Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Corrupted Skeleton 1.7.6A few changes to skelly I thought would make it actually interesting to pick for some classes as it previously was easily the worst race because it didn't cover any of the weaknesses or encourage any synergies with any class. These changes make Skeleton focused a lot more on being a tank, which its talents originally hinted at. The first talent now gives a massive amount of physical saves that scale with constitution. This replaces the duration reduction of the third talent. The duration reduction is largely a useless stat if you can't get it to 100% reduction as debuffs are either "I don't care about this" or "I want this gone immediately." Immunities have typically always been the go to. Most classes have their immunites or debuff clears as their third or final talent, so putting this as the first talent gives some incentive to use this over Shalore. Originally it was going to be full physical debuff immunity like with Spine of the World but after some deliberation I figured this was too good. I kind of like the saves here as a way to demonstrate just how much is needed to be good. The numbers for this are chosen that provided you put in significant investment, it should provide excellent returns such that it's the only source of physical save needed on difficulties of insane or lower. The third talent now gives you the Corruption/Bone tree. This here because I thought this would be fun, and thematic. I got a bit of feedback that people wanted a mobility tree on Skeleton, but honestly I feel like that removes one of the interesting weaknesses of the class, that you are forced to use blink rune for mobility. This drawback provides some interesting decisions in what to select for your race and I think it should remain to encourage strategic building. Also: Reassemble now scales with Constitution. Both Bone Armour and Reassemble's descriptions have been updated to fully detail the things they scale with. They previously did not mention that they scale with your max HP. Classes that would be good with this skelly rework: Classes without a lot of defenses, classes with a lot of mobility, classes with the Corruption/Bone tree, classes that don't need to focus on 3 non-Constitution stats. Update 1.2.0 Also I fixed a couple of bugs. Learning the Bone talents now correctly gives the Vim resource bar and puts them on your hotbar automatically. Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Bristlebarb 1.6.7DescriptionThis addon adds the Bristlebarb as a playable class. Bristlebarbs use no weapons but are covered in a living bramble that they can control. They use a special resource : thorns. 5 unique class trees (1 locked) : 1 Unique generic tree (locked) : Bristlebarbs can not appear on NPC. DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&p=239099 Creditshttp://game-icons.net/ for all the talent and effect icons. https://opengameart.org/content/painterly-spell-icons-part-2 for the class icon and a couple others. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.0 : 0.10.2 : 0.10.1 : 0.10.0 : 0.9.4 : 0.9.3 : 0.9.2 : 0.9.1 : Discordant class (and friends) -updated 7v- 1.6.7----------- Original from Vectorinox DescriptionsAdd Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. Add Colossus as playable race. Artificial giant constructed by dwarves, has the same start location as dwarf. Durable race with some drawbacks. Also like gold. This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Bonus class: Primitive, master of bump-attack *joke class* ------------- [ Creditshttp://game-icons.net/ Changelog1.0.0:- Initial release Possessor Bonus Class 1.7.4Donators/Buyers bonus! Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. No Talent Stat Requirements 1.7.6Removes talent stat requirements True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon |
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 27 / 14% |
Size | medium |
Lifes / Deaths | Killed by Stabitha at level 27 on the 15th Dusk 122nd year of Ascendancy at 09:57 6 / 1 |
Primary Stats
Strength | 15 (base 11) |
Dexterity | 65 (base 41) |
Constitution | 18 (base 11) |
Magic | 65 (base 51) |
Willpower | 24 (base 17) |
Cunning | 55 (base 51) |
Resources
Life | -3824/667 |
Mana | 96/96 |
Stamina | 183/183 |
Healing Factor | 1.2711363549267 |
Regeneration | 268.36736796624 |
Speed
Mental | +155.7417617671% |
Attack | 0% |
Movement | 0% |
Spell | +155.7417617671% |
Global | +100% |
Vision
Sight | 10 |
Lite | -992 |
Infravision | 34 |
See Stealth | 242.96021646476 |
See Invisible | 342.18680265713 |
Stealth | 200 |
Offense: Mainhand
Damage | 469 |
Accuracy | 241 |
Crit Chance | 61% |
APR | 5 |
Speed | 0.39 |
Offense: Offhand
Damage | 525 |
Accuracy | 241 |
Crit Chance | 67% |
APR | 20 |
Speed | 0.39 |
Offense: Spell
Spellpower | 212 |
Crit Chance | 71% |
Speed | 0.39101943815915 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Darkness | +20% |
Nature | +17% |
Fire | +6% |
Mind | +25% |
Arcane | +15% |
Cold | +27% |
All | 0% |
Offense: Damage Penetration
Darkness | +15% |
Defense: Base
Armour (hardiness) | 51 (80%) |
Defense | 290 |
Ranged Defense | 290 |
Fatigue | 2 |
Physical Save | 27 |
Spell Save | 29 |
Mental Save | 34 |
Defense: Resistances
Blight | + 70%( 70%) |
Cold | + 70%( 70%) |
All | +124%( 70%) |
Darkness | + 70%( 70%) |
Light | + 70%( 70%) |
Lightning | + 70%( 70%) |
Mind | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 65% |
Silence Resistance | 0% |
Confusion Resistance | 24% |
Stun Resistance | 30% |
Pinning Resistance | 20% |
Poison Resistance | 100% |
Knockback Resistance | 53% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (39% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (210 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Duelist | 31.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 100.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Shadow magic | 50.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Ambush | 100.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 20.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 49.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Mobility | 20.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 20.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 20.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shadow Feed |
talent | Shadow Combat |
talent | Stealth |
talent | Premonition |
talent | Trained Reactions |
talent | Keen Senses |
detrimental effect | The target is frozen on the ground, able to act freely but not move. Frozen Feet |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 204.8 and stamina regeneration by 26.9. Soothing Darkness |
beneficial effect | The target is enveloped in shadows gaining 885 spellpower and defense. Shadowguard |
beneficial effect | Reduces lightning damage received by 144%. Premonition Shield |
beneficial effect | The target is immune to all detrimental effects. Shadowguard Immunity |
beneficial effect | The target has 44% chance to evade melee and ranged attacks and gains 113 defense. Evasion |
detrimental effect | Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity. Eerie silence |
beneficial effect | Infinite Dungeon Challenge (Level 24): Multiplicity Challenge |
beneficial effect | Parrying melee and ranged attacks: Has a 89% chance to deflect up to 60 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: Random Artifact: iron pickaxe (dig speed 39 turns) | done |
Proceed directly to the next Infinite Dungeon level in less than 422 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (422)Turns left: 312 You completed the challenge and received: Random Artifact: Puretreason (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: Random Artifact: Emelyrin of healing [power 236] (2 cooldown) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 14): Mirror MatchYou completed the challenge and received: Random Artifact: Darkwrack of summon tentacle [power 190] (3 cooldown) | done |
Wake up and kill the dreaming horror boss 'Gloriressra the dreaming horror'. Infinite Dungeon Challenge (Level 16): Dream HunterYou completed the challenge and received: Random Artifact: Anelach | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 22): Near SightedYou completed the challenge and received: Random Artifact: Grinesin (2 def, 6 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 164 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 23): Rush Hour (164)Turns left: 72 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 24): MultiplicityTurns left: 0 | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: Random Artifact: Layotta (12-17 power, 2 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 48% (based on Cunning) Activation costs 4 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | Dairurab (dig speed 36 turns) Dairurab (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +10 (+1 eff.) Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature / +6% physical Only die when reaching: -80.00 life When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Sunrain the steel ring Sunrain the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil / +2 Mag Changes resistances: +22% nature Changes damage: +11% nature / +6% fire Light radius: +3 Infravision radius: +3 Rings make your fingers look great! |
On fingers | Eremurath EremurathInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Cun Changes resistances: +3% darkness / +24% cold Changes damage: +15% mind / +12% cold Mental save: +6 (+3 eff.) Disarm immunity: +25% Confusion immunity: +24% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +20.00 Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
Around waist | Betigada the hardened leather belt Betigada the hardened leather beltInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Mag / +3 Con Physical save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Life regen: +1.10 Maximum psi: +20.00 Mindpower: +7 (+3 eff.) Healing mod.: +15% A belt that goes around your waist. |
In main hand | Dimresolve the iron dagger (10-14 power, 5 apr) Dimresolve the iron dagger (10-14 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 40% Wil, 50% Dex, 50% Mag, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +4 darkness When wielded/worn: Defense: +5 (+1 eff.) Changes resistances penetration: +15% darkness Healing mod.: +5% Sharp, short and deadly. |
In off hand | Shantiz the Stormblade (15-20 power, 20 apr) Shantiz the Stormblade (15-20 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 40% Wil, 0% Cun, 50% Mag, 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Main armor | Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+1 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Mag / +5 Wil Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Light source | Aeradhenne the alchemist's lamp Aeradhenne the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Mag Physical save: +9 (+5 eff.) Life regen: +4.00 Light radius: +6 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion of the wizard (res 30%; magical; dur 3; cd 12)wild infusion of the wizard (res 30%; magical; dur 3; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. hateful iron battleaxe of erosion (14-21 power, 1 apr)hateful iron battleaxe of erosion (14-21 power, 1 apr) Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 nature / +9 darkness Damage against: +9% Living Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel greatsword (37-59 power, 2 apr)acidic dwarven-steel greatsword (37-59 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 416 damage over 5 turns and reducing armor and accuracy by 52 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. runic yew longbow of lightningrunic yew longbow of lightning Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). Damage (Ranged): +8 lightning When wielded/worn: Changes stats: +2 Mag Changes damage: +11% arcane / +18% lightning Spellpower: +12 (+1 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel longsword of erosion (26-36 power, 4 apr)balanced dwarven-steel longsword of erosion (26-36 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.5 - 35.7 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 nature When wielded/worn: Accuracy: +7 (+0 eff.) Defense: +7 (+1 eff.) Disarm immunity: +23% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace of rage (27-38 power, 4 apr)dwarven-steel mace of rage (27-38 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+0 eff.) Changes stats: +3 Str Changes damage: +6% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. thorny mindstar (8-8 power, 24 apr, mind damage)thorny mindstar (8-8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Snowwrack the elven-wood vilestaff (25-30 power, 5 apr, fire element)Snowwrack the elven-wood vilestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +15% cold Changes resistances penetration: +15% cold Changes damage: +40% fire / +21% cold Talent granted: +1 Command Staff Mana each turn: +0.23 Maximum mana: +51.00 Spellpower: +12 (+1 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew starstaff of might (20-24 power, 4 apr, light element)yew starstaff of might (20-24 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% light Talent granted: +1 Command Staff Spellpower: +9 (+1 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. cashmere cloak (2 def, 0 armour)cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. cashmere cloak (2 def, 0 armour)cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. cashmere cloak 'Bethotta' (2 def, 0 armour)cashmere cloak 'Bethotta' (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Mag / +1 Wil / +2 Cun Changes resistances penetration: +5% mind Critical mult.: +15.00% Spell save: +7 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +45.00 Maximum vim: +10.00 Spell crit. chance: +2% Mindpower: +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Gleamfear (0 def, 2 armour)Gleamfear (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +2 Changes stats: +4 Str / +3 Cun Changes resistances penetration: +10% light Changes damage: +6% light Psi when hit: +0.20 Maximum hate: +8.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Layidatira the Blindwither (0 def, 2 armour)Layidatira the Blindwither (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +14 (+1 eff.) Physical power: +10 (+1 eff.) Armour: +2 Changes stats: +3 Str / +2 Dex / +4 Mag / +2 Wil Changes damage: +9% darkness Life regen: +3.20 Stamina each turn: +0.60 Mana each turn: +0.08 Psi each turn: +0.19 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Xanewe (2 def, 0 armour)Xanewe (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +30 (+3 eff.) Defense: +2 (+0 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances penetration: +10% acid Reduces incoming crit damage: 15.00% Mental save: +7 (+3 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. miner's rough leather cap of strength (+2) (0 def, 3 armour)miner's rough leather cap of strength (+2) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +2 Str Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour 'Arthubar' (3 def, 15 armour)dwarven-steel mail armour 'Arthubar' (3 def, 15 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +5 Wil Changes resistances penetration: +20% mind / +20% acid Changes damage: +12% mind Mindpower: +20 (+7 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of acid resistance (3 def, 8 armour)dwarven-steel mail armour of acid resistance (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +17% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour (4 def, 8 armour)enlightening stralite mail armour (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +5 Cun / +5 Wil Mental save: +14 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. corrosive voratun shield of mind resistance (+13%) (0 def, 10 armour, 196 block)corrosive voratun shield of mind resistance (+13%) (0 def, 10 armour, 196 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects when hit in melee: * 13% chance to reduce armor by 73% Changes stats: +2 Con Changes resistances: +13% acid / +14% mind Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield 'Splendournaught' (0 def, 6 armour, 73.5 block)dwarven-steel shield 'Splendournaught' (0 def, 6 armour, 73.5 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Changes resistances: +12% physical / +18% fire Changes damage: +9% light Talent granted: +1 Block Confusion immunity: +20% Life regen: +4.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. arcing quiver of yew arrows of paradox (21/21, 28-39 power, 10 apr)arcing quiver of yew arrows of paradox (21/21, 28-39 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 28.0 - 39.2 Uses stats: 40% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 21 On weapon hit: * 11% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 249 damage Damage (Ranged): +15 temporal Arrows are used with bows to pierce your foes to death. |
122 alchemist agate 122 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower) Activation costs 1 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots (21/21, 31-37 power, 3 apr)pouch of dwarven-steel shots (21/21, 31-37 power, 3 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 31.0 - 37.2 Uses stats: 40% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 21 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. self-loading pouch of dwarven-steel shots of paradox (22/22, 32-38 power, 3 apr)self-loading pouch of dwarven-steel shots of paradox (22/22, 32-38 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.0 - 38.4 Uses stats: 40% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 22 Turns elapse between self-loadings: 4 On weapon hit: * 7% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +7 temporal Shots are used with slings to pummel your foes to death. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Stabitha the Cornac Shadowblade level 24
10th Dusk 122nd year of Ascendancy at 01:06 see stats
By Stabitha the Cornac Shadowblade level 16
2nd Flare 122nd year of Ascendancy at 07:30 see stats
By Stabitha the Cornac Shadowblade level 24
9th Dusk 122nd year of Ascendancy at 16:19 see stats
By Stabitha the Cornac Shadowblade level 10
4th Mirth 122nd year of Ascendancy at 23:39 see stats
By Stabitha the Cornac Shadowblade level 20
7th Flare 122nd year of Ascendancy at 11:17 see stats
By Stabitha the Cornac Shadowblade level 22
3rd Dusk 122nd year of Ascendancy at 12:36 see stats
By Stabitha the Cornac Shadowblade level 16
2nd Flare 122nd year of Ascendancy at 13:25 see stats
By Stabitha the Cornac Shadowblade level 11
5th Mirth 122nd year of Ascendancy at 02:44 see stats
By Stabitha the Cornac Shadowblade level 20
8th Flare 122nd year of Ascendancy at 00:45 see stats
By Stabitha the Cornac Shadowblade level 20
7th Flare 122nd year of Ascendancy at 14:07 see stats
Log
Storm drake hatchling resists the punch!
Orc warrior feels pain again.
Stabitha evades Storm drake hatchling.
Storm drake hatchling misses Stabitha.
Emyriwe the storm wyrm's Tornado hits Storm drake hatchling for 0 lightning, 93 physical (93 total damage).
Emyriwe the storm wyrm's Tornado hits Emyriwe the storm wyrm for 35 lightning, 82 physical (117 total damage).
Emyriwe the storm wyrm's Tornado hits Orc warrior for 88 lightning, 70 physical (158 total damage).
Emyriwe the storm wyrm's Tornado hits Storm drake hatchling for 0 lightning, 93 physical (93 total damage).
Emyriwe the storm wyrm's Tornado hits Storm drake hatchling for 0 lightning, 93 physical (93 total damage).
Emyriwe the storm wyrm's Tornado hits Storm drake hatchling for 0 lightning, 88 physical (88 total damage).
Emyriwe the storm wyrm's Tornado hits Emyriwe the storm wyrm for 35 lightning, 82 physical (117 total damage).
Emyriwe the storm wyrm's Tornado hits Emyriwe the storm wyrm for 35 lightning, 82 physical (117 total damage).
Emyriwe the storm wyrm's Tornado hits Storm drake for 0 lightning, 93 physical (93 total damage).
Emyriwe the storm wyrm's Tornado hits Storm drake hatchling for 0 lightning, 88 physical (88 total damage).
Emyriwe the storm wyrm's Tornado hits Storm drake hatchling for 0 lightning, 93 physical (93 total damage).
Emyriwe the storm wyrm's Tornado hits Storm drake hatchling for 0 lightning, 93 physical (93 total damage).
Emyriwe the storm wyrm's Tornado hits Stabitha for 35 lightning, 28 physical (63 total damage).
Emyriwe the storm wyrm's Tornado hits Storm drake for 0 lightning, 93 physical (93 total damage).
Emyriwe the storm wyrm's Tornado hits Storm drake hatchling for 0 lightning, 88 physical (88 total damage).
Storm drake hatchling uses Multiply.
Emyriwe the storm wyrm casts Channel Staff.
Emyriwe the storm wyrm shoves Storm drake hatchling aside.
PAI_STATE_FIGHT
Stabitha casts Shadow Veil.
Stabitha performs a melee critical strike against Storm drake!
Stabitha performs a melee critical strike against Storm drake hatchling!
You pickup 0.80 gold pieces.
Stabitha performs a melee critical strike against Storm drake!
Stabitha's fades into the shadows.