
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.2 |
Addons | Doge Race 1.2.2Wow! Such doge! Much loot. Wow. Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Items Vault 1.3.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Steamtech UI 1.1.4 Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 81 / 70% |
Size | medium |
Lifes / Deaths | Killed by dremling at level 6 on the 22nd Voratun 122nd year of Ascendancy at 05:45 / 92Killed by drem master at level 6 on the 22nd Voratun 122nd year of Ascendancy at 06:53 Killed by The Mouth at level 10 on the 25th Voratun 122nd year of Ascendancy at 17:06 Killed by snow giant thunderer at level 19 on the 36th Profit 122nd year of Ascendancy at 07:25 Killed by skeleton mage at level 22 on the 37th Profit 122nd year of Ascendancy at 18:25 Killed by degenerated skeleton warrior at level 22 on the 37th Profit 122nd year of Ascendancy at 22:51 Killed by snow giant boulder thrower at level 24 on the 38th Profit 122nd year of Ascendancy at 11:06 Killed by snow giant boulder thrower at level 24 on the 38th Profit 122nd year of Ascendancy at 12:15 Killed by snow giant thunderer at level 24 on the 38th Profit 122nd year of Ascendancy at 12:48 Killed by skeleton master archer at level 25 on the 39th Profit 122nd year of Ascendancy at 14:24 Killed by snow giant boulder thrower at level 26 on the 39th Profit 122nd year of Ascendancy at 16:12 Killed by Galsadie the shalore at level 26 on the 42nd Profit 122nd year of Ascendancy at 00:37 Killed by elven mage at level 28 on the 42nd Profit 122nd year of Ascendancy at 15:10 Killed by ogre guard at level 28 on the 42nd Profit 122nd year of Ascendancy at 16:05 Killed by elven warrior at level 30 on the 42nd Profit 122nd year of Ascendancy at 23:03 Killed by elven mage at level 32 on the 43rd Profit 122nd year of Ascendancy at 11:25 Killed by Aeryra the elven blood mage at level 33 on the 43rd Profit 122nd year of Ascendancy at 17:34 Killed by ogre rune-spinner at level 33 on the 43rd Profit 122nd year of Ascendancy at 18:03 Killed by Aeryra the elven blood mage at level 34 on the 43rd Profit 122nd year of Ascendancy at 20:00 Killed by Aeryra the elven blood mage at level 34 on the 43rd Profit 122nd year of Ascendancy at 21:03 Killed by Aeryra the elven blood mage at level 34 on the 44th Profit 122nd year of Ascendancy at 00:35 Killed by Aeryra the elven blood mage at level 34 on the 44th Profit 122nd year of Ascendancy at 02:07 Killed by Aeryra the elven blood mage at level 34 on the 44th Profit 122nd year of Ascendancy at 04:11 Killed by Aeryra the elven blood mage at level 34 on the 44th Profit 122nd year of Ascendancy at 05:37 Killed by Aeryra the elven blood mage at level 34 on the 44th Profit 122nd year of Ascendancy at 06:59 Killed by treant at level 34 on the 45th Profit 122nd year of Ascendancy at 06:24 Killed by slaver at level 36 on the 45th Profit 122nd year of Ascendancy at 19:03 Killed by slaver at level 37 on the 1st Wealth 122nd year of Ascendancy at 01:20 Killed by enthralled slave at level 38 on the 1st Wealth 122nd year of Ascendancy at 17:06 Killed by enthralled slave at level 38 on the 1st Wealth 122nd year of Ascendancy at 18:33 Killed by enthralled slave at level 39 on the 1st Wealth 122nd year of Ascendancy at 21:43 Killed by enthralled slave at level 39 on the 2nd Wealth 122nd year of Ascendancy at 00:08 Killed by Stouny at level 47 on the 30th Wealth 122nd year of Ascendancy at 05:11 Killed by Stouny at level 49 on the 30th Wealth 122nd year of Ascendancy at 07:58 Killed by Zubidann the gelatinous cube at level 49 on the 30th Wealth 122nd year of Ascendancy at 10:06 Killed by Stouny at level 49 on the 30th Wealth 122nd year of Ascendancy at 13:44 Killed by Stouny at level 55 on the 1st Dearth 122nd year of Ascendancy at 18:46 Killed by Stouny at level 56 on the 1st Dearth 122nd year of Ascendancy at 23:53 Killed by Stouny at level 57 on the 2nd Dearth 122nd year of Ascendancy at 18:25 Killed by Mayalramina the rogue at level 61 on the 7th Dearth 122nd year of Ascendancy at 19:04 Killed by Glorukira the cutpurse at level 62 on the 7th Dearth 122nd year of Ascendancy at 23:37 Killed by Glorukira the cutpurse at level 62 on the 8th Dearth 122nd year of Ascendancy at 02:25 Killed by Glorukira the cutpurse at level 62 on the 8th Dearth 122nd year of Ascendancy at 16:45 Killed by assassin at level 62 on the 8th Dearth 122nd year of Ascendancy at 19:27 Killed by Glorukira the cutpurse at level 62 on the 8th Dearth 122nd year of Ascendancy at 21:33 Killed by Glorukira the cutpurse at level 62 on the 8th Dearth 122nd year of Ascendancy at 23:01 Killed by Glorukira the cutpurse at level 62 on the 9th Dearth 122nd year of Ascendancy at 00:54 Killed by Glorukira the cutpurse at level 62 on the 9th Dearth 122nd year of Ascendancy at 08:26 Killed by Glorukira the cutpurse at level 62 on the 9th Dearth 122nd year of Ascendancy at 11:14 Killed by Glorukira the cutpurse at level 62 on the 9th Dearth 122nd year of Ascendancy at 12:21 Killed by Runlde the halfling at level 62 on the 14th Dearth 122nd year of Ascendancy at 13:14 Killed by Glorylrama the giant fire ant at level 63 on the 19th Dearth 122nd year of Ascendancy at 16:43 Killed by Glorylrama the giant fire ant at level 63 on the 19th Dearth 122nd year of Ascendancy at 17:54 Killed by Glorylrama the giant fire ant at level 63 on the 19th Dearth 122nd year of Ascendancy at 19:24 Killed by Glorylrama the giant fire ant at level 63 on the 20th Dearth 122nd year of Ascendancy at 01:45 Killed by Beoma the thalore at level 63 on the 35th Dearth 122nd year of Ascendancy at 20:56 Killed by orc grand master assassin at level 63 on the 20th Loss 122nd year of Ascendancy at 06:38 Killed by Polayama the poison ooze at level 64 on the 20th Loss 122nd year of Ascendancy at 20:48 Killed by skeleton archer at level 64 on the 21st Loss 122nd year of Ascendancy at 00:48 Killed by bandit at level 68 on the 22nd Loss 122nd year of Ascendancy at 12:03 Killed by minotaur at level 70 on the 23rd Loss 122nd year of Ascendancy at 06:14 Killed by Betowe the rattlesnake at level 71 on the 23rd Loss 122nd year of Ascendancy at 15:46 Killed by Betowe the rattlesnake at level 71 on the 23rd Loss 122nd year of Ascendancy at 18:42 Killed by dredge at level 71 on the 24th Loss 122nd year of Ascendancy at 04:40 Killed by dredge at level 71 on the 24th Loss 122nd year of Ascendancy at 06:50 Killed by dredgling at level 72 on the 24th Loss 122nd year of Ascendancy at 14:35 Killed by Glorylrama the giant fire ant at level 72 on the 1st Shortage 122nd year of Ascendancy at 20:53 Killed by Glorylrama the giant fire ant at level 72 on the 1st Shortage 122nd year of Ascendancy at 22:03 Killed by Behath the Invoker at level 73 on the 4th Shortage 122nd year of Ascendancy at 00:35 Killed by Behath the Invoker at level 73 on the 4th Shortage 122nd year of Ascendancy at 01:58 Killed by minotaur at level 73 on the 17th Shortage 122nd year of Ascendancy at 21:32 Killed by minotaur at level 73 on the 27th Shortage 122nd year of Ascendancy at 08:26 Killed by skeleton warrior at level 73 on the 9th Steel 123rd year of Ascendancy at 16:47 Killed by elven blood mage at level 73 on the 35th Steel 123rd year of Ascendancy at 19:20 Killed by elven cultist at level 74 on the 35th Steel 123rd year of Ascendancy at 20:50 Killed by elven tempest at level 77 on the 37th Steel 123rd year of Ascendancy at 21:37 Killed by Grand Corruptor at level 78 on the 38th Steel 123rd year of Ascendancy at 02:02 Killed by Grand Corruptor at level 78 on the 38th Steel 123rd year of Ascendancy at 03:49 Killed by minotaur at level 78 on the 38th Steel 123rd year of Ascendancy at 06:51 Killed by naga myrmidon at level 79 on the 12nd Gold 123rd year of Ascendancy at 15:04 Killed by Stouny's Inner Demon at level 80 on the 12nd Gold 123rd year of Ascendancy at 18:01 Killed by nightmare horror at level 81 on the 12nd Gold 123rd year of Ascendancy at 19:37 Killed by Aerithra the sandworm at level 81 on the 12nd Gold 123rd year of Ascendancy at 20:47 Killed by Ssilan the thalore at level 81 on the 15th Gold 123rd year of Ascendancy at 08:47 Killed by Glorylrama the giant fire ant at level 81 on the 19th Gold 123rd year of Ascendancy at 05:56 Killed by Glorylrama the giant fire ant at level 81 on the 19th Gold 123rd year of Ascendancy at 07:20 Killed by Glorylrama the giant fire ant at level 81 on the 19th Gold 123rd year of Ascendancy at 08:49 Killed by Glorylrama the giant fire ant at level 81 on the 19th Gold 123rd year of Ascendancy at 16:56 Killed by Glorylrama the giant fire ant at level 81 on the 19th Gold 123rd year of Ascendancy at 21:21 Killed by Glorylrama the giant fire ant at level 81 on the 20th Gold 123rd year of Ascendancy at 02:17 Killed by disarming trap at level 81 on the 20th Gold 123rd year of Ascendancy at 06:46 Killed by Glorylrama the giant fire ant at level 81 on the 20th Gold 123rd year of Ascendancy at 11:05 |
Primary Stats
Strength | 57 (base 41) |
Dexterity | 21 (base 13) |
Constitution | 94 (base 86) |
Magic | 79 (base 61) |
Willpower | 96 (base 74) |
Cunning | 33 (base 16) |
Resources
Life | 3088/3088 |
Mana | 1010/1010 |
Equilibrium | 0 |
Healing Factor | 1.71 |
Regeneration | 11.8845 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 8 |
See Stealth | 6 |
See Invisible | 9 |
Offense: Mainhand
Damage | 137 |
Accuracy | 49 |
Crit Chance | 14% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 42 |
Accuracy | 49 |
Crit Chance | 12% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 50.466666666667 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 25 (36%) |
Defense | 42.616666666667 |
Ranged Defense | 47.95 |
Fatigue | 16 |
Physical Save | 47.925659574468 |
Spell Save | 54.392326241135 |
Mental Save | 42.692326241135 |
Defense: Resistances
All | + 20%( 70%) |
Defense: Immunities
Silence Resistance | 5% |
Instadeath Resistance | 100% |
Blind Resistance | 23% |
Poison Resistance | 10% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 566 damage for 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
Wild-gift / Dwarven nature | 1.30 |
| 6/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Wild-gift / Earthen power | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Wild-gift / Earthen vines | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 7/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 7/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the injured seer from death by Stouny. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | wanderer's pair of dwarven-steel boots of evasion (15 def, 4 armour) wanderer's pair of dwarven-steel boots of evasion (15 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +15 (+5 eff.) Fatigue: +3% Changes stats: +4 Cun / +3 Con Physical save: +16 (+5 eff.) Mental save: +15 (+5 eff.) It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 23% chance to completely evade them and granting you 10 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | catburglar's hardened leather cap of knowledge (0 def, 3 armour) catburglar's hardened leather cap of knowledge (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Dex / +4 Wil / +4 Cun Changes resistances: +16% darkness Mindpower: +5 (+2 eff.) Infravision radius: +5 A cap made of leather. |
Tool | supercharged stralite torque of thermal psionic shield [power 155] (16 cooldown) supercharged stralite torque of thermal psionic shield [power 155] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 155 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Damage when hit (Melee): 4 arcane Changes stats: +7 Mag / +4 Wil Changes resistances penetration: +5% nature Blindness immunity: +23% Spellpower: +12 (+4 eff.) Mindpower: +6 (+2 eff.) Infravision radius: +3 See stealth: +6 See invisible: +6 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | deflecting stralite shield (20 def, 2 armour, 100% power, 134 block) deflecting stralite shield (20 def, 2 armour, 100% power, 134 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 160% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +134 When wielded/worn: Armour: +2 Defense: +20 (+7 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Talent granted: +4 Block Deflect projectiles away: +8% Handheld deflection devices. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 4 power out of 6/6) : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 144.51 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
In off hand | Yaryroddarion (4 def, 8 armour, 100% power, 17 block) Yaryroddarion (4 def, 8 armour, 100% power, 17 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Power: 100% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +17 On weapon hit: * 11% chance to corrode armour * deal bonus physical damage equal to your armor When wielded/worn: Armour: +8 Armour Hardiness: +6% Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 acid Damage when hit (Melee): 14 acid Changes stats: +2 Str / +1 Dex / +2 Mag / +1 Wil / +2 Con Changes resistances: +11% physical Talent granted: +1 Block See invisible: +3 Handheld deflection devices. |
Cloak | cashmere cloak 'Deepshacker' (17 def, 0 armour) cashmere cloak 'Deepshacker' (17 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +10 Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Defense: +17 (+6 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: -5% Damage when hit (Melee): 8 darkness Changes stats: +3 Cun / +3 Dex Changes resistances: +35% light / +33% fire / +3% nature / +12% temporal Critical mult.: +19.00% Reduces incoming crit damage: 10.00% Stealth bonus: +29 Spell save: +3 (+1 eff.) Poison immunity: +10% Disease immunity: +10% Silence immunity: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Singedare (8 def, 6 armour) Singedare (8 def, 6 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Damage when hit (Melee): 4 blight / 8 fire / 8 arcane Changes stats: +6 Str / +11 Mag / +7 Wil / +6 Cun Changes resistances: +11% lightning / +11% light / +12% fire / +31% blight / +10% cold / +5% arcane / +10% darkness Changes resistances penetration: +10% blight Changes damage: +13% lightning / +10% physical / +14% light / +13% cold / +6% arcane / +3% fire Critical mult.: +15.00% Spell save: +24 (+7 eff.) Life regen: +6.70 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Maximum life: +188.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Light radius: +3 Healing mod.: +41% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 376 over 5 turns) regeneration infusion of the duelist (heal 376 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 376 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
skylord's hardened leather belt of burglary skylord's hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +9 Dex / +5 Wil / +10 Cun / +8 Lck Trap disarming bonus: +18 Stealth bonus: +10 Physical save: +15 (+5 eff.) Spell save: +13 (+4 eff.) Mental save: +16 (+5 eff.) Infravision radius: +5 A belt that goes around your waist. |
Yaridor the linen robe (0 def, 0 armour) Yaridor the linen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind / 8 acid Changes resistances: +22% acid / +16% cold / +9% mind Changes damage: +11% acid / +11% cold / +3% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Tydar' (2 def, 0 armour) cashmere robe 'Tydar' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Mag / +9 Wil Changes resistances: +3% blight / +3% darkness Disarm immunity: +5% Mana each turn: +0.28 Psi each turn: +0.27 Maximum psi: +30.00 Mindpower: +8 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chamindur the pair of dwarven-steel boots (4 def, 4 armour) Chamindur the pair of dwarven-steel boots (4 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Changes stats: +5 Str / +6 Con Changes resistances: +6% blight Critical mult.: +3.00% Stun/Freeze immunity: +10% It can be used to activate talent Rush, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cyrelaith the Lighttitan (0 def, 43 armour) Cyrelaith the Lighttitan (0 def, 43 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 (+8 eff.) Armour penetration: +13 Armour: +43 Armour Hardiness: +30% Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 40 mind / 60 darkness Changes stats: +5 Str / +9 Dex / +5 Wil / +12 Cun / +34 Con Changes resistances: +21% physical / +29% darkness / +6% light Changes resistances penetration: +5% acid / +10% fire Changes damage: +10% darkness Talent mastery: +0.20 Technique / Grappling Mental save: -5 (-2 eff.) Disarm immunity: +47% Mindpower: +9 (+3 eff.) Light radius: +3 Infravision radius: +4 It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's hardened leather gloves of the starseeker (0 def, 2 armour) alchemist's hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 5 acid / 8 fire / 8 cold / 7 lightning Changes stats: +7 Mag / +3 Wil / +3 Cun Changes resistances: +8% light / +8% darkness Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 62.64 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
aegis cashmere wizard hat of decomposition (2 def, 0 armour) aegis cashmere wizard hat of decomposition (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +6% lightning / +6% temporal / +6% light / +6% fire / +6% nature / +6% acid / +6% blight / +6% cold / +6% darkness Life regen: +3.90 Damage Shield Power: +11% A pointy cloth hat, very wizardly... |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
radiant dwarven-steel mail armour of Eyal (3 def, 8 armour) radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 7 light Changes stats: +4 Wil Changes resistances: +16% blight / +17% darkness Life regen: +2.50 Maximum life: +64.00 Light radius: +2 Healing mod.: +21% A suit of armour made of mail. |
voratun plate armour 'Velyrewyn' (11 def, 16 armour) voratun plate armour 'Velyrewyn' (11 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +11 (+4 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +26% Damage when hit (Melee): 13 light Changes stats: +11 Str / +13 Wil / +10 Cun / +14 Con Changes resistances: +54% acid / +35% physical / +27% darkness / +38% lightning / +22% blight / +29% cold / +9% arcane / +29% fire Changes damage: +3% arcane Talent cooldown: Rush (-10 turns) Reduces incoming crit damage: 10.00% Physical save: +32 (+11 eff.) Spell save: +25 (+8 eff.) Mental save: +22 (+7 eff.) Blindness immunity: +25% Disarm immunity: +79% Stun/Freeze immunity: +80% Knockback immunity: +80% Light radius: +2 A suit of armour made of metal plates. |
impervious steel shield of radiance (6 def, 8 armour, 100% power, 83 block) impervious steel shield of radiance (6 def, 8 armour, 100% power, 83 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Power: 112% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +83 Damage (Melee): +12 light When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Effects when hit in melee: * 20% chance to blind Changes stats: +3 Mag / +8 Con Changes resistances: +12% light Talent granted: +2 Block Physical save: +9 (+3 eff.) Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Stouny the Dwarf Stone Warden level 11
15th Profit 122nd year of Ascendancy at 21:13 see stats
By Stouny the Dwarf Stone Warden level 10
24th Voratun 122nd year of Ascendancy at 19:44 see stats
By Stouny the Dwarf Stone Warden level 20
36th Profit 122nd year of Ascendancy at 13:23 see stats
By Stouny the Dwarf Stone Warden level 30
42nd Profit 122nd year of Ascendancy at 21:30 see stats
By Stouny the Dwarf Stone Warden level 40
2nd Wealth 122nd year of Ascendancy at 01:40 see stats
By Stouny the Dwarf Stone Warden level 50
30th Wealth 122nd year of Ascendancy at 20:11 see stats
By Stouny the Dwarf Stone Warden level 71
24th Loss 122nd year of Ascendancy at 06:02 see stats
By Stouny the Dwarf Stone Warden level 6
21st Voratun 122nd year of Ascendancy at 22:37 see stats
Log
Stone Vine from Stouny hits Glorylrama the giant fire ant for 8 physical, 9 arcane (17 total damage).
Glorylrama the giant fire ant uses Dual Strike.
Stouny become impervious to physical effects.
Stouny is stunned!
Glorylrama the giant fire ant performs a melee critical strike against Stouny!
Stouny leeches life from Glorylrama the giant fire ant!
Stouny hits Glorylrama the giant fire ant for 2 acid, 1 darkness, 7 arcane, 1 blight, 1 fire, 1 acid, 0 darkness, 2 arcane, 0 blight, 0 fire (15 total damage).
Glorylrama the giant fire ant hits Stouny for 128 physical, 4 healing, 574 physical (702 total damage) [4 healing].
A part of Glorylrama the giant fire ant's bone shield regenerates.
Stone Vine from Stouny hits Glorylrama the giant fire ant for 2 physical, 2 arcane (5 total damage).
Glorylrama the giant fire ant casts Acid Strike.
Glorylrama the giant fire ant performs a melee critical strike against Stouny!
Glorylrama the giant fire ant performs a melee critical strike against Stouny!
Stouny leeches life from Glorylrama the giant fire ant!
Stouny hits Glorylrama the giant fire ant for (1 to bones), 0 acid, 0 darkness, 2 arcane, 0 blight, 0 fire, 1 acid, 0 darkness, 2 arcane, 0 blight, 0 fire (6 total damage).
Glorylrama the giant fire ant hits Stouny for 439 acid, 163 acid, 1 healing, 167 acid (769 total damage) [1 healing].
Stouny the level 81 dwarf stone warden was corroded to death by Glorylrama the giant fire ant on level 1 of Old Forest.
Stouny deactivates Stone Vines.
Stouny deactivates Shards.
Stouny is less impervious to physical effects.
Stouny is no longer cursed.
Stouny is no longer blood locked.
Stouny deactivates Eldritch Infusion.
Stouny meditates on nature.
Stouny is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Glorylrama the giant fire ant killed Stouny!
Saving done.