











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Shadowblade |
| Level / Exp | 13 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Isladhenn the brown bear at level 13 on the 5th Dusk 122nd year of Ascendancy at 01:03 / 1 |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 33 (base 24) |
| Constitution | 15 (base 10) |
| Magic | 26 (base 20) |
| Willpower | 16 (base 10) |
| Cunning | 37 (base 32) |
Resources
| Life | -11/352 |
| Mana | 134/223 |
| Stamina | 4/181 |
| Healing Factor | 1.1560311219418 |
| Regeneration | 6.0691633901942 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 29.271521086458 |
| See Invisible | 29.271521086458 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 30 |
| Crit Chance | 24% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 30 |
| Crit Chance | 23% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +7% |
| Acid | +15% |
| Light | +3% |
| Nature | +3% |
| Lightning | +9% |
| Arcane | +18% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33 (35.65183292883%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 22 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Temporal | + 5%( 70%) |
| Physical | + 1%( 70%) |
| Fire | + 15%( 70%) |
| Mind | + 3%( 70%) |
Defense: Immunities
| Confusion Resistance | 37% |
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 546% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 22 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 168 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 3/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the temporal explorer from death by thought-forged warrior. Escort: temporal explorer (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots 'Pureshaper' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +15 (+8 eff.) Dmg.mod +3% acid Melee Ret 2 nature On Hit (Melee): * 10% chance to reduce armor by 25% ----- def ----- Armour +1 Resists +6% fire +6% cold A pair of boots made of leather. |
| Light source | brass lantern 'Armagrim'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Armour +8 Resists +1% physical Phys.save +5 (+2 eff.) Max.HP +20.00 Heal.mod +11% Confus- +10% ---------- misc Max.stam +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Murkbliss (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% acid +3% nature +3% mind Res.pen +10% mind On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +3% mind Mind.save +5 (+2 eff.) A cap made of leather. |
| On hands | sand rough leather gloves (0 def, 6 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +4% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Runorion the Blazeimmortal (dig speed 40 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +3 Str +2 Dex +2 Mag dps ---------- Spell.crit +4% Crit.mult +10.00% Dmg.mod +3% light +3% physical ---------- misc Max.mana +21.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str ----- def ----- Armour +6 Mind.save +5 (+2 eff.) Confus- +27% Rings make your fingers look great! |
| On fingers | titan's steel ring of perseverance0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) HP.reg +3.00 Stun/Frz- +23% Rings make your fingers look great! |
| Around neck | restful copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
| In main hand | Lightningenvy (116% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 116% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 lightning +7 cold +6 temporal While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +5% arcane +5% temporal Sharp, short and deadly. |
| Around waist | Aerylle1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Resists +9% fire Max.HP +73.00 Blind- +10% A belt that goes around your waist. |
| In off hand | Shimmermonster the iron dagger (113% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 113% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Crit.mult +10.00% Melee Ret 6 acid ----- def ----- Resists +9% acid +3% lightning Sharp, short and deadly. |
| Cloak | linen cloak 'Beyrion' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Phys.crit +4.0% Apr +2 ----- def ----- Defense +1 (+1 eff.) Resists +3% blight ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Lustrequarry (20 def, 11 armour)9.0 T2 light armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +18% arcane Res.pen +5% arcane ----- def ----- Armour +11 Defense +20 (+7 eff.) Fatigue +7% Resists +7% arcane Spell.save +11 (+6 eff.) Mind.save +24 (+9 eff.) ---------- misc Light +1 A suit of armour made of leather. |
Inventory
wild infusion of the duelist (res 23%; mental; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 49; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 49.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
wanderer's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
thought-forged iron greatsword (109% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Psionic Power 109% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 mind On Hit: * 16% chance to reduce all saves and defense by 20 While equipped: Stats +3 Cun +2 Wil Massive two-handed swords. |
Silerewyn (104% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 darkness Against +6% Living While equipped: Stats +1 Mag +2 Wil +1 Cun ----- def ----- Resists +6% blight Crit.chn- 10.00% Blunt and deadly. |
Wildorder the iron mace (108% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +7 light Against +6% Undead While equipped: dps ---------- Res.pen +5% mind ----- def ----- Resists +9% nature +2% physical Die.at -40.00 life ---------- misc Stam/turn +1.00 Blunt and deadly. |
slime-covered iron waraxe (102% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Disrupt Power 102% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 5% chance to slow global speed by 46% One-handed war axes. |
Hailgash4.0 T1 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +16 mind +7 fire While equipped: Stats +1 Dex dps ---------- Dmg.mod +9% fire Res.pen +5% mind Melee Ret 4 cold ---------- misc Reload +1 Max.stam +30.00 Slings are used to hurl stones or metal shots at your foes. |
deadly pouch of iron shots of accuracy (17/17, 125% power, 1 apr)3.0 T1 shot ammo [Ego] Master Power 125% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +1 Crit +4.0% Capacity 17 Shots are used with slings to pummel your foes to death. |
Silorin the cured leather armour (14 def, 8 armour)9.0 T2 light armor [Random Unique] Psionic While equipped: Stats +5 Mag +2 Wil +3 Cun ----- def ----- Armour +8 Defense +14 (+5 eff.) Fatigue +7% Resists +13% mind Mind.save +43 (+15 eff.) ---------- misc Infravis +3 A suit of armour made of leather. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Shinesnake1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% Phys.pwr +2 (+1 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +6% light Spell.save +6 (+3 eff.) ---------- misc Psi/ret +0.04 Light +1 Size +1 A belt that goes around your waist. |
rough leather belt 'Voraritira'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Cun +3 Mag dps ---------- Spell.crit +1% Mind.pwr +3 (+2 eff.) Melee Ret 2 arcane ----- def ----- Phys.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brandbraze the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 4 fire ----- def ----- Armour +1 Fatigue -5% Resists +9% temporal +3% light +6% nature Phys.save +6 (+3 eff.) Spell.save +3 (+2 eff.) ---------- misc Max.enc +22 Infravis +2 A pair of boots made of leather. |
Glimmerzephyr the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +1% Crit.mult +10.00% Dmg.mod +3% light Res.pen +5% blight Melee Ret 2 light ----- def ----- Armour +1 Resists +3% blight Blink to a nearby random location (rad 7) Puts all charms on 22 cooldown A pair of boots made of leather. |
pair of rough leather boots of evasion (3 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: ----- def ----- Armour +1 Defense +3 (+2 eff.) Evasion: (Instant) Puts all charms on 26 cooldown Level 2.6 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
linen wizard hat 'Isloleth' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Wil +1 Mag dps ---------- Crit.mult +5.00% Dmg.mod +11% lightning +3% arcane Res.pen +10% arcane ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning ---------- misc Mana/turn +0.12 Max.vim +10.00 A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/turn +0.12 A pointy cloth hat, very wizardly... |
Bloompulverizer (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil +3 Con dps ---------- Mind.crit +2% Dmg.mod +18% nature +3% mind Melee Ret 2 nature ----- def ----- Armour +1 Fatigue +1% ---------- misc Max.psi +10.00 A cap made of leather. |
Chufang (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +5 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% light Poison- +10% Teleport- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Isimira (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% temporal +6% cold Blind- +10% Cut- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Delyrain the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Mag dps ---------- Mind.crit +2% Crit.mult +5.00% Res.pen +10% mind ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Fulydraneg the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Mag +3 Wil +3 Cun dps ---------- Res.pen +20% blight ----- def ----- Crit.chn- 5.00% Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blackrage (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +4 Cun +2 Con dps ---------- Dmg.mod +5% nature +9% physical Res.pen +10% darkness ----- def ----- Defense +5 (+2 eff.) Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast 'Duskstun' [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% lightning +15% darkness +10% light ----- def ----- Resists +6% darkness ---------- misc Light +1 Blast the opponent's mind dealing 108 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
elm wand of lightning storm 'Bleakgrind' [power 122] (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% cold Melee Ret 2 darkness ----- def ----- Resists +6% light ---------- misc Light +1 Create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (132 total damage) Puts all charms on 13 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sariba the Shalore Shadowblade level 10
7th Flare 122nd year of Ascendancy at 00:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sariba the Shalore Shadowblade level 7
4th Mirth 122nd year of Ascendancy at 16:41 see stats
Log
Sariba is suffering less.
Sariba is not stunned anymore.
Sariba stops regenerating health quickly.
Talent Heartseeker is ready to use.
Sariba receives 30 healing from Temporal Restoration Field.
Explosive Saw from Isladhenn the brown bear hits Sariba for 19 physical damage.
Bleeding from Isladhenn the brown bear hits Sariba for 13 physical damage.
Sariba performs a melee critical strike against War hound!
Sariba misses War hound.
Sariba hits War hound for 99 physical, 9 lightning, 7 cold, 6 temporal, 5 physical, 22 darkness (148 total damage).
Isladhenn the brown bear performs a melee critical strike against Sariba!
Melee retaliation hits Isladhenn the brown bear for (7 blocked), 0 acid, (2 blocked), 0 nature, (7 blocked), 0 acid, (2 blocked), 0 nature (0 total damage).
Isladhenn the brown bear hits Sariba for 38 physical, 105 physical, 3 mind (146 total damage).
War hound misses Sariba.
Sariba receives 30 healing from Temporal Restoration Field.
Explosive Saw from Isladhenn the brown bear hits Sariba for 19 physical damage.
Bleeding from Isladhenn the brown bear hits Sariba for 20 physical damage.
LIFE LOST WARNING!
Sariba hits War hound for 51 physical damage.
Sariba killed War hound!
Isladhenn the brown bear uses Stun.
Sariba is stunned!
Melee retaliation hits Isladhenn the brown bear for 7 acid, 2 nature, 7 acid, 2 nature (17 total damage).
Isladhenn the brown bear hits Sariba for (13 parried), 30 physical, 21 physical, 7 mind (57 total damage).
The fabric of time around Sariba returns to normal.
Talent Stealth is ready to use.
Bleeding from Isladhenn the brown bear hits Sariba for 21 physical damage.
Sariba the level 13 shalore shadowblade was raked to death by Isladhenn the brown bear on level 3 of Rhaloren Camp.





























































































