Electric Nightmare the level 20 Higher Archmage by Dayle Diamond

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp20 / 100%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 10)
Dexterity23 (base 10)
Constitution35 (base 25)
Magic52 (base 40)
Willpower42 (base 33)
Cunning27 (base 11)

Resources

Life414/414
Mana148/148
Healing Factor1.1916660017318
Regeneration2.6812485038965

Speed

Mental+10%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision1
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower43
Crit Chance23%
Speed1
Cooldown Reduction6.6666666666667

Offense: Mind

Mindpower45
Crit Chance24%
Speed1

Offense: Damage Bonus

Acid+6%
Arcane+6%
Cold+6%
All0%
Lightning+6%
Light+21%
Temporal+20%
Physical+16%
Fire+19%
Mind+3%

Offense: Damage Penetration

Darkness+10%
Cold+20%
All0%

Defense: Base

Armour (hardiness)11 (30%)
Defense20
Ranged Defense24
Fatigue0
Physical Save35
Spell Save45
Mental Save40

Defense: Resistances

Blight+ 14%( 70%)
Arcane+ 37%( 70%)
Cold+ 21%( 70%)
All+ 9%( 70%)
Darkness+ 23%( 70%)
Temporal+ 29%( 70%)
Physical+ 18%( 70%)
Fire+ 34%( 70%)
Mind+ 20%( 70%)

Defense: Immunities

Stun Resistance12%
Confusion Resistance20%
Pinning Resistance25%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
5/5
4/5
Spell / Phantasm1.30
2/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.50
3/5
2/5
1/5
2/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Meta1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
2/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
4/5
1/5
3/5
0/5
Spell / Conveyance1.30
1/5
1/5
5/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
detrimental effect

Quests

done
done
done
done
failed
done
done
active
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Electric Nightmare the Higher Archmage level 16
23rd Dusk 122nd year of Ascendancy at 21:09
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Electric Nightmare the Higher Archmage level 12
2nd Dusk 122nd year of Ascendancy at 22:07
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Electric Nightmare the Higher Archmage level 20
74th Dusk 122nd year of Ascendancy at 03:16
see stats
Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By Electric Nightmare the Higher Archmage level 18
51st Dusk 122nd year of Ascendancy at 19:05
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Electric Nightmare the Higher Archmage level 10
8th Mirth 122nd year of Ascendancy at 15:17
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Electric Nightmare the Higher Archmage level 20
53rd Dusk 122nd year of Ascendancy at 10:21
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Electric Nightmare the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 02:57
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Electric Nightmare the Higher Archmage level 20
61st Dusk 122nd year of Ascendancy at 05:32
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Electric Nightmare the Higher Archmage level 13
8th Dusk 122nd year of Ascendancy at 06:16
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Electric Nightmare the Higher Archmage level 16
23rd Dusk 122nd year of Ascendancy at 22:53
see stats

Log

Resting starts...
Talent Manathrust is ready to use.
Talent Born into Magic is ready to use.
Talent Temporal Shield is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Feather Wind is ready to use.
Talent Phantasmal Shield is ready to use.
Electric Nightmare activates
Phantasmal Shield.
Electric Nightmare activates
Feather Wind.
Talent Chant of Fortitude is ready to use.
Talent Illuminate is ready to use.
Electric Nightmare activates
Chant of Fortitude.
Talent Shielding is ready to use.
Electric Nightmare activates
Shielding.
Talent Thunderstorm is ready to use.
Electric Nightmare activates
Thunderstorm.
A furious lightning storm forms around Electric Nightmare!
Talent Disruption Shield is ready to use.
Electric Nightmare activates
Disruption Shield.
Talent Wrath of the Highborn is ready to use.
Talent Arcane Power is ready to use.
Talent Spellcraft is ready to use.
Talent Displacement Shield is ready to use.
Electric Nightmare activates
Arcane Power.
Electric Nightmare activates
Spellcraft.
Rested for 26 turns (stop reason: all resources and life at maximum).


Saving done.


The furious lightning storm around Electric Nightmare calms down and disappears.