Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Tome Ru (Русификатор, бета версия) 1.7.4Данный русификатор находится на стадии разработки (DLC не переведены). Также хочу отметить, что перевод не профессиональный и сделан энтузиастами, поэтому к различным ошибкам просьба относиться с пониманием. Вы можете оставлять свои отзывы, пожелания, а также делиться скриншотами с ошибками перевода в нашем русскоязычном discord по Tales of Maj'Eyal https://discord.gg/gNq4UC7 и даже сами начать участвовать в переводе! Всем приятной игры! Также за помощь в переводе и создании шрифтов благодарим команду Zone of Games. ВАЖНО! Чтобы включить русский язык, нужно в игре ПОСЛЕ СОЗДАНИЯ ПЕРСОНАЖА нажать ESC > Language и выбрать Russian. FAQ (часто задаваемые вопросы): - Почему не переведено главное меню? (Самая высшая версия аддона - самая актуальная) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Number Codes 1.7.4Replace the sharp codes in Occult Egress with number EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Drem |
Class | Cultist of Entropy |
Level / Exp | 20 / 69% |
Size | medium |
Lifes / Deaths | Killed by Ramblball at level 20 on the 13rd Profit 122nd year of Ascendancy at 15:22 / 1 |
Primary Stats
Strength | 103 (base 100) |
Dexterity | 105 (base 100) |
Constitution | 104 (base 100) |
Magic | 102 (base 100) |
Willpower | 106 (base 100) |
Cunning | 108 (base 100) |
Resources
Life | -893/9435 |
Insanity | 56/100 |
Healing Factor | 1.5146107254317 |
Regeneration | 7573.4322798399 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 18 |
See Stealth | 135.92419033985 |
See Invisible | 137.92419033985 |
Offense: Mainhand
Damage | 52 |
Accuracy | 77 |
Crit Chance | 48% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 55% |
Speed | 1 |
Offense: Mind
Mindpower | 59 |
Crit Chance | 47% |
Speed | 1 |
Offense: Damage Bonus
Mind | +9% |
Acid | +13% |
Darkness | +16% |
Cold | +12% |
Blight | +13% |
Physical | +7% |
Fire | +13% |
All | +3% |
Offense: Damage Penetration
Darkness | +20% |
Defense: Base
Armour (hardiness) | 80.301206371456 (84.184722662961%) |
Defense | 69 |
Ranged Defense | 69 |
Fatigue | 0 |
Physical Save | 49 |
Spell Save | 47 |
Mental Save | 61 |
Defense: Resistances
Acid | + 41%( 70%) |
Light | + 42%( 70%) |
Temporal | + 41%( 70%) |
Blight | + 41%( 70%) |
Physical | + 33%( 70%) |
Darkness | + 53%( 70%) |
All | + 31%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Confusion Resistance | 68% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Demented / Oblivion | 1.50 |
| 11 |
| 7 |
| 3 |
| 0 |
Demented / Madness | 1.50 |
| 21 |
| 17 |
| 13 |
| 9 |
Demented / Entropy | 1.50 |
| 21 |
| 17 |
| 13 |
| 9 |
Demented / Nether | 1.50 |
| 21 |
| 17 |
| 13 |
| 9 |
Demented / Rift | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
Demented / Timethief | 1.50 |
| 21 |
| 17 |
| 0 |
| 0 |
Demented / Chronophage | 1.50 |
| 11 |
| 7 |
| 3 |
| 0 |
Demented / Void | 1.50 |
| 21 |
| 17 |
| 0 |
| 0 |
Generic Talents
Cunning / Survival | 1.20 |
| 21 |
| 17 |
| 13 |
| 9 |
Demented / Doom | 1.50 |
| 21 |
| 17 |
| 13 |
| 9 |
Technique / Combat training | 1.20 |
| 10 |
| 8 |
| 9 |
| 6 |
| 15 |
| 15 |
Demented / Calamity | 1.50 |
| 21 |
| 17 |
| 13 |
| 9 |
Race / Drem | 1.20 |
| 21 |
| 13 |
| 5 |
| 0 |
Demented / Beyond sanity | 1.50 |
| 21 |
| 17 |
| 0 |
| 0 |
Effects
beneficial effect | 1 stacks, +3% to all damage dealt. Chaos Orbs |
Quests
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of rough leather boots 'Bleakgrinder' (0 def, 1 armour) pair of rough leather boots 'Bleakgrinder' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Con dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +3% darkness +9% cold ----- def ----- Armour +1 Resists +3% darkness ---------- misc Light +3 A pair of boots made of leather. |
On hands | sand rough leather gloves (0 def, 7 armour) sand rough leather gloves (0 def, 7 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +4% physical ----- def ----- Armour +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Ebonyserpent (1 def, 0 armour) Ebonyserpent (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Res.pen +20% darkness ----- def ----- Defense +1 (+0 eff.) Resists +3% darkness +15% acid Phys.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
Around waist | Sunward Sunward1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +6 Lck ----- def ----- Resists +12% blight +6% light Stealth +6 Silence- +20% ---------- misc T.Disarm +7 Light +3 Infravis +4 A belt that goes around your waist. |
Main armor | Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
In main hand | Kor's Fall (10-12 power, 0 apr, darkness element) Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 2 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 173.53 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (347). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Light source | brass lantern 'Sulfurshaper' brass lantern 'Sulfurshaper'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Resists +3% blight +2% physical Mind.save +6 (+1 eff.) Stun/Frz- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | cashmere cloak of the voidstalker (2 def, 0 armour) cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +15% darkness +15% temporal Def/telep +18 Res/telep +11% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 4 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starlit copper amulet starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +11% darkness Blind- +21% Amulets make your neck look great! |
Inventory
healing infusion (heal 64; cd 14) healing infusion (heal 64; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 64 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 60; cd 13) healing infusion (heal 60; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 577%; cd 18) movement infusion (speed 577%; cd 18)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 577% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 610 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune (damage 95; dur 4; cd 16) acid wave rune (damage 95; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 94.92 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 9; phase 29; cd 15) blink rune of the wizard (range 9; phase 29; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1377% over 10 turns; mana 69; cd 15) manasurge rune (regen 1377% over 10 turns; mana 69; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1377% for 10 turns (0 total) and instantly restoring 69 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 30; cd 12) shatter afflictions rune (absorb 30; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 33; blocks 4; dur 4; cd 13) stormshield rune (threshold 33; blocks 4; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 46; cd 14) teleportation rune (range 46; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 46 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 31; cd 20) teleportation rune (range 31; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
protective gold amulet of constitution (+5) protective gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Con ----- def ----- Armour +5 Defense +7 (+2 eff.) Res.Cap +4% all Phys.save +14 (+5 eff.) Amulets make your neck look great! |
balanced steel battleaxe of crippling (22-32 power, 2 apr) balanced steel battleaxe of crippling (22-32 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 21.5 - 32.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Acc +10 (+3 eff.) ----- def ----- Defense +12 (+3 eff.) Disarm- +36% Massive two-handed battleaxes. |
hateful stralite battleaxe of projection (47-70 power, 3 apr) hateful stralite battleaxe of projection (47-70 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Psionic Power 47.0 - 70.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +14 darkness Against +16% Living On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed battleaxes. |
voratun battleaxe of crippling (56-85 power, 4 apr) voratun battleaxe of crippling (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Massive two-handed battleaxes. |
warbringer's stralite battleaxe of shearing (44-66 power, 3 apr) warbringer's stralite battleaxe of shearing (44-66 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Master Power 44.0 - 66.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +12 (+4 eff.) Res.pen +7% all +13% physical Acc +16 (+4 eff.) Apr +12 ----- def ----- Disarm- +27% Massive two-handed battleaxes. |
Silent Blade (25-32 power, 10 apr) Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
voratun dagger of torment (38-49 power, 9 apr) voratun dagger of torment (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Psionic Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
Undeathkill the dwarven-steel greatmaul (42-62 power, 2 apr) Undeathkill the dwarven-steel greatmaul (42-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Phasing +30% On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +16 (+5 eff.) S.pwr/crit +4 Res.pen +10% blight +25% nature On Hit (Melee): * 20% chance to slow global speed by 63% ---------- misc Max.mana +100.00 Max.vim +20.00 Massive two-handed mauls. |
Noonhacker the dwarven-steel greatsword (36-58 power, 2 apr) Noonhacker the dwarven-steel greatsword (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 36.0 - 57.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Cun +8 Con dps ---------- Phys.crit +14.0% Crit.mult +23.00% Dmg.mod +9% light +6% mind Res.pen +10% mind Apr +16 ----- def ----- Resists +6% light Crit.chn- 15.00% Massive two-handed swords. |
Elille the yew longbow Elille the yew longbow4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Hit.r1 +20 physical While equipped: Stats +8 Str +5 Dex dps ---------- Phys.pwr +15 (+5 eff.) Apr +3 ----- def ----- Defense +20 (+5 eff.) Resists +9% cold ---------- misc Reload +4 Longbows are used to shoot arrows at your foes. |
runic yew longbow of recursion runic yew longbow of recursion4.0 T3 longbow 2H weapon Reqs Shoot [Ego++] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Hit: 10% Arcane Vortex 3 On Hit: 10% Shoot 1 While equipped: Stats +6 Mag dps ---------- Spell.pwr +17 (+5 eff.) Dmg.mod +15% arcane Longbows are used to shoot arrows at your foes. |
blazebringer's dwarven-steel longsword of vileness (23-32 power, 4 apr) blazebringer's dwarven-steel longsword of vileness (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Nature Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 blight On Crit.r2 +43 fire On Hit: * 14% chance to reduce strength, dexterity, and constitution by 27 While equipped: dps ---------- All.spd +3% Res.pen +11% fire Sharp, long, and deadly. |
plaguebringer's dwarven-steel mace of massacre (34-47 power, 4 apr) plaguebringer's dwarven-steel mace of massacre (34-47 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Arcane/Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 3 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 27 While equipped: ----- def ----- Disease- +15% Blunt and deadly. |
epiphanous pulsing mindstar of frost (13-14 power, 32 apr, mind damage) epiphanous pulsing mindstar of frost (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +11 (+3 eff.) Melee+ 8 cold Dmg.mod +14% mind +10% cold Res.pen +8% cold ----- def ----- Armour +12 Resists +15% cold ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm starstaff (10-12 power, 2 apr, darkness element) elm starstaff (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew starstaff of wizardry (20-24 power, 4 apr, temporal element) shimmering yew starstaff of wizardry (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +13 (+4 eff.) Dmg.mod +20% temporal ---------- misc Mana/turn +0.13 Max.mana +94.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Ulidur' (20-24 power, 4 apr, arcane element) yew magestaff 'Ulidur' (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +15.00% Spell.pwr +9 (+3 eff.) Mind.pwr +30 (+7 eff.) Dmg.mod +20% arcane Melee Ret 6 mind ----- def ----- Resists +6% acid +15% cold +6% blight Spell.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +4.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
impervious voratun steamsaw of crippling (40-59 power, 0 apr) impervious voratun steamsaw of crippling (40-59 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego++] Master/Steamtech Power 39.5 - 59.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con dps ---------- Phys.crit +8.0% ----- def ----- Armour +17 Defense +10 (+2 eff.) Fatigue +12% Phys.save +6 (+2 eff.) ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw of winter (32-47 power, 0 apr) stralite steamsaw of winter (32-47 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 31.5 - 47.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +71 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil dps ---------- On shield block: * Deals 198 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +13% cold ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
blazebringer's deep-steel trident (28-46 power, 10 apr) blazebringer's deep-steel trident (28-46 power, 10 apr)3.0 T3 trident 2H weapon [Ego+] Nature Power 28.5 - 45.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Crit.r2 +54 fire While equipped: dps ---------- All.spd +6% Res.pen +19% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
blue-steel trident of projection (20-33 power, 8 apr) blue-steel trident of projection (20-33 power, 8 apr)3.0 T2 trident 2H weapon [Ego+] Psionic Power 20.5 - 32.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
deep-steel trident of ruin (30-49 power, 10 apr) deep-steel trident of ruin (30-49 power, 10 apr)3.0 T3 trident 2H weapon [Ego+] Master Power 30.5 - 48.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Crit.mult +17.00% Apr +10 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
elemental deep-steel trident of daylight (28-44 power, 10 apr) elemental deep-steel trident of daylight (28-44 power, 10 apr)3.0 T3 trident 2H weapon [Ego+] Arcane Power 27.5 - 44.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% Melee+ +13 light Against +23% Undead On Hit: * Create an explosion dealing 96 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +19% fire Res.pen +20% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
elemental deep-steel trident of evisceration (30-48 power, 10 apr) elemental deep-steel trident of evisceration (30-48 power, 10 apr)3.0 T3 trident 2H weapon [Ego++] Arcane/Master Power 30.0 - 48.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 96 acid damage (1/turn) On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +10 (+3 eff.) Dmg.mod +17% acid Res.pen +16% acid A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick deep-steel trident (26-42 power, 10 apr) quick deep-steel trident (26-42 power, 10 apr)3.0 T3 trident 2H weapon [Ego+] Master Power 26.5 - 42.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Acc +14 (+4 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
warbringer's deep-steel trident of phasing (26-41 power, 26 apr) warbringer's deep-steel trident of phasing (26-41 power, 26 apr)3.0 T3 trident 2H weapon [Ego+] Arcane/Master Power 25.5 - 40.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +26 Crit +2.5% Atk.spd 100% Phasing +19% While equipped: Stats +2 Con dps ---------- Phys.pwr +12 (+4 eff.) Res.pen +7% physical ----- def ----- Disarm- +22% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
arcing dwarven-steel waraxe of crippling (20-29 power, 4 apr) arcing dwarven-steel waraxe of crippling (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Master Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 96 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% One-handed war axes. |
warbringer's stralite waraxe (32-45 power, 5 apr) warbringer's stralite waraxe (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +9% physical ----- def ----- Disarm- +21% One-handed war axes. |
balancing hardened leather belt of recklessness balancing hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: Stats +5 Cun +3 Dex dps ---------- Phys.crit +14.0% Mind.crit +8% Crit.mult +10.00% Phys.pwr +5 (+2 eff.) A belt that goes around your waist. |
restorative cashmere cloak of Eldoral (2 def, 0 armour) restorative cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +2 (+0 eff.) Resists +12% nature +14% blight HP.reg +4.00 Heal.mod +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rags of the Sanctuary (0 def, 0 armour) Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
elven-silk robe 'Bogpiercer' (0 def, 0 armour) elven-silk robe 'Bogpiercer' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Mag +7 Wil +9 Con dps ---------- Dmg.mod +27% nature +9% acid Melee Ret 4 nature ----- def ----- Resists +9% acid +13% darkness +6% nature +16% mind +15% all Phys.save +15 (+5 eff.) Spell.save +14 (+5 eff.) Mind.save +32 (+8 eff.) Poison- +48% Disease- +40% ---------- misc Mana/turn +0.31 Psi/turn +0.33 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
blightbringer's pair of dwarven-steel boots (0 def, 4 armour) blightbringer's pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +6% acid +7% blight ----- def ----- Armour +4 Fatigue +3% Disease- +28% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of hardened leather boots of tirelessness (0 def, 3 armour) blood-soaked pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Apr +5 ----- def ----- Armour +3 ---------- misc Stam/turn +0.50 Max.stam +21.00 A pair of boots made of leather. |
pair of voratun boots of strife (0 def, 5 armour) pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Con +3 Wil dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Blindside: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
sand voratun gauntlets of dexterity (+5) (0 def, 11 armour) sand voratun gauntlets of dexterity (+5) (0 def, 11 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +5 Dex dps ---------- Melee+ 9 physical Dmg.mod +5% physical Acc +22 (+5 eff.) ----- def ----- Armour +11 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Beledhemina the Kindlestriker (1 def, 0 armour) Beledhemina the Kindlestriker (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% darkness +6% blight Res.pen +5% fire Melee Ret 6 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Defense +1 (+0 eff.) Resists +15% darkness A pointy cloth hat, very wizardly... |
insulating drakeskin leather cap of constitution (+6) (0 def, 5 armour) insulating drakeskin leather cap of constitution (+6) (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +6 Con ----- def ----- Armour +5 Fatigue +5% Resists +10% fire +7% cold A cap made of leather. |
cleansing stralite mail armour of lightning resistance (4 def, 8 armour) cleansing stralite mail armour of lightning resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +24% lightning +14% nature +16% blight A suit of armour made of mail. |
enlightening stralite mail armour of implacability (4 def, 16 armour) enlightening stralite mail armour of implacability (4 def, 16 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +7% Phys.save +12 (+4 eff.) Mind.save +21 (+5 eff.) A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour) enlightening voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Mind.save +19 (+5 eff.) A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour) fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +59.00 A suit of armour made of mail. |
hardened stralite mail armour of clarity (4 def, 15 armour) hardened stralite mail armour of clarity (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: ----- def ----- Armour +15 Defense +4 (+1 eff.) Fatigue +12% Resists +5% acid +6% physical +8% lightning +9% fire +7% mind +7% cold Mind.save +12 (+3 eff.) A suit of armour made of mail. |
rejuvenating voratun mail armour of acid resistance (5 def, 10 armour) rejuvenating voratun mail armour of acid resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +21% acid HP.reg +6.40 ---------- misc Stam/turn +2.10 A suit of armour made of mail. |
radiant drakeskin leather armour of acid resistance (20 def, 8 armour) radiant drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +21% blight +24% darkness +22% acid ---------- misc Light +1 A suit of armour made of leather. |
radiant stralite plate armour of natural resilience (0 def, 13 armour) radiant stralite plate armour of natural resilience (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature/Disrupt While equipped: Stats +4 Wil ----- def ----- Armour +13 Fatigue +22% Resists +26% blight +22% darkness +14% nature D.Red.from +9% Unnatural ---------- misc Light +2 A suit of armour made of metal plates. |
Drisin the Cloudvein (0 def, 12 armour, 81.5 block) Drisin the Cloudvein (0 def, 12 armour, 81.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Cun dps ---------- Mind.crit +5% Dmg.mod +6% lightning Melee Ret 10 mind ----- def ----- Armour +12 Fatigue +8% Resists +15% lightning ---------- misc Equi/ret +0.12 Talents +1 Block Handheld deflection devices. |
stralite shield of shrapnel (0 def, 8 armour, 132 block) stralite shield of shrapnel (0 def, 8 armour, 132 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 214 physical damage over 5 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
10 agate 10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
181 alchemist agate 181 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ragideneg the Phoenixparry (dig speed 36 turns) Ragideneg the Phoenixparry (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% acid +3% fire Res.pen +15% acid ----- def ----- Fatigue -5% Resists +3% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Hellwrest' (dig speed 23 turns) dwarven-steel pickaxe 'Hellwrest' (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex dps ---------- Phys.pwr +7 (+2 eff.) Mov.spd +10% Dmg.mod +9% fire Res.pen +25% mind Melee Ret 8 fire On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Resists +18% lightning Spell.save +6 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving alchemist's lamp of the zealot preserving alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +3 Con ----- def ----- Resists +11% blight +3% all Spell.save +8 (+3 eff.) HP.reg +6.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (6/6) Rod of Recall (6/6)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 64 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ce'Nygalaith (22/22, 52-62 power, 5 apr) Ce'Nygalaith (22/22, 52-62 power, 5 apr)3.0 T4 shot ammo [Random Unique] Nature/Master Power 52.0 - 62.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +15 Apr +5 Crit +18.5% Capacity 22 Ranged+ +18 fire On Hit.r1 +20 mind +4 acid On Crit.r2 +9 fire On Hit: * 20% chance to reduce armor by 37% On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Emelanor the Dawntide (21/21, 53-64 power, 5 apr) Emelanor the Dawntide (21/21, 53-64 power, 5 apr)3.0 T4 shot ammo [Random Unique] Arcane/Master Power 53.0 - 63.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +16.5% Capacity 21 Phasing +30% Ranged+ +12 blight +8 light +12 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 96 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
barbed pouch of dwarven-steel shots of wind (18/18, 38-46 power, 3 apr) barbed pouch of dwarven-steel shots of wind (18/18, 38-46 power, 3 apr)3.0 T3 shot ammo [Ego+] Nature/Master Power 38.5 - 46.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 18 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 153 physical damage On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ramblball the Drem Cultist of Entropy level 10
26th Voratun 122nd year of Ascendancy at 04:46 see stats
By Ramblball the Drem Cultist of Entropy level 20
13rd Profit 122nd year of Ascendancy at 04:24 see stats
By Ramblball the Drem Cultist of Entropy level 20
13rd Profit 122nd year of Ascendancy at 15:12 see stats
By Ramblball the Drem Cultist of Entropy level 20
13rd Profit 122nd year of Ascendancy at 14:57 see stats
By Ramblball the Drem Cultist of Entropy level 12
2nd Acquisition 122nd year of Ascendancy at 21:37 see stats
By Ramblball the Drem Cultist of Entropy level 3
18th Voratun 122nd year of Ascendancy at 05:27 see stats
By Ramblball the Drem Cultist of Entropy level 20
13rd Profit 122nd year of Ascendancy at 15:02 see stats
By Ramblball the Drem Cultist of Entropy level 11
2nd Acquisition 122nd year of Ascendancy at 09:31 see stats
Log
Ran for 2 turns (stop reason: suffocating).
Ramblball disarms a trap (water siphon).
Ran for 1 turns (stop reason: trap).
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
Ran for 1 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: suffocating).
Ramblball starts suffocating to death!
Ran for 2 turns (stop reason: detrimental status effect).
Ramblball is suffocating.
Personal New Achievement: Size is everything (Madness (Roguelike) difficulty)!
Personal New Achievement: The bigger the better! (Madness (Roguelike) difficulty)!
The air bubbles are depleted!
Personal New Achievement: Overpowered! (Madness (Roguelike) difficulty)!
Ran for 2 turns (stop reason: taken damage).
Ran for 2 turns (stop reason: suffocating).
Ramblball the level 20 drem cultist of entropy suffocated to death on level 2 of Lake of Nur.