Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Enhanced Wield Replace 1.1.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 19 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by brecklorn at level 5 on the 23rd Voratun 122nd year of Ascendancy at 08:34 / 68Killed by Nerubeth the brecklorn at level 7 on the 4th Profit 122nd year of Ascendancy at 20:26 Killed by Horned Horror at level 8 on the 9th Profit 122nd year of Ascendancy at 02:43 Killed by Horned Horror at level 8 on the 9th Profit 122nd year of Ascendancy at 03:31 Killed by Horned Horror at level 8 on the 9th Profit 122nd year of Ascendancy at 04:37 Killed by Horned Horror at level 8 on the 9th Profit 122nd year of Ascendancy at 05:14 Killed by Horned Horror at level 8 on the 9th Profit 122nd year of Ascendancy at 05:52 Killed by Horned Horror at level 8 on the 9th Profit 122nd year of Ascendancy at 06:55 Killed by Horned Horror at level 8 on the 9th Profit 122nd year of Ascendancy at 08:18 Killed by Horned Horror at level 8 on the 9th Profit 122nd year of Ascendancy at 09:35 Killed by Horned Horror at level 8 on the 9th Profit 122nd year of Ascendancy at 10:25 Killed by enthralled slave at level 9 on the 38th Profit 122nd year of Ascendancy at 21:19 Killed by Fensiadum the thalore at level 9 on the 42nd Profit 122nd year of Ascendancy at 11:09 Killed by Horned Horror at level 10 on the 30th Dearth 122nd year of Ascendancy at 12:51 Killed by Dorathari the shalore at level 10 on the 33rd Dearth 122nd year of Ascendancy at 05:31 Killed by Dorathari the shalore at level 10 on the 33rd Dearth 122nd year of Ascendancy at 06:04 Killed by Fantir at level 11 on the 34th Dearth 122nd year of Ascendancy at 03:15 Killed by Thidi the shalore at level 12 on the 8th Loss 122nd year of Ascendancy at 03:52 Killed by snow giant thunderer at level 12 on the 16th Loss 122nd year of Ascendancy at 15:09 Killed by ice wyrm at level 13 on the 16th Loss 122nd year of Ascendancy at 16:24 Killed by teluvorta at level 13 on the 17th Loss 122nd year of Ascendancy at 14:29 Killed by greater telugoroth at level 13 on the 17th Loss 122nd year of Ascendancy at 16:22 Killed by ultimate teluvorta at level 13 on the 17th Loss 122nd year of Ascendancy at 22:30 Killed by ultimate teluvorta at level 13 on the 18th Loss 122nd year of Ascendancy at 01:50 Killed by telugoroth at level 13 on the 18th Loss 122nd year of Ascendancy at 11:47 Killed by Glaleba the telugoroth at level 13 on the 18th Loss 122nd year of Ascendancy at 15:32 Killed by ultimate telugoroth at level 13 on the 18th Loss 122nd year of Ascendancy at 20:01 Killed by ultimate telugoroth at level 13 on the 18th Loss 122nd year of Ascendancy at 23:32 Killed by dredgling at level 13 on the 20th Loss 122nd year of Ascendancy at 13:25 Killed by Rantha the Abomination at level 14 on the 20th Loss 122nd year of Ascendancy at 14:51 Killed by Chronolith Twin at level 14 on the 21st Loss 122nd year of Ascendancy at 10:28 Killed by Chronolith Twin at level 14 on the 21st Loss 122nd year of Ascendancy at 11:36 Killed by Chronolith Twin at level 14 on the 21st Loss 122nd year of Ascendancy at 12:53 Killed by Chronolith Twin at level 14 on the 21st Loss 122nd year of Ascendancy at 13:53 Killed by Chronolith Clone at level 14 on the 21st Loss 122nd year of Ascendancy at 16:12 Killed by Rantha the Worm at level 15 on the 22nd Loss 122nd year of Ascendancy at 23:33 Killed by snow giant thunderer at level 15 on the 23rd Loss 122nd year of Ascendancy at 00:59 Killed by Unolero the halfling at level 15 on the 23rd Loss 122nd year of Ascendancy at 22:06 Killed by bloated horror at level 16 on the 28th Loss 122nd year of Ascendancy at 07:05 Killed by Arokira the red crystal at level 16 on the 10th Shortage 122nd year of Ascendancy at 08:05 Killed by Arokira the red crystal at level 16 on the 10th Shortage 122nd year of Ascendancy at 09:21 Killed by black crystal at level 16 on the 10th Shortage 122nd year of Ascendancy at 22:56 Killed by Eilinama the multi-hued crystal at level 17 on the 11st Shortage 122nd year of Ascendancy at 14:16 Killed by black crystal at level 17 on the 12nd Shortage 122nd year of Ascendancy at 09:23 Killed by Fantir at level 17 on the 13rd Shortage 122nd year of Ascendancy at 21:28 Killed by Fantir at level 17 on the 14th Shortage 122nd year of Ascendancy at 01:02 Killed by abyssal horror at level 17 on the 14th Shortage 122nd year of Ascendancy at 12:45 Killed by entrenched horror at level 17 on the 14th Shortage 122nd year of Ascendancy at 14:25 Killed by Weirdling Beast at level 17 on the 14th Shortage 122nd year of Ascendancy at 22:52 Killed by greater gwelgoroth at level 18 on the 17th Shortage 122nd year of Ascendancy at 07:28 Killed by Xanaressra the snow giant at level 18 on the 19th Shortage 122nd year of Ascendancy at 09:59 Killed by Emosevea the umber hulk at level 18 on the 19th Shortage 122nd year of Ascendancy at 12:05 Killed by ultimate gwelgoroth at level 18 on the 21st Shortage 122nd year of Ascendancy at 06:19 Killed by Urkis, the High Tempest at level 18 on the 21st Shortage 122nd year of Ascendancy at 09:42 Killed by Urkis, the High Tempest at level 18 on the 21st Shortage 122nd year of Ascendancy at 10:56 Killed by snow giant chieftain at level 18 on the 21st Shortage 122nd year of Ascendancy at 12:40 Killed by Fantir at level 18 on the 23rd Shortage 122nd year of Ascendancy at 13:04 Killed by ultimate gwelgoroth at level 19 on the 23rd Shortage 122nd year of Ascendancy at 16:42 Killed by Honann the human at level 19 on the 9th Iron 123rd year of Ascendancy at 18:36 Killed by Isokira the bone giant at level 19 on the 31st Iron 123rd year of Ascendancy at 06:06 Killed by Emuta the ghast at level 19 on the 31st Iron 123rd year of Ascendancy at 10:42 Killed by Emuta the ghast at level 19 on the 31st Iron 123rd year of Ascendancy at 12:39 Killed by Arybeth the ghoul at level 19 on the 31st Iron 123rd year of Ascendancy at 20:45 Killed by Glyreta the vampire lord at level 19 on the 1st Steel 123rd year of Ascendancy at 05:23 Killed by Celia at level 19 on the 1st Steel 123rd year of Ascendancy at 14:35 Killed by Celia at level 19 on the 1st Steel 123rd year of Ascendancy at 15:49 Killed by Celia at level 19 on the 1st Steel 123rd year of Ascendancy at 17:09 Killed by Celia at level 19 on the 1st Steel 123rd year of Ascendancy at 18:32 |
Primary Stats
| Strength | 35 (base 26) |
| Dexterity | 20 (base 18) |
| Constitution | 25 (base 10) |
| Magic | 31 (base 22) |
| Willpower | 46 (base 43) |
| Cunning | 15 (base 10) |
Resources
| Life | 553/553 |
| Mana | 386/386 |
| Equilibrium | 30 |
| Healing Factor | 1 |
| Regeneration | 0.65 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 8 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 30 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 30 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26.5 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.1 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 54.260445977331 (81.694915254237%) |
| Defense | 33.25 |
| Ranged Defense | 40.833333333333 |
| Fatigue | 38 |
| Physical Save | 45.902923547401 |
| Spell Save | 42.552923547401 |
| Mental Save | 45.686256880734 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 20% |
| Disarm Resistance | 21% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 374.08 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 175 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Shards |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by rogue. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the temporal explorer from death by Shardskin. Escort: temporal explorer (level 4 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 11. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed orc heart. * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed wretchling eyeball. * You've found the needed ice ant stinger. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) dreamer's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +9 (+3 eff.) Stamina each turn: +0.50 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | scorching alchemist's lamp of clarity scorching alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +7% fire Mental save: +7 (+2 eff.) Light radius: +3 See stealth: +8 See invisible: +7 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | dwarven-steel helm (0 def, 4 armour) dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| On hands | iron gauntlets 'Bileraptor' (0 def, 1 armour) iron gauntlets 'Bileraptor' (0 def, 1 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +1 Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% lightning Physical save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +21% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
| On fingers | steel ring of time (+12%) steel ring of time (+12%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +12% temporal Changes damage: +12% temporal Rings can have magical properties. Press to compare |
| On fingers | warrior's gold ring warrior's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. Press to compare |
| Around neck | wanderer's steel amulet of manastreaming wanderer's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +1 Mag / +4 Cun / +3 Con Life regen: +0.40 Stamina each turn: +0.50 Mana each turn: +0.24 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +28.00 Movement speed: +10% Amulets can have magical properties. Press to compare |
| In main hand | dwarven-steel shield of radiance (8 def, 2 armour, 31-37.2 power, 81 block) dwarven-steel shield of radiance (8 def, 2 armour, 31-37.2 power, 81 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.0 - 37.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +81 Damage (Melee): +13 light When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 19% chance to blind Changes stats: +2 Mag / +4 Con Changes resistances: +14% light Talent granted: +3 Block Handheld deflection devices. Press to compare |
| Around waist | blurring hardened leather belt of resilience blurring hardened leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Stealth bonus: +7 Maximum life: +40.00 A belt that goes around your waist. Press to compare |
| In off hand | Eclipsewolf the dwarven-steel shield (8 def, 2 armour, 30.5-36.6 power, 71.5 block) Eclipsewolf the dwarven-steel shield (8 def, 2 armour, 30.5-36.6 power, 71.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +72 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects on melee hit: * 40% chance to inflict damage reduction Changes resistances: +3% mind / +18% cold Changes resistances penetration: +5% mind Talent granted: +3 Block Handheld deflection devices. Press to compare |
| Cloak | Bethuganor the cashmere cloak (9 def, 0 armour) Bethuganor the cashmere cloak (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) Changes damage: +3% arcane Physical save: +11 (+4 eff.) Vim when firing critical spell: +4.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Revenant (8 def, 20 armour) Revenant (8 def, 20 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. Press to compare |
Inventory
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 26.07 to 78.21 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. Press to compare |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 topaz 20 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 amethyst 15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Fantir the Dwarf Stone Warden level 18
15th Shortage 122nd year of Ascendancy at 09:43 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Fantir the Dwarf Stone Warden level 9
5th Wealth 122nd year of Ascendancy at 12:47 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Fantir the Dwarf Stone Warden level 16
9th Shortage 122nd year of Ascendancy at 01:59 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fantir the Dwarf Stone Warden level 18
21st Shortage 122nd year of Ascendancy at 12:03 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fantir the Dwarf Stone Warden level 18
15th Shortage 122nd year of Ascendancy at 08:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Fantir the Dwarf Stone Warden level 10
11st Dearth 122nd year of Ascendancy at 14:59 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Fantir the Dwarf Stone Warden level 10
13rd Dearth 122nd year of Ascendancy at 01:22 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Fantir the Dwarf Stone Warden level 4
21st Voratun 122nd year of Ascendancy at 07:59 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Fantir the Dwarf Stone Warden level 18
15th Shortage 122nd year of Ascendancy at 09:43 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Fantir the Dwarf Stone Warden level 18
15th Shortage 122nd year of Ascendancy at 09:43 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Fantir the Dwarf Stone Warden level 6
1st Profit 122nd year of Ascendancy at 17:33 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Fantir the Dwarf Stone Warden level 12
14th Loss 122nd year of Ascendancy at 01:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Fantir the Dwarf Stone Warden level 16
30th Loss 122nd year of Ascendancy at 13:04 see stats
Log
You gain 0.68 gold from the transmogrification of linen robe of light (+16%) (0 def, 0 armour).
You gain 1.12 gold from the transmogrification of steel shield of lightning resistance (+17%) (6 def, 2 armour, 16-19.2 power, 39.5 block).
You gain 1.59 gold from the transmogrification of thought-forged quiver of yew arrows (5/17, 33.5-46.9 power, 10 apr).
You gain 3.28 gold from the transmogrification of mighty yew longbow of fire.
You gain 4.52 gold from the transmogrification of plaguebringer's dwarven-steel dagger (14.5-18.85 power, 7 apr).
You gain 0.95 gold from the transmogrification of dwarven-steel dagger of massacre (25-32.5 power, 7 apr).
You gain 3.00 gold from the transmogrification of balanced dwarven-steel dagger of massacre (24-31.2 power, 7 apr).
You gain 2.38 gold from the transmogrification of arcing dwarven-steel dagger of projection (20.5-26.65 power, 7 apr).
You gain 2.06 gold from the transmogrification of steel dagger of daylight (12-15.6 power, 6 apr).
You gain 1.95 gold from the transmogrification of flaming steel dagger of amnesia (10.5-13.65 power, 6 apr).
You gain 1.24 gold from the transmogrification of arcing steel dagger (11.5-14.95 power, 6 apr).
You gain 2.64 gold from the transmogrification of acidic steel dagger of phasing (14-18.2 power, 11 apr).
You gain 2.23 gold from the transmogrification of dwarven-steel mace of daylight (26-36.4 power, 4 apr).
You gain 3.48 gold from the transmogrification of stralite greatsword of vileness (48.5-77.6 power, 3 apr).
You gain 1.50 gold from the transmogrification of dwarven-steel greatsword of amnesia (38.5-61.6 power, 2 apr).
You gain 3.85 gold from the transmogrification of balanced dwarven-steel greatsword (37.5-60 power, 2 apr).
You gain 4.58 gold from the transmogrification of balanced steel greatsword of projection (24.5-39.2 power, 2 apr).
You gain 2.84 gold from the transmogrification of arcing dwarven-steel battleaxe of projection (30.5-45.75 power, 2 apr).
You gain 1.87 gold from the transmogrification of potent ash starstaff (18-21.6 power, 3 apr, darkness element).
You gain 5.34 gold from the transmogrification of steel amulet of manastreaming.
There is a teleportation circle to the surface here (press '' or right click to use).
Saving game...
Saving done.
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Fantir deactivates Stone Skin.
Fantir deactivates Stone Vines.
Fantir deactivates Shards.
