





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 16 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 31 (base 31) |
| Dexterity | 12 (base 12) |
| Constitution | 15 (base 15) |
| Magic | 31 (base 26) |
| Willpower | 11 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 321/321 |
| Hate | 100/100 |
| Vim | 160/160 |
| Healing Factor | 0.54603112194176 |
| Regeneration | 0.54603112194176 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 35 |
| Crit Chance | 6% |
| APR | 3 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 35 |
| Crit Chance | 6% |
| APR | 3 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | -57% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 22.551211628464 (73.607947236566%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 22 |
| Physical Save | 19 |
| Spell Save | 17 |
| Mental Save | 10 |
Defense: Resistances
| Lightning | + 15%(100%) |
| Acid | +100%(100%) |
| Nature | + 3%(100%) |
| Blight | +100%(100%) |
| Physical | + 6%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
Quests
Equipment
| In off hand | thought-forged steel mace of daylight (14-20 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 12% chance to reduce all saves and defense by 7 Damage (Melee): +7 light / +8 mind Damage against: +7% Undead When wielded/worn: Changes stats: +2 Cun / +1 Wil Blunt and deadly. |
| Main armor | impenetrable steel plate armour of lightning resistance (0 def, 14 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Fatigue: +22% Changes resistances: +15% lightning A suit of armour made of metal plates. |
| In main hand | Hettasin the Squalorhack (13-18 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Effects on melee hit: * 20% chance to slow global speed by 32% Damage when hit (Melee): 10 lightning / 2 temporal Changes resistances: +3% nature Changes damage: +3% temporal Blunt and deadly. |
Inventory
titan's copper ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Disarm immunity: +21% Pinning immunity: +24% Knockback immunity: +23% Maximum life: +21.00 Rings make your fingers look great! |
wizard's steel ring of blight (+10%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes resistances: +10% blight Changes damage: +10% blight Spell save: +8 (+5 eff.) Rings make your fingers look great! |
steel waraxe of erosion (13-18 power, 3 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 nature One-handed war axes. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Something hits slave combatant for (10 flat reduction), 22 physical, (10 flat reduction), 7 physical, (6 flat reduction), 0 darkness (30 total damage).
slave combatant hits Bandit for 36 physical damage.
Talent Double Strike is ready to use.
Slave combatant throws two quick punches.
slave combatant performs a melee critical strike against Bandit!
Bandit hits slave combatant for (10 flat reduction), 18 physical, (10 flat reduction), 8 physical, (6 flat reduction), 0 darkness (27 total damage).
slave combatant hits Bandit for 66 physical, 40 physical (108 total damage).
Slave combatant uses Infusion: Healing.
slave combatant receives 84 healing from Infusion: Healing.
Character control switched to Ogwo.
Quest 'Till the Blood Runs Clear' status updated! (Press 'j' to see the quest log)
The crowd yells: 'BLOOOODDD!'
Slave combatant hits Bandit for 38 physical damage.
Quest 'Till the Blood Runs Clear' is done! (Press 'j' to see the quest log)
Quest 'Till the Blood Runs Clear' completed! (Press 'j' to see the quest log)
The Blood Master hands you the Bloodcaller.
Lore found: Bloodcaller
You can read all your collected lore in the game menu, by pressing Escape.
Ogwo wears (replacing titan's copper ring of tenacity): Bloodcaller.
You give titan's copper ring of tenacity to worm that walks (servant of Ogwo).
Character control switched to worm that walks (servant of Ogwo).
Worm that walks (servant of Ogwo) wears (replacing steel waraxe of erosion (13-18 power, 3 apr)): Hettasin the Squalorhack (13-18 power, 3 apr).
Spectator says: 'Fight!'

































