





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 29 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 48 (base 38) |
| Dexterity | 12 (base 12) |
| Constitution | 20 (base 16) |
| Magic | 44 (base 44) |
| Willpower | 23 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | 688/688 |
| Hate | 100/100 |
| Vim | 142/142 |
| Healing Factor | 0.96705888557811 |
| Regeneration | 26.980942907629 |
Speed
| Mental | -20% |
| Attack | -1.1102230246252E-14% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 50 |
| Crit Chance | 27% |
| APR | 8 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 50 |
| Crit Chance | 28% |
| APR | 11 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 5% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | -36% |
| Blight | -48% |
| Mind | -48% |
| Cold | -47% |
| All | -60% |
Offense: Damage Penetration
| Fire | +25% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 8 |
| Physical Save | 28 |
| Spell Save | 24 |
| Mental Save | 29 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 29%(100%) |
| Cold | + 54%(100%) |
| All | + 25%(100%) |
| Lightning | + 44%(100%) |
| Light | + 66%(100%) |
| Mind | + 27%(100%) |
| Darkness | + 30%(100%) |
| Fire | -7%(100%) |
| Nature | + 57%(100%) |
Defense: Immunities
| Blind Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 17% |
| Confusion Resistance | 31% |
Inscriptions (1/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Arena the Flashzeal [power 344] (20 cooldown)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 4 blight Changes resistances: +12% light Maximum wards: +4 lightning / +3 cold / +5 arcane / +4 nature Changes damage: +12% blight Talent granted: +1 Ward It can be used to create a shield absorbing up to 344 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Increase all damage by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
| On fingers | Wheel of FateRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +12 Changes stats: +6 Str Changes resistances: +6% lightning / +3% darkness / +9% blight / +3% cold / +3% mind Mental save: +9 (+5 eff.) Confusion immunity: +31% Life regen: +13.00 Maximum life: +64.00 Healing mod.: +13% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
| On fingers | Wheel of FateRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +6 Cun / +2 Wil Changes resistances: +24% nature Changes damage: +12% nature Stun/Freeze immunity: +25% Life regen: +13.00 Stamina each turn: +2.00 Maximum life: +47.00 Healing mod.: +13% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
| On fingers | Wheel of FateRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 45% * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Cun / +6 Wil Changes resistances: +11% blight / +26% cold / +10% nature Changes damage: +13% cold Poison immunity: +17% Disease immunity: +16% Mindpower: +8 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
| On fingers | HellsknaveInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 45% Changes stats: +5 Wil Changes resistances: +9% blight / +3% cold / +6% nature Changes resistances penetration: +25% fire Critical mult.: +10.00% Mental save: +10 (+5 eff.) Rings make your fingers look great! |
| Around waist | Darkbringer of the BlightspawnRequires: - Level 15 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Effects when hit in melee: * 21% chance to reduce strength, dexterity, and constitution by 26 * 22% chance to reduce damage dealt by 16% Damage when hit (Melee): 4 arcane Changes stats: +4 Str / +4 Con Changes resistances: +6% cold / +7% fire / +5% arcane / +3% nature Changes resistances penetration: +10% nature Physical save: +6 (+3 eff.) Life regen: +0.90 Healing mod.: +12% Size category: +1 A belt that goes around your waist. This item has been sent to the Item's Vault. |
| Main armor | drakeskin leather armour 'Earthcut' (20 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 45% Damage when hit (Melee): 4 mind Changes resistances: +19% lightning Changes damage: +9% nature / +12% mind Mindpower: +5 (+3 eff.) A suit of armour made of leather. This item has been sent to the Item's Vault. |
| In off hand | Jetwilter (43-60 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 19 Damage (radius 1) on hit: +12 darkness Damage (radius 2) on crit: +12 darkness / +12 lightning When wielded/worn: Armour penetration: +5 Physical crit. chance: +8.0% Damage when hit (Melee): 10 darkness Changes resistances: +3% darkness Critical mult.: +16.00% Sharp, long, and deadly. This item has been sent to the Item's Vault. |
| In main hand | Zubydama the Growthfame (12-16 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 45% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 temporal When wielded/worn: Physical crit. chance: +8.0% Effects on melee hit: * 10% chance to slow global speed by 45% * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +9% light Changes damage: +3% nature One-handed war axes. This item has been sent to the Item's Vault. |
Inventory
regeneration infusion of the warrior (heal 274; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 27%; magical, physical; dur 2; cd 12)Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (242.00 temporal damage, removed from time 4 turns)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Inflicts 96.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. This item has been sent to the Item's Vault. |
acid wave rune of the warrior (damage 54; dur 4; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 54.24 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 50; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 50.35 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
titan's gold ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 19 Damage (Melee): 18 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 19 Damage (Ranged): 8 physical Changes stats: +3 Cun / +4 Con Physical save: +8 (+4 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
elemental stralite mace (38-53 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 90 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +8% fire Changes damage: +6% fire Blunt and deadly. This item has been sent to the Item's Vault. |
hardened leather belt 'Torchravage'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Effects on melee hit: * 20% chance to reduce armor by 36% Damage when hit (Melee): 6 mind Changes resistances: +12% acid Changes resistances penetration: +5% mind / +10% fire Changes damage: +6% acid Physical save: +12 (+6 eff.) A belt that goes around your waist. |
monstrous hardened leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +3 Str / +4 Con Physical save: +18 (+9 eff.) Mindpower: +4 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
troll-hide drakeskin leather armour of alacrity (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +8% Life regen: +12.40 Maximum life: +68.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +21% A suit of armour made of leather. This item has been sent to the Item's Vault. |
troll-hide hardened leather armour of Toknor (9 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +6 Defense: +9 (+5 eff.) Fatigue: +8% Critical mult.: +16.00% Life regen: +5.10 Maximum life: +30.00 Healing mod.: +10% A suit of armour made of leather. This item has been sent to the Item's Vault. |
Emeloriarin the Coalbolt [power 248] (15 cooldown)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 16% Changes resistances: +5% arcane Changes resistances penetration: +15% darkness It can be used to sting an enemy dealing 159 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. * Reduce fatigue by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
innervating elven-wood totem of stinging [power 368] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to sting an enemy dealing 236 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 40% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
You give shatter afflictions rune of the wizard (absorb 81; cd 14) to worm that walks (servant of Astaroth).
You give acid wave rune of the warrior (damage 118; dur 4; cd 21) to worm that walks (servant of Astaroth).
You give regeneration infusion of the warrior (heal 247; 14 cd) to worm that walks (servant of Astaroth).
Character control switched to worm that walks (servant of Astaroth).
Character control switched to Astaroth.
Character control switched to worm that walks (servant of Astaroth).
Saving game...
Saving done.
Ran for 3 turns (stop reason: detrimental status effect).
Worm that walks (servant of Astaroth) is out of sight of its master; direct control will break!
Character control switched to Astaroth.
Character control switched to worm that walks (servant of Astaroth).
You give regeneration infusion of the warrior (heal 274; 14 cd) to Astaroth.
Character control switched to Astaroth.
You give regeneration infusion of the warrior (heal 247; 14 cd) to worm that walks (servant of Astaroth).
You don't see how to get there...
Character control switched to worm that walks (servant of Astaroth).
You transfer shatter afflictions rune of the wizard (absorb 75; cd 14) to the online item's vault.
Saving done.













































