Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Summoner |
| Level / Exp | 13 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:55 0 / 5Killed by Spellblaze Crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 15:45 Killed by Aeromira the fox at level 13 on the 52nd Dusk 122nd year of Ascendancy at 05:34 Killed by snow giant boulder thrower at level 13 on the 52nd Dusk 122nd year of Ascendancy at 12:52 Killed by snow giant boulder thrower at level 13 on the 52nd Dusk 122nd year of Ascendancy at 13:34 |
Primary Stats
| Strength | 16 (base 12) |
| Dexterity | 15 (base 13) |
| Constitution | 17 (base 16) |
| Magic | 19 (base 10) |
| Willpower | 39.511256267229 (base 31) |
| Cunning | 31.755628133614 (base 29) |
Resources
| Life | -88/257 |
| Positive | 22/86 |
| Equilibrium | 21 |
| Healing Factor | 0.99999999999998 |
| Regeneration | 2.8499999999999 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 37 |
| Crit Chance | 10% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 37 |
| Crit Chance | 10% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24.5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.13505190314 |
| Crit Chance | 15% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 26.875 |
| Ranged Defense | 28.875 |
| Fatigue | 0 |
| Physical Save | 22.275 |
| Spell Save | 20.239469846765 |
| Mental Save | 36.471704770147 |
Defense: Resistances
| All | + 17%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 5% |
| Knockback Resistance | 27% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 57.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 32. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psiblades |
| beneficial effect | The target is out of phase with reality, increasing defense by 20, resist all by 17%, and reducing the duration of detrimental timed effects by 25%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | Reduces global action speed by 30%. Slow |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by red crystal. Escort: injured seer (level 3 of Scintillating Caves) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost warrior from death by Eilinowyn the dire wolf. Escort: lost warrior (level 3 of Old Forest) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance, which can be used to permanently increase your defense and ranged defense by six. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed honey tree root. * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Quiver | [vs. hateful pouch of iron shots of crippling (20/20, 16.5-19.8 power, 1 apr) (Quiver)] hateful pouch of iron shots of crippling (20/20, 16.5-19.8 power, 1 apr)hateful pouch of iron shots of crippling (20/20, 16.5-19.8 power, 1 apr) Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-) Physical crit. chance: +10.0% (-) Capacity: 20 (-) On weapon crit: * cripple the target Damage (Ranged): +5(-) darkness Damage against: +5% (-)Living Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Lamp of Illusion (Light source)] Lamp of IllusionLamp of Illusion Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) (-) Ranged Defense: +4 (+2 eff.) (-) Changes damage: +10%(-) light Talent masteries: +0.20(-) Spell / Illusion Light radius: +2 (-) Infravision radius: +2 (-) This plain looking lamp is not what it seems. |
| On head | [vs. Extradimensional Hat (0 def, 0 armour) (On head)] Extradimensional Hat (0 def, 0 armour)Extradimensional Hat (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +5%(-) temporal Changes damage: +5%(-) temporal Maximum encumbrance: +50 (-) Spellpower: +3 (+2 eff.) (-) Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
| On hands | [vs. blighted rough leather gloves of magic (+2) (0 def, 1 armour) (On hands)] blighted rough leather gloves of magic (+2) (0 def, 1 armour)blighted rough leather gloves of magic (+2) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 5(-) blight Changes stats: +2(-) Mag Changes resistances: +6%(-) blight Changes damage: +3%(-) arcane / +4%(-) blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Polytira the Rainwish (dig speed 36 turns) (Tool)] Polytira the Rainwish (dig speed 36 turns)Polytira the Rainwish (dig speed 36 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage (Melee): 0(-15) item nature slow Changes stats: +1(-) Str Changes resistances: +14%(-) nature Changes resistances penetration: +5%(-) nature Changes damage: +6%(-) nature Light radius: +3 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. copper ring of nature (+20%) (On fingers, 1 of 2)] copper ring of nature (+20%)copper ring of nature (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20%(-) nature Changes damage: +10%(-) nature Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of nature (+20%) (On fingers, 1 of 2)] steel ring of powersteel ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes resistances: +0%(-20%) nature Changes damage: +0%(-10%) nature Spellpower: +7 (+4 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. stabilizing steel amulet of strength (+4) (Around neck)] stabilizing steel amulet of strength (+4)stabilizing steel amulet of strength (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4(-) Str Changes resistances: +10%(-) temporal Pinning immunity: +24% (-) Knockback immunity: +27% (-) Amulets can have magical properties. |
| In main hand | [vs. hateful vined mindstar of venom (5.5-6.05 power, 31 apr, mind damage) (In main hand, 1 of 2)] hateful vined mindstar of venom (5.5-6.05 power, 31 apr, mind damage)hateful vined mindstar of venom (5.5-6.05 power, 31 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural venom should be returned to the wyrm. The set is complete. Base power: 5.5 - 6.1 Uses stats: 61% Wil, 26% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +31 (-) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 4(-) acid Changes resistances: +5%(-) acid Changes resistances penetration: +4%(-) acid / +7%(-) mind / +5%(-) darkness Changes damage: +6%(-) acid / +8%(-) mind / +10%(-) darkness Life regen: +1.60 (-) Mindpower: +7 (+2 eff.) (-) Mental crit. chance: +2% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. grounding rough leather belt of transcendence (Around waist)] grounding rough leather belt of transcendencegrounding rough leather belt of transcendence Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6%(-) lightning / +6%(-) temporal Physical save: +6 (+4 eff.) (-) Mindpower: +3 (+1 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. hateful vined mindstar of venom (5.5-6.05 power, 31 apr, mind damage) (In main hand, 1 of 2)] harmonious vined mindstar of storms (5.5-6.05 power, 31 apr, nature damage)harmonious vined mindstar of storms (5.5-6.05 power, 31 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. This natural lightning should be returned to the wyrm. The set is complete. Base power: 5.5 - 6.1 Uses stats: 61% Wil, 26% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +31 (-) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 6 lightning / 0(-4) acid Changes stats: +1 Str / +1 Dex / +1 Mag / +4 Wil / +2 Cun / +1 Con Changes resistances: +6% lightning / +3% nature / +0%(-5%) acid Changes resistances penetration: +4% lightning / +0%(-5%) darkness / +0%(-4%) acid / +0%(-7%) mind / +2% nature Changes damage: +4% lightning / +0%(-10%) darkness / +0%(-6%) acid / +0%(-8%) mind / +4% nature Talent mastery: +0.10 Wild-gift / Harmony Life regen: +1.00 (-0.60) Equilibrium when hit: +0.70 Mindpower: +7 (+2 eff.) (-) Mental crit. chance: +2% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. enveloping linen cloak of the Shaloren (6 def, 0 armour) (Cloak)] enveloping linen cloak of the Shaloren (6 def, 0 armour)enveloping linen cloak of the Shaloren (6 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) (-) Changes stats: +1(-) Wil / +2(-) Mag Physical save: +7 (+5 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. cashmere robe 'Isorewen' (2 def, 0 armour) (Main armor)] cashmere robe 'Isorewen' (2 def, 0 armour)cashmere robe 'Isorewen' (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-) Changes resistances penetration: +5%(-) mind Mental save: +28 (+14 eff.) (-) Poison immunity: +5% (-) Confusion immunity: +10% (-) Mindpower: +4 (+1 eff.) (-) Mental crit. chance: +3% (-) Defense after a teleport: +5 (-) Resist all after a teleport: +2% (-) New effects duration reduction after a teleport: +10% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
[vs. copper ring of nature (+20%) (On fingers, 1 of 2)] steel ringsteel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +0%(-20%) nature Changes damage: +0%(-10%) nature Rings can have magical properties. Tap to cycle through comparison choices |
[vs. hateful vined mindstar of venom (5.5-6.05 power, 31 apr, mind damage) (In main hand)] steel greatmaul (25.5-38.25 power, 2 apr)This item will automatically be transmogrified when you leave the level. steel greatmaul (25.5-38.25 power, 2 apr) Requires: - Strength 16 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.5 - 38.3(+20.0 - +32.2) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-29) Physical crit. chance: +1.0% (-2.0%) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-4) acid Changes resistances: +0%(-5%) acid Changes resistances penetration: +0%(-4%) acid / +0%(-7%) mind / +0%(-5%) darkness Changes damage: +0%(-6%) acid / +0%(-8%) mind / +0%(-10%) darkness Life regen: +0.00 (-1.60) Mindpower: +0 (+0 eff.) (-7 (-2 eff.)) Mental crit. chance: +0% (-2%) Massive two-handed mauls. |
[vs. hateful vined mindstar of venom (5.5-6.05 power, 31 apr, mind damage) (In main hand, 1 of 2)] absorbing vined mindstar (5-5.5 power, 18 apr, nature damage)absorbing vined mindstar (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 5.0 - 5.5(-0.5 - -0.6) Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-13) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-4) acid Changes resistances: +6% lightning / +5% fire / +0%(-5%) acid / +6% cold Changes resistances penetration: +0%(-4%) acid / +0%(-7%) mind / +0%(-5%) darkness Changes damage: +0%(-6%) acid / +0%(-8%) mind / +0%(-10%) darkness Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Life regen: +0.00 (-1.60) Mindpower: +4 (+1 eff.) (-3 (-1 eff.)) Mental crit. chance: +2% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. hateful vined mindstar of venom (5.5-6.05 power, 31 apr, mind damage) (In main hand, 1 of 2)] vined mindstar of flames (5.5-6.05 power, 18 apr, mind damage)vined mindstar of flames (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-13) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-4) acid / 6 fire Changes resistances: +0%(-5%) acid / +5% fire Changes resistances penetration: +0%(-4%) acid / +5% fire / +0%(-7%) mind / +0%(-5%) darkness Changes damage: +0%(-6%) acid / +8% fire / +0%(-8%) mind / +0%(-10%) darkness Life regen: +0.00 (-1.60) Mindpower: +4 (+1 eff.) (-3 (-1 eff.)) Mental crit. chance: +2% (-) Global speed: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. hateful vined mindstar of venom (5.5-6.05 power, 31 apr, mind damage) (In main hand, 1 of 2)] wrathful vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage)wrathful vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar is wrathful to the hated. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-13) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-4) acid Changes resistances: +0%(-5%) acid Changes resistances penetration: +0%(-4%) acid / +0%(-7%) mind / +0%(-5%) darkness Changes damage: +0%(-6%) acid / +0%(-8%) mind / +0%(-10%) darkness Physical save: +4 (+2 eff.) Spell save: +3 (+2 eff.) Mental save: +3 (+2 eff.) Life regen: +0.00 (-1.60) Equilibrium when hit: +0.50 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Maximum hate: +0.00 Mindpower: +4 (+1 eff.) (-3 (-1 eff.)) Mental crit. chance: +5% (+3%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. hateful vined mindstar of venom (5.5-6.05 power, 31 apr, mind damage) (In main hand)] ranger's cured leather sling of lightningranger's cured leather sling of lightning Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-31) Physical crit. chance: +0.0% (-3.0%) Attack speed: 125% (+25%) Firing range: +8 Damage (Ranged): +6 lightning When wielded/worn: Damage when hit (Melee): 0(-4) acid Changes stats: +1 Dex Changes resistances: +0%(-5%) acid Changes resistances penetration: +0%(-4%) acid / +0%(-7%) mind / +0%(-5%) darkness Changes damage: +9% lightning / +0%(-10%) darkness / +0%(-8%) mind / +0%(-6%) acid Life regen: +0.00 (-1.60) Mindpower: +0 (+0 eff.) (-7 (-2 eff.)) Mental crit. chance: +0% (-2%) Slings are used to hurl stones or metal shots at your foes. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Polytira the Rainwish (dig speed 36 turns) (Tool)] iron torque of kinetic psionic shield [power 25] (20 cooldown)iron torque of kinetic psionic shield [power 25] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage (Melee): 0(-15) item nature slow Changes stats: +0(-1) Str Changes resistances: +0%(-14%) nature Changes resistances penetration: +0%(-5%) nature Changes damage: +0%(-6%) nature Light radius: +0 (-3) When carried: Talent granted: +0(+-1) Dig It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10
Got a character to level 10.By Gaian the Green the Shalore Summoner level 10
8th Flare 122nd year of Ascendancy at 05:33 see stats
Poisonous
Sided with the assassin lord.By Gaian the Green the Shalore Summoner level 11
22nd Dusk 122nd year of Ascendancy at 18:20 see stats
The Arena
Unlocked Arena mode.By Gaian the Green the Shalore Summoner level 11
10th Flare 122nd year of Ascendancy at 23:19 see stats
The secret city
Discovered the truth about mages.By Gaian the Green the Shalore Summoner level 13
34th Dusk 122nd year of Ascendancy at 06:40 see stats
Log
Gaian the Green hits White wolf for 4 acid, 6 lightning (10 total damage).
White wolf hits Gaian the Green for 14 physical damage.
Gaian the Green slows down.
Black jelly's Slime Spit hits Gaian the Green for 25 acid, 16 nature (41 total damage).
Giant brown ant hits Gaian the Green for 18 physical damage.
Gaian the Green hits Giant brown ant for 4 acid, 6 lightning (10 total damage).
Snow giant stops regenerating health quickly.
Something drains life from White wolf!
Something drains life from Giant brown ant!
Something drains life from Gaian the Green!
Something receives 1 healing from Gaian the Green.
Something receives 2 healing from White wolf.
Something receives 1 healing from Giant brown ant.
Fire drake's devouring flames area effect hits Gaian the Green for 11 fire damage.
Fire drake's devouring flames area effect hits White wolf for 17 fire damage.
Fire drake's devouring flames area effect hits Giant brown ant for 11 fire damage.
Gaian the Green casts Healing Light.
Gaian the Green receives 89 healing.
Gaian the Green hits White wolf for 4 acid, 6 lightning (10 total damage).
White wolf hits Gaian the Green for 18 physical damage.
Giant brown ant misses Gaian the Green.
Gaian the Green hits White wolf for 4 acid, 6 lightning (10 total damage).
White wolf hits Gaian the Green for 18 physical damage.
Gaian the Green casts Rune: Phase Door.
Gaian the Green is out of phase.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower's mind surges with critical power!
Saving game...
