













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 50 / 1647% |
Size | huge |
Lifes / Deaths | Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:03 / 155Killed by Taieal at level 7 on the 79th Pyre 122nd year of Ascendancy at 06:10 Killed by thief at level 8 on the 1st Mirth 122nd year of Ascendancy at 12:16 Killed by Leetie the krog at level 10 on the 9th Mirth 122nd year of Ascendancy at 00:39 Killed by Osbo the thalore at level 10 on the 1st Dusk 122nd year of Ascendancy at 12:11 Killed by Vehhien the shalore at level 12 on the 63rd Dusk 122nd year of Ascendancy at 18:18 Killed by Elielron the shalore at level 12 on the 63rd Dusk 122nd year of Ascendancy at 20:06 Killed by shivgoroth at level 13 on the 4th Haze 122nd year of Ascendancy at 21:38 Killed by Bill the Stone Troll at level 14 on the 14th Haze 122nd year of Ascendancy at 23:08 Killed by skeleton warrior at level 15 on the 22nd Haze 122nd year of Ascendancy at 17:13 Killed by Subject Z at level 16 on the 24th Haze 122nd year of Ascendancy at 07:12 Killed by multi-hued crystal at level 16 on the 29th Haze 122nd year of Ascendancy at 23:01 Killed by naga tide huntress at level 18 on the 32nd Haze 122nd year of Ascendancy at 07:45 Killed by abyssal horror at level 18 on the 32nd Haze 122nd year of Ascendancy at 09:46 Killed by naga myrmidon at level 18 on the 32nd Haze 122nd year of Ascendancy at 15:22 Killed by naga myrmidon at level 19 on the 33rd Haze 122nd year of Ascendancy at 10:38 Killed by Zubugawen the black mamba at level 20 on the 40th Haze 122nd year of Ascendancy at 04:42 Killed by Celia at level 20 on the 48th Haze 122nd year of Ascendancy at 12:37 Killed by Xeba the vampire at level 20 on the 48th Haze 122nd year of Ascendancy at 14:32 Killed by Xeba the vampire at level 20 on the 48th Haze 122nd year of Ascendancy at 15:30 Killed by Xeba the vampire at level 20 on the 48th Haze 122nd year of Ascendancy at 16:47 Killed by Iviletta the ghast at level 20 on the 48th Haze 122nd year of Ascendancy at 18:38 Killed by Layessra the skeleton warrior at level 20 on the 48th Haze 122nd year of Ascendancy at 19:37 Killed by Zubuwen the master vampire at level 20 on the 48th Haze 122nd year of Ascendancy at 22:18 Killed by Muorzim the wretchling at level 22 on the 57th Haze 122nd year of Ascendancy at 18:56 Killed by Urkis, the High Tempest at level 23 on the 6th Regrowth 123rd year of Ascendancy at 01:47 Killed by Neruta the Guardian at level 24 on the 20th Regrowth 123rd year of Ascendancy at 22:28 Killed by Emelodalle the elven cultist at level 25 on the 29th Regrowth 123rd year of Ascendancy at 00:37 Killed by Lisemina the elven blood mage at level 25 on the 29th Regrowth 123rd year of Ascendancy at 09:44 Killed by elven cultist at level 25 on the 29th Regrowth 123rd year of Ascendancy at 11:38 Killed by elven corruptor at level 25 on the 29th Regrowth 123rd year of Ascendancy at 13:29 Killed by elven corruptor at level 25 on the 29th Regrowth 123rd year of Ascendancy at 16:33 Killed by elven corruptor at level 26 on the 5th Pyre 123rd year of Ascendancy at 19:21 Killed by elven cultist at level 26 on the 5th Pyre 123rd year of Ascendancy at 21:10 Killed by Porylaith the corrupted acidic digestor at level 26 on the 6th Pyre 123rd year of Ascendancy at 17:44 Killed by Grand Corruptor at level 27 on the 7th Pyre 123rd year of Ascendancy at 04:51 Killed by Aletta Soultorn at level 27 on the 10th Pyre 123rd year of Ascendancy at 07:47 Killed by faerlhing at level 27 on the 11st Pyre 123rd year of Ascendancy at 02:06 Killed by Neruma the ghast at level 27 on the 11st Pyre 123rd year of Ascendancy at 06:18 Killed by Glorelekira the vampire at level 28 on the 11st Pyre 123rd year of Ascendancy at 22:48 Killed by vampire lord at level 28 on the 12nd Pyre 123rd year of Ascendancy at 23:59 Killed by Eladatta the ghoul at level 28 on the 13rd Pyre 123rd year of Ascendancy at 02:48 Killed by Dozing Aeruna at level 29 on the 13rd Pyre 123rd year of Ascendancy at 16:47 Killed by Sleeping Siluda at level 29 on the 13rd Pyre 123rd year of Ascendancy at 18:31 Killed by orc corruptor at level 29 on the 13rd Pyre 123rd year of Ascendancy at 22:33 Killed by ghoul at level 29 on the 15th Pyre 123rd year of Ascendancy at 03:39 Killed by saw horror at level 29 on the 15th Pyre 123rd year of Ascendancy at 06:58 Killed by orc assassin at level 29 on the 15th Pyre 123rd year of Ascendancy at 08:20 Killed by Polewe the Guardian at level 30 on the 15th Pyre 123rd year of Ascendancy at 16:07 Killed by Polewe the Guardian at level 30 on the 15th Pyre 123rd year of Ascendancy at 17:52 Killed by Polewe the Guardian at level 30 on the 15th Pyre 123rd year of Ascendancy at 20:21 Killed by Taieal at level 30 on the 15th Pyre 123rd year of Ascendancy at 22:35 Killed by Polewe the Guardian at level 30 on the 16th Pyre 123rd year of Ascendancy at 00:07 Killed by Taieal at level 30 on the 16th Pyre 123rd year of Ascendancy at 04:11 Killed by Polewe the Guardian at level 30 on the 16th Pyre 123rd year of Ascendancy at 06:18 Killed by Polewe the Guardian at level 30 on the 16th Pyre 123rd year of Ascendancy at 07:53 Killed by vampire lord at level 30 on the 16th Pyre 123rd year of Ascendancy at 11:54 Killed by Silyvea the vampire at level 30 on the 16th Pyre 123rd year of Ascendancy at 18:56 Killed by armoured skeleton warrior at level 30 on the 17th Pyre 123rd year of Ascendancy at 09:12 Killed by ghast at level 30 on the 17th Pyre 123rd year of Ascendancy at 10:03 Killed by Gloroth the corrupted mastocytic feeder at level 31 on the 19th Pyre 123rd year of Ascendancy at 18:56 Killed by multi-hued drake at level 32 on the 49th Dusk 123rd year of Ascendancy at 14:16 Killed by onilug at level 32 on the 51st Dusk 123rd year of Ascendancy at 05:29 Killed by Gloriwyn the Blightborn at level 33 on the 1st Haze 123rd year of Ascendancy at 08:45 Killed by Golbug the Destroyer at level 34 on the 3rd Haze 123rd year of Ascendancy at 09:15 Killed by faerlhing at level 35 on the 8th Regrowth 124th year of Ascendancy at 14:56 Killed by faerlhing at level 35 on the 9th Regrowth 124th year of Ascendancy at 09:20 Killed by naga myrmidon at level 35 on the 14th Regrowth 124th year of Ascendancy at 05:35 Killed by Taieal at level 36 on the 14th Regrowth 124th year of Ascendancy at 10:05 Killed by Elowe the naga myrmidon at level 36 on the 14th Regrowth 124th year of Ascendancy at 14:15 Killed by Taieal at level 36 on the 14th Regrowth 124th year of Ascendancy at 18:32 Killed by Taieal at level 36 on the 14th Regrowth 124th year of Ascendancy at 22:37 Killed by Taieal at level 36 on the 15th Regrowth 124th year of Ascendancy at 02:47 Killed by Taieal at level 36 on the 15th Regrowth 124th year of Ascendancy at 06:57 Killed by Taieal at level 36 on the 15th Regrowth 124th year of Ascendancy at 11:05 Killed by Slasul at level 36 on the 15th Regrowth 124th year of Ascendancy at 13:54 Killed by orc high pyromancer at level 37 on the 26th Regrowth 124th year of Ascendancy at 10:41 Killed by overpowered greater multi-hued wyrm at level 37 on the 26th Regrowth 124th year of Ascendancy at 13:02 Killed by overpowered greater multi-hued wyrm at level 37 on the 26th Regrowth 124th year of Ascendancy at 14:39 Killed by multi-hued drake at level 37 on the 26th Regrowth 124th year of Ascendancy at 15:42 Killed by overpowered greater multi-hued wyrm at level 37 on the 26th Regrowth 124th year of Ascendancy at 17:08 Killed by overpowered greater multi-hued wyrm at level 37 on the 26th Regrowth 124th year of Ascendancy at 18:46 Killed by overpowered greater multi-hued wyrm at level 37 on the 26th Regrowth 124th year of Ascendancy at 20:23 Killed by overpowered greater multi-hued wyrm at level 38 on the 26th Regrowth 124th year of Ascendancy at 21:41 Killed by Nerydhessra the bone giant at level 39 on the 27th Regrowth 124th year of Ascendancy at 02:59 Killed by orc necromancer at level 39 on the 27th Regrowth 124th year of Ascendancy at 04:31 Killed by The One That Hunts at level 39 on the 43rd Regrowth 124th year of Ascendancy at 23:21 Killed by orc corruptor at level 39 on the 63rd Regrowth 124th year of Ascendancy at 16:03 Killed by orc corruptor at level 39 on the 63rd Regrowth 124th year of Ascendancy at 17:55 Killed by orc necromancer at level 40 on the 64th Regrowth 124th year of Ascendancy at 08:31 Killed by orc corruptor at level 40 on the 64th Regrowth 124th year of Ascendancy at 13:59 Killed by Rak'shor, Grand Necromancer of the Pride at level 41 on the 65th Regrowth 124th year of Ascendancy at 18:42 Killed by Girialaith the orc assassin at level 41 on the 68th Regrowth 124th year of Ascendancy at 08:57 Killed by Warbear Gledhewyn at level 44 on the 22nd Pyre 124th year of Ascendancy at 09:13 Killed by Warbear Velamira at level 44 on the 22nd Pyre 124th year of Ascendancy at 14:02 Killed by Elite Combat Trainer Emeladhethra at level 44 on the 22nd Pyre 124th year of Ascendancy at 18:04 Killed by Elite Combat Trainer Emeladhethra at level 44 on the 22nd Pyre 124th year of Ascendancy at 20:37 Killed by Salanor the Neverdead at level 46 on the 26th Pyre 124th year of Ascendancy at 05:46 Killed by armoured skeleton warrior at level 46 on the 26th Pyre 124th year of Ascendancy at 06:53 Killed by shadow at level 46 on the 26th Pyre 124th year of Ascendancy at 13:58 Killed by Islyma the storm wyrm at level 46 on the 37th Pyre 124th year of Ascendancy at 01:32 Killed by orc pyromancer at level 46 on the 37th Pyre 124th year of Ascendancy at 08:33 Killed by icy orc wyrmic at level 46 on the 37th Pyre 124th year of Ascendancy at 10:41 Killed by Cyrawyn the blinkwyrm at level 46 on the 37th Pyre 124th year of Ascendancy at 12:27 Killed by medic turret at level 47 on the 38th Pyre 124th year of Ascendancy at 10:21 Killed by radiant horror at level 47 on the 38th Pyre 124th year of Ascendancy at 20:04 Killed by luminous horror at level 47 on the 38th Pyre 124th year of Ascendancy at 21:37 Killed by champion of Urh'Rok at level 47 on the 39th Pyre 124th year of Ascendancy at 01:56 Killed by Lashing Tentacle at level 47 on the 39th Pyre 124th year of Ascendancy at 11:43 Killed by Mayith the orc warrior at level 48 on the 41st Pyre 124th year of Ascendancy at 04:21 Killed by Gorbat, Supreme Wyrmic of the Pride at level 48 on the 41st Pyre 124th year of Ascendancy at 06:02 Killed by Adobrewe the blinkwyrm at level 48 on the 41st Pyre 124th year of Ascendancy at 12:23 Killed by Adunn the icy orc wyrmic at level 49 on the 41st Pyre 124th year of Ascendancy at 17:25 Killed by minotaur at level 49 on the 42nd Pyre 124th year of Ascendancy at 09:51 Killed by fire drake at level 49 on the 42nd Pyre 124th year of Ascendancy at 10:59 Killed by Vorobressra the Flame Terror at level 49 on the 42nd Pyre 124th year of Ascendancy at 12:37 Killed by Vorobressra the Flame Terror at level 49 on the 42nd Pyre 124th year of Ascendancy at 13:38 Killed by Silebeth the Frozen Terror at level 49 on the 42nd Pyre 124th year of Ascendancy at 14:56 Killed by Vorobressra the Flame Terror at level 49 on the 42nd Pyre 124th year of Ascendancy at 16:40 Killed by Vorobressra the Flame Terror at level 49 on the 42nd Pyre 124th year of Ascendancy at 18:22 Killed by minotaur at level 49 on the 42nd Pyre 124th year of Ascendancy at 19:50 Killed by minotaur at level 49 on the 42nd Pyre 124th year of Ascendancy at 21:13 Killed by Glonor the Caustic Terror at level 49 on the 43rd Pyre 124th year of Ascendancy at 01:06 Killed by rimebark at level 49 on the 43rd Pyre 124th year of Ascendancy at 03:28 Killed by Neriba the Storm Terror at level 49 on the 43rd Pyre 124th year of Ascendancy at 05:00 Killed by Neriba the Storm Terror at level 49 on the 43rd Pyre 124th year of Ascendancy at 07:20 Killed by orc high cryomancer at level 50 on the 71st Pyre 124th year of Ascendancy at 01:36 Killed by Eilinydhetha the orc cryomancer at level 50 on the 72nd Pyre 124th year of Ascendancy at 00:13 Killed by aether beam at level 50 on the 72nd Pyre 124th year of Ascendancy at 22:17 Killed by Arygawyn the orc cryomancer at level 50 on the 73rd Pyre 124th year of Ascendancy at 06:45 Killed by orc cryomancer at level 50 on the 73rd Pyre 124th year of Ascendancy at 10:43 Killed by Velymina the orc cryomancer at level 50 on the 73rd Pyre 124th year of Ascendancy at 17:22 Killed by Betiba the orc cryomancer at level 50 on the 74th Pyre 124th year of Ascendancy at 02:16 Killed by orc cryomancer at level 50 on the 74th Pyre 124th year of Ascendancy at 08:51 Killed by orc cryomancer at level 50 on the 74th Pyre 124th year of Ascendancy at 14:58 Killed by aether beam at level 50 on the 74th Pyre 124th year of Ascendancy at 16:36 Killed by aether beam at level 50 on the 74th Pyre 124th year of Ascendancy at 17:52 Killed by Mayarena the ancient elven mummy at level 50 on the 50th Dusk 124th year of Ascendancy at 09:43 Killed by ghast at level 50 on the 47th Haze 124th year of Ascendancy at 19:38 Killed by poison spore at level 50 on the 48th Haze 124th year of Ascendancy at 05:33 Killed by poison spore at level 50 on the 48th Haze 124th year of Ascendancy at 07:53 Killed by multi-hued drake at level 50 on the 49th Haze 124th year of Ascendancy at 04:48 Killed by multi-hued drake at level 50 on the 49th Haze 124th year of Ascendancy at 10:09 Killed by Shaaha the uruivellas at level 50 on the 49th Haze 124th year of Ascendancy at 19:58 Killed by orc summoner at level 50 on the 51st Haze 124th year of Ascendancy at 01:24 Killed by spitting spider at level 50 on the 55th Haze 124th year of Ascendancy at 21:39 Killed by champion of Urh'Rok at level 50 on the 56th Haze 124th year of Ascendancy at 05:54 Killed by Glynor the naga myrmidon at level 50 on the 56th Haze 124th year of Ascendancy at 18:55 Killed by Neruta the runed bone giant at level 50 on the 60th Haze 124th year of Ascendancy at 19:39 Killed by Neruta the runed bone giant at level 50 on the 60th Haze 124th year of Ascendancy at 21:26 Killed by Neruta the runed bone giant at level 50 on the 61st Haze 124th year of Ascendancy at 01:04 Killed by multi-hued drake at level 50 on the 63rd Haze 124th year of Ascendancy at 16:28 Killed by orc necromancer at level 50 on the 65th Haze 124th year of Ascendancy at 06:37 Killed by Elandar at level 50 on the 66th Haze 124th year of Ascendancy at 06:56 Killed by Argoniel at level 50 on the 66th Haze 124th year of Ascendancy at 08:14 |
Primary Stats
Strength | 186 (base 60) |
Dexterity | 34 (base 22) |
Constitution | 118 (base 60) |
Magic | 95 (base 60) |
Willpower | 55 (base 16) |
Cunning | 41 (base 11) |
Resources
Life | 1974/1974 |
Mana | 529/579 |
Stamina | 370/370 |
Vim | 3/211 |
Healing Factor | 1.0630985169926 |
Regeneration | 7.5970640845382 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +119.41616685128% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
Offense: Mainhand
Damage | 294 |
Accuracy | 57 |
Crit Chance | 59% |
APR | 5 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 58 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +38% |
Temporal | +34% |
Physical | +51% |
Fire | +43% |
All | +28% |
Offense: Damage Penetration
Physical | +45% |
All | +35% |
Temporal | +55% |
Defense: Base
Armour (hardiness) | 121.72307323196 (100%) |
Defense | 72 |
Ranged Defense | 76 |
Fatigue | 0 |
Physical Save | 86 |
Spell Save | 66 |
Mental Save | 51 |
Defense: Resistances
Acid | + 55%( 70%) |
Blight | + 69%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 47%( 70%) |
All | + 19%( 70%) |
Physical | + 39%( 70%) |
Lightning | + 31%( 70%) |
Light | + 31%( 70%) |
Temporal | + 41%( 70%) |
Mind | + 27%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Pinning Resistance | 100% |
Poison Resistance | 21% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 718 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 193 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Eternal Suffering |
talent | Precise Strikes |
talent | Horrifying Blows |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by grave wight. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Taieal. Escort: lost defiler (level 2 of Daikara) | failed |
You failed to protect the lost defiler from death by Taieal. Escort: lost defiler (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Heart of the Gloom. Escort: temporal explorer (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2033. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 36.54 cold damage and 43.11 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +20 (+4 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+6 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 4.8 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 176% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Tool | ![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 80.88 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+2 eff.) Fatigue: -8% Changes stats: +8 Str / +10 Con Changes resistances: +12% blight / +12% temporal / +9% nature Changes resistances penetration: +20% temporal Changes damage: +6% temporal Maximum encumbrance: +33 Poison immunity: +21% Disease immunity: +27% Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.4 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 513.88 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
In main hand | ![]() Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Activation costs 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | ![]() Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +15 (+4 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +8% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+4 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +35 Defense: +25 (+6 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+3 eff.) Spell save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 79.33 physical damage and 134.49 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Arcane Might You have set the ring to grant you Arcane Might! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 381.97 fire damage, and flames will be left dealing a further 89.63 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+3 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 10 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
![]() Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Dex, 30% Cun, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 28 * Blasts creatures in a radius 1 shockwave around your target for 386.56 to 1159.68 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 1031.33 to 2062.66 physical damage (based on Strength) to each Activation costs 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +16 arcane / +37 cold When wielded/worn: Accuracy: +38 (+8 eff.) Defense: +13 (+3 eff.) Changes stats: +6 Dex Critical mult.: +15.00% Disarm immunity: +43% Maximum vim: +20.00 Spell crit. chance: +2% Combat speed: +10% Massive two-handed mauls. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Damage when hit (Melee): 4 mind Changes stats: +2 Cun / +2 Wil Changes resistances: +12% darkness Changes resistances penetration: +14% physical Changes damage: +15% blight / +25% physical Maximum life: +127.00 Maximum mana: +80.00 Maximum stamina: +52.00 Maximum hate: +20.00 Maximum psi: +28.00 Maximum vim: +34.00 Maximum pos.energy: +35.00 Maximum neg.energy: +36.00 Reduces paradox anomalies(equivalent to willpower): +17 It can be used to create a temporary shield that absorbs 386 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+3 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 243 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.5 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 146.03 fire damage and 140.92 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 80.88 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 19.84 mind and 21.39 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 18% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 17. Terrified: Deals 4.48 mind and 4.83 darkness damage per turn and increases cooldowns by 28%. Haunted: Causes the target to suffer 7.81 mind and 8.42 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce armor by 38% Spell save: +6 (+2 eff.) Stun/Freeze immunity: +20% Life regen: +12.00 Stamina each turn: +1.50 Mana each turn: +0.24 Maximum stamina: +40.00 Spell crit. chance: +2% Damage Shield penetration: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 10 lightning / 15 fire Changes stats: +2 Mag Changes resistances: +8% lightning / +9% fire Changes damage: +6% lightning / +11% fire Life regen: +8.00 Stamina each turn: +1.70 Mana when firing critical spell: +2.00 Maximum stamina: +17.00 Spell crit. chance: +3% Damage Shield penetration: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Cunning 25 - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+2 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 181.92 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
![]() Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +6 Cun / +5 Wil Changes resistances: +6% nature / +8% physical Changes resistances penetration: +25% nature / +5% light Physical save: +16 (+4 eff.) Mental save: +17 (+5 eff.) Maximum life: +20.00 A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+5 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+8 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
![]() Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+10 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+7 eff.) Spell save: +35 (+9 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+6 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+4 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+3 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 9 Armour, 14 Defense and your attacks will gain 19% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
![]() Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Fatigue: +15% Changes stats: +4 Str / +5 Con Physical save: +13 (+3 eff.) Maximum life: +74.00 A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +22 Fatigue: +22% Changes stats: +3 Con Changes resistances: +12% acid / +11% physical / +12% fire / +9% lightning / +11% cold Changes resistances penetration: +10% temporal Critical mult.: +20.00% Only die when reaching: -80.00 life A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +10 (+3 eff.) Fatigue: +22% Changes resistances: +3% temporal / +12% darkness / +29% fire / +5% arcane / +6% light Changes resistances penetration: +15% mind Confusion immunity: +20% Only die when reaching: -80.00 life Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of metal plates. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-6 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() Infused by nature 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Effects when hit in melee: * 26% chance to reduce strength, dexterity, and constitution by 28 * 21% chance to reduce damage dealt by 22% Changes stats: +3 Str / +3 Dex Changes resistances: +12% nature Changes resistances penetration: +15% cold Changes damage: +7% nature / +6% cold Reduces incoming crit damage: 15.00% Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +17 (+5 eff.) Maximum life: +114.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere Activation costs 1 power out of 2022/2022. A set of 2022 tiny explosive spheres. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Taieal the Ogre Doombringer level 32
20th Pyre 123rd year of Ascendancy at 18:30 see stats
By Taieal the Ogre Doombringer level 19
34th Haze 122nd year of Ascendancy at 08:58 see stats
By Taieal the Ogre Doombringer level 31
18th Pyre 123rd year of Ascendancy at 02:32 see stats
By Taieal the Ogre Doombringer level 27
7th Pyre 123rd year of Ascendancy at 06:27 see stats
By Taieal the Ogre Doombringer level 35
10th Regrowth 124th year of Ascendancy at 07:53 see stats
By Taieal the Ogre Doombringer level 37
26th Regrowth 124th year of Ascendancy at 12:59 see stats
By Taieal the Ogre Doombringer level 50
37th Haze 124th year of Ascendancy at 17:42 see stats
By Taieal the Ogre Doombringer level 35
6th Regrowth 124th year of Ascendancy at 19:41 see stats
By Taieal the Ogre Doombringer level 15
22nd Haze 122nd year of Ascendancy at 05:36 see stats
By Taieal the Ogre Doombringer level 50
12nd Dusk 124th year of Ascendancy at 18:08 see stats
By Taieal the Ogre Doombringer level 39
44th Regrowth 124th year of Ascendancy at 01:00 see stats
By Taieal the Ogre Doombringer level 11
10th Dusk 122nd year of Ascendancy at 04:11 see stats
By Taieal the Ogre Doombringer level 36
15th Regrowth 124th year of Ascendancy at 15:25 see stats
By Taieal the Ogre Doombringer level 34
3rd Haze 123rd year of Ascendancy at 10:31 see stats
By Taieal the Ogre Doombringer level 50
54th Haze 124th year of Ascendancy at 03:57 see stats
By Taieal the Ogre Doombringer level 50
27th Dusk 124th year of Ascendancy at 11:23 see stats
By Taieal the Ogre Doombringer level 35
6th Regrowth 124th year of Ascendancy at 20:02 see stats
By Taieal the Ogre Doombringer level 20
48th Haze 122nd year of Ascendancy at 18:35 see stats
By Taieal the Ogre Doombringer level 24
7th Regrowth 123rd year of Ascendancy at 17:50 see stats
By Taieal the Ogre Doombringer level 46
37th Pyre 124th year of Ascendancy at 00:59 see stats
By Taieal the Ogre Doombringer level 50
9th Mirth 124th year of Ascendancy at 07:14 see stats
By Taieal the Ogre Doombringer level 49
52nd Pyre 124th year of Ascendancy at 14:24 see stats
By Taieal the Ogre Doombringer level 43
2nd Pyre 124th year of Ascendancy at 20:14 see stats
By Taieal the Ogre Doombringer level 5
76th Pyre 122nd year of Ascendancy at 15:58 see stats
By Taieal the Ogre Doombringer level 19
34th Haze 122nd year of Ascendancy at 06:32 see stats
By Taieal the Ogre Doombringer level 38
26th Regrowth 124th year of Ascendancy at 23:40 see stats
By Taieal the Ogre Doombringer level 32
20th Pyre 123rd year of Ascendancy at 06:28 see stats
By Taieal the Ogre Doombringer level 10
2nd Mirth 122nd year of Ascendancy at 08:30 see stats
By Taieal the Ogre Doombringer level 20
38th Haze 122nd year of Ascendancy at 17:57 see stats
By Taieal the Ogre Doombringer level 30
15th Pyre 123rd year of Ascendancy at 14:16 see stats
By Taieal the Ogre Doombringer level 40
63rd Regrowth 124th year of Ascendancy at 19:58 see stats
By Taieal the Ogre Doombringer level 50
70th Pyre 124th year of Ascendancy at 19:55 see stats
By Taieal the Ogre Doombringer level 50
6th Dusk 124th year of Ascendancy at 21:32 see stats
By Taieal the Ogre Doombringer level 13
5th Haze 122nd year of Ascendancy at 16:05 see stats
By Taieal the Ogre Doombringer level 23
59th Haze 122nd year of Ascendancy at 03:39 see stats
By Taieal the Ogre Doombringer level 50
74th Pyre 124th year of Ascendancy at 03:32 see stats
By Taieal the Ogre Doombringer level 13
5th Haze 122nd year of Ascendancy at 17:02 see stats
By Taieal the Ogre Doombringer level 26
31st Regrowth 123rd year of Ascendancy at 02:36 see stats
By Taieal the Ogre Doombringer level 39
27th Regrowth 124th year of Ascendancy at 01:13 see stats
By Taieal the Ogre Doombringer level 23
63rd Haze 122nd year of Ascendancy at 08:31 see stats
By Taieal the Ogre Doombringer level 34
3rd Haze 123rd year of Ascendancy at 12:00 see stats
By Taieal the Ogre Doombringer level 50
66th Haze 124th year of Ascendancy at 10:36 see stats
By Taieal the Ogre Doombringer level 19
33rd Haze 122nd year of Ascendancy at 06:29 see stats
By Taieal the Ogre Doombringer level 50
66th Haze 124th year of Ascendancy at 10:37 see stats
By Taieal the Ogre Doombringer level 19
34th Haze 122nd year of Ascendancy at 08:58 see stats
By Taieal the Ogre Doombringer level 25
22nd Regrowth 123rd year of Ascendancy at 14:36 see stats
By Taieal the Ogre Doombringer level 19
37th Haze 122nd year of Ascendancy at 04:56 see stats
By Taieal the Ogre Doombringer level 50
6th Dusk 124th year of Ascendancy at 16:45 see stats
By Taieal the Ogre Doombringer level 25
22nd Regrowth 123rd year of Ascendancy at 14:18 see stats
By Taieal the Ogre Doombringer level 24
13rd Regrowth 123rd year of Ascendancy at 21:00 see stats
By Taieal the Ogre Doombringer level 16
24th Haze 122nd year of Ascendancy at 14:39 see stats
By Taieal the Ogre Doombringer level 30
17th Pyre 123rd year of Ascendancy at 12:00 see stats
By Taieal the Ogre Doombringer level 50
52nd Haze 124th year of Ascendancy at 20:21 see stats
Log
You transfer Sceptre of the Archlich (40-48 power, 12 apr, darkness element) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Dawn's Blade (50-70 power, 7 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Unsetting Sun (16 def, 20 armour, 280 block) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Dragon-helm of Kroltar (5 def, 9 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Ureslak's Molted Scales (0 def, 0 armour) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
You transfer Ureslak's Molted Scales (0 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Shoes of Moving Slowly (0 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.