
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Doge Race 1.2.2Wow! Such doge! Much loot. Wow. Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Items Vault 1.3.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Steamtech UI 1.1.4 Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Doge |
Class | Arcane Blade |
Level / Exp | 39 / 20% |
Size | medium |
Lifes / Deaths | Killed by copperhead snake at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:30 / 81Killed by forest troll at level 4 on the 75th Pyre 122nd year of Ascendancy at 14:56 Killed by forest troll at level 4 on the 75th Pyre 122nd year of Ascendancy at 19:39 Killed by Prox the Mighty at level 6 on the 77th Pyre 122nd year of Ascendancy at 09:04 Killed by Bill the Stone Troll at level 8 on the 78th Pyre 122nd year of Ascendancy at 04:16 Killed by Bill the Stone Troll at level 8 on the 78th Pyre 122nd year of Ascendancy at 08:30 Killed by Bill the Stone Troll at level 8 on the 78th Pyre 122nd year of Ascendancy at 12:35 Killed by Adyrin the thief at level 9 on the 5th Mirth 122nd year of Ascendancy at 16:01 Killed by Adyrin the thief at level 9 on the 5th Mirth 122nd year of Ascendancy at 20:20 Killed by Adyrin the thief at level 9 on the 6th Mirth 122nd year of Ascendancy at 00:50 Killed by ancient elven mummy at level 9 on the 3rd Flare 122nd year of Ascendancy at 22:27 Killed by golem (servant of Eilinarelle the green jelly) at level 11 on the 18th Dusk 122nd year of Ascendancy at 04:09 Killed by white ooze at level 11 on the 18th Dusk 122nd year of Ascendancy at 08:29 Killed by Dogy at level 12 on the 18th Dusk 122nd year of Ascendancy at 14:34 Killed by sand-drake at level 12 on the 18th Dusk 122nd year of Ascendancy at 20:03 Killed by war hound at level 12 on the 19th Dusk 122nd year of Ascendancy at 04:11 Killed by Layorimina the sandworm at level 12 on the 19th Dusk 122nd year of Ascendancy at 08:17 Killed by Vorubretha the yellow ooze at level 13 on the 19th Dusk 122nd year of Ascendancy at 12:54 Killed by Vorubretha the yellow ooze at level 13 on the 19th Dusk 122nd year of Ascendancy at 17:04 Killed by Vorubretha the yellow ooze at level 13 on the 20th Dusk 122nd year of Ascendancy at 01:20 Killed by Vorubretha the yellow ooze at level 13 on the 20th Dusk 122nd year of Ascendancy at 05:30 Killed by Vorubretha the yellow ooze at level 13 on the 20th Dusk 122nd year of Ascendancy at 13:43 Killed by sandworm at level 14 on the 20th Dusk 122nd year of Ascendancy at 23:40 Killed by sandworm at level 14 on the 22nd Dusk 122nd year of Ascendancy at 12:07 Killed by blue ooze at level 14 on the 22nd Dusk 122nd year of Ascendancy at 16:23 Killed by sand-drake at level 15 on the 22nd Dusk 122nd year of Ascendancy at 20:42 Killed by Voroyana the sand-drake at level 16 on the 23rd Dusk 122nd year of Ascendancy at 08:52 Killed by Voroyana the sand-drake at level 16 on the 23rd Dusk 122nd year of Ascendancy at 12:58 Killed by Gelravea the yellow ooze at level 16 on the 23rd Dusk 122nd year of Ascendancy at 17:07 Killed by Voroyana the sand-drake at level 16 on the 24th Dusk 122nd year of Ascendancy at 01:16 Killed by Gelravea the yellow ooze at level 16 on the 24th Dusk 122nd year of Ascendancy at 09:24 Killed by Voroyana the sand-drake at level 16 on the 24th Dusk 122nd year of Ascendancy at 17:44 Killed by Voroyana the sand-drake at level 16 on the 25th Dusk 122nd year of Ascendancy at 02:00 Killed by Voroyana the sand-drake at level 16 on the 25th Dusk 122nd year of Ascendancy at 06:20 Killed by Nara the human at level 16 on the 27th Dusk 122nd year of Ascendancy at 00:37 Killed by Cyrysevea the red crystal at level 16 on the 30th Dusk 122nd year of Ascendancy at 18:04 Killed by Emeleretha the king cobra at level 16 on the 31st Dusk 122nd year of Ascendancy at 12:41 Killed by Emeleretha the king cobra at level 16 on the 31st Dusk 122nd year of Ascendancy at 16:55 Killed by Emeleretha the king cobra at level 16 on the 31st Dusk 122nd year of Ascendancy at 21:19 Killed by Emeleretha the king cobra at level 16 on the 32nd Dusk 122nd year of Ascendancy at 01:39 Killed by Emeleretha the king cobra at level 16 on the 32nd Dusk 122nd year of Ascendancy at 05:56 Killed by Emeleretha the king cobra at level 16 on the 32nd Dusk 122nd year of Ascendancy at 09:43 Killed by Emeleretha the king cobra at level 16 on the 32nd Dusk 122nd year of Ascendancy at 10:44 Killed by Lisaramina the copperhead snake at level 16 on the 32nd Dusk 122nd year of Ascendancy at 18:39 Killed by Lisaramina the copperhead snake at level 16 on the 32nd Dusk 122nd year of Ascendancy at 22:41 Killed by Lisaramina the copperhead snake at level 16 on the 33rd Dusk 122nd year of Ascendancy at 00:33 Killed by Spellblaze Crystal at level 18 on the 34th Dusk 122nd year of Ascendancy at 03:04 Killed by blue crystal at level 18 on the 34th Dusk 122nd year of Ascendancy at 08:01 Killed by elven tempest at level 18 on the 37th Dusk 122nd year of Ascendancy at 07:47 Killed by Xanelrann the elven guard at level 18 on the 38th Dusk 122nd year of Ascendancy at 09:33 Killed by Arath the elven mage at level 18 on the 38th Dusk 122nd year of Ascendancy at 14:01 Killed by rattlesnake at level 19 on the 46th Dusk 122nd year of Ascendancy at 09:04 Killed by Emytira the giant acid ant at level 20 on the 46th Dusk 122nd year of Ascendancy at 15:14 Killed by Emytira the giant acid ant at level 20 on the 46th Dusk 122nd year of Ascendancy at 20:08 Killed by Emytira the giant acid ant at level 20 on the 47th Dusk 122nd year of Ascendancy at 00:27 Killed by Aerynor the poison ivy at level 22 on the 47th Dusk 122nd year of Ascendancy at 08:14 Killed by Aerynor the poison ivy at level 22 on the 47th Dusk 122nd year of Ascendancy at 16:28 Killed by Aerynor the poison ivy at level 22 on the 47th Dusk 122nd year of Ascendancy at 20:43 Killed by Aerynor the poison ivy at level 23 on the 48th Dusk 122nd year of Ascendancy at 00:58 Killed by Aerynor the poison ivy at level 23 on the 48th Dusk 122nd year of Ascendancy at 05:11 Killed by Aerynor the poison ivy at level 23 on the 48th Dusk 122nd year of Ascendancy at 07:09 Killed by Aerynor the poison ivy at level 23 on the 48th Dusk 122nd year of Ascendancy at 11:29 Killed by Aerynor the poison ivy at level 23 on the 48th Dusk 122nd year of Ascendancy at 15:43 Killed by poisoned deep water at level 29 on the 49th Dusk 122nd year of Ascendancy at 11:29 Killed by stone golem at level 30 on the 50th Dusk 122nd year of Ascendancy at 09:00 Killed by Gloribredanor the warg at level 30 on the 50th Dusk 122nd year of Ascendancy at 16:29 Killed by rimebark at level 30 on the 50th Dusk 122nd year of Ascendancy at 19:59 Killed by Isliwyn the giant blue ant at level 36 on the 51st Dusk 122nd year of Ascendancy at 19:32 Killed by large brown snake at level 36 on the 52nd Dusk 122nd year of Ascendancy at 10:33 Killed by dredge at level 36 on the 52nd Dusk 122nd year of Ascendancy at 20:46 Killed by copperhead snake at level 39 on the 54th Dusk 122nd year of Ascendancy at 04:06 Killed by Bethurin the large brown snake at level 39 on the 54th Dusk 122nd year of Ascendancy at 08:22 Killed by Bethurin the large brown snake at level 39 on the 54th Dusk 122nd year of Ascendancy at 14:35 Killed by Bethurin the large brown snake at level 39 on the 54th Dusk 122nd year of Ascendancy at 18:45 Killed by Bethurin the large brown snake at level 39 on the 55th Dusk 122nd year of Ascendancy at 02:05 Killed by Bethurin the large brown snake at level 39 on the 55th Dusk 122nd year of Ascendancy at 03:21 Killed by Bethurin the large brown snake at level 39 on the 55th Dusk 122nd year of Ascendancy at 04:05 Killed by Bethurin the large brown snake at level 39 on the 55th Dusk 122nd year of Ascendancy at 05:00 Killed by Bethurin the large brown snake at level 39 on the 55th Dusk 122nd year of Ascendancy at 06:01 Killed by Omhur the dwarf at level 39 on the 55th Dusk 122nd year of Ascendancy at 15:15 Killed by Omhur the dwarf at level 39 on the 55th Dusk 122nd year of Ascendancy at 16:23 |
Primary Stats
Strength | 39 (base 31) |
Dexterity | 27 (base 25) |
Constitution | 28 (base 25) |
Magic | 57 (base 60) |
Willpower | 19 (base 10) |
Cunning | 43 (base 35) |
Resources
Life | 1065/1065 |
Mana | 373/373 |
Stamina | 236/236 |
Healing Factor | 1.1 |
Regeneration | 6.545 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -4 |
Infravision | 5 |
See Stealth | 17 |
See Invisible | 7 |
Offense: Mainhand
Damage | 55 |
Accuracy | 46 |
Crit Chance | 31% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 30 |
Accuracy | 46 |
Crit Chance | 32% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45.622734160968 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 25.25 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 18.95 |
Ranged Defense | 18.95 |
Fatigue | 7 |
Physical Save | 27.725 |
Spell Save | 23.3 |
Mental Save | 23.85 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Silence Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 3 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 25.57 nature damage per turn for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Spell / Earth | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 2/5 |
Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You failed to protect the injured seer from death by ritch flamespitter. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by giant lightning ant. Escort: lost warrior (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
Light source | Islanor IslanorPowered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Physical power: +2 (+1 eff.) Damage when hit (Melee): 13 fire Changes stats: +5 Cun / +2 Dex Changes resistances: +5% fire Changes damage: +3% physical Critical mult.: +9.00% Reduces incoming crit damage: 15.00% Mental save: +6 (+3 eff.) Life regen: +0.40 Light radius: -8 Infravision radius: +5 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A pointy cloth hat, very wizardly... |
Tool | Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 8 power out of 9/9) : Effective talent level: 2.4 Power cost: 8 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 143.53 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Rings can have magical properties. |
On fingers | steel ring of arcana(+0.14/turn) steel ring of arcana(+0.14/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Silence immunity: +22% Mana each turn: +0.14 Rings can have magical properties. |
Around waist | rough leather belt 'Dawnreaper' rough leather belt 'Dawnreaper'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+6 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 12 lightning Changes resistances: +3% light Changes resistances penetration: +5% lightning Changes damage: +3% light Stealth bonus: +6 Maximum life: +35.00 Light radius: +3 A belt that goes around your waist. |
In main hand | Aeroyana (107% power, 6 apr) Aeroyana (107% power, 6 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 107% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 54% chance to cause random gloom On weapon crit: * wounds the target reducing their healing Damage (Melee): +4 blight / +8 mind Burst (radius 2) on crit: +4 mind When wielded/worn: Armour penetration: +6 Physical crit. chance: +13.0% Physical power: +6 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +3 Cun / +5 Wil Changes resistances penetration: +5% blight Critical mult.: +11.00% Mana each turn: +0.08 Sharp, short and deadly. |
In off hand | dwarven-steel dagger of paradox (117% power, 7 apr) dwarven-steel dagger of paradox (117% power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 117% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +7 temporal When wielded/worn: Damage when hit (Melee): 8 temporal Changes resistances: +8% temporal Sharp, short and deadly. |
Main armor | Lisonn (2 def, 4 armour) Lisonn (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Changes resistances: +17% acid Changes resistances penetration: +5% physical Critical mult.: +12.00% Physical save: +6 (+3 eff.) Life regen: +5.30 Stamina each turn: +0.80 Healing mod.: +10% A suit of armour made of leather. |
Around neck | steel amulet of willpower (+4) steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (10 nature damage, 21% healing reduction) insidious poison infusion (10 nature damage, 21% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 4 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 10.00 nature damage per turn for 7 turns, and reducing the target's healing received by 21%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's copper ring of perseverance titan's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Stun/Freeze immunity: +22% Life regen: +0.80 Rings can have magical properties. |
inquisitor's steel battleaxe of amnesia (119% power, 2 apr) inquisitor's steel battleaxe of amnesia (119% power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 120% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn * 25% chance to put talents on cooldown On weapon crit: * burns latent spell energy When wielded/worn: Massive two-handed battleaxes. |
hateful dwarven-steel dagger (111% power, 7 apr) hateful dwarven-steel dagger (111% power, 7 apr)Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +4% Living Sharp, short and deadly. |
iron dagger (102% power, 5 apr) iron dagger (102% power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 102% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger of massacre (109% power, 5 apr) iron dagger of massacre (109% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 109% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Barkwither the iron greatmaul (116% power, 1 apr) Barkwither the iron greatmaul (116% power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 116% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 111% On weapon hit: * Slows global speed by 40% Damage Shield penetration (this weapon only): +20% Damage (Melee): +4 arcane When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +9 Physical crit. chance: +9.0% Effects on melee hit: * Slows global speed by 40% Changes stats: +3 Dex Changes resistances: +5% all Changes resistances penetration: +9% nature Critical mult.: +17.00% Spell save: +10 (+5 eff.) Vim when firing critical spell: +2.00 Massive two-handed mauls. |
Grinoromihad the iron greatsword (115% power, 1 apr) Grinoromihad the iron greatsword (115% power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 115% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +10 temporal / +10 nature When wielded/worn: Accuracy: +19 (+6 eff.) Defense: +9 (+5 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn Changes stats: +3 Str Changes resistances penetration: +5% mind Changes damage: +9% physical / +3% mind / +15% temporal Disarm immunity: +32% Stamina when hit: +0.98 Massive two-handed swords. |
acidic steel greatsword (129% power, 2 apr) acidic steel greatsword (129% power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 129% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +10 acid Massive two-handed swords. |
iron greatsword of massacre (130% power, 1 apr) iron greatsword of massacre (130% power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 131% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron longsword of projection (103% power, 2 apr) iron longsword of projection (103% power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 104% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +6 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
steel longsword of erosion (114% power, 3 apr) steel longsword of erosion (114% power, 3 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 114% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +5 nature / +5 temporal Sharp, long, and deadly. |
Cleansezeal (96% power, 26 apr, mind damage) Cleansezeal (96% power, 26 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural venom should be returned to the wyrm. This psionic mindstar is wrathful to the hated. Power: 96% Range: 1.1x Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 physical When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 9 acid / 12 physical / 12 nature Changes resistances: +12% acid Changes resistances penetration: +9% acid Changes damage: +10% acid Life regen: +1.60 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Maximum life: +19.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm vilestaff 'Jetclash' (100% power, 2 apr, fire element) elm vilestaff 'Jetclash' (100% power, 2 apr, fire element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +8 mind When wielded/worn: Changes resistances: +3% darkness Changes damage: +10% fire Talent granted: +1 Command Staff Mana each turn: +0.13 Maximum mana: +33.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
Emuldawe (124% power, 3 apr) Emuldawe (124% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Power: 124% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 5% chance to disease Damage (Melee): +15 blight When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +7 (+4 eff.) Changes stats: +1 Cun Changes resistances penetration: +5% temporal Grants telepathy: Humanoid/Orc Disarm immunity: +30% Equilibrium when hit: +0.12 Mental crit. chance: +8% One-handed war axes. |
Manarath (101% power, 2 apr) Manarath (101% power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 101% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 13% chance to cause random gloom * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +8 mind When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Changes stats: +2 Str / +2 Wil / +6 Cun Changes damage: +6% physical Spell save: +6 (+3 eff.) Mental save: +25 (+12 eff.) Disarm immunity: +5% Pinning immunity: +15% Stamina when hit: +0.70 Mindpower: +2 (+1 eff.) One-handed war axes. |
Zuboriada the cashmere robe (2 def, 0 armour) Zuboriada the cashmere robe (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +3% blight / +18% fire Changes damage: +12% fire Physical save: +3 (+2 eff.) Blindness immunity: +10% Stun/Freeze immunity: +5% Knockback immunity: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Woekill the iron mail armour (2 def, 4 armour) Woekill the iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +16% lightning / +6% mind / +15% darkness Changes resistances penetration: +10% darkness Mental save: +11 (+6 eff.) A suit of armour made of mail. |
Umbrakiller the iron shield (4 def, 2 armour, 20.5 block) Umbrakiller the iron shield (4 def, 2 armour, 20.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+3 eff.) Ranged Defense: +4 (+3 eff.) Fatigue: +6% Effects when hit in melee: * 13% chance to blind Changes stats: +2 Mag / +2 Wil / +3 Cun / +4 Con Changes resistances: +17% fire / +12% light / +3% darkness Changes damage: +3% darkness Talent granted: +1 Block Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blastfame the pouch of steel shots (18/18, 126% power, 2 apr) Blastfame the pouch of steel shots (18/18, 126% power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 127% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 18 Burst (radius 1) on hit: +12 lightning Burst (radius 2) on crit: +4 lightning Shots are used with slings to pummel your foes to death. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dogy the Doge Arcane Blade level 10
18th Dusk 122nd year of Ascendancy at 01:43 see stats
By Dogy the Doge Arcane Blade level 20
46th Dusk 122nd year of Ascendancy at 13:28 see stats
By Dogy the Doge Arcane Blade level 30
50th Dusk 122nd year of Ascendancy at 08:15 see stats
Log
Omhur the dwarf is invigorated by the attack!
Omhur the dwarf performs a melee critical strike against Dogy!
Omhur the dwarf is invigorated by the attack!
Omhur the dwarf is invigorated by the attack!
Omhur the dwarf is invigorated by the attack!
Omhur the dwarf is invigorated by the attack!
Dogy hits Omhur the dwarf for (8 antimagic), 0 lightning, (8 antimagic), 0 fire, (3 antimagic), 0 arcane, (4 antimagic), 0 temporal, (8 antimagic), 0 lightning, (8 antimagic), 0 fire, (3 antimagic), 0 arcane, (4 antimagic), 0 temporal (0 total damage).
Omhur the dwarf hits Dogy for 375 physical damage.
Dogy the level 39 doge arcane blade was ground to death by Omhur the dwarf on level 1 of Ambush!.
Dogy deactivates Thunderstorm.
The furious lightning storm around Dogy calms down and disappears.
Dogy deactivates Shock Hands.
Dogy deactivates Stone Skin.
Dogy is fully armored again.
Dogy deactivates Arcane Combat.
Dogy is no longer outmaneuvered.
Dogy is no longer poisoned.
Dogy deactivates Feather Wind.
Dogy deactivates Arcane Feed.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Omhur the dwarf killed Dogy!
Ran for 2 turns (stop reason: interesting character).
Talent Infusion: Regeneration is ready to use.
Ran for 1 turns (stop reason: chat started).
Saving done.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!