
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 50 / 2741% |
Size | medium |
Lifes / Deaths | Killed by :v at level 50 on the 39th Pyre 124th year of Ascendancy at 22:46 / 1 |
Primary Stats
Strength | 39 (base 8) |
Dexterity | 20 (base 7) |
Constitution | 83 (base 35) |
Magic | 129 (base 58) |
Willpower | 126 (base 60) |
Cunning | 86 (base 63) |
Resources
Life | 1197/1316 |
Mana | 931/931 |
Paradox | 633 |
Healing Factor | 1.3 |
Regeneration | 3.445 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
Damage | 73 |
Accuracy | 40 |
Crit Chance | 69% |
APR | 49 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 86 |
Crit Chance | 67% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 74 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
All | +46% |
Offense: Damage Penetration
All | +11% |
Defense: Base
Armour (hardiness) | 63.643004034407 (30%) |
Defense | 46 |
Ranged Defense | 50 |
Fatigue | 7 |
Physical Save | 60 |
Spell Save | 66 |
Mental Save | 66 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 44% |
Confusion Resistance | 55% |
Instadeath Resistance | 100% |
Silence Resistance | 96% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 333 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 704 damage for 6 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 334 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 721 damage for 6 turns. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Chronomancy / Speed Control | 1.70 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Flux | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Chronomancy / Matter | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Reality Smearing |
talent | Matter Weaving |
talent | Energy Decomposition |
talent | Contingency |
talent | Premonition |
detrimental effect | Currently Twisted Anomlay: Anomaly Wormhole Twist FateCreates a wormhole nearby and a second wormhole up to ten tiles away. |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Displacing 30% of all damage on to a random enemy. Webs of Fate |
detrimental effect | Damage received in the past is returned as 11.87 paradox damage per turn. Reality Smearing |
beneficial effect | The target's accuracy and power have been increased by 18. 2 Fateweaver |
beneficial effect | The target's defense and saves have been increased by 6. 2 Spin |
beneficial effect | Reduces arcane damage received by 21%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Vorenn the multi-hued drake hatchling. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by cold drake. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lone alchemist from death by Salerinne the ghoul. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Ce'Nuriariamina the great wolf. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1856. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Zeryrador (0 def, 3 armour) =curr= Zeryrador (0 def, 3 armour) =curr=Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Mag / +3 Wil / +4 Con Changes resistances penetration: +10% acid / +7% physical Changes damage: +24% blight / +6% acid Spell save: +4 (+1 eff.) Lowers spell cool-downs by: 10% Mindpower: +5 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Quiver | 421 alchemist agate 421 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | piercing dwarven lantern of illusion =allrespen= piercing dwarven lantern of illusion =allrespen=Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Defense: +13 (+4 eff.) Changes resistances penetration: +11% all Physical save: +19 (+5 eff.) Spell save: +10 (+2 eff.) Mental save: +15 (+4 eff.) Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | It's OK (3 def, 0 armour) It's OK (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Defense: +3 (+1 eff.) Changes stats: +2 Dex / +18 Mag / +7 Wil / +10 Con Changes resistances: +20% temporal Changes resistances penetration: +15% arcane Changes damage: +20% temporal / +20% arcane / +10% all Critical mult.: +5.00% Physical save: +9 (+2 eff.) Life regen: +0.40 Mana each turn: +0.32 Only die when reaching: -20.00 life Spellpower: +12 (+3 eff.) Spell crit. chance: +11% Mental crit. chance: +5% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
On hands | Issurak (0 def, 2 armour) =curr= Issurak (0 def, 2 armour) =curr=Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 12 arcane Damage when hit (Melee): 8 temporal Changes stats: +1 Str / +7 Mag / +6 Wil Changes resistances: +8% arcane Light radius: +2 See invisible: +6 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Void Shard =spellpower= Void Shard =spellpower=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 476.32 temporal and 400.75 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | Cuthyzilatir the Greendredge =36% silence 8 str 5 con= Cuthyzilatir the Greendredge =36% silence 8 str 5 con=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +4 Physical power: +8 (+3 eff.) Changes stats: +8 Str / +7 Mag / +7 Wil / +5 Con Changes damage: +15% nature / +15% physical Silence immunity: +36% Mana each turn: +0.23 Spellpower: +10 (+2 eff.) Rings can have magical properties. |
On fingers | Ring of Resistance (+2) Ring of Resistance (+2)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +8 Cun / +8 Wil Changes resistances: +30% acid / +30% fire / +30% lightning / +20% cold Changes resistances penetration: +10% blight Changes damage: +9% blight Grants telepathy: Humanoid/Orc Critical mult.: +15.00% Maximum encumbrance: +40 Silence immunity: +50% Mana each turn: +0.30 Mindpower: +14 (+3 eff.) Rings can have magical properties. |
Around neck | Flux Lux Ux =curr= Flux Lux Ux =curr=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind / 4 lightning Changes stats: +8 Str / +6 Wil / +10 Con Changes resistances: +17% mind / +9% lightning Changes resistances penetration: +10% mind Talent masteries: +0.40 Chronomancy / Flux +0.40 Chronomancy / Speed Control Mental save: +15 (+4 eff.) Confusion immunity: +25% Mindpower: +15 (+3 eff.) Amulets can have magical properties. |
In main hand | Kindlewither the dragonbone starstaff (30-36 power, 6 apr, temporal element) Kindlewither the dragonbone starstaff (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +13 (+5 eff.) Physical crit. chance: +23.0% Physical power: +15 (+5 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Con Changes resistances: +9% light Changes damage: +3% fire / +30% temporal Talent granted: +1 Command Staff Critical mult.: +32.00% Life regen: +2.00 Spellpower: +32 (+7 eff.) Spell crit. chance: +8% Healing mod.: +30% Staves designed for wielders of magic, by the greats of the art. |
Around waist | Girdle of Preservation Girdle of Preservation Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% Stun/Freeze immunity: +60% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | Stormseam (12 def, 3 armour, 196.5 block) Stormseam (12 def, 3 armour, 196.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 20 ice / 20 nature Changes stats: +4 Wil Changes resistances: +26% lightning / +17% blight / +18% cold / +17% nature / +6% acid Talent granted: +5 Block Silence immunity: +10% Maximum life: +77.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Handheld deflection devices. |
Cloak | Cloak of Uselessness (3 def, 13 armour) =curr= Cloak of Uselessness (3 def, 13 armour) =curr=Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Armour: +13 Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 12 acid / 8 blight Changes stats: +11 Mag / +12 Wil Changes resistances: +6% blight / +30% cold Changes resistances penetration: +15% blight / +5% acid Critical mult.: +27.00% Stealth bonus: +14 Spell save: +15 (+4 eff.) Maximum mana: +77.00 Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Vorima the elven-silk robe (9 def, 4 armour) =curr= Vorima the elven-silk robe (9 def, 4 armour) =curr=Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +4 Defense: +9 (+3 eff.) Changes stats: +4 Cun / +1 Mag Changes resistances penetration: +10% blight Changes damage: +15% light / +6% arcane / +17% darkness / +27% all Critical mult.: +10.00% Physical save: +24 (+6 eff.) Maximum psi: +30.00 Spellpower: +23 (+5 eff.) Spell crit. chance: +13% Mindpower: +2 (+0 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 10; power 22; turns 3; dispells darkness)sun infusion (rad 10; power 22; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (961% speed; 4 turns) movement infusion of the titan (961% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 961% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (922% speed; 6 turns) movement infusion of the wizard (922% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 922% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 639 for 6 turns) shielding rune of the psychic (absorb 639 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 639 damage for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (654.00 temporal damage, removed from time 4 turns) Rune of the Rift (654.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 1360.32 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Lelumas =32% confuse= Lelumas =32% confuse=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +9% temporal / +21% mind / +3% light Reduces incoming crit damage: 10.00% Mental save: +20 (+5 eff.) Confusion immunity: +32% Pinning immunity: +5% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
steel ring 'Shocktrial' =15% confuse 30% stun= steel ring 'Shocktrial' =15% confuse 30% stun=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% mind / +6% lightning Changes resistances penetration: +5% lightning Confusion immunity: +15% Stun/Freeze immunity: +30% Life regen: +1.10 Rings can have magical properties. |
Betegalaith the Firequencher =7 str 6 con= Betegalaith the Firequencher =7 str 6 con=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Damage when hit (Melee): 4 acid Changes stats: +7 Str / +6 Con Changes resistances: +9% fire Changes resistances penetration: +25% acid Changes damage: +6% acid Rings can have magical properties. |
mule's gold ring of perseverance =26% stun= mule's gold ring of perseverance =26% stun=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Maximum encumbrance: +23 Stun/Freeze immunity: +26% Life regen: +1.50 Rings can have magical properties. |
Daypower the voratun ring Daypower the voratun ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +18 (+6 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 16 light Changes stats: +9 Cun / +10 Con Changes resistances: +6% nature / +3% fire Changes damage: +18% light Spell save: +47 (+12 eff.) Maximum stamina: +76.00 Light radius: +2 Rings can have magical properties. |
Glory of the Pride =50% confuse= Glory of the Pride =50% confuse=Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
This item will automatically be transmogrified when you leave the level. gladiator's voratun ringgladiator's voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Changes stats: +10 Str / +10 Con Rings can have magical properties. |
Bleh and Meh (41-49.2 power, 6 apr, cold element) Bleh and Meh (41-49.2 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 41.0 - 49.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 darkness / +12 acid When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 acid / 4 darkness Maximum wards: +3 cold Changes resistances penetration: +10% acid / +20% cold Changes damage: +18% acid / +41% cold Talents granted: +5 Ward +1 Command Staff Mana each turn: +0.40 Maximum mana: +100.00 Spellpower: +19 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element)dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes damage: +30% arcane Talent granted: +1 Command Staff Maximum mana: +106.00 Spellpower: +27 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone starstaff of channeling (30-36 power, 6 apr, temporal element) magewarrior's short dragonbone starstaff of channeling (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+5 eff.) Physical crit. chance: +7.0% Physical power: +11 (+4 eff.) Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +11.00% Mana each turn: +0.17 Spellpower: +38 (+8 eff.) Spell crit. chance: +8% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Issyvor the dwarven-steel longsword (23.5-32.9 power, 4 apr) =3 str 3 con= Issyvor the dwarven-steel longsword (23.5-32.9 power, 4 apr) =3 str 3 con=Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 14% chance to daze Damage (Melee): +7 light / +15 cold Damage against: +11% Undead When wielded/worn: Damage when hit (Melee): 16 arcane Changes stats: +3 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +10% lightning / +5% blight Changes damage: +3% arcane Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. arcing voratun waraxe of ruin (40-56 power, 6 apr)arcing voratun waraxe of ruin (40-56 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +20 lightning When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Critical mult.: +20.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe (41-57.4 power, 6 apr)elemental voratun waraxe (41-57.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +17% acid / +17% fire / +14% lightning / +17% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Lelydrahad the Furnaceoath (38.5-50.05 power, 9 apr)Lelydrahad the Furnaceoath (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Fire Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +16 acid / +8 blight Burst (radius 1) on hit: +12 acid When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 arcane Changes resistances penetration: +15% arcane / +15% fire Spell save: +3 (+1 eff.) Spellpower: +2 (+1 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. tundral quiver of dragonbone arrows of torment (24/24, 53-74.2 power, 18 apr)tundral quiver of dragonbone arrows of torment (24/24, 53-74.2 power, 18 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 24 On weapon hit: * 20% chance to torment the target Damage (Ranged): +23 cold / +18 mind / +20 darkness Burst (radius 2) on crit: +11 cold Arrows are used with bows to pierce your foes to death. |
cashmere robe 'Glorarivea' (2 def, 0 armour) =regen mana= cashmere robe 'Glorarivea' (2 def, 0 armour) =regen mana=Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +1 Physical crit. chance: +2.0% Defense: +2 (+1 eff.) Critical mult.: +3.00% Mana each turn: +0.28 Only die when reaching: -60.00 life Maximum life: +10.00 Maximum mana: +76.00 Spellpower: +24 (+5 eff.) Spell crit. chance: +11% Healing mod.: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of nature (+30%) (5 def, 0 armour)elven-silk robe of nature (+30%) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +30% nature Changes damage: +20% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of lightning resistance (5 def, 10 armour)voratun mail armour of lightning resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +30% lightning A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic voratun plate armour of the dragon (9 def, 16 armour)prismatic voratun plate armour of the dragon (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +6 Str / +6 Con Changes resistances: +15% acid / +15% physical / +19% light / +20% darkness / +15% cold / +15% lightning / +15% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +40% Stun/Freeze immunity: +40% Knockback immunity: +40% A suit of armour made of metal plates. |
Belt of Resistance and Meh =curr= Belt of Resistance and Meh =curr=Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +13 (+4 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes stats: +6 Wil Changes resistances: +10% acid / +6% darkness / +10% cold / +10% fire / +6% mind / +10% lightning Changes damage: +3% darkness Physical save: +39 (+10 eff.) Mental save: +14 (+3 eff.) Stun/Freeze immunity: +60% Maximum life: +93.00 Mindpower: +12 (+3 eff.) Light radius: +3 A belt that goes around your waist. |
skylord's drakeskin leather belt =4 str= skylord's drakeskin leather belt =4 str=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Str / +7 Dex / +4 Wil / +4 Cun Physical save: +13 (+3 eff.) Spell save: +14 (+3 eff.) Mental save: +10 (+2 eff.) A belt that goes around your waist. |
regal cashmere cloak of Iron Throne (2 def, 0 armour) =2 str 3 con= regal cashmere cloak of Iron Throne (2 def, 0 armour) =2 str 3 con=Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +2 Wil / +3 Con Mental save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xerayathra the Growthraider (15 def, 0 armour) =temporal respen= Xerayathra the Growthraider (15 def, 0 armour) =temporal respen=Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 4 temporal Changes stats: +3 Cun / +3 Dex Changes resistances: +9% lightning / +9% temporal Changes resistances penetration: +10% nature / +15% temporal Physical save: +27 (+7 eff.) Mental save: +13 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Worthless (10 def, 15 armour) Worthless (10 def, 15 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 8 acid / 16 fire Changes stats: +15 Lck / +6 Dex Changes resistances: +6% acid / +12% fire Changes damage: +9% acid / +15% fire Stealth bonus: +12 Infravision radius: +3 Movement speed: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of uncanny dodging (8 def, 5 armour)pair of voratun boots of uncanny dodging (8 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
corrosive dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) =4 str= corrosive dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) =4 str=Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Damage (Melee): 5 acid Changes stats: +4 Str Changes resistances: +7% acid Changes damage: +3% acid Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. umbral voratun gauntlets (0 def, 3 armour)umbral voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 13 darkness Changes resistances: +15% darkness Changes damage: +11% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel helm of the bounder (0 def, 4 armour) =7 str= dwarven-steel helm of the bounder (0 def, 4 armour) =7 str=Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +7 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm (0 def, 5 armour)thaloren voratun helm (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Wil Changes resistances: +15% blight Mental save: +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Radianceriver' (7 def, 13 armour) =curr= voratun helm 'Radianceriver' (7 def, 13 armour) =curr=Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +13 Defense: +7 (+2 eff.) Fatigue: +5% Changes stats: +2 Str / +4 Dex / +1 Cun / +3 Con Changes resistances: -26% light / +14% mind / +6% all Changes damage: +9% light / +10% all Physical save: +12 (+3 eff.) Mental save: +19 (+5 eff.) Confusion immunity: +39% Life regen: +5.90 Spell crit. chance: +5% Mental crit. chance: +5% Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond 8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
529 alchemist agate 529 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Umbraphage =curr= Umbraphage =curr=Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 546.00 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Obsidianterror the voratun pickaxe (dig speed 15 turns) =6 str 3 con= Obsidianterror the voratun pickaxe (dig speed 15 turns) =6 str 3 con=Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +6 Str / +3 Con Changes resistances: +6% darkness Changes resistances penetration: +15% darkness / +15% mind Changes damage: +6% darkness Physical save: +7 (+2 eff.) Spell save: +14 (+3 eff.) Mental save: +10 (+2 eff.) Maximum life: +61.00 Light radius: +1 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator =pewpew= Gwai's Burninator =pewpew=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 831.42 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 1152.76 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Gykan the Sunschism [power 501] (13 cooldown) =pewpew= Gykan the Sunschism [power 501] (13 cooldown) =pewpew=Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 arcane / 8 temporal Changes resistances: +5% arcane Maximum wards: +3 physical / +4 mind / +4 darkness Changes damage: +3% arcane / +6% fire Talent granted: +1 Ward It can be used to fire a blast of psionic energies in a range 10 beam dealing 365.73 to 731.46 mind damage, putting all charms on cooldown for 13 turns. Torques are made by powerful psionics to store psionic powers. |
Runosakan the yew totem of healing [power 157] (20 cooldown) =heal escort= Runosakan the yew totem of healing [power 157] (20 cooldown) =heal escort=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 12 blight Maximum wards: +4 acid / +3 nature / +3 light Changes resistances penetration: +15% blight / +10% mind Changes damage: +6% blight Talent granted: +1 Ward Mental save: +6 (+1 eff.) It can be used to heal a target within range 10 (based on Willpower) for 157, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
This item will automatically be transmogrified when you leave the level. rushing dragonbone totem of cure ailments [power 5] (10 cooldown)rushing dragonbone totem of cure ailments [power 5] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent granted: +5 Rushing Claws It can be used to remove up to 5 poisons or diseases from a target within range 10 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By :v the Cornac Paradox Mage level 40
41st Dusk 123rd year of Ascendancy at 10:18 see stats
By :v the Cornac Paradox Mage level 44
16th Haze 123rd year of Ascendancy at 20:18 see stats
By :v the Cornac Paradox Mage level 40
11st Dusk 123rd year of Ascendancy at 18:50 see stats
By :v the Cornac Paradox Mage level 47
36th Haze 123rd year of Ascendancy at 23:57 see stats
By :v the Cornac Paradox Mage level 50
26th Regrowth 124th year of Ascendancy at 21:42 see stats
By :v the Cornac Paradox Mage level 45
31st Haze 123rd year of Ascendancy at 14:01 see stats
By :v the Cornac Paradox Mage level 39
3rd Summertide 123rd year of Ascendancy at 23:50 see stats
By :v the Cornac Paradox Mage level 10
2nd Flare 122nd year of Ascendancy at 01:47 see stats
By :v the Cornac Paradox Mage level 42
54th Dusk 123rd year of Ascendancy at 04:08 see stats
By :v the Cornac Paradox Mage level 38
6th Mirth 123rd year of Ascendancy at 00:35 see stats
By :v the Cornac Paradox Mage level 39
10th Flare 123rd year of Ascendancy at 17:03 see stats
By :v the Cornac Paradox Mage level 29
5th Decay 122nd year of Ascendancy at 02:16 see stats
By :v the Cornac Paradox Mage level 22
61st Haze 122nd year of Ascendancy at 03:50 see stats
By :v the Cornac Paradox Mage level 30
6th Decay 122nd year of Ascendancy at 04:50 see stats
By :v the Cornac Paradox Mage level 50
28th Pyre 124th year of Ascendancy at 18:23 see stats
By :v the Cornac Paradox Mage level 44
16th Haze 123rd year of Ascendancy at 19:34 see stats
By :v the Cornac Paradox Mage level 10
2nd Flare 122nd year of Ascendancy at 01:45 see stats
By :v the Cornac Paradox Mage level 20
56th Haze 122nd year of Ascendancy at 23:05 see stats
By :v the Cornac Paradox Mage level 30
5th Decay 122nd year of Ascendancy at 08:33 see stats
By :v the Cornac Paradox Mage level 40
11st Dusk 123rd year of Ascendancy at 15:17 see stats
By :v the Cornac Paradox Mage level 50
5th Allure 124th year of Ascendancy at 09:59 see stats
By :v the Cornac Paradox Mage level 50
11st Pyre 124th year of Ascendancy at 00:24 see stats
By :v the Cornac Paradox Mage level 50
39th Pyre 124th year of Ascendancy at 22:44 see stats
By :v the Cornac Paradox Mage level 19
21st Haze 122nd year of Ascendancy at 22:29 see stats
By :v the Cornac Paradox Mage level 50
39th Pyre 124th year of Ascendancy at 22:46 see stats
By :v the Cornac Paradox Mage level 28
3rd Decay 122nd year of Ascendancy at 19:34 see stats
By :v the Cornac Paradox Mage level 49
5th Allure 124th year of Ascendancy at 09:20 see stats
By :v the Cornac Paradox Mage level 29
5th Decay 122nd year of Ascendancy at 02:01 see stats
By :v the Cornac Paradox Mage level 44
28th Haze 123rd year of Ascendancy at 04:57 see stats
By :v the Cornac Paradox Mage level 8
1st Mirth 122nd year of Ascendancy at 21:21 see stats
By :v the Cornac Paradox Mage level 44
16th Haze 123rd year of Ascendancy at 20:18 see stats
By :v the Cornac Paradox Mage level 32
55th Regrowth 123rd year of Ascendancy at 05:44 see stats
By :v the Cornac Paradox Mage level 50
36th Pyre 124th year of Ascendancy at 06:38 see stats
By :v the Cornac Paradox Mage level 48
79th Haze 123rd year of Ascendancy at 03:13 see stats
By :v the Cornac Paradox Mage level 30
7th Decay 122nd year of Ascendancy at 01:54 see stats
By :v the Cornac Paradox Mage level 17
49th Dusk 122nd year of Ascendancy at 10:03 see stats
By :v the Cornac Paradox Mage level 39
11st Dusk 123rd year of Ascendancy at 15:17 see stats
By :v the Cornac Paradox Mage level 7
78th Pyre 122nd year of Ascendancy at 19:07 see stats
Log
:v speeds up.
Dimensional Step is still on cooldown for 3 turns.
Dimensional Step is still on cooldown for 3 turns.
Dimensional Step is still on cooldown for 3 turns.
Dimensional Step is still on cooldown for 3 turns.
:v uses Relentless Pursuit.
:v recovers sight.
:v casts Dust to Dust.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
:v hits Elandar for 153 temporal damage.
:v killed Elandar!
The fabric of space around :v stabilizes to normal.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Insane (Roguelike) difficulty)!
Option unlocked: New game difficulty mode: Madness
Saving done.
:v deactivates Energy Decomposition.
:v deactivates Reality Smearing.
The protective shield of :v disappears.
:v stops spinning fate.
:v stops weaving fate.
:v deactivates Contingency.
:v deactivates Matter Weaving.
:v deactivates Premonition.