Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Higher |
Class | Necromancer |
Level / Exp | 25 / 32% |
Size | medium |
Lifes / Deaths | Killed by high gladiator at level 25 on the 77th Pyre 122nd year of Ascendancy at 05:25 6 / 1 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 17 (base 14) |
Magic | 52 (base 48) |
Willpower | 55 (base 51) |
Cunning | 11 (base 11) |
Resources
Life | -296/394 |
Mana | 173/277 |
Souls | 19/19 |
Healing Factor | 1.3 |
Regeneration | 42.575 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 2 |
Infravision | 1 |
See Stealth | 4.8877513515225 |
See Invisible | 11.360015483493 |
Offense: Mainhand
Damage | 22 |
Accuracy | 11 |
Crit Chance | 15% |
APR | 9 |
Speed | 0.91 |
Offense: Spell
Spellpower | 41.333333333333 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 31.45 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 0.35 |
Ranged Defense | 0.35 |
Fatigue | 0 |
Physical Save | 15.8 |
Spell Save | 34.225 |
Mental Save | 21.55 |
Defense: Immunities
Silence Resistance | 24% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
talent | Blurred Mortality |
talent | Animus Hoarder |
talent | Necrotic Aura |
talent | Keen Senses |
talent | Premonition |
detrimental effect | The target is on fire, taking 42.30 fire damage per turn. Burning |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
beneficial effect | Cold damage increased by 15%. Born into Magic |
beneficial effect | A flow of life spins around the target, regenerating 32.50 life per turn. Regeneration |
beneficial effect | Reduces fire damage received by 23%. Premonition Shield |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 32.89 to 98.67 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Tool | shadowy ash wand of conjuration [power 157] (9/10 cooldown) shadowy ash wand of conjuration [power 157] (9/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 78-157), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 3 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+5 eff.) Rings can have magical properties. |
On fingers | wizard's steel ring of arcana(+0.10/turn) wizard's steel ring of arcana(+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Silence immunity: +24% Mana each turn: +0.10 Rings can have magical properties. |
Around neck | enraging gold amulet of murder enraging gold amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 (+6 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +5 (+4 eff.) Changes damage: +8% physical Critical mult.: +11.00% Combat speed: +10% Amulets can have magical properties. |
In main hand | magelord's ash starstaff of might (15-18 power, 3 apr, physical element) magelord's ash starstaff of might (15-18 power, 3 apr, physical element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Damage (Melee): 18 arcane Changes damage: +15% physical Talent granted: +1 Command Staff Maximum mana: +20.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
Main armor | shimmering woollen robe of time (+10%) (0 def, 0 armour) shimmering woollen robe of time (+10%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +10% temporal Changes damage: +10% arcane / +10% temporal Maximum mana: +14.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Inventory
plaguebringer's stralite greatmaul of daylight (57.5-86.25 power, 3 apr) plaguebringer's stralite greatmaul of daylight (57.5-86.25 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 13% chance to disease Damage (Melee): +19 blight / +24 light Damage against: +21% Undead When wielded/worn: Disease immunity: +14% Massive two-handed mauls. |
Thermal Focus (14-15.4 power, 32 apr, fire damage) Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+6 eff.) Psi each turn: +1.00 Mindpower: +16 (+8 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
flaming deep-steel trident (31-49.6 power, 10 apr) flaming deep-steel trident (31-49.6 power, 10 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 31.0 - 49.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +14 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Luke the Higher Necromancer level 17
75th Pyre 122nd year of Ascendancy at 23:36 see stats
By Luke the Higher Necromancer level 10
75th Pyre 122nd year of Ascendancy at 01:35 see stats
By Luke the Higher Necromancer level 20
76th Pyre 122nd year of Ascendancy at 10:33 see stats
By Luke the Higher Necromancer level 3
74th Pyre 122nd year of Ascendancy at 13:35 see stats
Log
High gladiator hits Eternal bone giant for (6 absorbed), 0 cold, (7 absorbed), 0 physical (0 total damage).
Ghoulking hits Minotaur for 17 physical damage.
Luke's Chill of the Tomb hits High gladiator for 27 cold damage.
Luke's Chill of the Tomb hits High gladiator for 34 cold damage.
Luke casts Invoke Darkness.
Luke's Invoke Darkness hits High gladiator for 27 darkness damage.
Grave wight drains experience from Minotaur!
Grave wight hits Minotaur for 5 blight damage.
Skeleton master archer uses Crippling Shot.
Minotaur slows down.
Skeleton master archer's Crippling Shot hits Minotaur for 143 physical, 13 acid, , 8 blight (164 total damage).
High gladiator rushes out!
High gladiator uses Overpower.
Luke resists the knockback!
High gladiator hits Eternal bone giant for (5 absorbed), 0 fire (0 total damage).
High gladiator hits Luke for 95 physical, 8 fire, 78 physical, 17 cold, 76 physical (273 total damage).
Luke the level 25 higher necromancer was sliced to death by a high gladiator on level 33 of The Arena.
High gladiator killed Luke!
Luke stops burning.
Luke deactivates Keen Senses.
Luke stops regenerating health quickly.
Luke is not stunned anymore.
The protective shield of Luke disappears.
Luke deactivates Necrotic Aura.
Luke deactivates Premonition.
Luke deactivates Animus Hoarder.
Luke deactivates Blurred Mortality.
Dread deactivates Blur Sight.
The shield around eternal bone giant crumbles.