Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
Addons | Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 18 / 67% |
Size | big |
Lifes / Deaths | Killed by steam giant yeti rider at level 9 on the 19th Retaking 124th year of Ascendancy at 20:47 / 82Killed by Outpost Leader John at level 12 on the 25th Retaking 124th year of Ascendancy at 06:03 Killed by fire drake hatchling at level 13 on the 31st Retaking 124th year of Ascendancy at 10:37 Killed by luminous horror at level 13 on the 31st Retaking 124th year of Ascendancy at 12:21 Killed by ritch hunter at level 14 on the 32nd Retaking 124th year of Ascendancy at 01:26 Killed by fire drake at level 15 on the 33rd Retaking 124th year of Ascendancy at 17:05 Killed by greater multi-hued wyrm at level 15 on the 33rd Retaking 124th year of Ascendancy at 19:04 Killed by greater multi-hued wyrm at level 15 on the 33rd Retaking 124th year of Ascendancy at 19:24 Killed by greater multi-hued wyrm at level 15 on the 33rd Retaking 124th year of Ascendancy at 19:48 Killed by multi-hued drake at level 15 on the 33rd Retaking 124th year of Ascendancy at 21:16 Killed by multi-hued drake hatchling at level 15 on the 33rd Retaking 124th year of Ascendancy at 22:39 Killed by greater multi-hued wyrm at level 15 on the 33rd Retaking 124th year of Ascendancy at 23:06 Killed by greater multi-hued wyrm at level 15 on the 33rd Retaking 124th year of Ascendancy at 23:41 Killed by multi-hued drake at level 15 on the 34th Retaking 124th year of Ascendancy at 00:08 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 00:37 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 01:06 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 01:42 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 03:49 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 04:21 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 05:51 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 07:16 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 08:42 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 10:12 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 11:47 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 12:20 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 13:46 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 14:07 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 14:37 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 15:56 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 16:31 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 16:56 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 17:27 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 17:55 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 19:24 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 19:54 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 20:24 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 21:04 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 22:28 Killed by greater multi-hued wyrm at level 15 on the 34th Retaking 124th year of Ascendancy at 23:06 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 00:35 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 01:13 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 02:46 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 04:17 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 05:42 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 07:11 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 07:44 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 09:14 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 09:51 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 11:16 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 11:49 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 13:17 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 13:47 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 14:32 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 15:04 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 16:54 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 18:34 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 20:08 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 21:46 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 22:25 Killed by greater multi-hued wyrm at level 15 on the 35th Retaking 124th year of Ascendancy at 23:00 Killed by greater multi-hued wyrm at level 15 on the 36th Retaking 124th year of Ascendancy at 00:32 Killed by greater multi-hued wyrm at level 15 on the 36th Retaking 124th year of Ascendancy at 01:03 Killed by greater multi-hued wyrm at level 15 on the 36th Retaking 124th year of Ascendancy at 01:35 Killed by greater multi-hued wyrm at level 15 on the 36th Retaking 124th year of Ascendancy at 02:14 Killed by greater multi-hued wyrm at level 15 on the 36th Retaking 124th year of Ascendancy at 03:42 Killed by greater multi-hued wyrm at level 15 on the 36th Retaking 124th year of Ascendancy at 05:09 Killed by greater multi-hued wyrm at level 15 on the 36th Retaking 124th year of Ascendancy at 06:58 Killed by greater multi-hued wyrm at level 15 on the 36th Retaking 124th year of Ascendancy at 08:14 Killed by greater multi-hued wyrm at level 15 on the 36th Retaking 124th year of Ascendancy at 08:51 Killed by greater multi-hued wyrm at level 15 on the 36th Retaking 124th year of Ascendancy at 10:28 Killed by greater multi-hued wyrm at level 15 on the 36th Retaking 124th year of Ascendancy at 11:12 Killed by greater multi-hued wyrm at level 15 on the 36th Retaking 124th year of Ascendancy at 12:47 Killed by greater multi-hued wyrm at level 15 on the 36th Retaking 124th year of Ascendancy at 14:12 Killed by worm that walks at level 15 on the 36th Retaking 124th year of Ascendancy at 22:38 Killed by storm wyrm at level 16 on the 48th Retaking 124th year of Ascendancy at 00:27 Killed by wretchling at level 18 on the 51st Retaking 124th year of Ascendancy at 00:56 Killed by luminous horror at level 18 on the 51st Retaking 124th year of Ascendancy at 01:27 Killed by wretchling at level 18 on the 51st Retaking 124th year of Ascendancy at 03:26 Killed by luminous horror at level 18 on the 51st Retaking 124th year of Ascendancy at 04:00 Killed by lava floor at level 18 on the 51st Retaking 124th year of Ascendancy at 05:04 Killed by luminous horror at level 18 on the 51st Retaking 124th year of Ascendancy at 05:52 Killed by lava floor at level 18 on the 51st Retaking 124th year of Ascendancy at 06:27 |
Primary Stats
Strength | 66 (base 46) |
Dexterity | 22 (base 10) |
Constitution | 30 (base 11) |
Magic | 13 (base 10) |
Willpower | 11 (base 10) |
Cunning | 42 (base 36) |
Resources
Life | 356/511 |
Healing Factor | 1.028 |
Regeneration | 2.6214 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
Offense: Mainhand
Damage | 98 |
Accuracy | 27 |
Crit Chance | 13% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | 44 |
Accuracy | 27 |
Crit Chance | 12% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 45.92 (81.030927835052%) |
Defense | 26 |
Ranged Defense | 27 |
Fatigue | 42 |
Physical Save | 31 |
Spell Save | 29 |
Mental Save | 18 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Bleed Resistance | 10% |
Instadeath Resistance | 100% |
Poison Resistance | 10% |
Pinning Resistance | 21% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.1 steam per turn. Can be activated for an instant burst of 30 steam. Its effects scale with your Constitution stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 160% efficiency and cooldown mod of 57%. Its effects scale with your Strength stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Blacksmith | 1.40 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured 0/8 yetis. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour) miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | prismatic rough leather cap of dexterity (+3) (0 def, 1 armour) prismatic rough leather cap of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +11% light / +10% darkness A cap made of leather. |
On hands | naturalist's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) naturalist's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +2 Damage (Melee): 7 nature Changes stats: +3 Dex Changes resistances: +5% nature Changes damage: +5% nature Talent granted: +1 Sand Shredder Metal gloves protecting the hands up to the middle of the lower arm. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +5 Cun / +5 Dex Changes resistances: +3% acid / +3% temporal / +7% blight / +6% nature / +6% mind Poison immunity: +10% Disease immunity: +12% Cut immunity: +10% Stun/Freeze immunity: +22% Life regen: +0.90 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | stralite ring of blinding strikes stralite ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to blind Effects on ranged hit: * 26% chance to blind Rings can have magical properties. |
Around neck | Sunstone SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+4 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | stralite steamsaw 'Ivavea' (134% power, 19 apr) stralite steamsaw 'Ivavea' (134% power, 19 apr)Requires: - Strength 35 - Talent Steam Pool Infused by nature Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 4 Power: 134% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Physical crit. chance: +4.0% Attack speed: 100% Block value: +71 On weapon hit: * 20% chance to torment the target Attacks use: 1.0 Steam When wielded/worn: Armour: +12 Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +2 Mag Changes resistances: +14% nature / +14% blight Changes resistances penetration: +13% mind / +5% darkness Talent granted: +2 Block Critical mult.: +10.00% Spell save: +20 (+10 eff.) Maximum vim: +20.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
In off hand | dwarven-steel steamsaw of radiance (121% power, 14 apr) dwarven-steel steamsaw of radiance (121% power, 14 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Power: 121% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +3.0% Attack speed: 100% Block value: +47 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 10% chance to blind Changes stats: +2 Mag / +4 Con Changes resistances: +10% light Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+5 eff.) Changes resistances: +15% cold Physical save: +10 (+5 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Main armor | spiked steel plate armour of spell shielding (4 def, 9 armour) spiked steel plate armour of spell shielding (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 12 physical Changes resistances: +5% arcane Spell save: +11 (+6 eff.) A suit of armour made of metal plates. |
Inventory
steam generator implant (steam 5) steam generator implant (steam 5)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.1 steam per turn. Can be activated for an instant burst of 25 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
wizard's steel ring wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings can have magical properties. |
flaming iron steamsaw of paradox (104% power, 0 apr) flaming iron steamsaw of paradox (104% power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 104% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Physical crit. chance: +1.5% Attack speed: 100% Block value: +13 Damage (Melee): +5 temporal Burst (radius 1) on hit: +6 fire Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Damage when hit (Melee): 6 temporal Changes resistances: +6% temporal Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw (104% power, 0 apr) iron steamsaw (104% power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 104% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Physical crit. chance: +1.5% Attack speed: 100% Block value: +11 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw (102% power, 0 apr) iron steamsaw (102% power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 102% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Physical crit. chance: +1.5% Attack speed: 100% Block value: +9 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw of lightning resistance (+16%) (102% power, 0 apr) iron steamsaw of lightning resistance (+16%) (102% power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 102% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Physical crit. chance: +1.5% Attack speed: 100% Block value: +11 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Changes resistances: +16% lightning Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
manaburning steel steamsaw (102% power, 8 apr) manaburning steel steamsaw (102% power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Infused by arcane disrupting forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 102% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Block value: +22 On weapon hit: * 12 arcane resource burn Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw (110% power, 8 apr) steel steamsaw (110% power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 110% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Block value: +26 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
spellcowled linen cloak of Eldoral (1 def, 0 armour) spellcowled linen cloak of Eldoral (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Dex / +1 Mag / +1 Wil / +2 Cun Spell save: +5 (+3 eff.) Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
spiked iron plate armour (3 def, 7 armour) spiked iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical A suit of armour made of metal plates. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower Detonator Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 17] simple frost salve [power 17]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 160% efficiency and 57% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (17% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 203] simple healing salve [power 203]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 160% efficiency and 57% cooldown modifier. It can be used to heal 203, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Revenant the Orc Sawbutcher level 12
25th Retaking 124th year of Ascendancy at 06:08 see stats
By Revenant the Orc Sawbutcher level 10
21st Retaking 124th year of Ascendancy at 04:44 see stats
By Revenant the Orc Sawbutcher level 10
21st Retaking 124th year of Ascendancy at 07:44 see stats
By Revenant the Orc Sawbutcher level 18
51st Retaking 124th year of Ascendancy at 01:26 see stats
By Revenant the Orc Sawbutcher level 17
49th Retaking 124th year of Ascendancy at 12:30 see stats
Log
Today is the 40th Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 41st Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 42nd Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 43rd Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 44th Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 45th Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 46th Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 47th Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 48th Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 49th Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 50th Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 51st Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 52nd Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 1st Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 2nd Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 3rd Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 4th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 5th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 6th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 7th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 8th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 9th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 10th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 11st Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 12nd Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 13rd Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 14th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 15th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 16th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 17th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.