Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Doomelf |
Class | Demonologist |
Level / Exp | 30 / 27% |
Size | medium |
Lifes / Deaths | Killed by Grand Corruptor at level 30 on the 80th Regrowth 123rd year of Ascendancy at 07:40 / 1 |
Primary Stats
Strength | 99 (base 60) |
Dexterity | 22 (base 10) |
Constitution | 25 (base 14) |
Magic | 85 (base 58) |
Willpower | 17 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -296/828 |
Stamina | 156/204 |
Vim | 110/243 |
Healing Factor | 1.1245178243369 |
Regeneration | 0.28112945608422 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 9 |
See Stealth | 19.843738619919 |
See Invisible | 26.843738619919 |
Offense: Mainhand
Damage | 134 |
Accuracy | 48 |
Crit Chance | 16% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 48 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Physical | +21% |
Temporal | +6% |
Lightning | +22% |
Arcane | +9% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Lightning | +9% |
Darkness | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 57.5 (80%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 29 |
Physical Save | 41 |
Spell Save | 27 |
Mental Save | 21 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 50%( 70%) |
Arcane | + 8%( 70%) |
Cold | + 23%( 70%) |
All | + 3%( 70%) |
Lightning | + 23%( 70%) |
Light | + 26%( 70%) |
Physical | + 24%( 70%) |
Darkness | + 60%( 70%) |
Fire | + 49%( 70%) |
Mind | + 16%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 81% |
Knockback Resistance | 65% |
Confusion Resistance | 41% |
Stun Resistance | 20% |
Pinning Resistance | 55% |
Poison Resistance | 10% |
Blind Resistance | 43% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 728% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Liadlenie. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Cyrekira the forest wight. Escort: lost defiler (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by fire drake. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Xanevea the black mamba. Escort: lost tinker (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Xymida the skeleton warrior. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 201. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed length of troll intestine. * You've found the needed pouch of faeros ash. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed bear paw. * You've found the needed wretchling eyeball. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | Layiyalle the pair of dwarven-steel boots (0 def, 9 armour) Layiyalle the pair of dwarven-steel boots (0 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Dex dps ---------- Acc +15 (+5 eff.) ----- def ----- Armour +9 Fatigue +3% Resists +6% lightning +15% blight Disarm- +20% Stun/Frz- +20% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Isunn the Gloomrot Isunn the Gloomrot2.0 T1 lite [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +5.0% Dmg.mod +9% physical Res.pen +20% darkness Melee Ret 4 fire ----- def ----- Blind- +23% Confus- +12% ---------- misc Light +7 See.Stealth +6 See.Invis +7 Track: Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Daimydrakor the Unlightbore (30 def, 4 armour) Daimydrakor the Unlightbore (30 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Str +7 Dex ----- def ----- Armour +4 Defense +30 (+10 eff.) Fatigue +4% Resists +13% mind +6% darkness Crit.chn- 10.00% Mind.save +13 (+6 eff.) Confus- +29% ---------- misc Light +2 Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | hardened leather gloves 'Emelymibeth' (0 def, 2 armour) hardened leather gloves 'Emelymibeth' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +11% Mind.crit +15% Crit.mult +8.00% Dmg.mod +12% physical ----- def ----- Armour +2 Crit.chn- 15.00% Die.at -80.00 life ---------- misc Max.psi +20.00 See.Invis +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | overpowered stralite torque of gale force [power 485] (15/19 cooldown) overpowered stralite torque of gale force [power 485] (15/19 cooldown)2.0 T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 587 physical damage Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Wheel of Fate Wheel of Fate |
On fingers | gladiator's gold ring gladiator's gold ring 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ---------- misc Stam/turn +3.90 Vim/turn +3.00 Talents +4 Bloodcasting Rings make your fingers look great! |
Around neck | Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | Smolderqueen (40-56 power, 5 apr) Smolderqueen (40-56 power, 5 apr) 3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +8 fire On Crit.r2 +16 fire On Hit: * Create an explosion dealing 83 lightning damage (1/turn) On Crit: * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 While equipped: dps ---------- Dmg.mod +22% lightning +12% fire Res.pen +9% lightning ----- def ----- Resists +18% fire ---------- misc Talents +4 Corrosive Slashes One-handed war axes. |
Around waist | reinforced hardened leather belt of magery reinforced hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +5% ----- def ----- Armour +6 Defense +7 (+2 eff.) Phys.save +13 (+4 eff.) A belt that goes around your waist. |
In off hand | wrathful stralite shield of lightning resistance (+15%) (0 def, 8 armour, 50-60 power, 137.5 block) wrathful stralite shield of lightning resistance (+15%) (0 def, 8 armour, 50-60 power, 137.5 block) 7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 50.0 - 60.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +138 On Crit.r2 +10 light +31 fire While equipped: dps ---------- On shield block: * Deals 124 light and fire damage to each enemy blocked ----- def ----- Armour +8 Fatigue +8% Resists +15% lightning +9% light +33% blight +5% fire +33% darkness +33% acid Dmg.red +23 acid +23 darkness +23 blight ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Lisamina the cashmere cloak (31 def, 0 armour) Lisamina the cashmere cloak (31 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Defense +31 (+10 eff.) Resists +2% physical +15% light +6% fire Crit.chn- 15.00% Phys.save +8 (+3 eff.) Blind- +20% Poison- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Rainraze (3 def, 8 armour) Rainraze (3 def, 8 armour) |
Inventory
wild infusion of the wizard (res 33%; physical; dur 3; cd 14) wild infusion of the wizard (res 33%; physical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (148). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Ulolach the dwarven-steel battleaxe (30-45 power, 2 apr) Ulolach the dwarven-steel battleaxe (30-45 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +8 acid While equipped: dps ---------- Res.pen +12% physical Acc +19 (+7 eff.) Apr +12 ----- def ----- Armour +6 Spell.save +18 (+9 eff.) HP.reg +4.00 Heal.mod +10% Cut- +20% Massive two-handed battleaxes. |
stralite mace 'Polareth' (43-60 power, 5 apr) stralite mace 'Polareth' (43-60 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Nature/Master Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +16 Str +14 Dex +13 Mag +11 Wil +14 Cun +17 Con ----- def ----- Resists +9% nature +3% fire HP.reg +2.00 Knockbk- +10% Blunt and deadly. |
Flashsage (15-18 power, 3 apr, acid element) Flashsage (15-18 power, 3 apr, acid element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% acid +15% lightning Res.pen +10% lightning +5% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Defense +9 (+3 eff.) Resists +9% lightning ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 73.98 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+7 eff.) Acc +20 (+7 eff.) Absorb energies. Uses 850 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
stormbringer's dwarven-steel waraxe of massacre (29-41 power, 4 apr) stormbringer's dwarven-steel waraxe of massacre (29-41 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Nature/Master Power 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +28 lightning +14 cold While equipped: dps ---------- Mov.spd +38% Res.pen +9% lightning +13% cold One-handed war axes. |
hardened leather belt 'Glorath' hardened leather belt 'Glorath'1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +25 (+6 eff.) Spell.pwr +4 (+1 eff.) Acc +10 (+4 eff.) ----- def ----- Resists +5% arcane +3% blight Mind.save +5 (+2 eff.) Heal.mod +5% Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
demon seed [Rogroth, Eater of Souls] (26, body) demon seed [Rogroth, Eater of Souls] (26, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (30, body) demon seed [daelach] (30, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +70% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (31, body) demon seed [dolleg] (31, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (21, body) demon seed [dĂșathedlen] (21, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (16, body) demon seed [fire imp] (16, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (14, body) demon seed [onilug] (14, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +45% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (36, body) demon seed [quasit] (36, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (34, body) demon seed [thaurhereg] (34, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +76% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (31, body) demon seed [uruivellas] (31, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +16% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (24, body) demon seed [wretch titan] (24, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 22.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (22, body) demon seed [wretchling] (22, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (32, finger) demon seed [daelach] (32, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (22, finger) demon seed [dolleg] (22, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (34, finger) demon seed [dĂșathedlen] (34, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (23, finger) demon seed [fire imp] (23, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (31, finger) demon seed [onilug] (31, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (10% life). The seed of a demon. |
demon seed [quasit] (44, finger) demon seed [quasit] (44, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (32, finger) demon seed [thaurhereg] (32, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (29, finger) demon seed [water imp] (29, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (55% life). The seed of a demon. |
demon seed [wretch titan] (34, finger) demon seed [wretch titan] (34, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (26, finger) demon seed [wretchling] (26, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (27, mainhand) demon seed [champion of Urh'Rok] (27, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (36, mainhand) demon seed [daelach] (36, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (17, mainhand) demon seed [dolleg] (17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (29, mainhand) demon seed [dĂșathedlen] (29, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (32, mainhand) demon seed [fire imp] (32, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (17, mainhand) demon seed [onilug] (17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (22, mainhand) demon seed [quasit] (22, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (28, mainhand) demon seed [thaurhereg] (28, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (14, mainhand) demon seed [water imp] (14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (31, mainhand) demon seed [wretch titan] (31, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (26, offhand) demon seed [daelach] (26, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (17, offhand) demon seed [dolleg] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (21, offhand) demon seed [dĂșathedlen] (21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (36, offhand) demon seed [fire imp] (36, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +28% blight +28% fire +28% physical Dmg.red +18 blight +18 fire +18 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (21, offhand) demon seed [quasit] (21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +18% acid +18% physical +18% blight Res.pen +11% acid +11% physical +11% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (49, offhand) demon seed [thaurhereg] (49, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (31, offhand) demon seed [uruivellas] (31, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (20, offhand) demon seed [water imp] (20, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +17% blight +17% fire +17% darkness Res.pen +10% blight +10% fire +10% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (44, offhand) demon seed [wretch titan] (44, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
high-capacity quiver of yew arrows of accuracy (44/44, 29-41 power, 10 apr) high-capacity quiver of yew arrows of accuracy (44/44, 29-41 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Master Power 29.0 - 40.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +24 Apr +10 Crit +2.0% Capacity 44 While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
250 alchemist agate 250 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
DĂșathedlen Heart DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Bethyyatta the yew totem of stinging [power 296] (15/13 cooldown) Bethyyatta the yew totem of stinging [power 296] (15/13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Resists +27% lightning +6% temporal +3% mind +3% nature +5% arcane Poison- +20% Knockbk- +20% Sting an enemy dealing 296 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
extending elven-wood totem of healing [power 362] (15/13 cooldown) extending elven-wood totem of healing [power 362] (15/13 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 362 Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Belora [power 12] (15/13 cooldown) Belora [power 12] (15/13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Crit.mult +10.00% Spell.pwr +5 (+2 eff.) Res.pen +5% arcane Phasing +30% Reveal the area around you, dispelling darkness (radius 12, power 81 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Xerelle [power 225] (15/13 cooldown) Xerelle [power 225] (15/13 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +2 Wil dps ---------- Spell.pwr +10 (+3 eff.) ----- def ----- Spell.save +3 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Fire a magical bolt dealing 254 acid damage Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 quartz 7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Liadlenie the Doomelf Demonologist level 23
44th Regrowth 123rd year of Ascendancy at 12:26 see stats
By Liadlenie the Doomelf Demonologist level 29
75th Regrowth 123rd year of Ascendancy at 20:32 see stats
By Liadlenie the Doomelf Demonologist level 26
71st Regrowth 123rd year of Ascendancy at 21:23 see stats
By Liadlenie the Doomelf Demonologist level 11
72nd Dusk 122nd year of Ascendancy at 20:44 see stats
By Liadlenie the Doomelf Demonologist level 19
2nd Allure 123rd year of Ascendancy at 18:39 see stats
By Liadlenie the Doomelf Demonologist level 23
30th Regrowth 123rd year of Ascendancy at 21:31 see stats
By Liadlenie the Doomelf Demonologist level 22
29th Regrowth 123rd year of Ascendancy at 22:09 see stats
By Liadlenie the Doomelf Demonologist level 6
77th Pyre 122nd year of Ascendancy at 03:29 see stats
By Liadlenie the Doomelf Demonologist level 23
44th Regrowth 123rd year of Ascendancy at 11:52 see stats
By Liadlenie the Doomelf Demonologist level 10
21st Dusk 122nd year of Ascendancy at 15:35 see stats
By Liadlenie the Doomelf Demonologist level 20
3rd Allure 123rd year of Ascendancy at 09:17 see stats
By Liadlenie the Doomelf Demonologist level 30
75th Regrowth 123rd year of Ascendancy at 20:32 see stats
By Liadlenie the Doomelf Demonologist level 23
30th Regrowth 123rd year of Ascendancy at 20:44 see stats
By Liadlenie the Doomelf Demonologist level 19
1st Allure 123rd year of Ascendancy at 16:39 see stats
By Liadlenie the Doomelf Demonologist level 23
44th Regrowth 123rd year of Ascendancy at 12:26 see stats
By Liadlenie the Doomelf Demonologist level 8
3rd Summertide 122nd year of Ascendancy at 07:53 see stats
By Liadlenie the Doomelf Demonologist level 23
44th Regrowth 123rd year of Ascendancy at 12:26 see stats
By Liadlenie the Doomelf Demonologist level 6
79th Pyre 122nd year of Ascendancy at 03:33 see stats
By Liadlenie the Doomelf Demonologist level 25
68th Regrowth 123rd year of Ascendancy at 04:50 see stats
By Liadlenie the Doomelf Demonologist level 17
63rd Haze 122nd year of Ascendancy at 15:01 see stats
By Liadlenie the Doomelf Demonologist level 28
75th Regrowth 123rd year of Ascendancy at 05:06 see stats
Log
Melee retaliation hits Iceblock for 7 temporal, 17 fire, 12 acid, 2 cold, 5 arcane (41 total damage).
Liadlenie hits Iceblock for 118 physical, 18 fire, 16 acid (151 total damage).
Grand Corruptor casts Soul Rot.
Grand Corruptor's spell attains critical power!
Liadlenie resists the disease!
Grand Corruptor's Soul Rot hits Liadlenie for (23 flat reduction), (76 to ice), (60 turned into osmosis), 113 blight (113 total damage).
Liadlenie is free from the ice.
Grand Corruptor casts Corrupted Negation.
Grand Corruptor's spell attains critical power!
Liadlenie deactivates Shattered Mind.
Liadlenie is no longer blood locked.
Grand Corruptor hits Liadlenie for (23 flat reduction), (47 turned into osmosis), 47 blight (47 total damage).
Talent Flame of Urh'Rok is ready to use.
Liadlenie activates Flame of Urh'Rok.
Grand Corruptor casts Blood Grasp.
Grand Corruptor receives 27 healing from Grand Corruptor's Blood Grasp.
Grand Corruptor's Blood Grasp hits Liadlenie for (23 flat reduction), (60 turned into osmosis), 101 blight (101 total damage).
Grand Corruptor casts Rune: Stormshield.
Grand Corruptor summons a storm to protect them!
Liadlenie receives 40 healing.
Grand Corruptor casts Corrosive Worm.
Liadlenie is infected by a corrosive worm.
Bone Spike hits Liadlenie for (18 turned into osmosis), 18 physical (18 total damage).
Liadlenie casts Flame Leash.
Liadlenie's spell attains critical power!
Grand Corruptor casts Drain.
Grand Corruptor's spell attains critical power!
Grand Corruptor hits Liadlenie for (23 flat reduction), (60 turned into osmosis), 268 blight (268 total damage).
Liadlenie the level 30 doomelf demonologist was diseased to death by Grand Corruptor on level 2 of Mark of the Spellblaze.