Alchy the level 2 Higher Alchemist by zacsupe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassAlchemist
Level / Exp2 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic24 (base 21)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life114/114
Mana87/87
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower23.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1.35
Ranged Defense1.35
Fatigue0
Physical Save8.4
Spell Save19.6
Mental Save7.7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log


Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 7 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


You gain 0.30 gold from the transmogrification of
quick elm wand of clairvoyance [power 8] (4 cooldown).
You gain 1.66 gold from the transmogrification of
flaming iron shield of fire resistance (+15%) (4 def, 2 armour, 19 block).
You gain 0.25 gold from the transmogrification of
iron waraxe (12.5-17.5 power, 2 apr).
You gain 0.92 gold from the transmogrification of
arcing iron waraxe (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.05 gold from the transmogrification of
ranger's elm longbow.
You gain 0.25 gold from the transmogrification of
iron battleaxe (15-22.5 power, 1 apr).
You gain 2.10 gold from the transmogrification of
phase door rune of the wizard (range 8; power 21; dur 4).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Alchy deactivates Frost Infusion.