Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Ogre |
Class | Brawler |
Level / Exp | 47 / 85% |
Size | big |
Lifes / Deaths | Killed by ritch flamespitter at level 14 on the 9th Mirth 122nd year of Ascendancy at 17:17 / 2Killed by war hound at level 14 on the 9th Mirth 122nd year of Ascendancy at 19:45 |
Primary Stats
Strength | 151 (base 60) |
Dexterity | 97 (base 60) |
Constitution | 109 (base 60) |
Magic | 71 (base 60) |
Willpower | 84 (base 60) |
Cunning | 101 (base 60) |
Resources
Life | 1679/1826 |
Stamina | 207/314 |
Healing Factor | 1 |
Regeneration | 9.1461524619843 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +23.276238157756% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 10 |
See Stealth | 5 |
See Invisible | 5 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Barehand
Damage | 194 |
Accuracy | 96 |
Crit Chance | 89% |
APR | 36 |
Speed | 0.89 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 44% |
Speed | 1 |
Offense: Mind
Mindpower | 78 |
Crit Chance | 56% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 24 (67.924528301887%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 61 |
Spell Save | 64 |
Mental Save | 58 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (4/6)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 433 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 728 damage for 3 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 390 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Finishing moves | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Grappling | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Pugilism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed discipline | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Field control | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Ogre | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Mobility | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Precise Strikes |
talent | Exploit Weakness |
talent | Slow Motion |
talent | Striking Stance |
beneficial effect | You swaped an item without taking time this turn. Swift Hands |
beneficial effect | Has a 60% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.5 throws remaining) Grappling Defensively |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | Countering melee attacks: Has a 60% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
Escort the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed electric eel tail. * You've found the needed orc heart. | active |
Equipment
On feet | Mayyvea the Cracklenigh (0 def, 5 armour) Mayyvea the Cracklenigh (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: -5% Effects on melee hit: * 42% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +6 Dex / +5 Wil / +7 Cun / +6 Con Changes resistances: +9% acid Changes resistances penetration: +5% acid / +9% physical Changes damage: +18% acid / +24% lightning Stamina each turn: +2.00 Maximum life: +60.00 Maximum stamina: +23.00 Mindpower: +6 (+2 eff.) Movement speed: +10% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.6 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | temporal dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) temporal dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Damage (Melee): 7 temporal Damage (Ranged): 9 temporal Changes stats: +3 Str Changes resistances: +6% temporal Changes damage: +4% temporal When used to modify unarmed attacks: Base power: 25.5 - 35.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 125% On weapon hit: * 5% chance to gain 10% of a turn Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Nerurann (0 def, 5 armour) Nerurann (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 mind Changes stats: +16 Str / +16 Dex / +1 Mag / +6 Wil / +4 Cun Changes resistances: +14% lightning / +12% temporal / +19% darkness / +11% fire / +8% physical / +12% cold Reduces incoming crit damage: 10.00% Physical save: +13 (+3 eff.) Mental save: +25 (+7 eff.) Light radius: +2 Infravision radius: +7 A cap made of leather. |
Tool | bloodhexed iron pickaxe (dig speed 30 turns) bloodhexed iron pickaxe (dig speed 30 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +5 Str / +3 Wil Mental crit. chance: +6% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Korevon KorevonPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Dex / +8 Mag / +8 Cun / +1 Con Changes resistances: +3% blight Changes damage: +3% blight Spellpower: +12 (+4 eff.) Rings can have magical properties. |
On fingers | solipsist's steel ring of power solipsist's steel ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +5 Cun / +5 Wil Spellpower: +7 (+2 eff.) Mindpower: +14 (+3 eff.) Rings can have magical properties. |
Around neck | copper amulet 'Elenihad' copper amulet 'Elenihad'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +8 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +3 Wil / +4 Con / +6 Lck Changes resistances: +5% arcane Changes resistances penetration: +15% temporal Changes damage: +3% arcane / +3% temporal Physical save: +13 (+3 eff.) Spell save: +13 (+4 eff.) Mental save: +12 (+3 eff.) Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Main armor | volcanic reinforced leather armour of the wind (14 def, 12 armour) volcanic reinforced leather armour of the wind (14 def, 12 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +9 Physical crit. chance: +6.0% Armour: +12 Defense: +14 (+6 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 9 fire Changes resistances: +18% fire / +20% physical Stamina each turn: +0.80 Chance to avoid any damage: +8% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Light radius: +4 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | cashmere cloak 'Yarekor' (2 def, 0 armour) cashmere cloak 'Yarekor' (2 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +35 (+7 eff.) Armour penetration: +7 Defense: +2 (+1 eff.) Fatigue: -7% Changes stats: +3 Str / +11 Dex / +4 Wil / +12 Cun / +5 Con Changes resistances: +1% physical Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Talent mastery: +0.30 Technique / Combat training Maximum encumbrance: +30 Spell save: -18 (-4 eff.) Stamina each turn: +1.00 Mana each turn: -0.40 Maximum life: +68.00 Maximum stamina: +28.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | rough leather belt of burglary rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +3 Cun / +6 Lck Trap disarming bonus: +7 Stealth bonus: +5 Infravision radius: +3 A belt that goes around your waist. |
Inventory
manasurge rune of the wizard (1561% regen over 10 turns; 78 instant mana) manasurge rune of the wizard (1561% regen over 10 turns; 78 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1561% for 10 turns and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 905 for 5 turns) shielding rune of the warrior (absorb 905 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 905 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Hathalathanik HathalathanikPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 6 light / 6 darkness Effects when hit in melee: * 5% chance to blind * 7% chance to inflict damage reduction Damage when hit (Melee): 4 arcane Changes stats: +2 Wil Changes resistances: +6% acid Changes resistances penetration: +20% arcane Changes damage: +7% darkness / +3% arcane / +7% light Mental save: +6 (+2 eff.) Confusion immunity: +12% Mindpower: +7 (+2 eff.) Amulets can have magical properties. |
warrior's copper ring of light (+20%) warrior's copper ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun / +1 Dex Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of speed (0 def, 1 armour) pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Movement speed: +20% A pair of boots made of leather. |
heroic hardened leather gloves (0 def, 6 armour) heroic hardened leather gloves (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Mental save: +7 (+2 eff.) Maximum life: +51.00 When used to modify unarmed attacks: Base power: 19.5 - 21.5 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 167% When this weapon hits: Battle Shout (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Xerarivena' (1 def, 0 armour) linen wizard hat 'Xerarivena' (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Dex / +2 Wil Changes resistances: +18% darkness Changes damage: +12% darkness Grants telepathy: Dragon Demon/Major Demon/Minor Psi each turn: +0.14 Mindpower: +3 (+1 eff.) Mental crit. chance: +3% Light radius: +1 A pointy cloth hat, very wizardly... |
rough leather cap 'Duraruihell' (5 def, 8 armour) rough leather cap 'Duraruihell' (5 def, 8 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +1% Changes stats: +2 Str / +2 Con Changes resistances: +3% fire / +3% darkness / +3% all Physical save: +12 (+3 eff.) Mental save: +7 (+2 eff.) Disease immunity: +5% Stun/Freeze immunity: +10% Knockback immunity: +35% It can be used to activate talent Battle Cry, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
troll-hide reinforced leather armour (4 def, 7 armour) troll-hide reinforced leather armour (4 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Life regen: +6.70 Healing mod.: +18% A suit of armour made of leather. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
79 alchemist agate 79 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 14 power out of 25/25) : Effective talent level: 2.0 Power cost: 14 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 107.52 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 107.52 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (138 power, based on Willpower), costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ulfusin the Nightworth [power 19] (11 cooldown) Ulfusin the Nightworth [power 19] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 1 When wielded/worn: Damage when hit (Melee): 12 darkness Changes resistances: +6% lightning / +9% cold / +6% acid / +3% temporal Disarm immunity: +5% Teleport immunity: +15% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 19 for 7 turns, putting all charms on cooldown for 11 turns. Torques are made by powerful psionics to store psionic powers. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ogre Brawler the Ogre Brawler level 6
77th Pyre 122nd year of Ascendancy at 07:03 see stats
By Ogre Brawler the Ogre Brawler level 45
8th Flare 122nd year of Ascendancy at 13:41 see stats
By Ogre Brawler the Ogre Brawler level 10
79th Pyre 122nd year of Ascendancy at 03:41 see stats
By Ogre Brawler the Ogre Brawler level 20
7th Flare 122nd year of Ascendancy at 12:13 see stats
By Ogre Brawler the Ogre Brawler level 30
7th Flare 122nd year of Ascendancy at 18:15 see stats
By Ogre Brawler the Ogre Brawler level 40
8th Flare 122nd year of Ascendancy at 08:54 see stats
By Ogre Brawler the Ogre Brawler level 33
8th Flare 122nd year of Ascendancy at 06:34 see stats
By Ogre Brawler the Ogre Brawler level 6
77th Pyre 122nd year of Ascendancy at 08:18 see stats
By Ogre Brawler the Ogre Brawler level 6
77th Pyre 122nd year of Ascendancy at 07:03 see stats
By Ogre Brawler the Ogre Brawler level 6
77th Pyre 122nd year of Ascendancy at 07:03 see stats
Log
You gain 3.89 gold from the transmogrification of thought-forged iron greatsword of erosion (15.5-24.8 power, 1 apr).
You gain 3.66 gold from the transmogrification of stralite greatsword of nature (48-76.8 power, 3 apr).
You gain 5.27 gold from the transmogrification of caustic steel greatmaul of projection (25-37.5 power, 2 apr).
You gain 3.70 gold from the transmogrification of thought-forged stralite dagger of massacre (36.5-47.45 power, 9 apr).
You gain 2.01 gold from the transmogrification of thought-forged iron dagger (9-11.7 power, 5 apr).
You gain 3.90 gold from the transmogrification of insidious voratun dagger (38-49.4 power, 9 apr).
You gain 4.08 gold from the transmogrification of insidious steel battleaxe of persecution (19-28.5 power, 2 apr).
You gain 3.80 gold from the transmogrification of balanced steel battleaxe of massacre (32-48 power, 2 apr).
You gain 25.00 gold from the transmogrification of Blazestar (43.5-65.25 power, 3 apr).
You gain 4.18 gold from the transmogrification of steel ring of blinding strikes.
You gain 6.51 gold from the transmogrification of vitalizing steel amulet of murder.
You gain 1.83 gold from the transmogrification of vision rune (radius 8; dur 18; see demon).
You gain 1.74 gold from the transmogrification of vision rune (radius 13; dur 12; see undead).
You gain 1.10 gold from the transmogrification of teleportation rune of the titan (range 229).
You gain 1.07 gold from the transmogrification of teleportation rune of the sneak (range 195).
You gain 1.68 gold from the transmogrification of shielding rune of the psychic (absorb 424 for 5 turns).
You gain 2.55 gold from the transmogrification of phase door rune of the duelist (range 19; power 51; dur 5).
You gain 2.20 gold from the transmogrification of phase door rune (range 9; power 25; dur 5).
You gain 2.25 gold from the transmogrification of phase door rune (range 7; power 28; dur 6).
You gain 1.94 gold from the transmogrification of acid wave rune (196 acid damage; dur 5; apply 21).
You gain 1.14 gold from the transmogrification of sun infusion of the psychic (rad 7; power 71; turns 5; dispells darkness).
You gain 1.99 gold from the transmogrification of insidious poison infusion of the warrior (72 nature damage, 29% healing reduction).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ogre Brawler deactivates Daunting Presence.
Ogre Brawler deactivates Striking Stance.
Ogre Brawler deactivates Precise Strikes.
Ogre Brawler deactivates Slow Motion.
Ogre Brawler deactivates Exploit Weakness.