Flora the Higher Sun Paladin level 18
34th Haze 122nd year of Ascendancy at 09:23 see stats
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By Flora the Higher Sun Paladin level 14
8th Haze 122nd year of Ascendancy at 18:58 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Flora the Higher Sun Paladin level 10
5th Mirth 122nd year of Ascendancy at 06:19 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Flora the Higher Sun Paladin level 20
56th Haze 122nd year of Ascendancy at 13:56 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Flora the Higher Sun Paladin level 20
56th Haze 122nd year of Ascendancy at 14:22 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Flora the Higher Sun Paladin level 20
56th Haze 122nd year of Ascendancy at 14:18 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Flora the Higher Sun Paladin level 8
4th Mirth 122nd year of Ascendancy at 19:15 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Flora the Higher Sun Paladin level 20
56th Haze 122nd year of Ascendancy at 14:18 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Flora the Higher Sun Paladin level 15
32nd Haze 122nd year of Ascendancy at 16:20 see stats
Log
Beloth the xorn performs a melee critical strike against Flora!
Rahvaru the quasit damages himself through Martyrdom!
Beloth the xorn hits Flora for 331 physical damage.
Fiery Grasp from Rahvaru the quasit hits Flora for 5 fire damage.
Rahvaru the quasit receives 10 healing from Devouring flames from Rahvaru the quasit.
Burning from Rahvaru the quasit hits Flora for 8 fire damage.
Flora hits Rahvaru the quasit for 1 fire, 0 fire (1 total damage).
Melee retaliation hits Beloth the xorn for 4 lightning, 5 light, 6 acid, 11 cold, 2 mind, 13 darkness (40 total damage).
Rahvaru the quasit is less vulnerable.
You are unable to move!
Flora performs a melee critical strike against Rahvaru the quasit!
Share the Pain performs a melee critical strike against Flora!
Rahvaru the quasit damages himself through Martyrdom!
Rahvaru the quasit hits Flora for 4 fire damage.
Share the Pain hits Flora for 103 physical damage.
Weapon of Wrath hits Rahvaru the quasit for 129 fire damage.
Flora hits Rahvaru the quasit for 12 physical, 0 fire, 20 fire, 106 physical, 17 fire, 34 light (189 total damage).
Melee retaliation hits Rahvaru the quasit for 4 lightning, 5 light, 6 acid, 5 cold, 2 mind, 5 darkness (27 total damage).
Rahvaru the quasit misses Flora.
Flora is released.
Talent Born into Magic is ready to use.
Rahvaru the quasit damages himself through Martyrdom!
Rahvaru the quasit receives 10 healing from Devouring flames from Rahvaru the quasit.
Burning from Rahvaru the quasit hits Flora for 7 fire damage.
Flora hits Rahvaru the quasit for 1 fire damage.
Beloth the xorn performs a melee critical strike against Flora!
Melee retaliation hits Beloth the xorn for 4 lightning, 5 light, 6 acid, 11 cold, 2 mind, 13 darkness (40 total damage).
Beloth the xorn hits Flora for 313 physical damage.
Flora the level 20 higher sun paladin was impaled to death by Beloth the xorn on level 1 of Caverns to the hidden valley.






































































































