Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Marauder |
| Level / Exp | 152 / 32% |
| Size | big |
| Lifes / Deaths | Killed by Ce'Nessra the fox at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:43 / 26Killed by Ce'Nessra the fox at level 2 on the 74th Pyre 122nd year of Ascendancy at 15:26 Killed by Ce'Nessra the fox at level 2 on the 74th Pyre 122nd year of Ascendancy at 16:52 Killed by Arysevea the large white snake at level 3 on the 74th Pyre 122nd year of Ascendancy at 18:47 Killed by golem (servant of Arysevea the large white snake) at level 3 on the 74th Pyre 122nd year of Ascendancy at 19:58 Killed by Siluwyn the mountain troll thunderer at level 20 on the 2nd Summertide 122nd year of Ascendancy at 20:45 Killed by mucus ooze at level 28 on the 3rd Summertide 122nd year of Ascendancy at 16:37 Killed by Silota the treant at level 53 on the 1st Dusk 122nd year of Ascendancy at 17:05 Killed by Shadow of Aereta the polar bear at level 67 on the 2nd Dusk 122nd year of Ascendancy at 05:16 Killed by Nerena the giant eel at level 72 on the 2nd Dusk 122nd year of Ascendancy at 20:57 Killed by Salodawyn the luminous horror at level 75 on the 3rd Dusk 122nd year of Ascendancy at 13:58 Killed by Gidhetira the nightmare horror at level 84 on the 3rd Dusk 122nd year of Ascendancy at 23:50 Killed by Gidhetira the nightmare horror at level 84 on the 4th Dusk 122nd year of Ascendancy at 03:16 Killed by Gidhetira the nightmare horror at level 84 on the 4th Dusk 122nd year of Ascendancy at 06:18 Killed by Ce'Nuwen the elven warrior at level 92 on the 10th Dusk 122nd year of Ascendancy at 07:19 Killed by Ce'Nuwen the elven warrior at level 93 on the 10th Dusk 122nd year of Ascendancy at 10:13 Killed by Ce'Nuwen the elven warrior at level 93 on the 10th Dusk 122nd year of Ascendancy at 13:05 Killed by Ce'Nuwen the elven warrior at level 93 on the 10th Dusk 122nd year of Ascendancy at 15:08 Killed by Ce'Nuwen the elven warrior at level 93 on the 10th Dusk 122nd year of Ascendancy at 17:44 Killed by Ce'Nuwen the elven warrior at level 93 on the 10th Dusk 122nd year of Ascendancy at 20:30 Killed by Ce'Nuwen the elven warrior at level 93 on the 10th Dusk 122nd year of Ascendancy at 23:10 Killed by Ce'Nuwen the elven warrior at level 95 on the 11st Dusk 122nd year of Ascendancy at 02:16 Killed by Polovena the mean looking elven guard at level 98 on the 11st Dusk 122nd year of Ascendancy at 09:00 Killed by Ivann the faeros at level 150 on the 61st Dusk 122nd year of Ascendancy at 02:23 Killed by Ivann the faeros at level 150 on the 61st Dusk 122nd year of Ascendancy at 05:28 Killed by Ivalrabeth the lesser vampire at level 152 on the 64th Dusk 122nd year of Ascendancy at 13:00 |
Primary Stats
| Strength | 202 (base 100) |
| Dexterity | 223 (base 100) |
| Constitution | 150 (base 100) |
| Magic | 138 (base 100) |
| Willpower | 178 (base 100) |
| Cunning | 210 (base 100) |
Resources
| Mana | 1529/1787 |
| Psi | 248/248 |
| Vim | 674/674 |
| Life | 10893/10893 |
| Positive | 0/503 |
| Stamina | 931/960 |
| Equilibrium | 18 |
| Healing Factor | 2.5 |
| Regeneration | 258.0168518805 |
Speed
| Mental | +106.757374584% |
| Attack | 0% |
| Movement | -40.383324101168% |
| Spell | 0% |
| Global | +124% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 22 |
| See Stealth | 45.000867324888 |
| See Invisible | 98.07906468337 |
Offense: Mainhand
| Damage | 623 |
| Accuracy | 177 |
| Crit Chance | 382% |
| APR | 301 |
| Speed | 0.48 |
Offense: Offhand
| Damage | 591 |
| Accuracy | 177 |
| Crit Chance | 382% |
| APR | 301 |
| Speed | 0.48 |
Offense: Spell
| Spellpower | 73.75 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 114.43333333333 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | +14% |
Offense: Damage Penetration
| All | +14% |
Defense: Base
| Armour (hardiness) | 98 (96.934673366834%) |
| Defense | 157.82187813916 |
| Ranged Defense | 160.17500279037 |
| Fatigue | 0 |
| Physical Save | 130.56532029711 |
| Spell Save | 122.80280740501 |
| Mental Save | 138.0796060114 |
Defense: Resistances
| All | + 71%( 96%) |
Defense: Immunities
| Teleport Resistance | 50% |
| Silence Resistance | 50% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Disarm Resistance | 50% |
| Poison Resistance | 18% |
| Blind Resistance | 62% |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 507 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.40 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Technique / Combat techniques | 1.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Technique / Bloodthirst | 1.30 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Cunning / Poisons | 1.10 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Technique / Combat veteran | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Technique / Dual techniques | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Technique / Battle tactics | 1.40 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Technique / Dual weapons | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Cunning / Dirty fighting | 1.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.40 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Corruption / Vile life | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Celestial / Light | 1.00 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Race / Thalore | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Technique / Combat training | 2.30 |
| 15/5 |
| 13/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Cunning / Survival | 1.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Corruption / Hexes | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Technique / Field control | 1.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Spell / Divination | 1.00 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Technique / Mobility | 1.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Technique / Conditioning | 1.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Technique / Thuggery | 1.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Psionic / Dreaming | 1.00 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Deadly Poison |
| talent | Vulnerability Poison |
| talent | Total Thuggery |
| talent | Lucid Dreamer |
| talent | Psiblades |
| talent | Momentum |
| talent | Daunting Presence |
| talent | Elemental Discord |
| talent | Precision |
| talent | Precise Strikes |
| talent | Keen Senses |
| talent | Exploit Weakness |
| talent | Premonition |
| talent | True Grit |
| talent | Slow Motion |
| beneficial effect | The thrill of combat improves the target's maximum life by 25%, life regeneration by 54.10, and stamina regeneration by 10.82. Bloodbath |
| beneficial effect | Increases maximum life and stamina by 25%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Parrying melee attacks: Has a 72% chance to deflect up to 378 damage from the next 3.7 attack(s). Parrying |
| beneficial effect | Countering melee attacks: Has a 87% chance to get an automatic counter attack when avoiding a melee attack. (3.1 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you gained talent category Psionic / Dreaming (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 465. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
| On feet | Smolderburst the pair of drakeskin leather boots (85 def, 5 armour) Smolderburst the pair of drakeskin leather boots (85 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +5 Defense: +85 (+17 eff.) Ranged Defense: +9 (+1 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 24 temporal / 20 mind / 8 fire Changes stats: +10 Str / +10 Dex / +10 Cun / +16 Con / +12 Lck Changes resistances: +6% temporal / +9% fire Changes resistances penetration: +14% physical / +10% temporal / +5% fire Changes damage: +3% mind / +10% physical Stealth bonus: +13 Physical save: +25 (+4 eff.) Mental save: +22 (+3 eff.) Silence immunity: +50% Confusion immunity: +47% Stun/Freeze immunity: +44% Life regen: +9.00 Stamina each turn: +2.30 Maximum stamina: +80.00 Healing mod.: +60% Size category: +1 It can be used to activate talent Evasion, placing all other charms into a 8 cooldown : Effective talent level: 4.5 Power cost: 8 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 42% chance to completely evade them and granting you 91 defense for 18 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Quiver | Yvuriavea the Gleamnigh (20/20, 70-98 power, 44 apr) Yvuriavea the Gleamnigh (20/20, 70-98 power, 44 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 70.0 - 98.0 Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +44 Physical crit. chance: +31.5% Capacity: 20 On weapon hit: * 50% chance to cause random gloom * 10% chance to crush the target * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * wounds the target Travel speed: +600% Damage (Ranged): +21 light / +17 physical / +25 darkness / +17 gravity / +34 bleed / +4 mind / +17 temporal Burst (radius 1) on hit: +8 mind / +12 blight Burst (radius 2) on crit: +4 light / +4 blight Damage against: +16% Living / +25% Undead Arrows are used with bows to pierce your foes to death. |
| Light source | Bethith the brass lantern Bethith the brass lanternPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +14 Physical crit. chance: +12.0% Physical power: +32 (+4 eff.) Defense: +7 (+2 eff.) Damage when hit (Melee): 8 physical / 4 temporal Changes stats: +2 Dex / +24 Wil / +5 Cun / +4 Con Changes resistances: +14% blight / +18% temporal / +3% physical / +6% cold Changes resistances penetration: +14% all Changes damage: +21% mind Critical mult.: +36.00% Reduces incoming crit damage: 10.00% Physical save: +21 (+3 eff.) Spell save: +12 (+2 eff.) Mental save: +25 (+3 eff.) Blindness immunity: +26% Confusion immunity: +14% Life regen: +4.40 Stamina each turn: +1.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Light radius: +0 Infravision radius: +5 See stealth: +17 See invisible: +18 Healing mod.: +15% Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% It can be used to activate talent Track, placing all other charms into a 10 cooldown : Effective talent level: 6.0 Power cost: 10 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 84 for 9 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Halikan the Galemistress (16 def, 13 armour) Halikan the Galemistress (16 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +9 Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Armour: +13 Defense: +16 (+3 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to daze Effects when hit in melee: * 12% chance to gain 10% of a turn Damage when hit (Melee): 18 physical Changes stats: +25 Str / +19 Dex / +7 Cun / +8 Lck Changes resistances: +7% acid / +14% temporal / +21% lightning / +2% physical / +7% cold / +7% fire / +7% nature / +6% all Changes resistances penetration: +15% acid Changes damage: +6% physical Physical save: +14 (+2 eff.) Spell save: +5 (+1 eff.) Stamina each turn: +1.80 Maximum life: +54.00 Spell crit. chance: +4% Mental crit. chance: +4% Healing mod.: +24% Skullcracker multiplicator: +10 It can be used to activate talent Skullcracker, placing all other charms into a 5 cooldown : Effective talent level: 4.5 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 6951.6 Physical damage. If the attack hits, the target is confused (48% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Radhylar the drakeskin leather gloves (0 def, 20 armour) Radhylar the drakeskin leather gloves (0 def, 20 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +57 (+6 eff.) Armour penetration: +30 Armour: +20 Damage (Melee): 15 lightning / 13 arcane Damage when hit (Melee): 8 mind Changes stats: +31 Dex / +14 Mag / +8 Wil / +22 Cun / +6 Con Changes resistances: +9% lightning / +8% arcane Changes damage: +11% lightning Physical save: +30 (+4 eff.) Spell save: +9 (+1 eff.) Mental save: +54 (+7 eff.) Disarm immunity: +50% Life regen: +9.90 Stamina each turn: +3.30 Psi each turn: +0.40 Maximum life: +240.00 Maximum stamina: +40.00 Infravision radius: +4 When used to modify unarmed attacks: Base power: 54.5 - 60.0 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +80 Armour Penetration: +25 Physical crit. chance: +26.0% Attack speed: 100% When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Lightning Breath (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Perfect Strike (30% chance level 5). When this weapon hits: Battle Shout (30% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). Damage (Melee): +19 arcane / +29 physical Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +9 lightning / +8 blight It can be used to activate talent Disperse Magic, placing all other charms into a 5 cooldown : Effective talent level: 3.0 Power cost: 5 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Scorchfame the dwarven-steel pickaxe (dig speed 1 turns) Scorchfame the dwarven-steel pickaxe (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +11 Physical crit. chance: +2.0% Physical power: +7 (+1 eff.) Armour: +8 Defense: +14 (+3 eff.) Fatigue: -15% Damage when hit (Melee): 12 blight / 8 fire Changes stats: +17 Str / +4 Dex / +4 Mag / +2 Con Changes resistances: +8% fire / +8% darkness / +16% physical Changes resistances penetration: +15% fire Changes damage: +11% mind / +26% fire Reduces incoming crit damage: 20.00% Physical save: +6 (+1 eff.) Mental save: +11 (+2 eff.) Life regen: +0.80 Maximum mana: +37.00 Spell crit. chance: +8% Light radius: +1 Infravision radius: +3 Movement speed: +10% Healing mod.: +15% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 7 cooldown : Effective talent level: 6.0 Power cost: 7 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +113 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Eremahek the Infernopain Eremahek the InfernopainPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +36 (+4 eff.) Armour penetration: +2 Physical power: +10 (+1 eff.) Defense: +9 (+2 eff.) Fatigue: -7% Changes stats: +22 Dex / +4 Mag / +20 Cun / +4 Con Changes resistances: +28% acid / +3% physical / +9% blight / +3% fire / +9% nature Changes damage: +14% acid / +3% fire / +6% all Critical mult.: +6.00% Maximum encumbrance: +26 Physical save: +30 (+4 eff.) Spell save: +8 (+1 eff.) Poison immunity: +18% Disease immunity: +17% Life regen: +2.00 Only die when reaching: -20.00 life Maximum life: +128.00 Spellpower: +11 (+3 eff.) Mindpower: +11 (+2 eff.) Movement speed: +15% Healing mod.: +36% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 10 cooldown : Effective talent level: 4.5 Power cost: 10 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings can have magical properties. |
| On fingers | voratun ring 'Firetrail' voratun ring 'Firetrail'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 (+3 eff.) Physical power: +17 (+2 eff.) Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 19 bleed Damage when hit (Melee): 4 fire Changes stats: +20 Dex / +30 Cun / +9 Con Changes resistances: +18% acid / +49% fire / +40% cold Changes resistances penetration: +10% acid Changes damage: +41% fire / +20% cold / +8% all Physical save: +18 (+3 eff.) Life regen: +2.00 Hate when firing a critical mind attack: +3.00 Maximum life: +67.00 Maximum hate: +14.00 Spellpower: +20 (+5 eff.) Mindpower: +19 (+3 eff.) Healing mod.: +30% It can be used to activate talent Bleeding Edge, placing all other charms into a 5 cooldown : Effective talent level: 4.2 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 164% weapon damage. If the attack hits, the target will bleed for 310% weapon damage over 7 turns, and all healing will be reduced by 46%. Rings can have magical properties. |
| Around neck | voratun amulet 'Airgore' voratun amulet 'Airgore'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +29 (+3 eff.) Armour penetration: +10 Physical crit. chance: +6.0% Physical power: +14 (+2 eff.) Armour: +8 Defense: +26 (+5 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 lightning Changes stats: +2 Str / +6 Mag / +18 Wil / +20 Lck Changes resistances: +9% lightning Changes resistances cap: +7% all Changes damage: +8% acid / +16% physical / +7% fire / +8% lightning / +8% cold Critical mult.: +20.00% Reduces incoming crit damage: 15.00% Physical save: +70 (+10 eff.) Spell save: +42 (+6 eff.) Mental save: +94 (+12 eff.) Blindness immunity: +36% Confusion immunity: +69% Teleport immunity: +50% Life regen: +2.90 Stamina each turn: +0.20 Only die when reaching: -40.00 life Maximum stamina: +15.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +41 (+7 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +15 Combat speed: +10% Reduce all damage from unseen attackers: 20% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 4 turns. Amulets can have magical properties. |
| In main hand | blazebringer's voratun dagger of torment (37.5-48.75 power, 9 apr) blazebringer's voratun dagger of torment (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +16 fire When wielded/worn: Changes resistances penetration: +12% fire / +11% mind / +9% darkness Global speed: +4% Sharp, short and deadly. |
| Around waist | rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | Khelydedas the Singemalice (37.5-48.75 power, 9 apr) Khelydedas the Singemalice (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown Damage (Melee): +38 insidious poison / +16 temporal / +4 fire / +15 nature / +16 mind Burst (radius 2) on crit: +24 ice / +4 light When wielded/worn: Armour penetration: +12 Armour: +12 Damage when hit (Melee): 8 fire Changes resistances: +9% fire / +16% all Changes resistances penetration: +8% physical / +23% darkness / +12% cold / +22% nature / +34% mind Changes damage: +12% physical / +6% light / +15% mind Light radius: +3 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Sharp, short and deadly. |
| Cloak | cashmere cloak 'Erivon' (21 def, 18 armour) cashmere cloak 'Erivon' (21 def, 18 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +11 Armour: +18 Defense: +21 (+4 eff.) Effects on melee hit: * 50% chance to gain 10% of a turn Damage when hit (Melee): 8 mind / 4 temporal Changes stats: +6 Str / +8 Dex / +12 Mag / +20 Wil / +5 Cun / +8 Con Changes resistances: +12% temporal / +19% darkness / +18% light / +5% arcane / +22% cold / +9% mind / +19% fire Changes resistances penetration: +10% arcane / +5% mind / +14% darkness Changes damage: +14% darkness / +6% mind Talent mastery: +0.80 Technique / Combat training Critical mult.: +22.00% Stealth bonus: +36 Physical save: +19 (+3 eff.) Spell save: -17 (-2 eff.) Mental save: +29 (+4 eff.) Stamina each turn: +2.20 Mana each turn: -0.61 Maximum life: +48.00 Maximum mana: +64.00 Spell crit. chance: +7% Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zeredorab the Shimmerblight (46 def, 14 armour) Zeredorab the Shimmerblight (46 def, 14 armour)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +24 Physical crit. chance: +31.0% Physical power: +24 (+3 eff.) Armour: +14 Defense: +46 (+9 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +8% Damage (Melee): 16 acid / 17 fire / 8 darkness Damage (Ranged): 8 darkness Damage when hit (Melee): 11 acid / 13 fire / 16 arcane / 4 lightning Changes stats: +4 Dex / +11 Cun / +7 Wil Changes resistances: +72% lightning / +21% temporal / +16% light / +21% fire / +19% acid / +3% mind / +23% cold / +14% arcane / +31% darkness Changes resistances penetration: +25% mind Changes damage: +12% lightning Critical mult.: +48.00% Spell save: +19 (+3 eff.) Mental save: +38 (+5 eff.) Stamina each turn: +2.10 Movement speed: +20% Chance to avoid any damage: +16% Defense after a teleport: +22 Resist all after a teleport: +14% New effects duration reduction after a teleport: +20% It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 7 turns. A suit of armour made of leather. |
Inventory
wild infusion of the sneak (resist 35%; cure magical) wild infusion of the sneak (resist 35%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 33%; cure physical) wild infusion of the titan (resist 33%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 951 for 6 turns) shielding rune of the duelist (absorb 951 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 951 damage for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 720 for 6 turns) shielding rune of the psychic (absorb 720 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 720 damage for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ragekalthomnir the Starquill Ragekalthomnir the StarquillPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +20 (+2 eff.) Armour penetration: +10 Physical crit. chance: +8.0% Physical power: +6 (+1 eff.) Armour: +4 Defense: +14 (+3 eff.) Fatigue: -6% Effects on melee hit: * 60% chance to blind Damage when hit (Melee): 12 light Changes stats: +9 Dex / +10 Mag / +2 Wil / +9 Cun / +5 Con / +8 Lck Changes resistances: +14% fire / +14% cold Changes resistances cap: +3% all Changes damage: +7% blight / +7% fire / +6% physical Grants telepathy: Dragon Talent masteries: +0.16 Technique / Combat veteran +0.16 Technique / Field control Critical mult.: +36.00% Physical save: +37 (+5 eff.) Spell save: +25 (+4 eff.) Mental save: +42 (+5 eff.) Confusion immunity: +13% Life regen: +0.60 Stamina each turn: +0.60 Mana each turn: +0.04 Spellpower: +7 (+2 eff.) Spell crit. chance: +3% Mindpower: +7 (+1 eff.) Movement speed: +10% Combat speed: +10% Heals friendly targets nearby when you use a nature summon: +10 Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
copper amulet 'Boltdredge' copper amulet 'Boltdredge'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 30% chance to daze Changes stats: +5 Str / +5 Dex / +8 Wil Changes resistances penetration: +5% lightning Changes damage: +7% blight / +6% fire Critical mult.: +11.00% Mental save: +20 (+3 eff.) Life regen: +1.30 Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +3.00 Spellpower: +6 (+2 eff.) Amulets can have magical properties. |
copper amulet 'Lustregash' copper amulet 'Lustregash'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +18 (+2 eff.) Armour: +4 Defense: +5 (+1 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 light Changes stats: +8 Con / +2 Wil Changes resistances: +14% lightning / +15% temporal / +14% light / +13% darkness / +3% mind / +34% cold / +3% nature / +28% fire Changes resistances cap: +3% all Changes damage: +18% physical Physical save: +48 (+7 eff.) Spell save: +38 (+5 eff.) Mental save: +58 (+7 eff.) Blindness immunity: +67% Silence immunity: +15% Confusion immunity: +13% Pinning immunity: +20% Stun/Freeze immunity: +26% Knockback immunity: +5% Mindpower: +7 (+1 eff.) Infravision radius: +7 Sight radius: +4 See invisible: +14 Combat speed: +30% Amulets can have magical properties. |
enraging steel amulet of murder enraging steel amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Changes damage: +6% physical Critical mult.: +14.00% Combat speed: +10% Amulets can have magical properties. |
stralite amulet 'Thundercutter' stralite amulet 'Thundercutter'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Armour: +7 Defense: +11 (+2 eff.) Fatigue: -18% Effects on melee hit: * 30% chance to daze Changes stats: +9 Str / +35 Dex / +16 Wil / +24 Cun / +24 Con Changes resistances: +50% lightning / +9% temporal / +49% light / +12% acid / +20% mind / +52% darkness Changes resistances cap: +6% all Changes resistances penetration: +15% lightning Changes damage: +12% lightning Critical mult.: +18.00% Physical save: +62 (+9 eff.) Spell save: +22 (+3 eff.) Mental save: +22 (+3 eff.) Blindness immunity: +88% Confusion immunity: +32% Stun/Freeze immunity: +37% Life regen: +5.10 Stamina each turn: +2.40 Maximum life: +70.00 Movement speed: +20% Amulets can have magical properties. |
voratun amulet 'Xerurin' voratun amulet 'Xerurin'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +35 (+4 eff.) Armour penetration: +23 Physical crit. chance: +17.0% Physical power: +14 (+2 eff.) Fatigue: -10% Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 13% chance to inflict damage reduction * 15% chance to blind Changes stats: +2 Str / +4 Dex / +16 Mag / +2 Con Changes resistances: +3% blight Changes resistances penetration: +5% blight Changes damage: +8% lightning / +8% temporal / +23% light / +23% fire / +8% acid / +27% physical / +19% blight / +8% cold / +22% darkness Talent mastery: +0.35 Cunning / Survival Critical mult.: +76.00% Maximum encumbrance: +30 Physical save: +25 (+4 eff.) Spell save: +18 (+3 eff.) Mental save: +19 (+3 eff.) Teleport immunity: +50% Life regen: +4.50 Mana each turn: +0.46 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Maximum stamina: +15.00 Spellpower: +26 (+6 eff.) Spell crit. chance: +10% Combat speed: +10% Healing mod.: +20% It can be used to teleport you randomly (rad 56), putting all charms on cooldown for 4 turns. Amulets can have magical properties. |
warrior's copper amulet of strength (+2) warrior's copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% physical Stamina each turn: +0.20 Amulets can have magical properties. |
Nightwar the copper ring Nightwar the copper ringPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 12 darkness Changes stats: +3 Cun / +3 Mag Changes resistances: +3% darkness / +5% arcane / +22% light Changes resistances penetration: +20% darkness Changes damage: +11% light Spellpower: +6 (+2 eff.) Rings can have magical properties. |
Radiancehue the voratun ring Radiancehue the voratun ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +33 (+4 eff.) Effects on melee hit: * Slows global speed by 15% * 46% chance to blind Effects on ranged hit: * 31% chance to blind Changes stats: +9 Str / +19 Con Changes resistances: +40% nature / +15% darkness Changes resistances penetration: +15% darkness / +5% light Changes damage: +9% light / +26% nature / +6% all Physical save: +16 (+2 eff.) Spell save: +20 (+3 eff.) Blindness immunity: +47% Maximum stamina: +35.00 Spellpower: +14 (+4 eff.) Mindpower: +13 (+2 eff.) Infravision radius: +6 See stealth: +25 See invisible: +25 Rings can have magical properties. |
Silovena SilovenaPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +22 (+2 eff.) Physical power: +25 (+3 eff.) Armour: +14 Defense: +11 (+2 eff.) Changes stats: +14 Str / +7 Dex / +14 Wil / +23 Cun / +12 Con Changes resistances: +30% lightning / +32% light / +11% blight / +39% cold / +43% nature / +7% arcane Changes damage: +15% lightning / +16% light / +6% arcane / +15% cold / +16% nature / +7% all Reduces incoming crit damage: 10.00% Spell save: +15 (+2 eff.) Poison immunity: +21% Disease immunity: +21% Silence immunity: +10% Disarm immunity: +5% Pinning immunity: +20% Teleport immunity: +10% Hate when firing a critical mind attack: +1.00 Maximum stamina: +27.00 Maximum psi: +20.00 Spellpower: +14 (+4 eff.) Mindpower: +34 (+6 eff.) Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 10 cooldown : Effective talent level: 6.0 Power cost: 10 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 51% for 5 turns. Rings can have magical properties. |
Zubedanne ZubedannePowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+1 eff.) Defense: +5 (+1 eff.) Changes stats: +7 Mag / +14 Wil Changes resistances: +6% blight / +2% physical / +6% acid / +9% fire Grants telepathy: Demon/Minor Demon/Major Spell save: +25 (+4 eff.) Mental save: +14 (+2 eff.) Disarm immunity: +51% Pinning immunity: +40% Knockback immunity: +49% Maximum life: +49.00 Spellpower: +12 (+3 eff.) Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 10 cooldown : Effective talent level: 6.0 Power cost: 10 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 51% for 5 turns. Rings can have magical properties. |
copper ring 'Porylle' copper ring 'Porylle'Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Fatigue: -4% Damage when hit (Melee): 4 acid Changes stats: +3 Con Silence immunity: +22% Mana each turn: +0.13 Only die when reaching: -20.00 life Rings can have magical properties. |
copper ring 'Sunbraid' copper ring 'Sunbraid'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +40 (+4 eff.) Armour penetration: +27 Physical power: +30 (+3 eff.) Armour: +8 Defense: +33 (+7 eff.) Effects on melee hit: * 45% chance to blind Changes stats: +9 Str / +5 Dex / +5 Mag / +5 Wil / +6 Cun / +10 Con Changes resistances: +20% acid / +12% temporal / +24% light / +4% physical / +14% fire / +14% cold / +12% mind / +13% lightning Changes resistances penetration: +10% arcane Changes damage: +12% mind / +12% light / +10% all Spell save: +37 (+5 eff.) Mental save: +29 (+4 eff.) Poison immunity: +10% Cut immunity: +10% Confusion immunity: +10% Only die when reaching: -60.00 life Maximum stamina: +32.00 Spellpower: +30 (+7 eff.) Mindpower: +23 (+4 eff.) Movement speed: +13% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 3 cooldown : Effective talent level: 3.0 Power cost: 3 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Rings can have magical properties. |
savage's copper ring of speed savage's copper ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +7 (+2 eff.) Changes stats: +2 Con Spell save: +12 (+2 eff.) Maximum stamina: +16.00 Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 10 cooldown : Effective talent level: 6.0 Power cost: 10 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 51% for 5 turns. Rings can have magical properties. |
voratun ring 'Islorimina' voratun ring 'Islorimina'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +63 (+6 eff.) Armour penetration: +34 Physical power: +15 (+2 eff.) Defense: +48 (+10 eff.) Ranged Defense: +8 (+1 eff.) Changes stats: +10 Str / +9 Dex / +14 Mag / +9 Wil / +21 Cun / +10 Con Changes resistances: +3% acid / +9% light / +9% cold / +9% mind / +38% darkness Changes damage: +19% darkness Reduces incoming crit damage: 10.00% Physical save: +18 (+3 eff.) Spell save: +37 (+5 eff.) Mental save: +26 (+3 eff.) Blindness immunity: +57% Silence immunity: +59% Stun/Freeze immunity: +10% Life regen: +1.80 Mana each turn: +0.40 Maximum life: +100.00 Spellpower: +30 (+7 eff.) Infravision radius: +6 See stealth: +25 See invisible: +25 Movement speed: +24% Healing mod.: +30% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
arcing dwarven-steel dagger (18.5-24.05 power, 7 apr) arcing dwarven-steel dagger (18.5-24.05 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +4 lightning Sharp, short and deadly. |
caustic stralite dagger of projection (30.5-39.65 power, 9 apr) caustic stralite dagger of projection (30.5-39.65 power, 9 apr)Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 14% chance to corrode armour Damage (Melee): +6 mind When wielded/worn: Changes resistances penetration: +8% acid Life regen: +0.72 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Sharp, short and deadly. |
insidious dwarven-steel dagger of projection (19-24.7 power, 7 apr) insidious dwarven-steel dagger of projection (19-24.7 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +12 insidious poison / +4 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Sharp, short and deadly. |
insidious stralite dagger of erosion (29.5-38.35 power, 9 apr) insidious stralite dagger of erosion (29.5-38.35 power, 9 apr)Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +28 insidious poison / +8 temporal / +10 nature Sharp, short and deadly. |
voratun dagger of ruin (39-50.7 power, 9 apr) voratun dagger of ruin (39-50.7 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Critical mult.: +12.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of daylight (63-100.8 power, 4 apr)warbringer's voratun greatsword of daylight (63-100.8 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 light Damage against: +35% Undead When wielded/worn: Physical power: +20 (+2 eff.) Changes stats: +9 Con Changes resistances penetration: +21% physical Disarm immunity: +49% Massive two-handed swords. |
yew longbow 'Dourraider' yew longbow 'Dourraider'Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 167% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 40% chance to inflict damage reduction Travel speed: +400% Damage (Ranged): +9 acid When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +3 Physical power: +11 (+1 eff.) Fatigue: -4% Ammo reloads per turn: +4 Changes stats: +5 Str / +1 Dex / +5 Mag Changes resistances penetration: +40% temporal / +94% physical Changes damage: +17% acid / +59% temporal / +6% arcane / +90% physical Talent mastery: +0.20 Chronomancy / Bow Threading Talents cooldown: Volley of Arrows (-2 turns) Arrow Stitching (-3 turns) Steady Shot (-2 turns) Pinning Shot (-1 turn) Critical mult.: +25.00% Maximum stamina: +15.00 Damage Shield penetration: +34% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
Writhing Essence of Nightmares (15-16.5 power, 20 apr, darkness damage) Writhing Essence of Nightmares (15-16.5 power, 20 apr, darkness damage)Requires: - Willpower 30 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 15.0 - 16.5 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Darkness Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +20 Physical crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +2 Wil Changes damage: +10% mind / +10% darkness Talent masteries: +0.20 Psionic / Nightmare +0.20 Cursed / Fears Mindpower: +15 (+2 eff.) Mental crit. chance: +3% It can be used to activate talent Waking Nightmare (costing 10 power out of 40/40) : Effective talent level: 2.0 Power cost: 10 out of 40/40. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 56.37 darkness damage each turn for 6 turns, and has a 40% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. |
creative vined mindstar of life (5.5-6.05 power, 18 apr, nature damage) creative vined mindstar of life (5.5-6.05 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Critical mult.: +6.00% Life regen: +0.50 Maximum life: +12.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's thorny mindstar of flames (9-9.9 power, 24 apr, nature damage)dreamer's thorny mindstar of flames (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural fire should be returned to the wyrm. Base power: 9.0 - 9.9 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +14% mind / +10% fire Changes resistances penetration: +9% fire Changes damage: +14% fire Mental save: +7 (+1 eff.) Maximum psi: +34.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of sand (17-18.7 power, 40 apr, mind damage) living mindstar of sand (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 physical Changes resistances: +17% physical Changes resistances penetration: +11% physical Changes damage: +15% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 8 cooldown : Effective talent level: 1.0 Power cost: 8 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 29 of target armor and 15% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Aerodogorn' (2.5-2.75 power, 12 apr, mind damage) mossy mindstar 'Aerodogorn' (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +8 mind When wielded/worn: Damage when hit (Melee): 8 mind / 4 acid Changes damage: +3% acid / +9% mind Equilibrium when hit: +0.70 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage) nature's mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +3% nature / +3% acid Disease immunity: +11% Equilibrium when hit: +0.70 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
purifying thorny mindstar of sand (8.5-9.35 power, 24 apr, nature damage) purifying thorny mindstar of sand (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural sand should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Base power: 8.5 - 9.4 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * 5 arcane resource burn Damage when hit (Melee): 4 physical Changes resistances: +2% arcane / +7% physical Changes resistances penetration: +3% arcane / +6% physical Changes damage: +4% arcane / +7% physical Mindpower: +6 (+1 eff.) Mental crit. chance: +3% It can be used to activate talent Destroy Magic, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's thorny mindstar of life (7.5-8.25 power, 24 apr, nature damage)summoner's thorny mindstar of life (7.5-8.25 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural mindstar summons a caller. Base power: 7.5 - 8.3 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Life regen: +1.40 Maximum life: +25.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of sand (5.5-6.05 power, 18 apr, mind damage) vined mindstar of sand (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 5.5 - 6.1 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 physical Changes resistances: +5% physical Changes resistances penetration: +8% physical Changes damage: +5% physical Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Burrow, placing all other charms into a 8 cooldown : Effective talent level: 1.0 Power cost: 8 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 29 of target armor and 15% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of storms (17-18.7 power, 40 apr, mind damage) wyrm's living mindstar of storms (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The natural wyrm seeks an element. This natural lightning should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 29 lightning / 10 physical / 8 cold / 9 acid / 8 fire Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +4 Con Changes resistances: +29% lightning / +9% physical / +9% fire / +10% cold / +7% acid Changes resistances penetration: +20% lightning Changes damage: +20% lightning Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's thorny mindstar (8-8.8 power, 24 apr, mind damage) wyrm's thorny mindstar (8-8.8 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. The natural wyrm seeks an element. Base power: 8.0 - 8.8 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 lightning / 2 physical / 4 cold / 2 acid / 4 fire Changes resistances: +2% lightning / +3% physical / +4% fire / +4% cold / +2% acid Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
voratun waraxe 'Emelylle' (70-98 power, 6 apr) voratun waraxe 'Emelylle' (70-98 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 70.0 - 98.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to inflict damage reduction * 41% chance to disease * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target * splashes the target with acid Damage (Melee): +16 acid / +50 blight / +19 mind When wielded/worn: Accuracy: +14 (+1 eff.) Armour penetration: +29 Physical crit. chance: +57.0% Physical power: +47 (+5 eff.) Defense: +14 (+3 eff.) Damage when hit (Melee): 12 physical Changes stats: +3 Str / +2 Cun / +16 Con Changes resistances penetration: +43% physical Changes damage: +15% physical Critical mult.: +20.00% Maximum encumbrance: +20 Physical save: +6 (+1 eff.) Mental save: +22 (+3 eff.) Disease immunity: +35% Disarm immunity: +101% Only die when reaching: -40.00 life Mindpower: +14 (+2 eff.) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+2 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
This item will automatically be transmogrified when you leave the level. VeluveaVeluvea Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +38.0% Physical power: +39 (+4 eff.) Armour: +4 Fatigue: -10% Changes stats: +20 Str / +18 Dex / +14 Wil / +19 Cun / +18 Con Changes resistances: +10% acid / +2% physical / +6% darkness / +12% blight / +25% fire / +25% cold / +10% lightning Changes resistances penetration: +20% blight Grants telepathy: Dragon Critical mult.: +59.00% Maximum encumbrance: +47 Physical save: +76 (+11 eff.) Spell save: +40 (+6 eff.) Mental save: +70 (+9 eff.) Life regen: +3.60 Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +10.00 Mindpower: +45 (+7 eff.) Mental crit. chance: +15% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +40 Size category: +1 A belt that goes around your waist. |
blurring rough leather belt of burglary blurring rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+2 eff.) Changes stats: +4 Dex / +3 Cun / +6 Lck Trap disarming bonus: +7 Stealth bonus: +12 Infravision radius: +4 A belt that goes around your waist. |
hardened leather belt of the giants hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+0 eff.) Spell save: +5 (+1 eff.) Size category: +1 A belt that goes around your waist. |
rough leather belt of the vagrant rough leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Con Mental save: +6 (+1 eff.) Mindpower: +3 (+0 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Durudir the linen cloak (22 def, 24 armour)Durudir the linen cloak (22 def, 24 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +30 (+3 eff.) Armour penetration: +12 Armour: +24 Defense: +22 (+5 eff.) Fatigue: -6% Changes stats: +6 Str / +11 Dex / +2 Mag / +2 Wil / +4 Cun / +6 Con Changes resistances: +6% acid / +6% lightning / +12% blight / +33% cold / +12% nature / +6% fire Changes damage: +6% mind Talent mastery: +0.30 Technique / Combat training Critical mult.: +18.00% Stealth bonus: +7 Physical save: +47 (+7 eff.) Spell save: +19 (+3 eff.) Mental save: +33 (+4 eff.) Life regen: +1.40 Stamina each turn: +0.60 Mana each turn: -0.20 Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +1.00 Only die when reaching: -50.00 life Maximum life: +106.00 Maximum mana: +48.00 Maximum stamina: +16.00 Maximum hate: +6.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +5% Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shimmerstone (1 def, 6 armour) Shimmerstone (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Damage when hit (Melee): 4 mind / 12 lightning Changes resistances: +6% mind / +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Skynail the linen cloak (6 def, 0 armour) Skynail the linen cloak (6 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +23 (+2 eff.) Armour penetration: +5 Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +6 (+1 eff.) Fatigue: -9% Damage when hit (Melee): 12 mind Changes stats: +2 Str / +4 Dex / +5 Wil / +7 Cun / +2 Con Changes resistances: +12% lightning / +13% darkness / +25% fire / +12% nature / +12% acid / +2% physical / +12% blight / +12% cold / +13% light Changes resistances penetration: +18% darkness Changes damage: +12% darkness / +18% lightning Critical mult.: +5.00% Stealth bonus: +16 Physical save: +27 (+4 eff.) Mental save: +13 (+2 eff.) Stun/Freeze immunity: +10% Teleport immunity: +10% Life regen: +1.40 Maximum life: +106.00 Maximum stamina: +16.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +5% Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Pitchpeal' (12 def, 7 armour) linen cloak 'Pitchpeal' (12 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +10 Armour: +7 Defense: +12 (+3 eff.) Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 8 mind Changes stats: +4 Str / +10 Dex / +2 Mag / +3 Wil / +8 Cun / +2 Con Changes resistances: +6% acid / +26% light / +6% lightning / +20% cold / +25% darkness / +31% fire Changes resistances penetration: +13% darkness Changes damage: +9% darkness Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.30 Technique / Combat training Reduces incoming crit damage: 10.00% Stealth bonus: +23 Spell save: -14 (-2 eff.) Stamina each turn: +0.60 Mana each turn: -0.16 Psi when hit: +0.12 Maximum life: +36.00 Mindpower: +4 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of fog (9 def, 6 armour) thick cashmere cloak of fog (9 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Changes resistances: +15% fire / +11% light / +15% cold Stealth bonus: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lustrezephyr the woollen robe (0 def, 0 armour) Lustrezephyr the woollen robe (0 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +10 Mag / +6 Wil / +5 Cun / +6 Con Changes resistances: +21% lightning / +3% temporal / +18% darkness / +28% fire / +47% acid / +28% physical / +28% cold / +7% arcane / +21% mind Changes resistances penetration: +29% temporal / +10% darkness / +20% physical Changes damage: +14% lightning / +11% temporal / +11% darkness / +18% fire / +11% nature / +11% all / +28% acid / +37% physical / +18% cold Talent cooldown: Refit Golem (-8 turns) Critical mult.: +14.00% Reduces incoming crit damage: 5.00% Physical save: +20 (+3 eff.) Spell save: +14 (+2 eff.) Mental save: +49 (+6 eff.) Poison immunity: +32% Disease immunity: +32% Stun/Freeze immunity: +15% Teleport immunity: +5% Mana each turn: +0.22 Psi each turn: +0.22 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Maximum hate: +8.00 Spellpower: +14 (+4 eff.) Mindpower: +11 (+2 eff.) Mental crit. chance: +7% Light radius: +3 Reduces paradox anomalies(equivalent to willpower): +11 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning), costing 13 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Halolathadur (6 def, 1 armour) Halolathadur (6 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +1 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +1% Changes stats: +2 Cun / +2 Con Changes resistances: +6% lightning / +6% fire / +6% mind / +3% light Physical save: +13 (+2 eff.) Mental save: +12 (+2 eff.) Blindness immunity: +5% Stun/Freeze immunity: +15% A pair of boots made of leather. |
Korygarain the pair of iron boots (13 def, 3 armour) Korygarain the pair of iron boots (13 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +13 (+3 eff.) Fatigue: +2% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 blight Changes resistances: +3% acid Changes resistances penetration: +15% acid Changes damage: +12% blight Stamina each turn: +0.40 Maximum stamina: +14.00 Movement speed: +20% It can be used to activate talent Evasion, placing all other charms into a 8 cooldown : Effective talent level: 6.0 Power cost: 8 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 43% chance to completely evade them and granting you 113 defense for 18 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayominn the Ebonyburst (0 def, 12 armour) Mayominn the Ebonyburst (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +16 Physical crit. chance: +10.0% Physical power: +10 (+1 eff.) Armour: +12 Fatigue: -5% Changes stats: +2 Wil Changes resistances: +6% lightning / +6% mind / +3% darkness Changes resistances penetration: +15% mind Maximum encumbrance: +38 Physical save: +44 (+6 eff.) Spell save: +32 (+5 eff.) Mental save: +32 (+4 eff.) Cut immunity: +10% Silence immunity: +61% Confusion immunity: +35% Stun/Freeze immunity: +38% Stamina each turn: +0.60 Psi when hit: +0.08 Only die when reaching: -80.00 life Maximum stamina: +28.00 Maximum psi: +30.00 Spellpower: +5 (+1 eff.) Infravision radius: +3 Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Rotvenom the pair of iron boots (4 def, 7 armour) Rotvenom the pair of iron boots (4 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +6.0% Physical power: +8 (+1 eff.) Armour: +7 Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: -3% Effects on melee hit: * Slows global speed by 15% * 45% chance to corrode armour Changes stats: +6 Wil / +2 Cun / +8 Con Changes resistances: +7% acid / +14% temporal / +13% darkness / +7% cold / +7% fire / +3% nature / +7% lightning Changes resistances penetration: +5% nature / +19% physical / +12% darkness / +12% temporal Changes damage: +3% nature Critical mult.: +15.00% Physical save: +20 (+3 eff.) Spell save: +7 (+1 eff.) Mental save: +20 (+3 eff.) Stamina each turn: +0.80 Equilibrium when hit: +0.08 Psi when hit: +0.12 Maximum life: +35.00 Maximum stamina: +15.00 Maximum psi: +10.00 Mindpower: +10 (+2 eff.) Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +20 Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% It can be used to activate talent Blindside, placing all other charms into a 7 cooldown : Effective talent level: 3.0 Power cost: 7 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 51 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Skyhunger (32 def, 5 armour) Skyhunger (32 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +25 Physical crit. chance: +12.0% Physical power: +12 (+1 eff.) Armour: +5 Defense: +32 (+6 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: -16% Effects on melee hit: * 45% chance to daze Changes stats: +3 Str / +5 Dex / +6 Wil / +13 Cun / +16 Con Changes resistances: +3% lightning / +30% temporal / +30% darkness / +7% arcane Changes resistances penetration: +20% temporal / +17% darkness / +10% physical Changes damage: +9% lightning Grants telepathy: Dragon Reduces incoming crit damage: 15.00% Maximum encumbrance: +85 Physical save: +64 (+9 eff.) Spell save: +11 (+2 eff.) Mental save: +37 (+5 eff.) Stamina each turn: +1.30 Maximum stamina: +40.00 Spellpower: +12 (+3 eff.) Mindpower: +9 (+2 eff.) Infravision radius: +4 See invisible: +6 Movement speed: +20% Defense after a teleport: +29 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% It can be used to activate talent Blindside, placing all other charms into a 7 cooldown : Effective talent level: 3.0 Power cost: 7 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 51 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Velothra the Scabbraze (0 def, 1 armour) Velothra the Scabbraze (0 def, 1 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +1 Fatigue: -10% Changes stats: +5 Str / +7 Dex / +2 Mag / +7 Wil / +3 Cun / +11 Con / +7 Lck Changes resistances: +9% blight / +7% fire / +7% cold Changes resistances penetration: +10% blight / +12% physical / +20% nature Changes damage: +9% nature / +6% physical Stealth bonus: +7 Maximum encumbrance: +24 Physical save: +21 (+3 eff.) Spell save: +34 (+5 eff.) Mental save: +14 (+2 eff.) Life regen: +4.50 Stamina each turn: +0.40 Mana each turn: +0.12 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +36.00 Maximum mana: +60.00 Mindpower: +10 (+2 eff.) Movement speed: +10% Healing mod.: +28% Size category: +1 It can be used to activate talent Blindside, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 43 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of hardened leather boots of tirelessness (0 def, 3 armour)blood-soaked pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +3 Fatigue: +3% Stamina each turn: +0.90 Maximum stamina: +24.00 A pair of boots made of leather. |
wanderer's pair of dwarven-steel boots of rushing (0 def, 4 armour) wanderer's pair of dwarven-steel boots of rushing (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +3 Cun / +5 Con Physical save: +12 (+2 eff.) Mental save: +12 (+2 eff.) It can be used to activate talent Rush, placing all other charms into a 7 cooldown : Effective talent level: 3.0 Power cost: 7 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets 'Lisarille' (0 def, 9 armour) iron gauntlets 'Lisarille' (0 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +7 Armour: +9 Armour Hardiness: +7% Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 5 acid / 24 darkness / 5 cold / 5 fire / 16 mind / 5 lightning Changes stats: +3 Str / +7 Dex / +3 Mag / +3 Wil / +7 Cun / +7 Con Changes resistances: +3% acid / +5% physical / +7% darkness Changes resistances penetration: +10% arcane Changes damage: +6% acid / +5% darkness / +12% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+1 eff.) Mental save: -13 (-2 eff.) Life regen: +2.90 Stamina each turn: +1.60 Maximum stamina: +32.00 Mindpower: +5 (+1 eff.) When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 1). When this weapon hits: Reproach (10% chance level 1). When this weapon hits: Perfect Strike (15% chance level 1). When this weapon hits: Stone Touch (5% chance level 1). When this weapon hits: Slumber (20% chance level 1). On weapon hit: * 7% chance to inflict damage reduction Damage (Melee): +7 ice / +37 acid / +9 fire / +9 lightning Burst (radius 2) on crit: +8 acid / +8 arcane It can be used to activate talent Ruined Earth, placing all other charms into a 5 cooldown : Effective talent level: 3.0 Power cost: 5 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
restful rough leather gloves of strength (+2) (0 def, 1 armour) restful rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Changes stats: +2 Str Life regen: +1.10 Stamina each turn: +0.60 Maximum stamina: +13.00 When used to modify unarmed attacks: Base power: 10.5 - 11.6 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand rough leather gloves (0 def, 7 armour) sand rough leather gloves (0 def, 7 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 6 physical Changes damage: +4% physical When used to modify unarmed attacks: Base power: 9.0 - 9.9 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +5 physical Burst (radius 2) on crit: +5 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+2 eff.) Stun/Freeze immunity: +30% Skullcracker multiplicator: +2 Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
catburglar's drakeskin leather cap of the bounder (0 def, 5 armour) catburglar's drakeskin leather cap of the bounder (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +17 Dex Changes resistances: +23% darkness Infravision radius: +6 Skullcracker multiplicator: +3 A cap made of leather. |
dragonslayer's hardened leather cap of fortune (0 def, 3 armour) dragonslayer's hardened leather cap of fortune (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Armour: +3 Fatigue: +3% Changes stats: +13 Lck Changes resistances: +11% acid / +11% fire / +11% lightning / +11% cold Spell crit. chance: +6% Mental crit. chance: +6% A cap made of leather. |
fearwoven linen wizard hat of earthrunes (1 def, 2 armour) fearwoven linen wizard hat of earthrunes (1 def, 2 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Con Changes resistances: +6% darkness / +5% physical Changes damage: +6% darkness / +5% physical Maximum hate: +5.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +1% It can be used to activate talent Stone Wall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 174.61 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
iron helm 'Ce'Neldarin' (16 def, 5 armour) iron helm 'Ce'Neldarin' (16 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +12 (+1 eff.) Physical crit. chance: +4.0% Armour: +5 Defense: +16 (+3 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +5% Effects when hit in melee: * 24% chance to gain 10% of a turn Changes stats: +8 Str / +10 Dex / +8 Cun / +2 Con / +8 Lck Changes resistances: +7% acid / +7% temporal / +3% light / +18% cold / +7% fire / +22% mind / +14% lightning Changes resistances penetration: +15% arcane Allows you to breathe in: water Physical save: +7 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +27 (+4 eff.) Disease immunity: +10% Disarm immunity: +15% Confusion immunity: +24% Mana each turn: +0.08 Stamina when hit: +1.10 Equilibrium when hit: +1.20 Spellpower: +2 (+0 eff.) Spell crit. chance: +6% Mental crit. chance: +4% Infravision radius: +2 Skullcracker multiplicator: +2 It can be used to activate talent Battle Cry, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun mail armour 'Swampwind' (5 def, 20 armour) voratun mail armour 'Swampwind' (5 def, 20 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +20 Defense: +5 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 12 light / 4 nature Changes stats: +2 Str / +15 Wil / +8 Cun Changes resistances: +60% acid / +30% darkness / +19% blight / +30% cold / +12% nature Reduces incoming crit damage: 10.00% Maximum encumbrance: +40 Physical save: +24 (+3 eff.) Mental save: +25 (+3 eff.) Life regen: +3.70 Maximum life: +71.00 Light radius: +2 Healing mod.: +30% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour (4 def, 7 armour)enlightening reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +6 Cun / +7 Wil Mental save: +22 (+3 eff.) A suit of armour made of leather. |
multi-hued cured leather armour of the deep (2 def, 7 armour) multi-hued cured leather armour of the deep (2 def, 7 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +2 (+0 eff.) Fatigue: +7% Damage when hit (Melee): 7 acid / 8 fire / 8 cold / 9 lightning Changes resistances: +18% acid / +16% cold / +9% lightning / +9% fire Allows you to breathe in: water A suit of armour made of leather. |
searing drakeskin leather armour of thunder (5 def, 8 armour) searing drakeskin leather armour of thunder (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +17 (+2 eff.) Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 21 acid / 17 fire Damage when hit (Melee): 16 acid / 16 fire Changes stats: +9 Str / +10 Mag / +8 Wil Changes resistances: +21% acid / +30% fire / +19% lightning Spellpower: +19 (+5 eff.) Spell crit. chance: +9% Mindpower: +25 (+4 eff.) Mental crit. chance: +9% A suit of armour made of leather. |
tempestuous hardened leather armour of the deep (10 def, 8 armour) tempestuous hardened leather armour of the deep (10 def, 8 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +10 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage (Melee): 6 lightning Damage (Ranged): 7 lightning Changes resistances: +12% lightning / +21% cold / +6% acid Allows you to breathe in: water A suit of armour made of leather. |
troll-hide hardened leather armour of command (10 def, 9 armour) troll-hide hardened leather armour of command (10 def, 9 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +10 (+2 eff.) Fatigue: +8% Changes stats: +2 Cun Mental save: +13 (+2 eff.) Life regen: +5.80 Healing mod.: +10% A suit of armour made of leather. |
Flashcast the quiver of elven-wood arrows (18/18, 94-131.6 power, 64 apr) Flashcast the quiver of elven-wood arrows (18/18, 94-131.6 power, 64 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 94.0 - 131.6 Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +64 Physical crit. chance: +77.5% Capacity: 18 On weapon hit: * 61% chance to daze * 61% chance to blind * 10% chance to crush the target * 20% chance to torment the target * 10% chance to knock the target back On weapon crit: * wounds the target * cripple the target Travel speed: +1000% Damage (Ranged): +16 lightning / +17 darkness / +17 gravity / +27 fire / +86 physical / +14 bleed / +18 mind / +28 light Burst (radius 1) on hit: +8 mind / +4 darkness Burst (radius 2) on crit: +12 lightning / +12 fire Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
505 alchemist agate 505 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Searclamor (dig speed 1 turns) Searclamor (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Physical crit. chance: +10.0% Physical power: +6 (+1 eff.) Armour: +3 Defense: +5 (+1 eff.) Fatigue: -20% Damage when hit (Melee): 4 blight / 12 fire Changes stats: +12 Str / +2 Mag / +5 Wil Changes resistances: +7% arcane / +6% physical / +6% darkness / +6% fire Changes resistances penetration: +10% fire / +13% physical Changes damage: +14% mind / +13% fire Critical mult.: +12.00% Mental save: +14 (+2 eff.) Life regen: +0.20 Mana each turn: +0.08 Maximum life: +24.00 Maximum mana: +28.00 Maximum stamina: +18.00 Spell crit. chance: +8% Mental crit. chance: +7% Infravision radius: +4 Healing mod.: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 7 cooldown : Effective talent level: 4.5 Power cost: 7 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Bethitira' (dig speed 28 turns) iron pickaxe 'Bethitira' (dig speed 28 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Changes stats: +3 Str Changes resistances: +10% nature Changes resistances penetration: +10% acid / +5% arcane Changes damage: +6% nature / +18% arcane When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 7 cooldown : Effective talent level: 4.5 Power cost: 7 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Blindvein' (dig speed 23 turns) iron pickaxe 'Blindvein' (dig speed 23 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +13.0% Fatigue: -5% Damage when hit (Melee): 4 light Changes stats: +11 Str / +4 Dex / +10 Wil Changes resistances: +3% light Changes resistances penetration: +5% light Reduces incoming crit damage: 10.00% Mental crit. chance: +12% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Daimidur' (dig speed 38 turns) iron pickaxe 'Daimidur' (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str / +2 Dex / +1 Mag / +1 Cun / +2 Con Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Nimbuswreck NimbuswreckPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 10 fire Changes resistances: +6% fire Grants telepathy: Dragon Light radius: +2 Infravision radius: +2 See invisible: +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Poloma PolomaInfused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +9% nature / +3% cold Physical save: +7 (+1 eff.) Cut immunity: +15% Teleport immunity: +15% Light radius: +5 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 10 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (7/7) Rod of Recall (7/7)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 51 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bogwild [power 23] (6 cooldown) Bogwild [power 23] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 nature Changes resistances: +9% nature / +9% temporal Maximum wards: +5 physical / +8 mind / +8 darkness Changes resistances penetration: +25% blight / +5% nature Changes damage: +3% blight Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +3 Telekinetic Blast +3 Ward +3 Silence It can be used to teleport randomly (rad 23), putting all charms on cooldown for 6 turns. When used: 200% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Exploration mode) (Uniques)
Destroyed the Ziguranth camp with your Rhaloren allies.By Test the Thalore Marauder level 149
60th Dusk 122nd year of Ascendancy at 22:30 see stats
Dragon's Greed (Exploration mode) (Uniques)
Amassed 8000 gold pieces.By Test the Thalore Marauder level 8
77th Pyre 122nd year of Ascendancy at 01:14 see stats
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By Test the Thalore Marauder level 120
26th Dusk 122nd year of Ascendancy at 19:58 see stats
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By Test the Thalore Marauder level 50
1st Dusk 122nd year of Ascendancy at 10:13 see stats
Home sweet home (Exploration mode) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Test the Thalore Marauder level 85
4th Dusk 122nd year of Ascendancy at 22:58 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Test the Thalore Marauder level 10
78th Pyre 122nd year of Ascendancy at 00:35 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Test the Thalore Marauder level 20
2nd Summertide 122nd year of Ascendancy at 19:15 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Test the Thalore Marauder level 30
3rd Summertide 122nd year of Ascendancy at 19:08 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Test the Thalore Marauder level 40
10th Flare 122nd year of Ascendancy at 17:10 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Test the Thalore Marauder level 50
1st Dusk 122nd year of Ascendancy at 10:01 see stats
Overpowered! (Exploration mode) (Uniques)
Did over 6000 damage in one attack.By Test the Thalore Marauder level 91
10th Dusk 122nd year of Ascendancy at 06:06 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Test the Thalore Marauder level 35
1st Flare 122nd year of Ascendancy at 16:10 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Test the Thalore Marauder level 34
1st Flare 122nd year of Ascendancy at 14:56 see stats
That was close (Exploration mode) (Uniques)
Killed your target while having only 1 life left.By Test the Thalore Marauder level 91
10th Dusk 122nd year of Ascendancy at 06:16 see stats
The Arena (Exploration mode) (Uniques)
Unlocked Arena mode.By Test the Thalore Marauder level 14
9th Mirth 122nd year of Ascendancy at 06:12 see stats
The bigger the better! (Exploration mode) (Uniques)
Did over 3000 damage in one attack.By Test the Thalore Marauder level 80
3rd Dusk 122nd year of Ascendancy at 20:53 see stats
The secret city (Exploration mode) (Uniques)
Discovered the truth about mages.By Test the Thalore Marauder level 17
10th Mirth 122nd year of Ascendancy at 23:26 see stats
Treasure Hoarder (Exploration mode) (Uniques)
Amassed 3000 gold pieces.By Test the Thalore Marauder level 8
77th Pyre 122nd year of Ascendancy at 01:14 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Test the Thalore Marauder level 8
77th Pyre 122nd year of Ascendancy at 01:14 see stats
Log
Test can't gain any more energy this turn!
Test performs a melee critical strike against The Eidolon!
Test can't gain any more energy this turn!
The Eidolon is dazed!
The Eidolon is not dazed anymore.
The Eidolon overcomes the gloom.
Deep Wound from Test hits The Eidolon for 0 physical damage.
Test hits The Eidolon for 0 physical, 0 lightning, , 0 darkness, 0 fire, , 0 acid, 0 arcane, , 0 physical, 0 physical, 0 nature, 0 temporal, 0 fire, 0 nature, 0 mind, 0 lightning, , 0 darkness, 0 fire, , 0 acid, 0 arcane, , 0 physical, 0 physical, 0 physical, 0 arcane, 0 lightning, , 0 darkness, 0 fire, , 0 acid, 0 arcane, , 0 physical, 0 physical, 0 lightning, , 0 darkness, 0 fire, , 0 acid, 0 arcane, , 0 physical, 0 physical, 0 nature, 0 temporal, 0 fire, 0 nature, 0 mind, 0 lightning, , 0 darkness, 0 fire, , 0 acid, 0 arcane, , 0 physical, 0 physical, 0 physical, 0 arcane, 0 lightning, , 0 darkness, 0 fire, , 0 acid, 0 arcane, , 0 physical, 0 physical, 0 lightning, , 0 darkness, 0 fire, , 0 acid, 0 arcane, , 0 physical, 0 physical, 0 nature, 0 temporal, 0 fire, 0 nature, 0 mind, 0 lightning, , 0 darkness, 0 fire, , 0 acid, 0 arcane, , 0 physical, 0 physical, 0 physical, 0 arcane, 0 lightning, , 0 darkness, 0 fire, , 0 acid, 0 arcane, , 0 physical (0 total damage).
Test receives 287 healing.
Vulnerability Poison from Test hits The Eidolon for 0 arcane damage.
Bleeding from Test hits The Eidolon for 0 physical damage.
Insidious Poison from Test hits The Eidolon for 0 nature damage.
Poison from Test hits The Eidolon for 0 nature damage.
Test deactivates Exploit Weakness.
Test deactivates True Grit.
Test deactivates Momentum.
Test deactivates Lucid Dreamer.
Test deactivates Premonition.
Test deactivates Deadly Poison.
Test deactivates Vulnerability Poison.
Test deactivates Precision.
Test deactivates Keen Senses.
Test no longer revels in blood quite so much.
Test deactivates Precise Strikes.
Test deactivates Slow Motion.
Test deactivates Psiblades.
Test deactivates Daunting Presence.
Test deactivates Elemental Discord.
Test deactivates Total Thuggery.
