











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 13 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 13 on the 34th Dusk 122nd year of Ascendancy at 07:26 / 1 |
Primary Stats
| Strength | 12 (base 11) |
| Dexterity | 40 (base 38) |
| Constitution | 26 (base 15) |
| Magic | 11 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 34 (base 24) |
Resources
| Life | -7/358 |
| Stamina | 142/144 |
| Vim | 148/148 |
| Healing Factor | 1.1316586254954 |
| Regeneration | 16.12613541331 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 31.785219413488 |
| See Invisible | 31.785219413488 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 40 |
| Crit Chance | 18% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 40 |
| Crit Chance | 17% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +4% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (38.594633868923%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 8 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 13%( 70%) |
| Mind | + 10%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 22%( 70%) |
| Lightning | + 16%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 43% |
| Confusion Resistance | 10% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 539% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 218 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | [vs. Earygorn the pair of rough leather boots (5 def, 4 armour) (On feet)]Earygorn the pair of rough leather boots (5 def, 4 armour) 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +4 (-) Defense +5 (+2 eff.) (-) Resists +6%(-) acid +12%(-) lightning HP.reg +2.00 (-) ---------- misc Infravis +1 (-) A pair of boots made of leather. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 (-) ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Xynne the Glimmerdream (15 def, 3 armour) (On head)]Xynne the Glimmerdream (15 def, 3 armour) 3.0 T1 head armor [Rare] Psionic While equipped: Stats +2(-) Cun +2(-) Wil dps ---------- Mind.pwr +4 (+2 eff.) (-) ----- def ----- Armour +3 (-) Defense +15 (+5 eff.) (-) Fatigue +5% (-) Resists +9%(-) light ---------- misc Max.psi +10.00 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. iron gauntlets 'Lorodas' (0 def, 1 armour) (On hands)]iron gauntlets 'Lorodas' (0 def, 1 armour) 1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5(-) fire Dmg.mod +4%(-) fire ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +9%(-) blight +5%(-) fire HP.reg +4.00 (-) Confus- +10% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. overpowered iron torque of psionic shield [power 37] (2/26 cooldown) (Tool)]overpowered iron torque of psionic shield [power 37] (2/26 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 37 for 5 turns Puts all charms on 26 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. titan's copper ring of perseverance (On fingers, 1 of 2)]titan's copper ring of perseverance 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2(-) Con ----- def ----- Phys.save +4 (+2 eff.) (-) HP.reg +2.00 (-) Stun/Frz- +22% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's copper ring of perseverance (On fingers, 1 of 2)]marksman's steel ring of perseverance 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Dex +0(-2) Con dps ---------- Acc +4 (+1 eff.) ----- def ----- Phys.save +0 (+0 eff.) (-4 (-2 eff.)) HP.reg +2.00 (-) Stun/Frz- +21% (-1%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. starlit copper amulet (Around neck)]starlit copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10%(-) light +11%(-) darkness Blind- +22% (-) Amulets make your neck look great! |
| In main hand | [vs. thought-forged steel dagger of phasing (12-15 power, 12 apr) (In main hand, 1 of 2)]thought-forged steel dagger of phasing (12-15 power, 12 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Psionic Power 11.5 - 15.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 (-) Crit +5.0% (-) Atk.spd 100% (-) Phasing +10% (-) Melee+ +6(-) mind On Hit: * 13% chance to reduce all saves and defense by 17 While equipped: Stats +1(-) Cun +1(-) Wil Sharp, short and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. Growthtooth (Around waist)]Growthtooth 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1(-) Str dps ---------- Mind.pwr +3 (+1 eff.) (-) Res.pen +10%(-) nature ----- def ----- Phys.save +5 (+2 eff.) (-) HP.reg +4.00 (-) ---------- misc Infravis +3 (-) A belt that goes around your waist. |
| In off hand | [vs. thought-forged steel dagger of phasing (12-15 power, 12 apr) (In main hand, 1 of 2)]balanced iron dagger of massacre (16-21 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Master Power 16.0 - 20.8(+4.5 - +5.8) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-7) Crit +4.0% (-1.0%) Atk.spd 100% (-) Phasing +0% (-10%) Melee+ +0(-6) mind On Hit: * 0% chance to reduce all saves and defense by 17 While equipped: Stats +0(-1) Cun +0(-1) Wil dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +23% Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. enveloping linen cloak (6 def, 0 armour) (Cloak)]enveloping linen cloak (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+2 eff.) (-) Phys.save +7 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. rough leather armour 'Emelikira' (3 def, 2 armour) (Main armor)]rough leather armour 'Emelikira' (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Psionic While equipped: Stats +1(-) Mag +2(-) Cun +4(-) Con ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Resists +6%(-) mind +3%(-) nature Mind.save +11 (+7 eff.) (-) A suit of armour made of leather. |
Inventory
shielding rune of the psychic (absorb 116; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 116 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. starlit copper amulet (Around neck)]insulating copper amulet of strength (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +0%(-11%) darkness +11% fire +0%(-10%) light +12% cold Blind- +0% (-22%) Amulets make your neck look great! |
[vs. starlit copper amulet (Around neck)]warrior's copper amulet of dexterity (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +5% physical +0%(-10%) light +0%(-11%) darkness Blind- +0% (-22%) ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
[vs. titan's copper ring of perseverance (On fingers, 1 of 2)]copper ring of fire (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +0 (+0 eff.) (-4 (-2 eff.)) HP.reg +0.00 (-2.00) Stun/Frz- +0% (-22%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. thought-forged steel dagger of phasing (12-15 power, 12 apr) (In main hand)]cruel elm starstaff (10-12 power, 2 apr, temporal element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Master Power 10.0 - 12.0(-1.5 - -3.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 (-10) Crit +2.5% (-2.5%) Atk.spd 100% (-) Phasing +0% (-10%) Melee+ +0(-6) mind On Hit: * 0% chance to reduce all saves and defense by 17 While equipped: Stats +0(-1) Cun +0(-1) Wil dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+3 eff.) Dmg.mod +10% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. thought-forged steel dagger of phasing (12-15 power, 12 apr) (In main hand)]Brodydas (24-37 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Rare] Master Power 24.5 - 36.8(+13.0 - +21.8) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 (-11) Crit +4.5% (-0.5%) Atk.spd 100% (-) Phasing +0% (-10%) Melee+ +0(-6) mind On Hit: * 0% chance to reduce all saves and defense by 17 While equipped: Stats +0(-1) Cun +0(-1) Wil ----- def ----- Resists +6% blight Crit.dmg- 5.00% Die.at -40.00 life Massive two-handed battleaxes. |
[vs. thought-forged steel dagger of phasing (12-15 power, 12 apr) (In main hand)]iron greatsword (14-22 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 14.0 - 22.4(+2.5 - +7.5) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 (-11) Crit +2.5% (-2.5%) Atk.spd 100% (-) Phasing +0% (-10%) Melee+ +0(-6) mind On Hit: * 0% chance to reduce all saves and defense by 17 While equipped: Stats +0(-1) Cun +0(-1) Wil Massive two-handed swords. |
[vs. thought-forged steel dagger of phasing (12-15 power, 12 apr) (In main hand)]iron greatsword of massacre (25-40 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Master Power 25.0 - 40.0(+13.5 - +25.0) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 (-11) Crit +2.5% (-2.5%) Atk.spd 100% (-) Phasing +0% (-10%) Melee+ +0(-6) mind On Hit: * 0% chance to reduce all saves and defense by 17 While equipped: Stats +0(-1) Cun +0(-1) Wil Massive two-handed swords. |
[vs. thought-forged steel dagger of phasing (12-15 power, 12 apr) (In main hand, 1 of 2)]Windvile the mossy mindstar (2-2 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature Power 2.0 - 2.2(-9.5 - -12.8) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-2.5%) Atk.spd 100% (-) Phasing +0% (-10%) Melee+ +0(-6) mind On Hit.r1 +8 nature On Hit: * 0% chance to reduce all saves and defense by 17 While equipped: Stats +1 Dex +1 Mag +2(+1) Wil +0(-1) Cun dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% nature Res.pen +5% nature ----- def ----- Resists +3% blight Disease- +11% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. thought-forged steel dagger of phasing (12-15 power, 12 apr) (In main hand, 1 of 2)]mossy mindstar of balance (2-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 2.5 - 2.8(-9.0 - -12.2) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-2.5%) Atk.spd 100% (-) Phasing +0% (-10%) Melee+ +0(-6) mind On Hit: * 0% chance to reduce all saves and defense by 17 While equipped: Stats +0(-1) Cun +0(-1) Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +3 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. thought-forged steel dagger of phasing (12-15 power, 12 apr) (In main hand)]rough leather sling 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Apr +0 (-12) Crit +0.0% (-5.0%) Atk.spd 100% (-) Range +6 Phasing +0% (-10%) Melee+ +0(-6) mind On Hit: * 0% chance to reduce all saves and defense by 17 While equipped: Stats +0(-1) Cun +0(-1) Wil Slings are used to hurl stones or metal shots at your foes. |
[vs. balanced iron dagger of massacre (16-21 power, 5 apr) (In off hand)]iron shield of mind resistance (+10%) (0 def, 2 armour, 17.5 block) 7.0 T1 shield armor Reqs - Shield usage training Str 11 [Ego] Psionic Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Acc +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Armour +2 Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue +8% Resists +10% mind Disarm- +0% (-23%) ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. rough leather armour 'Emelikira' (3 def, 2 armour) (Main armor)]iron mail armour of fire resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Master While equipped: Stats +0(-1) Mag +0(-2) Cun +0(-4) Con ----- def ----- Armour +4 (+2) Defense +2 (+0 eff.) (-1 (-1 eff.)) Fatigue +12% (+6%) Resists +15% fire +0%(-6%) mind +0%(-3%) nature Mind.save +0 (+0 eff.) (-11 (-7 eff.)) A suit of armour made of mail. |
[vs. Growthtooth (Around waist)]nightruned rough leather belt of the mystic 1.0 T1 belt armor [Ego] Arcane While equipped: Stats +0(-1) Str dps ---------- Spell.pwr +3 (+3 eff.) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Res.pen +0%(-10%) nature ----- def ----- Resists +5% light +5% darkness Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +6 (+3 eff.) HP.reg +0.00 (-4.00) ---------- misc Infravis +0 (-3) A belt that goes around your waist. |
[vs. Growthtooth (Around waist)]rough leather belt of transcendence 1.0 T1 belt armor [Ego] Psionic While equipped: Stats +0(-1) Str dps ---------- Mind.pwr +3 (+1 eff.) (-) Res.pen +0%(-10%) nature ----- def ----- Phys.save +6 (+3 eff.) (+1 (+1 eff.)) HP.reg +0.00 (-4.00) ---------- misc Infravis +0 (-3) A belt that goes around your waist. |
[vs. enveloping linen cloak (6 def, 0 armour) (Cloak)]Shimmerserpent the linen cloak (21 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Acc +5 (+1 eff.) ----- def ----- Armour +6 Defense +21 (+7 eff.) (+15 (+5 eff.)) Resists +3% lightning +11% cold Phys.save +0 (+0 eff.) (-7 (-3 eff.)) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. enveloping linen cloak (6 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) (-5 (-2 eff.)) Phys.save +0 (+0 eff.) (-7 (-3 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Earygorn the pair of rough leather boots (5 def, 4 armour) (On feet)]insulating pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-3) Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +0%(-6%) acid +6% fire +0%(-12%) lightning +6% cold HP.reg +0.00 (-2.00) ---------- misc Infravis +0 (-1) A pair of boots made of leather. |
[vs. Earygorn the pair of rough leather boots (5 def, 4 armour) (On feet)]traveler's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 (-1) Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue -2% Resists +0%(-6%) acid +0%(-12%) lightning Phys.save +5 (+3 eff.) HP.reg +0.00 (-2.00) ---------- misc Max.enc +22 Stam/turn +0.30 Max.stam +11.00 Infravis +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. iron gauntlets 'Lorodas' (0 def, 1 armour) (On hands)]restful hardened leather gloves of magic (+2) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Melee+ 0(-5) fire Dmg.mod +4% arcane +0%(-4%) fire ----- def ----- Armour +2 (+1) Fatigue +0% (-1%) Resists +0%(-9%) blight +0%(-5%) fire HP.reg +1.00 (-3.00) Confus- +0% (-10%) ---------- misc Stam/turn +0.70 Max.stam +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. iron gauntlets 'Lorodas' (0 def, 1 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor [Normal] While equipped: dps ---------- Melee+ 0(-5) fire Dmg.mod +0%(-4%) fire ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-9%) blight +0%(-5%) fire HP.reg +0.00 (-4.00) Confus- +0% (-10%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. iron gauntlets 'Lorodas' (0 def, 1 armour) (On hands)]sand iron gauntlets of dexterity (+2) (0 def, 6 armour) 1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 0(-5) fire 6 physical Dmg.mod +0%(-4%) fire +3% physical Acc +10 (+3 eff.) ----- def ----- Armour +6 (+5) Fatigue +1% (-) Resists +0%(-9%) blight +0%(-5%) fire HP.reg +0.00 (-4.00) Confus- +0% (-10%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Xynne the Glimmerdream (15 def, 3 armour) (On head)]cleansing linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Disrupt While equipped: Stats +0(-2) Cun +0(-2) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- Armour +0 (-3) Defense +1 (+0 eff.) (-14 (-5 eff.)) Fatigue +0% (-5%) Resists +6% blight +6% nature +0%(-9%) light ---------- misc Max.psi +0.00 (-10.00) A pointy cloth hat, very wizardly... |
[vs. Xynne the Glimmerdream (15 def, 3 armour) (On head)]insulating linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: Stats +0(-2) Cun +0(-2) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- Armour +0 (-3) Defense +1 (+0 eff.) (-14 (-5 eff.)) Fatigue +0% (-5%) Resists +5% fire +0%(-9%) light +6% cold ---------- misc Max.psi +0.00 (-10.00) A pointy cloth hat, very wizardly... |
[vs. Xynne the Glimmerdream (15 def, 3 armour) (On head)]linen wizard hat of fire (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: Stats +0(-2) Cun +0(-2) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +11% fire ----- def ----- Armour +0 (-3) Defense +1 (+0 eff.) (-14 (-5 eff.)) Fatigue +0% (-5%) Resists +0%(-9%) light +16% fire ---------- misc Max.psi +0.00 (-10.00) A pointy cloth hat, very wizardly... |
[vs. Xynne the Glimmerdream (15 def, 3 armour) (On head)]rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Normal] While equipped: Stats +0(-2) Cun +0(-2) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- Armour +1 (-2) Defense +0 (+0 eff.) (-15 (-5 eff.)) Fatigue +1% (-4%) Resists +0%(-9%) light ---------- misc Max.psi +0.00 (-10.00) A cap made of leather. |
[vs. Xynne the Glimmerdream (15 def, 3 armour) (On head)]insulating iron helm of constitution (+3) (0 def, 3 armour) 3.0 T1 head armor [Ego] Master While equipped: Stats +0(-2) Wil +0(-2) Cun +3 Con dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-15 (-5 eff.)) Fatigue +5% (-) Resists +5% fire +0%(-9%) light +5% cold ---------- misc Max.psi +0.00 (-10.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of health (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Max.HP +0.00 (-40.00) ---------- misc Light +3 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. overpowered iron torque of psionic shield [power 37] (2/26 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. overpowered iron torque of psionic shield [power 37] (2/26 cooldown) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
[vs. overpowered iron torque of psionic shield [power 37] (2/26 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. overpowered iron torque of psionic shield [power 37] (2/26 cooldown) (Tool)]elm totem of stinging [power 116] (2/13 cooldown) 2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Vax The Human the Cornac Rogue level 11
10th Dusk 122nd year of Ascendancy at 09:32 see stats
Level 10 (Roguelike)
Got a character to level 10.By Vax The Human the Cornac Rogue level 10
5th Flare 122nd year of Ascendancy at 07:00 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Vax The Human the Cornac Rogue level 9
1st Summertide 122nd year of Ascendancy at 06:35 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Vax The Human the Cornac Rogue level 12
28th Dusk 122nd year of Ascendancy at 10:03 see stats
Log
Vax The Human slows down.
Talent Infusion: Healing is ready to use.
Decrepitude Disease from Elven cultist hits Vax The Human for 26 blight damage.
Resting starts...
Vax The Human is free from the decrepitude disease.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Movement is ready to use.
Talent Infusion: Wild is ready to use.
Talent Disengage is ready to use.
Vax The Human is afflicted by a weakness disease!
Rested for 10 turns (stop reason: taken damage).
Weakness Disease from Elven cultist hits Vax The Human for 33 blight damage.
Vax The Human uses Heartseeker.
Elven cultist casts Drain.
Vax The Human is afflicted by a decrepitude disease!
Elven cultist hits Vax The Human for 97 blight damage.
Decrepitude Disease from Elven cultist hits Vax The Human for 32 blight damage.
Weakness Disease from Elven cultist hits Vax The Human for 40 blight damage.
Vax The Human uses Infusion: Regeneration.
Vax The Human starts regenerating health quickly.
Elven cultist casts Soul Rot.
Elven cultist's Soul Rot hits Vax The Human for 161 blight damage.
Talent Evasion is ready to use.
Decrepitude Disease from Elven cultist hits Vax The Human for 32 blight damage.
Weakness Disease from Elven cultist hits Vax The Human for 40 blight damage.
Vax The Human the level 13 cornac rogue was diseased to death by an elven cultist on level 2 of Rhaloren Camp.















































































