











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Doomelf |
| Class | Reaver |
| Level / Exp | 18 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by Lashing Tentacle at level 14 on the 21st Dusk 122nd year of Ascendancy at 03:36 / 2Killed by Oskel the quasit at level 18 on the 35th Dusk 122nd year of Ascendancy at 15:45 |
Primary Stats
| Strength | 42 (base 40) |
| Dexterity | 17 (base 11) |
| Constitution | 20 (base 10) |
| Magic | 50 (base 42) |
| Willpower | 23 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -156/486 |
| Vim | 0/286 |
| Healing Factor | 1.2970588855782 |
| Regeneration | 8.1066180348635 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 34 |
| Crit Chance | 24% |
| APR | 33 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 34 |
| Crit Chance | 22% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Darkness | +12% |
| Nature | +6% |
| Temporal | +6% |
| Blight | +20% |
| Arcane | +15% |
| Cold | +11% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +17% |
| Fire | +12% |
| Cold | +22% |
| Arcane | +17% |
| Mind | +17% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 35.08934837382 (81.151787968034%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 25 |
| Physical Save | 26 |
| Spell Save | 29 |
| Mental Save | 17 |
Defense: Resistances
| Blight | + 13%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 37%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 7%( 70%) |
| Temporal | + 46%( 70%) |
| Physical | + 9%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 47% |
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
| Disarm Resistance | 0% |
| Poison Resistance | 0% |
| Knockback Resistance | 47% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 387 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 612% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Doomelf | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You abandoned lost warrior, to death. Escort: lost warrior (level 2 of Scintillating Caves) | failed |
You failed to protect the lost warrior from death by Adyriawe the green worm mass. Escort: lost warrior (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | Blizzardradiance (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Res.pen +15% cold Apr +4 On Hit (Melee): * 10% chance to slow global speed by 39% ----- def ----- Armour +3 Fatigue +2% Resists +6% temporal Spell.save +12 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Urthoregorach'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% blight +6% temporal +9% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ashgash the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +5% fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% Resists +6% temporal +6% cold Def/telep +5 Res/telep +5% Dur/telep +5% A cap made of leather. |
| On hands | rough leather gloves 'Gorevon' (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Str +1 Mag +1 Con dps ---------- Melee+ 5 physical Dmg.mod +3% physical Res.pen +10% mind ----- def ----- Armour +7 ---------- misc Stam/turn +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +3% blight +11% cold ----- def ----- Resists +12% temporal +22% cold Max.HP +44.00 HP.reg +6.00 Heal.mod +11% Cannot be unequipped or rerolled until level 21. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Flamewarden0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% arcane +3% blight Res.pen +10% arcane Melee Ret 2 blight 4 fire ----- def ----- Armour +6 Resists +9% blight Rings make your fingers look great! |
| Around neck | Zubuleth the Thunderquill0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Lck dps ---------- Dmg.mod +6% blight Res.pen +10% lightning Acc +7 (+4 eff.) ----- def ----- Defense +7 (+6 eff.) Resists +3% lightning +20% temporal Unseen.red 11% Pinning- +47% Knockbk- +47% Amulets make your neck look great! |
| In main hand | steel longsword 'Unrutokor' (114% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 114% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Mag +5 Wil dps ---------- Phys.crit +7.0% Res.pen +7% all Acc +6 (+3 eff.) Apr +7 Sharp, long, and deadly. |
| Around waist | Polynor the Lightningspire1.0 T1 belt armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn * 20% chance to reduce damage dealt by 12% ----- def ----- Resists +3% lightning +3% light +7% fire +5% arcane +6% cold A belt that goes around your waist. |
| In off hand | steel mace 'Dimfame' (108% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Nature/Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 While equipped: Stats +7 Con +6 Wil dps ---------- Phys.crit +8.0% Dmg.mod +12% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 12% ----- def ----- Max.HP +10.00 Blunt and deadly. |
| Cloak | linen cloak 'Isunne' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+2 eff.) Apr +4 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 20 * 20% chance to reduce armor by 30% ----- def ----- Defense +1 (+1 eff.) Crit.chn- 5.00% Mind.save +3 (+3 eff.) Heal.mod +10% Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron plate armour 'Pusbolt' (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +6% nature ----- def ----- Armour +7 Fatigue +22% Resists +3% nature +5% physical Phys.save +10 (+5 eff.) ---------- misc Infravis +3 A suit of armour made of metal plates. |
Inventory
heroism infusion of the psychic (die at -197; dur 5; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -197 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 393 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 273; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 273 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 20%; magical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 20%; mental; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 24%; physical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the warrior (absorb 231; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 231 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
steel ring 'Betyramina'0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +2 Cun +3 Con dps ---------- Dmg.mod +12% mind +11% fire ----- def ----- Resists +12% mind +22% fire Phys.save +8 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+4 eff.) Rings make your fingers look great! |
steel ring 'Isamira'0.1 T2 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Mag +5 Wil +4 Con dps ---------- Mind.crit +7% Spell.pwr +6 (+2 eff.) Dmg.mod +11% acid Res.pen +10% mind ----- def ----- Resists +22% acid Phys.save +8 (+4 eff.) Rings make your fingers look great! |
earthen yew vilestaff of fate (120% power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +9 (+3 eff.) Dmg.mod +20% blight ----- def ----- Armour +2 Hardiness +4% Phys.save +13 (+6 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff of wizardry (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Mag +2 Wil dps ---------- Spell.crit +3% Spell.pwr +14 (+5 eff.) Dmg.mod +20% physical ---------- misc Max.mana +41.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic dwarven-steel battleaxe (142% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 142% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 Massive two-handed battleaxes. |
iron longsword 'Growbraze' (107% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 darkness Against +5% Living On Hit.r1 +4 mind +12 nature While equipped: Stats +1 Con ---------- misc Max.psi +20.00 Sharp, long, and deadly. |
truestriking dwarven-steel longsword of evisceration (125% power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +5 (+2 eff.) Res.pen +5% physical Acc +8 (+4 eff.) Apr +8 Sharp, long, and deadly. |
Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
hardened leather sling of piercing4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: dps ---------- Res.pen +7% all Acc +10 (+5 eff.) Apr +10 Slings are used to hurl stones or metal shots at your foes. |
ancient cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +11% acid +22% physical +8% cold +8% temporal +8% fire Res.pen +8% temporal +5% physical ----- def ----- Resists +12% acid +13% physical +12% fire +13% cold +11% all Anom.red +8 ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening dwarven-steel mail armour of stability (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +6% physical Phys.save +13 (+6 eff.) Mind.save +14 (+8 eff.) A suit of armour made of mail. |
Singebliss1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Cun +2 Con ----- def ----- Fatigue -4% Resists +12% fire ---------- misc Max.enc +21 See.Invis +18 A belt that goes around your waist. |
Grinendil the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Dex +3 Con dps ---------- Crit.mult +5.00% Spell.pwr +6 (+2 eff.) Dmg.mod +12% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +10 (+6 eff.) ---------- misc Psi/ret +0.16 A belt that goes around your waist. |
Turykath the linen cloak (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Phys.crit +2.0% Res.pen +5% physical ----- def ----- Armour +2 Defense +1 (+1 eff.) Phys.save +12 (+6 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arcspawn the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Res.pen +25% lightning +25% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Resists +9% lightning Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A pair of boots made of leather. |
linen wizard hat 'Crackletyphoon' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Str +3 Dex +2 Con dps ---------- Dmg.mod +11% darkness Acc +5 (+3 eff.) Melee Ret 4 physical ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness +3% lightning ---------- misc Max.stam +10.00 A pointy cloth hat, very wizardly... |
hardened leather cap 'Furnacepower' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +6% darkness +30% temporal Res.pen +10% temporal ----- def ----- Armour +3 Fatigue +3% Resists +12% fire A cap made of leather. |
insulating dwarven-steel helm of dexterity (+4) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +4 Dex ----- def ----- Armour +4 Fatigue +4% Resists +8% fire +7% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
116 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Glitterstrider'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str +1 Wil +1 Con ----- def ----- Resists +9% light Crit.chn- 10.00% Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Valaderel the Doomelf Reaver level 13
8th Dusk 122nd year of Ascendancy at 09:16 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Valaderel the Doomelf Reaver level 6
77th Pyre 122nd year of Ascendancy at 12:03 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Valaderel the Doomelf Reaver level 10
8th Mirth 122nd year of Ascendancy at 17:22 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Valaderel the Doomelf Reaver level 6
4th Mirth 122nd year of Ascendancy at 00:09 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Valaderel the Doomelf Reaver level 6
1st Mirth 122nd year of Ascendancy at 21:56 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Valaderel the Doomelf Reaver level 16
32nd Dusk 122nd year of Ascendancy at 21:32 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Valaderel the Doomelf Reaver level 14
21st Dusk 122nd year of Ascendancy at 03:37 see stats
Log
Valaderel turns into a dúathedlen!
Valaderel is not stunned anymore.
Valaderel stops burning.
Crippling Poison from Gotas the quasit squad leader hits Valaderel for 55 nature damage.
Valaderel slows down.
Crippling Poison from Gotas the quasit squad leader hits Valaderel for 55 nature damage.
Valaderel is no longer poisoned.
Talent Pestilent Blight is ready to use.
Oskel the quasit casts Detonating Charge.
Oskel the quasit is afflicted by a weakness disease!
Oskel the quasit is silenced!
Oskel the quasit's spell attains critical power!
Oskel the quasit is silenced and cannot use Impending Doom.
Valaderel is on fire!
Valaderel resists the punch!
Melee retaliation hits Oskel the quasit for 1 blight, 1 fire, 6 blight (8 total damage).
Oskel the quasit hits Valaderel for 13 fire, 3 healing, 23 fire, (61 to bones), 0 fire (36 total damage) [3 healing].
Valaderel is no longer out of phase.
Valaderel is not stunned anymore.
Valaderel seems more focused.
Burning from Oskel the quasit hits Valaderel for 26 fire damage.
Oskel the quasit uses his torque!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 35.
Weakness Disease from Valaderel hits Oskel the quasit for 22 blight damage.
Oskel the quasit hits Valaderel for 194 physical damage.
Valaderel the level 18 doomelf reaver was tortured to death by Oskel the quasit on level 1 of Anteroom of Agony.
Oskel the quasit's weapon glows with critical power!






















































































