Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Skeleton |
Class | Brawler |
Level / Exp | 66 / 57% |
Size | huge |
Lifes / Deaths | Killed by minotaur at level 19 on the 5th Flare 122nd year of Ascendancy at 01:09 / 20Killed by ritch flamespitter at level 20 on the 5th Flare 122nd year of Ascendancy at 03:44 Killed by Ivobeth the minotaur at level 35 on the 6th Flare 122nd year of Ascendancy at 21:02 Killed by Lisatira the large white snake at level 45 on the 9th Flare 122nd year of Ascendancy at 13:37 Killed by Lisatira the large white snake at level 46 on the 9th Flare 122nd year of Ascendancy at 16:02 Killed by Eilinilerin the runed bone giant at level 49 on the 9th Flare 122nd year of Ascendancy at 20:06 Killed by Eilinilerin the runed bone giant at level 49 on the 9th Flare 122nd year of Ascendancy at 21:59 Killed by Layitta the Guardian at level 49 on the 10th Flare 122nd year of Ascendancy at 00:19 Killed by Layitta the Guardian at level 49 on the 10th Flare 122nd year of Ascendancy at 02:07 Killed by Eilinilerin the runed bone giant at level 49 on the 10th Flare 122nd year of Ascendancy at 04:01 Killed by skeleton warrior at level 49 on the 10th Flare 122nd year of Ascendancy at 06:25 Killed by Eilinilerin the runed bone giant at level 49 on the 10th Flare 122nd year of Ascendancy at 08:03 Killed by Eilinilerin the runed bone giant at level 49 on the 10th Flare 122nd year of Ascendancy at 12:17 Killed by Eilinilerin the runed bone giant at level 49 on the 10th Flare 122nd year of Ascendancy at 14:32 Killed by shadow at level 51 on the 10th Flare 122nd year of Ascendancy at 18:50 Killed by shadow at level 51 on the 10th Flare 122nd year of Ascendancy at 21:08 Killed by Vorariavea the Guardian at level 53 on the 1st Dusk 122nd year of Ascendancy at 01:55 Killed by Yvylrata the Guardian at level 57 on the 1st Dusk 122nd year of Ascendancy at 18:06 Killed by Yvylrata the Guardian at level 57 on the 1st Dusk 122nd year of Ascendancy at 22:47 Killed by ritch flamespitter at level 61 on the 13rd Dusk 122nd year of Ascendancy at 02:59 |
Primary Stats
Strength | 193 (base 76) |
Dexterity | 113 (base 76) |
Constitution | 134 (base 76) |
Magic | 103 (base 76) |
Willpower | 114 (base 76) |
Cunning | 95 (base 76) |
Resources
Life | 2451/2472 |
Mana | 840/870 |
Stamina | 415/425 |
Healing Factor | 1.15 |
Regeneration | 11.835190106801 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +15.428731253636% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 10 |
See Stealth | 14.3902876308 |
See Invisible | 33.445623261275 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Barehand
Damage | 221 |
Accuracy | 101 |
Crit Chance | 76% |
APR | 25 |
Speed | 0.89 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 45% |
Speed | 1 |
Offense: Mind
Mindpower | 85.06 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 12 (72.482517482517%) |
Defense | 46.077489177489 |
Ranged Defense | 50.410822510823 |
Fatigue | 0 |
Physical Save | 73.8625 |
Spell Save | 74.5375 |
Mental Save | 61.0375 |
Defense: Resistances
All | + 17%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (2/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Cunning / Tactical | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Finishing moves | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Grappling | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Pugilism | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat veteran | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Unarmed discipline | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Dirty fighting | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat techniques | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
Undead / Skeleton | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Unarmed training | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat training | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Field control | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Divination | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Conditioning | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Mobility | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Survival | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Precise Strikes |
talent | Striking Stance |
talent | Exploit Weakness |
talent | Keen Senses |
talent | Premonition |
talent | Slow Motion |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
beneficial effect | Has a 64% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.8 throws remaining) Grappling Defensively |
beneficial effect | Countering melee attacks: Has a 64% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed electric eel tail. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed vial of greater demon bile. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Poretira the pair of hardened leather boots (12 def, 5 armour) Poretira the pair of hardened leather boots (12 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +5 Defense: +12 (+6 eff.) Ranged Defense: +13 (+4 eff.) Fatigue: +3% Changes stats: +4 Dex / +3 Mag / +7 Wil / +7 Cun / +8 Con Changes resistances: +9% lightning / +2% physical / +9% nature Changes resistances penetration: +7% physical Reduces incoming crit damage: 10.00% Physical save: +16 (+4 eff.) Mental save: +15 (+4 eff.) Only die when reaching: -20.00 life Mindpower: +6 (+1 eff.) It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 13 turns. A pair of boots made of leather. |
On hands | Dresin (0 def, 7 armour) Dresin (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +22 (+4 eff.) Armour penetration: +8 Armour: +7 Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 8 blight Changes stats: +6 Cun / +9 Dex Changes resistances: +15% acid Changes resistances penetration: +5% acid Changes damage: +6% acid / +9% blight Mental save: +10 (+2 eff.) Mana each turn: +0.15 Maximum life: +61.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +6% When used to modify unarmed attacks: Base power: 23.5 - 32.9 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +20 Armour Penetration: +16 Physical crit. chance: +16.0% Attack speed: 125% When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Elemental bolt (10% chance level 3). Damage (Melee): +9 arcane It can be used to activate talent Steady Shot, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +3 Str / +7 Mag / +7 Wil Changes resistances penetration: +10% physical Changes damage: +17% blight / +20% arcane Maximum vim: +25.00 Spell crit. chance: +4% Healing mod.: +10% It can be used to activate talent Vimsense (costing 13 power out of 45/45) : Effective talent level: 2.0 Power cost: 13 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 21%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Tool | Cuthumagrim the iron torque of thermal psionic shield [power 33] (16 cooldown) Cuthumagrim the iron torque of thermal psionic shield [power 33] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +1 Cun / +4 Wil Maximum wards: +2 physical / +2 mind / +2 darkness Talent granted: +1 Ward Light radius: +2 Infravision radius: +2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 33 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring of the mind (+10%) steel ring of the mind (+10%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +10% mind Changes damage: +10% mind Rings can have magical properties. |
Around neck | savior's steel amulet of strength (+3) savior's steel amulet of strength (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Physical save: +14 (+4 eff.) Spell save: +13 (+3 eff.) Mental save: +12 (+3 eff.) Amulets can have magical properties. |
Main armor | Belyhek the silk robe (3 def, 0 armour) Belyhek the silk robe (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +14 Str / +17 Mag / +15 Wil / +1 Cun Changes resistances: +21% lightning / +17% physical / +16% mind / +22% cold Changes damage: +26% lightning / +40% physical / +30% cold / +16% mind / +6% arcane Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Spell save: +3 (+1 eff.) Maximum mana: +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | void-walker's alchemist's lamp of the sun void-walker's alchemist's lamp of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% cold / +8% darkness / +7% temporal Changes damage: +5% light Damage affinity(heal): +5% light Light radius: +5 Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +10% It can be used to activate talent Sun Flare, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 46.95 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around waist | Eilinerebeth the hardened leather belt Eilinerebeth the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +1 Physical power: +28 (+5 eff.) Changes stats: +16 Str / +5 Dex / +5 Wil / +4 Cun / +10 Con Changes resistances: +11% fire / +11% cold Changes resistances penetration: +10% mind / +14% physical Changes damage: +15% physical Maximum encumbrance: +10 Physical save: +31 (+7 eff.) Spell save: +16 (+4 eff.) Mental save: +14 (+4 eff.) Maximum life: +20.00 Maximum stamina: +30.00 Healing mod.: +5% Size category: +2 A belt that goes around your waist. |
Inventory
regeneration infusion of the duelist (heal 523 over 5 turns) regeneration infusion of the duelist (heal 523 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 523 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 837 over 5 turns) regeneration infusion of the sneak (heal 837 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 837 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 424 over 5 turns) regeneration infusion of the sneak (heal 424 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 424 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 31%; cure mental) wild infusion of the psychic (resist 31%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (125 cold damage; 22 apply power)biting gale rune (125 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 124.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (1088% regen over 10 turns; 54 instant mana) manasurge rune of the duelist (1088% regen over 10 turns; 54 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1088% over 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 13; power 40; dur 3) phase door rune of the duelist (range 13; power 40; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level. chilling steel battleaxe of amnesia (22-33 power, 2 apr)chilling steel battleaxe of amnesia (22-33 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +21 cold When wielded/worn: Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel greatmaul of torment (29.5-44.25 power, 2 apr)plaguebringer's steel greatmaul of torment (29.5-44.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.5 - 44.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 16% chance to disease * 20% chance to torment the target Damage (Melee): +16 blight When wielded/worn: Changes resistances penetration: +13% mind / +13% darkness Disease immunity: +28% Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 30% Wil, 50% Mag, 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Yvetira the pulsing mindstar (13-14.3 power, 32 apr, mind damage) Yvetira the pulsing mindstar (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. This harmonious mindstar will complement other natural mindstars. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 acid When wielded/worn: Damage when hit (Melee): 12 arcane Changes resistances: +16% blight / +8% nature / +5% arcane Changes resistances penetration: +7% nature / +5% arcane Changes damage: +21% nature Talent mastery: +0.20 Wild-gift / Harmony Disease immunity: +40% Life regen: +1.60 Equilibrium when hit: +1.40 Hate when firing a critical mind attack: +4.00 Maximum life: +26.00 Maximum hate: +20.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Life leech chance: +15% Life leech: +14% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous mossy mindstar (2.5-2.75 power, 12 apr, nature damage)epiphanous mossy mindstar (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +9% mind Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous pulsing mindstar of life (12.5-13.75 power, 32 apr, nature damage)epiphanous pulsing mindstar of life (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +21% mind Life regen: +1.70 Maximum life: +42.00 Mindpower: +13 (+3 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. ethereal elm magestaff of blasting (10-12 power, 2 apr, arcane element)ethereal elm magestaff of blasting (10-12 power, 2 apr, arcane element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +13 (+7 eff.) Damage (Melee): 6 % chance of confusion Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +13 (+4 eff.) Spell crit. chance: +7% Damage Shield penetration: +18% It can be used to unleash an elemental blastwave, dealing 92.81 - 111.37 arcane damage in a radius 2 around the user, putting all charms on cooldown for 6 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick steel waraxe of phasing (11.5-16.1 power, 12 apr)quick steel waraxe of phasing (11.5-16.1 power, 12 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 111% Damage Shield penetration (this weapon only): +26% When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +3 Dex One-handed war axes. |
hardened leather belt of the giants hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Spell save: +7 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Nerina (3 def, 3 armour) Nerina (3 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Changes stats: +4 Str / +1 Wil / +2 Con Changes resistances penetration: +5% mind Changes damage: +6% all Reduces incoming crit damage: 10.00% Physical save: +17 (+4 eff.) Spellpower: +11 (+3 eff.) Infravision radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. psion's linen robe of lightning (+18%) (0 def, 0 armour)psion's linen robe of lightning (+18%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +18% lightning Changes resistances penetration: +8% mind Changes damage: +8% mind / +12% lightning Psi each turn: +0.44 Maximum psi: +14.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of power (0 def, 0 armour)woollen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +11% all Spellpower: +14 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots 'Singeblast' (0 def, 8 armour) pair of iron boots 'Singeblast' (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Changes stats: +3 Cun / +3 Dex Changes resistances: +12% acid / +9% fire Changes resistances penetration: +10% acid / +5% fire Infravision radius: +2 It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.4 Power cost: 8 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 167% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
radiant dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) radiant dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+2 eff.) Armour: +2 Damage (Melee): 9 light Changes stats: +2 Dex Changes resistances: +7% light Changes damage: +4% light When used to modify unarmed attacks: Base power: 22.0 - 30.8 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +9 Physical crit. chance: +13.0% Attack speed: 125% On weapon hit: * 5% chance to blind Metal gloves protecting the hands up to the middle of the lower arm. |
Betowen the rough leather cap (0 def, 3 armour) Betowen the rough leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +1% Changes stats: +2 Str / +3 Dex / +3 Cun Changes resistances: +9% light Physical save: +15 (+4 eff.) Cut immunity: +10% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. searing iron mail armour of the deep (2 def, 6 armour)searing iron mail armour of the deep (2 def, 6 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 10 fire Changes resistances: +21% acid / +7% cold / +14% fire Allows you to breathe in: water A suit of armour made of mail. |
Lisurin the rough leather armour (3 def, 4 armour) Lisurin the rough leather armour (3 def, 4 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +3 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +6% Changes stats: +1 Mag Changes resistances: +7% acid / +6% physical / +6% cold / +6% mind / +9% fire Allows you to breathe in: water Physical save: +18 (+4 eff.) Disease immunity: +5% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's hardened leather armour of Eyal (10 def, 6 armour)marauder's hardened leather armour of Eyal (10 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +10 (+5 eff.) Fatigue: +8% Changes stats: +6 Str / +5 Dex Physical save: +14 (+4 eff.) Life regen: +2.80 Maximum life: +76.00 Healing mod.: +18% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour of fire resistance (5 def, 8 armour)multi-hued drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 11 acid / 13 fire / 13 cold / 13 lightning Changes resistances: +13% acid / +41% fire / +12% lightning / +13% cold A suit of armour made of leather. |
prismatic hardened leather armour of Toknor (3 def, 6 armour) prismatic hardened leather armour of Toknor (3 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes resistances: +10% light / +10% darkness Critical mult.: +12.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. fortifying iron plate armour of acid resistance (3 def, 7 armour)fortifying iron plate armour of acid resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Changes stats: +3 Str / +3 Con Changes resistances: +18% acid Maximum life: +44.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. elemental quiver of ash arrows of accuracy (17/17, 19-26.6 power, 7 apr)elemental quiver of ash arrows of accuracy (17/17, 19-26.6 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.0 - 26.6 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 17 On weapon hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of ash arrows of warping (42/42, 25-35 power, 13 apr)sentry's quiver of ash arrows of warping (42/42, 25-35 power, 13 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 25.0 - 35.0 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +13 Physical crit. chance: +1.5% Capacity: 42 Turns elapse between self-loadings: 3 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +9 temporal / +11 physical Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
165 alchemist agate 165 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (160 power, based on Willpower), costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Light radius: +4 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+1 eff.) Light radius: +4 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's brass lantern nightwalker's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+1 eff.) Changes stats: +4 Wil Critical mult.: +10.00% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 506.00 fire damage (based on Magic), costing 26 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 106 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. yew totem of thorny skin 'Blazebright' [power 35] (7 cooldown)yew totem of thorny skin 'Blazebright' [power 35] (7 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 35% chance to disease Damage when hit (Melee): 4 acid Changes resistances: +24% acid Maximum wards: +11 acid / +11 nature / +11 light Changes resistances penetration: +5% acid Changes damage: +6% blight / +9% lightning Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +4 Rushing Claws +3 Ward It can be used to harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50%, putting all charms on cooldown for 7 turns. When used: 100% chance to regenerate 5 stamina. Natural totems are made by powerful wilders to store nature power. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Unique Undead Brawler the Skeleton Brawler level 16
3rd Summertide 122nd year of Ascendancy at 21:46 see stats
By Unique Undead Brawler the Skeleton Brawler level 10
9th Mirth 122nd year of Ascendancy at 18:14 see stats
By Unique Undead Brawler the Skeleton Brawler level 20
5th Flare 122nd year of Ascendancy at 03:27 see stats
By Unique Undead Brawler the Skeleton Brawler level 30
6th Flare 122nd year of Ascendancy at 01:36 see stats
By Unique Undead Brawler the Skeleton Brawler level 40
9th Flare 122nd year of Ascendancy at 10:29 see stats
By Unique Undead Brawler the Skeleton Brawler level 50
10th Flare 122nd year of Ascendancy at 18:34 see stats
By Unique Undead Brawler the Skeleton Brawler level 37
9th Flare 122nd year of Ascendancy at 10:08 see stats
By Unique Undead Brawler the Skeleton Brawler level 35
6th Flare 122nd year of Ascendancy at 23:01 see stats
By Unique Undead Brawler the Skeleton Brawler level 8
8th Mirth 122nd year of Ascendancy at 19:12 see stats
By Unique Undead Brawler the Skeleton Brawler level 17
4th Flare 122nd year of Ascendancy at 09:17 see stats
By Unique Undead Brawler the Skeleton Brawler level 6
79th Pyre 122nd year of Ascendancy at 23:44 see stats
Log
There is a way to the next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Talent Blinding Speed is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).
Unique Undead Brawler deactivates Daunting Presence.
Unique Undead Brawler activates Daunting Presence.
Unique Undead Brawler deactivates Precise Strikes.
Unique Undead Brawler activates Precise Strikes.
Unique Undead Brawler deactivates Slow Motion.
Unique Undead Brawler activates Slow Motion.
Unique Undead Brawler deactivates Exploit Weakness.
Unique Undead Brawler activates Exploit Weakness.
Unique Undead Brawler deactivates Keen Senses.
Unique Undead Brawler activates Keen Senses.
Unique Undead Brawler deactivates Premonition.
Unique Undead Brawler activates Premonition.
Unique Undead Brawler deactivates Striking Stance.
Unique Undead Brawler activates Striking Stance.
Unique Undead Brawler deactivates Premonition.
Unique Undead Brawler deactivates Exploit Weakness.
Unique Undead Brawler deactivates Keen Senses.
Unique Undead Brawler deactivates Daunting Presence.
Unique Undead Brawler deactivates Striking Stance.
Unique Undead Brawler deactivates Slow Motion.
Unique Undead Brawler deactivates Precise Strikes.