Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 46 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 19 on the 14th Haze 122nd year of Ascendancy at 16:15 0 / 9Killed by skeleton archer at level 20 on the 16th Haze 122nd year of Ascendancy at 23:06 Killed by Eminn the luminous horror at level 20 on the 18th Haze 122nd year of Ascendancy at 03:52 Killed by will o' the wisp at level 24 on the 39th Haze 122nd year of Ascendancy at 00:33 Killed by Corrupted Oozemancer at level 30 on the 54th Pyre 123rd year of Ascendancy at 21:11 Killed by Xerynne the orc elite berserker at level 35 on the 20th Regrowth 124th year of Ascendancy at 18:20 Killed by forge-giant at level 46 on the 38th Regrowth 125th year of Ascendancy at 12:52 Killed by daelach at level 46 on the 38th Regrowth 125th year of Ascendancy at 14:33 Killed by Elandar at level 46 on the 38th Regrowth 125th year of Ascendancy at 15:10 |
| Antimagic | Follower |
Primary Stats
| Strength | 123 (base 60) |
| Dexterity | 42 (base 22) |
| Constitution | 94 (base 60) |
| Magic | 17 (base 10) |
| Willpower | 87 (base 52) |
| Cunning | 33 (base 10) |
Resources
| Life | -1/1575 |
| Stamina | 454/454 |
| Equilibrium | 107 |
| Healing Factor | 1.01 |
| Regeneration | 7.8275 |
Speed
| Mental | +12.02863780958% |
| Attack | +12.02863780958% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 12 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 193 |
| Accuracy | 66 |
| Crit Chance | 26% |
| APR | 34 |
| Speed | 0.89 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8.5 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47.366666666667 |
| Crit Chance | 13% |
| Speed | 0.8926289023524 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 69.4 (84.117647058824%) |
| Defense | 47.2 |
| Ranged Defense | 54.866666666667 |
| Fatigue | 31 |
| Physical Save | 67.25 |
| Spell Save | 40.483333333333 |
| Mental Save | 47.683333333333 |
Defense: Resistances
| All | + 5%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Bleed Resistance | 10% |
| Confusion Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 5% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 584 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 491 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target is on fire, taking 41.20 fire damage per turn. Burning |
| beneficial effect | Immune to physical effects. Spine of the World |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | You gain 12% resistance against fire. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You failed to protect the injured seer from death by multi-hued drake. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Cunning by +1. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 806. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Coalrage the pair of dwarven-steel boots (6 def, 6 armour) Coalrage the pair of dwarven-steel boots (6 def, 6 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +6 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 8 darkness Changes resistances penetration: +5% darkness Poison immunity: +5% Cut immunity: +10% Life regen: +3.50 Stamina each turn: +0.60 Maximum stamina: +21.00 Healing mod.: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | nightwalker's alchemist's lamp of the zealot nightwalker's alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+1 eff.) Changes stats: +5 Wil Changes resistances: +3% all Critical mult.: +13.00% Spell save: +8 (+3 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 277.29 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | stralite torque of clear mind 'Aerehad' [power 2] (7 cooldown) stralite torque of clear mind 'Aerehad' [power 2] (7 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +2 Str Changes resistances: +2% physical Critical mult.: +3.00% Reduces incoming crit damage: 5.00% Maximum stamina: +5.00 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 7 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gladiator's voratun ring of pilfering gladiator's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +10 Physical power: +6 (+1 eff.) Defense: +12 (+4 eff.) Changes stats: +8 Str / +8 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | gladiator's stralite ring of pilfering gladiator's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +12 Physical power: +5 (+1 eff.) Defense: +11 (+4 eff.) Changes stats: +5 Str / +7 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | Zanotokhad the Blazepower Zanotokhad the BlazepowerInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 8 mind Changes stats: +9 Str / +7 Dex / +7 Wil Changes resistances: +15% mind / +9% lightning Changes resistances penetration: +5% arcane Changes damage: +6% arcane Blindness immunity: +29% Life regen: +2.20 Infravision radius: +7 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
| In main hand | voratun mace 'Fireschism' (59.5-83.3 power, 6 apr) voratun mace 'Fireschism' (59.5-83.3 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 59.5 - 83.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +25 (+6 eff.) Changes stats: +13 Str Changes resistances: +6% acid / +6% temporal Changes resistances penetration: +5% acid / +15% fire Changes damage: +28% physical / +3% temporal Stamina when hit: +3.90 Blunt and deadly. |
| Around waist | hardened leather belt 'Ce'Nuriavena' hardened leather belt 'Ce'Nuriavena'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +4 Dex / +3 Cun / +6 Lck Changes resistances: +3% lightning / +18% fire Changes damage: +6% acid Critical mult.: +7.00% Trap disarming bonus: +5 Stealth bonus: +8 Life regen: +1.80 Infravision radius: +5 Healing mod.: +16% A belt that goes around your waist. |
| In off hand | Summertide (17 def, 15 armour, 52-62.4 power, 260 block) Summertide (17 def, 15 armour, 52-62.4 power, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+6 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+6 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 55.20 to 69.00 light damage (based on Willpower and Cunning), costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | cashmere cloak 'Gunodosin' (2 def, 0 armour) cashmere cloak 'Gunodosin' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to disease Changes stats: +4 Str / +4 Con Changes resistances penetration: +15% blight Changes damage: +6% blight Physical save: +10 (+2 eff.) Maximum life: +75.00 Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
This item will automatically be transmogrified when you leave the level. biting gale rune (124 cold damage; 22 apply power)biting gale rune (124 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 124.30 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
warmaker's stralite amulet of vision warmaker's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Str / +7 Dex / +6 Wil Blindness immunity: +27% Infravision radius: +5 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun battleaxe of erosion (57.5-86.25 power, 4 apr)inquisitor's voratun battleaxe of erosion (57.5-86.25 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 28 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +20 temporal / +14 nature Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatsword of projection (61.5-98.4 power, 4 apr)elemental voratun greatsword of projection (61.5-98.4 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +24 mind When wielded/worn: Changes resistances penetration: +19% acid / +17% fire / +20% cold / +17% lightning It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of recursionmighty dragonbone longbow of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +5 Str Longbows are used to shoot arrows at your foes. |
Gloridalle (43-60.2 power, 5 apr) Gloridalle (43-60.2 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 2) on crit: +8 blight When wielded/worn: Armour penetration: +8 Effects on melee hit: * 10% chance to disease Changes stats: +2 Mag / +1 Wil / +2 Con Changes resistances penetration: +9% physical Changes damage: +6% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. murderer's elven-silk cloak of implacability (3 def, 0 armour)murderer's elven-silk cloak of implacability (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +10 Defense: +3 (+1 eff.) Changes stats: +4 Cun / +5 Dex Physical save: +13 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Fogpassion (5 def, 10 armour)Fogpassion (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +3 Wil Changes resistances: +6% blight / +30% temporal / +3% light Grants telepathy: Dragon Spell save: +3 (+1 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of command (20 def, 20 armour)voratun mail armour of command (20 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +20 (+7 eff.) Fatigue: +16% Changes stats: +6 Cun Mental save: +20 (+7 eff.) A suit of armour made of mail. |
radiant steel plate armour of the deep (4 def, 10 armour) radiant steel plate armour of the deep (4 def, 10 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 (+1 eff.) Fatigue: +22% Damage when hit (Melee): 4 light Changes stats: +2 Wil Changes resistances: +7% acid / +7% cold / +14% darkness / +12% blight Allows you to breathe in: water Light radius: +2 A suit of armour made of metal plates. |
205 alchemist agate 205 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
42 alchemist bloodstone 42 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. elemental pouch of voratun shots of paradox (20/20, 54-64.8 power, 6 apr)elemental pouch of voratun shots of paradox (20/20, 54-64.8 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 On weapon hit: * 10% chance to gain 10% of a turn * Random elemental explosion Damage (Ranged): +16 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of voratun shots of torment (23/23, 51-61.2 power, 6 apr)inquisitor's pouch of voratun shots of torment (23/23, 51-61.2 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.0 - 61.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 23 On weapon hit: * 20% chance to torment the target On weapon crit: * burns latent spell energy Damage (Ranged): +21 manaburn arcane / +18 mind / +10 darkness Shots are used with slings to pummel your foes to death. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Daenerys Targaryen the Thalore Wyrmic level 30
24th Pyre 123rd year of Ascendancy at 23:13 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Daenerys Targaryen the Thalore Wyrmic level 36
37th Regrowth 124th year of Ascendancy at 18:26 see stats
Against all odds
Killed Ukruk in the ambush.By Daenerys Targaryen the Thalore Wyrmic level 30
2nd Pyre 123rd year of Ascendancy at 16:22 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Daenerys Targaryen the Thalore Wyrmic level 11
16th Dusk 122nd year of Ascendancy at 06:12 see stats
Arachnophobia
Destroyed the spydric menace.By Daenerys Targaryen the Thalore Wyrmic level 34
5th Allure 124th year of Ascendancy at 03:52 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Daenerys Targaryen the Thalore Wyrmic level 35
32nd Regrowth 124th year of Ascendancy at 10:06 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Daenerys Targaryen the Thalore Wyrmic level 42
33rd Haze 124th year of Ascendancy at 22:28 see stats
Brave new world
Went to the Far East and took part in the war.By Daenerys Targaryen the Thalore Wyrmic level 33
54th Dusk 123rd year of Ascendancy at 15:10 see stats
Bringer of Doom
Killed a Bringer of Doom.By Daenerys Targaryen the Thalore Wyrmic level 17
74th Dusk 122nd year of Ascendancy at 23:03 see stats
Clone War
Destroyed your own Shade.By Daenerys Targaryen the Thalore Wyrmic level 37
60th Regrowth 124th year of Ascendancy at 02:36 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Daenerys Targaryen the Thalore Wyrmic level 31
1st Mirth 123rd year of Ascendancy at 06:35 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Daenerys Targaryen the Thalore Wyrmic level 39
15th Pyre 124th year of Ascendancy at 17:51 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Daenerys Targaryen the Thalore Wyrmic level 32
50th Dusk 123rd year of Ascendancy at 11:23 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Daenerys Targaryen the Thalore Wyrmic level 37
67th Regrowth 124th year of Ascendancy at 14:54 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Daenerys Targaryen the Thalore Wyrmic level 34
2nd Allure 124th year of Ascendancy at 00:26 see stats
Exterminator
Killed 1000 creatures.By Daenerys Targaryen the Thalore Wyrmic level 15
65th Dusk 122nd year of Ascendancy at 20:00 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Daenerys Targaryen the Thalore Wyrmic level 29
67th Regrowth 123rd year of Ascendancy at 13:01 see stats
Fear me not!
Survived the Fearscape!By Daenerys Targaryen the Thalore Wyrmic level 27
70th Haze 122nd year of Ascendancy at 01:15 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Daenerys Targaryen the Thalore Wyrmic level 40
21st Pyre 124th year of Ascendancy at 04:13 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Daenerys Targaryen the Thalore Wyrmic level 40
56th Pyre 124th year of Ascendancy at 10:37 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Daenerys Targaryen the Thalore Wyrmic level 16
70th Dusk 122nd year of Ascendancy at 01:19 see stats
Level 10
Got a character to level 10.By Daenerys Targaryen the Thalore Wyrmic level 10
8th Flare 122nd year of Ascendancy at 00:54 see stats
Level 20
Got a character to level 20.By Daenerys Targaryen the Thalore Wyrmic level 20
15th Haze 122nd year of Ascendancy at 07:24 see stats
Level 30
Got a character to level 30.By Daenerys Targaryen the Thalore Wyrmic level 30
2nd Pyre 123rd year of Ascendancy at 10:16 see stats
Level 40
Got a character to level 40.By Daenerys Targaryen the Thalore Wyrmic level 40
17th Pyre 124th year of Ascendancy at 08:31 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Daenerys Targaryen the Thalore Wyrmic level 41
18th Dusk 124th year of Ascendancy at 03:14 see stats
Orcrist
Killed the leaders of the Orc Pride.By Daenerys Targaryen the Thalore Wyrmic level 40
18th Pyre 124th year of Ascendancy at 01:51 see stats
Size is everything
Did over 1500 damage in one attack.By Daenerys Targaryen the Thalore Wyrmic level 34
17th Regrowth 124th year of Ascendancy at 00:04 see stats
Size matters
Did over 600 damage in one attack.By Daenerys Targaryen the Thalore Wyrmic level 31
48th Dusk 123rd year of Ascendancy at 07:39 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Daenerys Targaryen the Thalore Wyrmic level 32
50th Dusk 123rd year of Ascendancy at 21:56 see stats
The Arena
Unlocked Arena mode.By Daenerys Targaryen the Thalore Wyrmic level 5
1st Mirth 122nd year of Ascendancy at 16:48 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Daenerys Targaryen the Thalore Wyrmic level 40
17th Pyre 124th year of Ascendancy at 13:03 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Daenerys Targaryen the Thalore Wyrmic level 28
17th Regrowth 123rd year of Ascendancy at 00:01 see stats
The secret city
Discovered the truth about mages.By Daenerys Targaryen the Thalore Wyrmic level 11
5th Dusk 122nd year of Ascendancy at 13:57 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Daenerys Targaryen the Thalore Wyrmic level 41
7th Dusk 124th year of Ascendancy at 18:04 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Daenerys Targaryen the Thalore Wyrmic level 25
45th Haze 122nd year of Ascendancy at 00:56 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Daenerys Targaryen the Thalore Wyrmic level 14
60th Dusk 122nd year of Ascendancy at 18:37 see stats
Unstoppable
Returned from the dead.By Daenerys Targaryen the Thalore Wyrmic level 46
38th Regrowth 125th year of Ascendancy at 14:33 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Daenerys Targaryen the Thalore Wyrmic level 29
2nd Pyre 123rd year of Ascendancy at 10:16 see stats
Log
Daenerys Targaryen is invigorated by the attack!
Burning from Forge-giant hits Daenerys Targaryen for 28 fire damage.
Elandar hits Eternal bone giant for 149 light damage.
Elandar hits Something for (199 absorbed), 0 light (0 total damage).
Elandar hits Daenerys Targaryen for 180 light damage.
Elandar hits Something for 298 light damage.
Elandar hits Something for (143 to bones), 0 light (0 total damage).
Elandar hits Something for 219 light damage.
Elandar hits Forge-giant for (277 shifted), 0 light (0 total damage).
Daenerys Targaryen uses Infusion: Regeneration.
Daenerys Targaryen starts regenerating health quickly.
Daenerys Targaryen drains life from Eternal bone giant!
Daenerys Targaryen drains life from Elandar!
Daenerys Targaryen's mind surges with critical power!
Daenerys Targaryen is invigorated by the attack!
Daenerys Targaryen stops regenerating health quickly.
Daenerys Targaryen is invigorated by the attack!
Forge-giant's cleansing fire area effect hits Daenerys Targaryen for 32 fire damage.
Forge-giant's cleansing fire area effect hits Forge-giant for 0 fire damage.
Forge-giant's cleansing fire area effect hits Daenerys Targaryen for 32 fire damage.
Daenerys Targaryen receives 4 healing from Eternal bone giant.
Daenerys Targaryen receives 4 healing from Elandar.
Daenerys Targaryen's devouring flames area effect hits Elandar for 38 fire damage.
Daenerys Targaryen's devouring flames area effect hits Eternal bone giant for 37 fire damage.
Daenerys Targaryen breathes venom!
Forge-giant is poisoned!
Elandar casts Manathrust.
Elandar's spell attains critical power!
Saving game...
