ArcaneBeam the level 2 Higher Archmage by Tyrfang337

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp2 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic19 (base 18)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life-3/110
Mana39/127
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save11
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Pulverizing Auger is still on cooldown for 2 turns.

Talent Pulverizing Auger is ready to use.

ArcaneBeam casts
Pulverizing Auger.
Tree turns into grass.


Talent Pulverizing Auger is ready to use.

Ran for 8 turns (stop reason: interesting terrain).


ArcaneBeam casts
Pulverizing Auger.
Door turns into open door.


Talent Pulverizing Auger is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the west (bandit)).


Something hits
ArcaneBeam for 14 physical, 5 fire, 7 physical (26 total damage).

Something misses
ArcaneBeam.
Something hits
ArcaneBeam for 6 physical damage.
Bandit hits ArcaneBeam for 14 physical, 5 fire, 7 physical (26 total damage).

ArcaneBeam uses
Infusion: Regeneration.
ArcaneBeam starts regenerating health quickly.

Bandit performs a melee critical strike against ArcaneBeam!
Bandit performs a melee critical strike against ArcaneBeam!
Bandit hits ArcaneBeam for 10 physical, 7 physical (17 total damage).
Bandit hits ArcaneBeam for 22 physical, 5 fire, 13 physical (40 total damage).
ArcaneBeam the level 2 higher archmage was chopped into tiny pieces to death by a bandit on level 1 of Trollmire.