









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Paradox Mage |
| Level / Exp | 18 / 41% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 124 (base 100) |
| Dexterity | 127 (base 100) |
| Constitution | 100 (base 100) |
| Magic | 104 (base 100) |
| Willpower | 114 (base 100) |
| Cunning | 107 (base 100) |
Resources
| Life | 50473/50473 |
| Paradox | 356 |
| Healing Factor | 1.6499965160857 |
| Regeneration | 1652.0590117308 |
Speed
| Mental | -3.3306690738755E-14% |
| Attack | -3.3306690738755E-14% |
| Movement | +139.39403750476% |
| Spell | -3.3306690738755E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 9 |
| See Stealth | 93.837782313376 |
| See Invisible | 91.837782313376 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 60 |
| Crit Chance | 33% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Arcane | +12% |
| Mind | +5% |
| All | 0% |
| Darkness | +15% |
| Light | +15% |
| Temporal | +18% |
| Fire | +12% |
| Physical | +26% |
Offense: Damage Penetration
| Cold | +10% |
| Physical | +10% |
| Fire | +15% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 56.645380240067 (30%) |
| Defense | 82 |
| Ranged Defense | 82 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 47 |
| Mental Save | 50 |
Defense: Resistances
| Lightning | + 36%( 70%) |
| Acid | + 23%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 31%( 70%) |
| Darkness | + 20%( 70%) |
| Physical | + 20%( 70%) |
| Fire | + 17%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 75% |
| Confusion Resistance | 24% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 10% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Pinning Resistance | 32% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Chronomancy / Spacetime Folding | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Gravity | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Stasis | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spellbinding | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Effects
| talent | Matrix |
| talent | Disintegration |
| talent | Empower |
| talent | Matter Weaving |
| talent | Gravity Locus |
| beneficial effect | Peer into the future, detecting enemies, increasing defense by 44, and granting a 10% chance to ignore critical hits. Precognition |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| beneficial effect | The target is moving is 114% faster. 3 Celerity |
Quests
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (191)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: Random Artifact: Flarearc | done |
Proceed directly to the next Infinite Dungeon level in less than 233 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (233)Turns left: 219 You completed the challenge and received: Random Artifact: Runachak (2 def, 11 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 5): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: Random Artifact: Cloudswift (14-20 power, 3 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of rough leather boots 'Layowyn' (20 def, 3 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Defense +20 (+4 eff.) Heal.mod +15% Blind- +10% Disease- +10% A pair of boots made of leather. |
| Light source | Tulydodas the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +3 Dex dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +6% physical ----- def ----- Resists +3% temporal Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloudshine (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning Phys.save +6 (+2 eff.) ---------- misc Hate/m.crit +3.00 A pointy cloth hat, very wizardly... |
| Tool | Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 40 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
| On fingers | Galeraptor0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +1 Wil dps ---------- S.pwr/crit +4 Dmg.mod +6% arcane ----- def ----- Resists +3% lightning Mind.save +7 (+2 eff.) Confus- +24% ---------- misc Mana/s.crit +1.00 Max.mana +60.00 Rings make your fingers look great! |
| On fingers | Bokyruineg the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +15 (+4 eff.) ----- def ----- Resists +3% light Phys.save +9 (+3 eff.) Spell.save +6 (+2 eff.) Silence- +20% Pinning- +10% ---------- misc Max.mana +20.00 Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Gloreseriakira'1.0 T5 belt armor [Rare] Arcane While equipped: Stats +5 Wil +1 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +3% temporal +7% light +12% darkness ---------- misc Max.vim +50.00 A belt that goes around your waist. |
| In main hand | Eclipse (18-22 power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+3 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| On hands | Heatgrit the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +9% fire +3% temporal Res.pen +15% fire +10% cold ----- def ----- Armour +2 Resists +12% lightning +6% fire +7% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 89.38 to 111.72 physical damage (based on Willpower and Cunning) with knockback. Uses 6 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
| Cloak | Getondil (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +1 Wil dps ---------- Dmg.mod +6% arcane ----- def ----- Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +1 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Flarearc0.1 T2 amulet jewelry [Rare] Nature/Master While equipped: dps ---------- Dmg.mod +9% acid +3% fire Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Fatigue -5% Resists +12% lightning +11% temporal +3% fire HP.reg +1.00 Pinning- +22% Stun/Frz- +22% Knockbk- +24% Amulets make your neck look great! |
Inventory
Aryda the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.pwr +20 (+5 eff.) ----- def ----- Resists +11% lightning Stun/Frz- +21% ---------- misc Equi/ret +0.04 Amulets make your neck look great! |
steel amulet 'Mucuspeal'0.1 T2 amulet jewelry [Rare] Disrupt While equipped: Stats +4 Dex dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +3% nature Acc +5 (+1 eff.) ----- def ----- Resists +10% nature +10% blight Poison- +22% Disease- +25% ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Anyzilarek the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind +11% cold ----- def ----- Resists +3% fire +6% light +22% cold Phys.save +12 (+4 eff.) Mind.save +3 (+1 eff.) Knockbk- +10% Rings make your fingers look great! |
Snowfury the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 31 ----- def ----- Resists +5% arcane Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Voralle the steel dagger (24-31 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Master Power 23.5 - 30.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +6 (+1 eff.) Crit.chn- 5.00% Disarm- +20% Confus- +10% Sharp, short and deadly. |
Spectral Blade (26-42 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Oozetrial the ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Hit.r1 +4 nature +20 acid On Crit.r2 +8 nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% nature Melee Ret 4 fire Longbows are used to shoot arrows at your foes. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +12.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +12.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Sulfurwyrd the woollen robe (3 def, 3 armour)2.0 T2 cloth armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +10% lightning +11% physical +12% nature Melee Ret 4 nature ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +15% lightning +11% physical +3% nature +9% all Phys.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing Robe of the Worm (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Psionic While equipped: Stats +5 Mag +4 Wil ----- def ----- Resists +7% all ---------- misc Mana/turn +0.11 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of rough leather boots of phasing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +2 Wil dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +3 ----- def ----- Armour +1 Blink to a nearby random location (rad 7) Puts all charms on 15 cooldown A pair of boots made of leather. |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 23 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+2 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
215 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(160 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Tulayadan'1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun ----- def ----- Phys.save +5 (+2 eff.) Mind.save +7 (+2 eff.) Heal.mod +10% ---------- misc Max.hate +2.00 Light +6 See.Stealth +6 See.Invis +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of mindblast [power 150] (9 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 158 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Madness (Roguelike) difficulty)
Killed a Bringer of Doom.By InfRogue the Skeleton Paradox Mage level 5
76th Pyre 122nd year of Ascendancy at 07:41 see stats
Infinite x10 (Madness (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By InfRogue the Skeleton Paradox Mage level 11
3rd Mirth 122nd year of Ascendancy at 17:38 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By InfRogue the Skeleton Paradox Mage level 10
2nd Mirth 122nd year of Ascendancy at 00:38 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By InfRogue the Skeleton Paradox Mage level 12
4th Mirth 122nd year of Ascendancy at 00:12 see stats
The Rat Lich (Madness (Roguelike) difficulty)
Killed the terrible Rat Lich.By InfRogue the Skeleton Paradox Mage level 13
4th Mirth 122nd year of Ascendancy at 20:47 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By InfRogue the Skeleton Paradox Mage level 9
1st Mirth 122nd year of Ascendancy at 18:31 see stats
Log
Yvuwyn the green ooze converts some damage to Psi!
InfRogue hits Yvuwyn the green ooze for 21 to psi, 410 physical, 111 physical (542 total damage).
Yvuwyn the green ooze hits InfRogue for 23 mind damage.
Yvuwyn the green ooze activates his torque!
InfRogue resists the effect 'Silenced'!
Yvuwyn the green ooze hits InfRogue for 51 mind damage.
InfRogue casts Gravity Spike.
Yvuwyn the green ooze is drawn in by the singularity!
Yvuwyn the green ooze converts some damage to Psi!
InfRogue hits Yvuwyn the green ooze for 2 to psi, 452 physical (454 total damage).
Yvuwyn the green ooze hits InfRogue for 20 mind damage.
InfRogue killed Yvuwyn the green ooze!
Yvuwyn the green ooze's Mind Storm hits InfRogue for 31 mind damage.
Yvuwyn the green ooze's Mind Storm hits InfRogue for 31 mind damage.
Talent Temporal Bolt is ready to use.
Talent Precognition is ready to use.
InfRogue casts Precognition.
InfRogue picks up (g.): Oozetrial the ash longbow.
You pickup 0.50 gold pieces.
InfRogue picks up (B.): steel torque of mindblast [power 150] (9 cooldown).
Talent Repulsion Blast is ready to use.
InfRogue stops spinning fate.
Talent Gravity Spike is ready to use.
Saving game...
Saving done.









































































































