Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.0Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 183% |
Size | medium |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 18 on the 32nd Haze 122nd year of Ascendancy at 19:30 0 / 10Killed by Cyrewen the eternal bone giant at level 21 on the 71st Haze 122nd year of Ascendancy at 04:54 Killed by Urkis, the High Tempest at level 22 on the 9th Allure 123rd year of Ascendancy at 08:52 Killed by ruin banshee at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 18:15 Killed by orc master wyrmic at level 27 on the 37th Regrowth 123rd year of Ascendancy at 09:45 Killed by greater multi-hued wyrm at level 28 on the 42nd Regrowth 123rd year of Ascendancy at 01:42 Killed by greater multi-hued wyrm at level 28 on the 42nd Regrowth 123rd year of Ascendancy at 06:46 Killed by greater multi-hued wyrm at level 28 on the 42nd Regrowth 123rd year of Ascendancy at 07:13 Killed by bloated horror at level 41 on the 29th Dusk 123rd year of Ascendancy at 20:31 Killed by Elandar at level 50 on the 34th Regrowth 124th year of Ascendancy at 08:14 |
Primary Stats
Strength | 16 (base 12) |
Dexterity | 89 (base 60) |
Constitution | 74 (base 60) |
Magic | 113 (base 60) |
Willpower | 59 (base 30) |
Cunning | 51 (base 10) |
Resources
Life | -86/1549 |
Paradox | 558 |
Healing Factor | 1.393442622951 |
Regeneration | 179.71229508199 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -22% |
Spell | 0% |
Global | +121.99012321897% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 8 |
See Stealth | 103.06991783165 |
See Invisible | 84.069917831649 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 176 |
Accuracy | 81 |
Crit Chance | 47% |
APR | 61 |
Speed | 0.70 |
Offense: Spell
Spellpower | 77 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
All | +10% |
Offense: Damage Penetration
All | +14% |
Defense: Base
Armour (hardiness) | 60.142857142857 (90.376569037657%) |
Defense | 95 |
Ranged Defense | 99 |
Fatigue | 0 |
Physical Save | 65 |
Spell Save | 68 |
Mental Save | 71 |
Defense: Resistances
All | + 11%( 70%) |
Defense: Immunities
Confusion Resistance | 10% |
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 41% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 622 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 405 damage for 5 turns. Its effects scale with your Dexterity stat. |
Taints | Effective talent level: 1.0 Taint: TelepathyUse mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Secrets of the Eternals |
talent | Weapon Folding |
talent | Contingency |
talent | Temporal Hounds |
detrimental effect | Your body is cauterizing, burning for 32.00 damage each turn. Cauterize |
detrimental effect | Reduces global action speed by 30%. Slow |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | The target's accuracy and power have been increased by 24. 3 Fateweaver |
detrimental effect | The target is blinded, unable to see anything. Blinded |
detrimental effect | The target is on fire, taking 31.92 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
beneficial effect | A flow of life spins around the target, regenerating 124.32 life per turn. Regeneration |
beneficial effect | The target is out of phase with reality, increasing defense by 12, resist all by 8%, and reducing the duration of detrimental timed effects by 0%. Out of Phase |
detrimental effect | Huge cut that bleeds, doing 6.03 physical damage per turn. Bleeding |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target is nearing the end, its resistance to physical and temporal damage have been reduced by 30%. Fold Fate |
beneficial effect | Increases global action speed by 52%. Speed |
beneficial effect | The target's defense and saves have been increased by 27. 3 Spin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by forest wight. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1669. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Phoenixkin' (0 def, 5 armour) pair of drakeskin leather boots 'Phoenixkin' (0 def, 5 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Wil / +1 Cun / +2 Con Changes resistances penetration: +15% fire Grants telepathy: Demon/Minor Demon/Major All Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +13 (+3 eff.) Infravision radius: +2 A pair of boots made of leather. |
Quiver | Loamfoe (13/20, 60.5-84.7 power, 30 apr) Loamfoe (13/20, 60.5-84.7 power, 30 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 60.5 - 84.7 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Crit. chance: +9.0% Capacity: 20 On weapon hit: * Slows global speed by 20% * 10% chance to stun, blind, pin, or confuse the target Travel speed: +200% Damage (Ranged): +21 temporal / +21 physical / +4 fire / +17 nature Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +4 fire / +4 nature / +8 mind Arrows are used with bows to pierce your foes to death. |
Light source | Vorygaldata the Kindlerace Vorygaldata the KindleraceCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +14 (+2 eff.) Damage when hit (Melee): 8 light Changes resistances: +12% light Changes resistances penetration: +5% temporal / +10% arcane / +14% all Changes damage: +9% arcane / +9% light Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +35 (+8 eff.) Light radius: +6 See stealth: +24 See invisible: +20 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | drakeskin leather cap 'Xuna' (9 def, 5 armour) drakeskin leather cap 'Xuna' (9 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +1.0% Physical power: +4 (+1 eff.) Armour: +5 Defense: +9 (+1 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +5% Changes stats: +3 Dex / +6 Mag / +5 Wil / +3 Cun / +12 Con Changes damage: +14% blight / +8% arcane Life regen: +0.40 Spell crit. chance: +4% Mental crit. chance: +3% A cap made of leather. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | voratun ring 'Islytira' voratun ring 'Islytira'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +24 (+4 eff.) Defense: +12 (+2 eff.) Damage when hit (Melee): 12 blight Changes stats: +5 Dex / +4 Mag / +2 Wil / +7 Cun Changes resistances: +6% mind Changes damage: +3% arcane Blindness immunity: +41% Infravision radius: +6 See stealth: +23 See invisible: +8 Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
On fingers | stralite ring 'Gunurain' stralite ring 'Gunurain'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Damage when hit (Melee): 16 arcane Changes stats: +5 Mag / +3 Wil / +9 Cun Changes resistances: +5% arcane Changes damage: +6% arcane Mana each turn: +0.20 Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Spellpower: +4 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Around waist | reinforced drakeskin leather belt of recklessness reinforced drakeskin leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +10 Defense: +10 (+2 eff.) Critical mult.: +7.00% Physical save: +17 (+5 eff.) A belt that goes around your waist. |
In main hand | Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+3 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+4 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
On hands | drakeskin leather gloves 'Porylle' (0 def, 3 armour) drakeskin leather gloves 'Porylle' (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +10 Wil / +4 Mag Changes resistances penetration: +15% temporal Changes damage: +9% temporal Life regen: +4.00 Stamina each turn: +1.70 Maximum stamina: +40.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 88.34 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a radius 4 chilling blast, instantly dealing 202.03 cold damage and condensing the air into freezing vapors that deal 67.34 cold damage (based on Magic) each turn for 10 turns, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Around neck | Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Wintertide (39-54.6 power, 10 apr) Wintertide (39-54.6 power, 10 apr)Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 12.44 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% No Winter Storm Active It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area, costing 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
nightruned drakeskin leather belt of unlife nightruned drakeskin leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +9% blight / +9% light / +12% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+1 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 122.08 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 18.33 cold damage and 16.52 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
14 bloodstone 14 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl 10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Aetel the Shalore Temporal Warden level 32
62nd Regrowth 123rd year of Ascendancy at 07:00 see stats
By Aetel the Shalore Temporal Warden level 41
27th Dusk 123rd year of Ascendancy at 20:13 see stats
By Aetel the Shalore Temporal Warden level 29
48th Regrowth 123rd year of Ascendancy at 18:38 see stats
By Aetel the Shalore Temporal Warden level 32
65th Regrowth 123rd year of Ascendancy at 18:00 see stats
By Aetel the Shalore Temporal Warden level 39
13rd Dusk 123rd year of Ascendancy at 16:58 see stats
By Aetel the Shalore Temporal Warden level 40
22nd Dusk 123rd year of Ascendancy at 05:45 see stats
By Aetel the Shalore Temporal Warden level 39
9th Dusk 123rd year of Ascendancy at 11:15 see stats
By Aetel the Shalore Temporal Warden level 50
33rd Regrowth 124th year of Ascendancy at 01:47 see stats
By Aetel the Shalore Temporal Warden level 33
74th Regrowth 123rd year of Ascendancy at 08:09 see stats
By Aetel the Shalore Temporal Warden level 42
65th Dusk 123rd year of Ascendancy at 03:24 see stats
By Aetel the Shalore Temporal Warden level 20
58th Haze 122nd year of Ascendancy at 00:22 see stats
By Aetel the Shalore Temporal Warden level 38
7th Flare 123rd year of Ascendancy at 23:22 see stats
By Aetel the Shalore Temporal Warden level 34
80th Regrowth 123rd year of Ascendancy at 13:55 see stats
By Aetel the Shalore Temporal Warden level 37
3rd Summertide 123rd year of Ascendancy at 13:13 see stats
By Aetel the Shalore Temporal Warden level 15
52nd Dusk 122nd year of Ascendancy at 19:38 see stats
By Aetel the Shalore Temporal Warden level 22
9th Allure 123rd year of Ascendancy at 11:38 see stats
By Aetel the Shalore Temporal Warden level 48
1st Decay 123rd year of Ascendancy at 04:25 see stats
By Aetel the Shalore Temporal Warden level 38
7th Flare 123rd year of Ascendancy at 06:19 see stats
By Aetel the Shalore Temporal Warden level 48
71st Haze 123rd year of Ascendancy at 10:45 see stats
By Aetel the Shalore Temporal Warden level 18
71st Dusk 122nd year of Ascendancy at 02:51 see stats
By Aetel the Shalore Temporal Warden level 19
48th Haze 122nd year of Ascendancy at 06:33 see stats
By Aetel the Shalore Temporal Warden level 44
33rd Haze 123rd year of Ascendancy at 15:28 see stats
By Aetel the Shalore Temporal Warden level 10
7th Dusk 122nd year of Ascendancy at 06:00 see stats
By Aetel the Shalore Temporal Warden level 20
49th Haze 122nd year of Ascendancy at 02:41 see stats
By Aetel the Shalore Temporal Warden level 30
48th Regrowth 123rd year of Ascendancy at 18:38 see stats
By Aetel the Shalore Temporal Warden level 40
21st Dusk 123rd year of Ascendancy at 06:41 see stats
By Aetel the Shalore Temporal Warden level 50
26th Regrowth 124th year of Ascendancy at 12:01 see stats
By Aetel the Shalore Temporal Warden level 32
62nd Regrowth 123rd year of Ascendancy at 04:42 see stats
By Aetel the Shalore Temporal Warden level 36
61st Pyre 123rd year of Ascendancy at 13:12 see stats
By Aetel the Shalore Temporal Warden level 47
64th Haze 123rd year of Ascendancy at 08:16 see stats
By Aetel the Shalore Temporal Warden level 43
76th Dusk 123rd year of Ascendancy at 11:12 see stats
By Aetel the Shalore Temporal Warden level 13
29th Dusk 122nd year of Ascendancy at 13:50 see stats
By Aetel the Shalore Temporal Warden level 32
60th Regrowth 123rd year of Ascendancy at 18:59 see stats
By Aetel the Shalore Temporal Warden level 36
59th Pyre 123rd year of Ascendancy at 04:04 see stats
By Aetel the Shalore Temporal Warden level 37
8th Mirth 123rd year of Ascendancy at 16:52 see stats
By Aetel the Shalore Temporal Warden level 36
61st Pyre 123rd year of Ascendancy at 00:21 see stats
By Aetel the Shalore Temporal Warden level 17
64th Dusk 122nd year of Ascendancy at 21:38 see stats
By Aetel the Shalore Temporal Warden level 5
1st Mirth 122nd year of Ascendancy at 10:34 see stats
By Aetel the Shalore Temporal Warden level 43
73rd Dusk 123rd year of Ascendancy at 08:26 see stats
By Aetel the Shalore Temporal Warden level 9
3rd Flare 122nd year of Ascendancy at 01:59 see stats
By Aetel the Shalore Temporal Warden level 19
47th Haze 122nd year of Ascendancy at 11:31 see stats
By Aetel the Shalore Temporal Warden level 49
10th Regrowth 124th year of Ascendancy at 08:30 see stats
By Aetel the Shalore Temporal Warden level 37
76th Pyre 123rd year of Ascendancy at 02:32 see stats
By Aetel the Shalore Temporal Warden level 28
45th Regrowth 123rd year of Ascendancy at 12:49 see stats
By Aetel the Shalore Temporal Warden level 17
59th Dusk 122nd year of Ascendancy at 11:02 see stats
By Aetel the Shalore Temporal Warden level 28
42nd Regrowth 123rd year of Ascendancy at 06:47 see stats
By Aetel the Shalore Temporal Warden level 29
48th Regrowth 123rd year of Ascendancy at 11:00 see stats
By Aetel the Shalore Temporal Warden level 35
4th Pyre 123rd year of Ascendancy at 19:04 see stats
By Aetel the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 15:26 see stats
Log
Aetel activates Secrets of the Eternals.
Aetel casts Grace of the Eternals.
Aetel speeds up.
Something performs a ranged critical strike against Argoniel!
Argoniel resists the mind attack!
Something hits Argoniel for 121 physical, 27 lightning, 9 temporal, 16 fire, 7 physical, 1 physical, 6 light, 5 nature, 4 nature, 2 fire, 1 nature, 1 mind, 23 temporal (224 total damage).
Elandar casts Starfall.
Elandar's spell attains critical power!
Aetel shrugs off the critical damage!
Aetel resists the darkness!
Elandar hits Aetel for 130 darkness damage.
Temporal hound is no longer poisoned.
Aetel's temporal clone shrugs off the effect 'Dazed'!
Argoniel resists!
A bolt of lightning fires from Aetel's temporal clone's bow, striking Argoniel!
Bleeding from Aetel's temporal clone hits Temporal hound for 3 physical damage.
Aetel's temporal clone hits Argoniel for 226 lightning damage.
Elandar feels pain again.
Aetel's temporal clone has recovered!
Cauterize hits Aetel for 32 fire damage.
Burning Shock from Elandar hits Aetel for 49 fire damage.
Bleeding from Aetel's temporal clone hits Aetel for 8 physical damage.
Aetel's temporal clone casts Seal Fate.
Elandar casts Phase Door.
The spell fizzles!
Argoniel resists the punch!
Argoniel misses Aetel's temporal clone.
Something hits Argoniel for 234 physical damage.
Elandar casts Lightning.
Saving game...