Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Doge Race 1.2.2Wow! Such doge! Much loot. Wow. Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Items Vault 1.3.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Steamtech UI 1.1.4 Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 53 / 67% |
Size | medium |
Lifes / Deaths | Killed by fate weaver at level 4 on the 76th Pyre 122nd year of Ascendancy at 20:32 / 71Killed by fate weaver at level 4 on the 76th Pyre 122nd year of Ascendancy at 21:09 Killed by orb spinner at level 7 on the 78th Pyre 122nd year of Ascendancy at 01:45 Killed by Weaver Queen at level 8 on the 79th Pyre 122nd year of Ascendancy at 10:57 Killed by orb spinner at level 8 on the 79th Pyre 122nd year of Ascendancy at 19:37 Killed by Temporal Defiler at level 9 on the 1st Mirth 122nd year of Ascendancy at 20:09 Killed by Temporal Defiler at level 9 on the 1st Mirth 122nd year of Ascendancy at 21:43 Killed by Temporal Defiler at level 9 on the 1st Mirth 122nd year of Ascendancy at 22:11 Killed by Temporal Defiler at level 9 on the 1st Mirth 122nd year of Ascendancy at 22:58 Killed by Temporal Defiler at level 9 on the 1st Mirth 122nd year of Ascendancy at 23:49 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 00:39 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 01:44 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 02:24 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 02:58 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 03:39 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 04:18 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 04:47 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 05:13 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 05:27 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 05:55 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 06:22 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 06:45 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 07:13 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 07:49 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 08:21 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 08:49 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 09:20 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 09:48 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 11:13 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 11:43 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 12:10 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 12:37 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 13:05 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 17:01 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 17:34 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 21:52 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 22:20 Killed by Temporal Defiler at level 9 on the 2nd Mirth 122nd year of Ascendancy at 23:35 Killed by elven blood mage at level 14 on the 1st Summertide 122nd year of Ascendancy at 19:22 Killed by Rhaloren Inquisitor at level 16 on the 3rd Summertide 122nd year of Ascendancy at 17:51 Killed by Nerelle the king cobra's temporal clone at level 16 on the 8th Flare 122nd year of Ascendancy at 15:50 Killed by explosion trap at level 16 on the 8th Flare 122nd year of Ascendancy at 16:36 Killed by Ivuma the slimy ooze at level 19 on the 3rd Dusk 122nd year of Ascendancy at 18:46 Killed by Ivuma the slimy ooze at level 20 on the 3rd Dusk 122nd year of Ascendancy at 19:34 Killed by Minotaur of the Labyrinth at level 31 on the 7th Dusk 122nd year of Ascendancy at 14:52 Killed by Lisywen the black crystal at level 36 on the 10th Dusk 122nd year of Ascendancy at 04:11 Killed by Lisywen the black crystal at level 36 on the 10th Dusk 122nd year of Ascendancy at 05:50 Killed by Lisywen the black crystal at level 36 on the 10th Dusk 122nd year of Ascendancy at 08:55 Killed by multi-hued drake hatchling at level 38 on the 10th Dusk 122nd year of Ascendancy at 23:58 Killed by Ivilaith the elder vampire at level 39 on the 11st Dusk 122nd year of Ascendancy at 19:10 Killed by Ivilaith the elder vampire at level 39 on the 11st Dusk 122nd year of Ascendancy at 20:33 Killed by Ivilaith the elder vampire at level 39 on the 11st Dusk 122nd year of Ascendancy at 21:08 Killed by ultimate faeros at level 39 on the 25th Dusk 122nd year of Ascendancy at 05:52 Killed by ghoul at level 40 on the 25th Dusk 122nd year of Ascendancy at 19:41 Killed by quasit at level 41 on the 25th Dusk 122nd year of Ascendancy at 21:07 Killed by uruivellas at level 41 on the 25th Dusk 122nd year of Ascendancy at 22:06 Killed by uruivellas at level 41 on the 25th Dusk 122nd year of Ascendancy at 23:00 Killed by snow giant at level 42 on the 25th Dusk 122nd year of Ascendancy at 23:41 Killed by fire drake hatchling at level 42 on the 26th Dusk 122nd year of Ascendancy at 00:48 Killed by fire wyrm at level 44 on the 26th Dusk 122nd year of Ascendancy at 03:03 Killed by fire wyrm at level 44 on the 26th Dusk 122nd year of Ascendancy at 07:49 Killed by armoured skeleton warrior at level 46 on the 26th Dusk 122nd year of Ascendancy at 23:04 Killed by armoured skeleton warrior at level 46 on the 27th Dusk 122nd year of Ascendancy at 03:27 Killed by armoured skeleton warrior at level 46 on the 27th Dusk 122nd year of Ascendancy at 04:19 Killed by skeleton warrior at level 46 on the 27th Dusk 122nd year of Ascendancy at 05:57 Killed by cold drake at level 46 on the 27th Dusk 122nd year of Ascendancy at 17:52 Killed by snow giant thunderer at level 49 on the 27th Dusk 122nd year of Ascendancy at 20:28 Killed by shadow at level 52 on the 28th Dusk 122nd year of Ascendancy at 01:37 Killed by Aruldamira the fire wyrm at level 52 on the 28th Dusk 122nd year of Ascendancy at 02:11 Killed by snow giant at level 53 on the 28th Dusk 122nd year of Ascendancy at 03:28 Killed by Aruldamira the fire wyrm at level 53 on the 28th Dusk 122nd year of Ascendancy at 04:23 |
Primary Stats
Strength | 50 (base 37) |
Dexterity | 30 (base 25) |
Constitution | 54 (base 50) |
Magic | 82 (base 62) |
Willpower | 70 (base 45) |
Cunning | 15 (base 14) |
Resources
Life | 633/1368 |
Paradox | 290 |
Psi | 111/160 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 0.24999999999999 |
Speed
Mental | +1.7763568394003E-13% |
Attack | +1.7763568394003E-13% |
Movement | +59.729022714359% |
Spell | +1.7763568394003E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 33.811284987991 |
See Invisible | 33.811284987991 |
Offense: Mainhand
Damage | 43 |
Accuracy | 66 |
Crit Chance | 16% |
APR | 46 |
Speed | 1.00 |
Offense: Offhand
Damage | 26 |
Accuracy | 66 |
Crit Chance | 16% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53.333333333333 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 31 (30%) |
Defense | 36.405642493995 |
Ranged Defense | 36.405642493995 |
Fatigue | 0 |
Physical Save | 35.2 |
Spell Save | 53.733333333333 |
Mental Save | 33.375 |
Defense: Resistances
All | + 13%( 70%) |
Defense: Immunities
Pinning Resistance | 15% |
Confusion Resistance | 13% |
Instadeath Resistance | 100% |
Poison Resistance | 5% |
Disarm Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Temporal Hounds |
talent | Weapon Folding |
beneficial effect | This creature is standing in the eye of a powerful storm of psionic forces. Psionic Maelstrom |
beneficial effect | The target is moving is 60% faster. 3 Celerity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Xpono. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Elirilaith the blue crystal. Escort: lone alchemist (level 3 of Scintillating Caves) | failed |
You failed to protect the lost warrior from death by thief. Escort: lost warrior (level 1 of Old Forest) | failed |
You abandoned repented thief to death. Escort: repented thief (level 2 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
Equipment
On feet | scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +11.00 Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
Quiver | quiver of elm arrows (14/14, 114% power, 5 apr) quiver of elm arrows (14/14, 114% power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 114% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 14 Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 10 vim draining blight Changes stats: +4 Wil / +5 Mag Changes resistances: +5% blight / +8% darkness / +5% arcane Changes damage: +16% blight / +3% temporal / +11% arcane Spell save: +7 (+2 eff.) Mental save: +10 (+5 eff.) Maximum vim: +25.00 Spell crit. chance: +2% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 19%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Tool | Windsting the dwarven-steel torque of mindblast [power 269] (9 cooldown) Windsting the dwarven-steel torque of mindblast [power 269] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Armour: +4 Changes resistances: +6% mind Changes resistances penetration: +5% nature Changes damage: +9% nature Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +2 Telekinetic Blast +1 Silence Spell save: +3 (+1 eff.) Poison immunity: +5% Pinning immunity: +15% It can be used to fire a blast of psionic energies in a range 9 beam (dam 134-269), putting all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 Rings can have magical properties. |
On fingers | Goth the voratun ring Goth the voratun ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +14 Armour: +20 Defense: +11 (+5 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +10 Str / +7 Mag / +7 Wil / +2 Con Changes resistances: +6% acid / +30% nature / +5% arcane Changes resistances penetration: +10% acid / +10% arcane Changes damage: +15% nature Spell save: +20 (+7 eff.) Maximum stamina: +30.00 Spellpower: +15 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | copper amulet 'Umbraimmortal' copper amulet 'Umbraimmortal'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +3 Dex / +1 Mag / +2 Wil Changes damage: +3% blight Critical mult.: +10.00% Spell save: +6 (+2 eff.) Mental save: +7 (+4 eff.) Confusion immunity: +13% Mana each turn: +0.04 Mindpower: +7 (+2 eff.) Amulets can have magical properties. |
In main hand | Thermal Focus (109% power, 32 apr, fire damage) Thermal Focus (109% power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 109% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+5 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
In off hand | Torogar the mossy mindstar (75% power, 12 apr, nature damage) Torogar the mossy mindstar (75% power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural mindstar summons a caller. This natural frost should be returned to the wyrm. Power: 75% Range: 1.1x Uses stats: 30% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +8 physical When wielded/worn: Physical power: +4 (+2 eff.) Armour: +6 Damage when hit (Melee): 7 ice Changes stats: +2 Str / +4 Wil Changes resistances: +8% cold Changes resistances penetration: +15% physical / +6% cold Changes damage: +9% blight / +8% cold / +3% physical Physical save: +4 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Pitchspike the linen cloak (1 def, 0 armour) Pitchspike the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes resistances: +12% fire Changes damage: +9% darkness Maximum life: +70.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Arumina the linen robe (0 def, 0 armour) Arumina the linen robe (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +3 Str / +1 Dex / +5 Mag / +5 Wil / +2 Con Changes resistances: +16% lightning / +3% temporal Changes damage: +11% lightning Critical mult.: +3.00% Physical save: +10 (+5 eff.) Mana each turn: +0.12 Psi each turn: +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the wizard (heal 539 over 5 turns) regeneration infusion of the wizard (heal 539 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 539 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 296 for 3 turns) shielding rune of the wizard (absorb 296 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 296 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
titan's copper ring of tenacity titan's copper ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +23.00 Rings can have magical properties. |
acidic iron dagger (101% power, 5 apr) acidic iron dagger (101% power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% Range: 1.3x Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +4 acid Sharp, short and deadly. |
balanced steel dagger of projection (101% power, 6 apr) balanced steel dagger of projection (101% power, 6 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 101% Range: 1.3x Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +6 mind When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+3 eff.) Disarm immunity: +18% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
iron dagger (98% power, 5 apr) iron dagger (98% power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 99% Range: 1.3x Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Muckbright the dwarven-steel longsword (124% power, 4 apr) Muckbright the dwarven-steel longsword (124% power, 4 apr)Requires: - Magic 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Power: 124% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 14 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +8 mind When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +27% nature / +5% mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
iron longsword (102% power, 2 apr) iron longsword (102% power, 2 apr)Requires: - Magic 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 102% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
iron longsword 'Salidathra' (101% power, 2 apr) iron longsword 'Salidathra' (101% power, 2 apr)Requires: - Magic 11 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Power: 101% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 111% On weapon crit: * cripple the target Damage (Melee): +15 insidious poison Burst (radius 1) on hit: +4 mind When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +6.0% Damage when hit (Melee): 4 arcane Changes stats: +2 Dex / +3 Wil Changes resistances penetration: +5% mind Changes damage: +6% mind Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Sharp, long, and deadly. |
Glovena the dwarven-steel waraxe (121% power, 4 apr) Glovena the dwarven-steel waraxe (121% power, 4 apr)Requires: - Magic 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 temporal / +12 nature / +10 mind When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Str / +1 Dex / +3 Con Changes damage: +8% physical Physical save: +25 (+10 eff.) Disease immunity: +5% Silence immunity: +10% Confusion immunity: +15% Stamina when hit: +0.70 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of recklessnesshardened leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Critical mult.: +5.00% A belt that goes around your waist. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 44.36 to 133.07 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
53 alchemist agate 53 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hurorak the ash wand of conjuration [power 175] (10 cooldown) Hurorak the ash wand of conjuration [power 175] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Spell save: +6 (+2 eff.) Mana each turn: +0.08 Mental crit. chance: +3% It can be used to fire a bolt of a random element (dam 88-175), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Xpono the Shalore Temporal Warden level 53
28th Dusk 122nd year of Ascendancy at 05:19 see stats
By Xpono the Shalore Temporal Warden level 10
3rd Mirth 122nd year of Ascendancy at 00:49 see stats
By Xpono the Shalore Temporal Warden level 20
3rd Dusk 122nd year of Ascendancy at 19:25 see stats
By Xpono the Shalore Temporal Warden level 30
6th Dusk 122nd year of Ascendancy at 19:13 see stats
By Xpono the Shalore Temporal Warden level 40
25th Dusk 122nd year of Ascendancy at 07:22 see stats
By Xpono the Shalore Temporal Warden level 50
27th Dusk 122nd year of Ascendancy at 21:18 see stats
By Xpono the Shalore Temporal Warden level 52
28th Dusk 122nd year of Ascendancy at 02:11 see stats
By Xpono the Shalore Temporal Warden level 9
3rd Mirth 122nd year of Ascendancy at 00:49 see stats
Log
Ran for 4 turns (stop reason: terrain change on left side).
Talent Psionic Maelstrom is ready to use.
Ran for 4 turns (stop reason: terrain change on right side).
Ran for 4 turns (stop reason: terrain change on left side).
Ran for 4 turns (stop reason: terrain change on right side).
Ran for 4 turns (stop reason: terrain change on left side).
Ran for 3 turns (stop reason: terrain change on right side).
Xpono picks up (l.): hardened leather belt of recklessness.
Ran for 4 turns (stop reason: terrain change on left side).
Ran for 2 turns (stop reason: terrain change on left side).
Talent Invigorate is ready to use.
Ran for 5 turns (stop reason: hostile spotted to the northeast (lesser vampire)).
Great wolf howls
Ran for 2 turns (stop reason: hostile spotted to the northeast (lesser vampire)).
Xpono uses Psionic Maelstrom.
Xpono deactivates Weapon Folding.
Xpono deactivates Temporal Hounds.