












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. |
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wanderer |
| Level / Exp | 14 / 98% |
| Size | big |
| Lifes / Deaths | Killed by ritch flamespitter at level 14 on the 1st Mirth 122nd year of Ascendancy at 11:41 / 1 |
Primary Stats
| Strength | 60 (base 21) |
| Dexterity | 30 (base 12) |
| Constitution | 34 (base 12) |
| Magic | 58 (base 20) |
| Willpower | 48 (base 20) |
| Cunning | 68 (base 29) |
Resources
| Mana | 328/368 |
| Psi | 121/138 |
| Life | 1/522 |
| Stamina | 142/234 |
| Soul | 2/10 |
| Healing Factor | 1.185336564623 |
| Regeneration | 7.1712862159692 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 8 |
| See Stealth | 43.359308386465 |
| See Invisible | 43.359308386465 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 45 |
| Crit Chance | 28% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +42% |
| Physical | +7% |
| Blight | +20% |
| Arcane | +17% |
| Darkness | +36% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Light | +30% |
| Blight | +25% |
| Physical | +26% |
| Acid | +15% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 89 (88.568973732692%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 44 |
| Physical Save | 37 |
| Spell Save | 31 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 40%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 69%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 24%( 70%) |
| Lightning | + 36%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 25% |
| Bleed Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Dreadmaster | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Nightmare | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Wildfire | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Stone alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Flashrace (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +5 Fatigue: +4% Effects on melee hit: * 20 arcane resource burn Changes stats: +10 Str / +10 Con Changes resistances: +14% lightning / +13% temporal / +6% light / +6% fire / +6% nature / +9% cold Changes resistances penetration: +5% light / +12% physical Changes damage: +7% physical Spell save: +3 (+2 eff.) Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
| Quiver | Gorytozilavon (42/42, 113% power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 113% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 42 Travel speed: +200% Damage (Ranged): +4 physical When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
| On hands | Mayylle the Blizzardwend (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical power: +20 (+6 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * 25% chance to reduce all saves and defense by 28 * 25% chance to slow global speed by 55% Damage (Melee): 40 mind / 39 darkness Changes stats: +6 Str Changes resistances: +9% lightning / +6% temporal / +3% nature / +12% cold Changes damage: +12% acid Mental save: -5 (-2 eff.) Life regen: +5.80 Stamina each turn: +0.60 Psi each turn: +0.40 Mindpower: +10 (+4 eff.) When used to modify unarmed attacks: Power: 146% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Second Wind (10% chance level 1). It can be used to activate talent Ruined Earth, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
| On head | Sunpall (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 6 acid Changes stats: +11 Str / +5 Dex / +7 Mag / +8 Wil Changes resistances: +9% blight / +18% fire / +25% darkness Changes resistances penetration: +25% blight / +15% acid Changes damage: +20% blight / +17% arcane Spell crit. chance: +5% Infravision radius: +8 It can be used to activate talent Skullcracker, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 526.7 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
| Tool | iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Around waist | nightruned hardened leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% light / +6% darkness Physical save: +9 (+4 eff.) Mindpower: +4 (+2 eff.) A belt that goes around your waist. |
| Main armor | Sungrind the voratun plate armour (28 def, 42 armour)Requires: - Massive armour training - Strength 60 Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +42 Defense: +28 (+12 eff.) Fatigue: +22% Effects on melee hit: * 25% chance to slow global speed by 55% Damage when hit (Melee): 8 light / 4 lightning Changes stats: +10 Cun Changes resistances: +13% acid / +15% cold Changes resistances penetration: +15% lightning / +10% nature / +25% light Changes damage: +6% light Allows you to breathe in: water Mental save: +49 (+13 eff.) A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
| Light source | bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Light radius: +5 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | Velotha (0 def, 20 armour, 156% power, 224 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 157% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +224 Damage (Melee): +35 light / +33 darkness When wielded/worn: Armour: +20 Fatigue: +8% Changes stats: +17 Cun / +18 Mag Changes resistances: +36% darkness / +6% arcane / +36% light Changes damage: +36% light / +36% darkness Talent granted: +1 Block Physical save: +9 (+4 eff.) Cut immunity: +20% Disarm immunity: +20% Maximum life: +123.29 Spell crit. chance: +4% Handheld deflection devices. This item has been sent to the Item's Vault. |
| Cloak | Glyssra the Shockscar (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Wil Changes resistances: +9% lightning Changes resistances penetration: +10% lightning Mental save: +7 (+2 eff.) Mental crit. chance: +2% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | Duskstinger (150% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 nature Damage (radius 2) on crit: +12 darkness When wielded/worn: Accuracy: +24 (+8 eff.) Armour penetration: +15 Changes stats: +11 Str / +13 Dex / +13 Mag / +13 Wil / +12 Cun / +12 Con Changes resistances: +6% arcane / +3% blight Changes resistances penetration: +14% physical Mental save: +9 (+3 eff.) Poison immunity: +25% Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% One-handed war axes. This item has been sent to the Item's Vault. |
Inventory
regeneration infusion of the duelist (heal 203; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune (regen 617% over 10 turns; mana 31; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 617% for 10 turns (46 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
enhanced iron dagger of erosion (97% power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 97% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 nature When wielded/worn: Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +4 Cun / +3 Con Sharp, short and deadly. |
linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven linen robe of the mind (+11%) (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% mind / +7% all Changes damage: +11% mind Mental save: +15 (+5 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
55 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Unlucky the Cornac Wanderer level 3
76th Pyre 122nd year of Ascendancy at 04:37 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Unlucky the Cornac Wanderer level 10
78th Pyre 122nd year of Ascendancy at 21:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Unlucky the Cornac Wanderer level 3
76th Pyre 122nd year of Ascendancy at 00:53 see stats
Log
Unlucky uses Repulsion.
Unlucky hits War hound for 123 physical, 0 light, 50 darkness, 0 arcane, 45 mind (218 total damage).
Unlucky hits Zombie bunny for 125 physical, 88 light (213 total damage).
Unlucky hits Zombie bunny for 115 physical, 89 light (204 total damage).
Unlucky hits Zombie bunny for 122 physical, 87 light, 79 darkness, 0 arcane, 70 mind (359 total damage).
Mad druid uses Slime Spit.
Unlucky killed War hound!
Unlucky killed Zombie bunny!
Unlucky killed Zombie bunny!
Unlucky killed Zombie bunny!
Zombie bunny is protected by a layer of thick leaves.
Unlucky starts to bleed.
Ritch flamespitter is protected by a layer of thick leaves.
Zombie bunny is protected by a layer of thick leaves.
Mad druid is protected by a layer of thick leaves.
Zombie bunny is protected by a layer of thick leaves.
Zombie bunny is protected by a layer of thick leaves.
Unlucky slows down.
Islymissra the zombie bunny rushes out!
Unlucky is dazed!
Mad druid's Slime Spit hits Unlucky for 130 nature damage.
Islymissra the zombie bunny hits Unlucky for 7 mind, 2 mind, 1 darkness, 24 physical, 6 nature, 3 mind, 1 darkness, 24 physical (68 total damage).
Melee retaliation hits Islymissra the zombie bunny for (2 to psi shield), 4 acid, 11 light, 4 lightning, (2 to psi shield), 4 acid, 11 light, 4 lightning (36 total damage).
Unlucky is not dazed anymore.
Bleeding from Islymissra the zombie bunny hits Unlucky for 24 physical damage.
Ritch flamespitter spits flames!
Melee retaliation hits Islymissra the zombie bunny for (2 to psi shield), 0 acid, 11 light, 4 lightning (14 total damage).
Islymissra the zombie bunny's Beyond the Flesh hits Unlucky for 10 physical, 3 mind, 1 darkness, 4 fire, 24 physical (43 total damage).
Ritch flamespitter hits Unlucky for 64 fire damage.
Unlucky the level 14 cornac wanderer was toasted to death by a ritch flamespitter on level 2 of Pikataclysm.





























































