Ondem the level 5 Halfling Writhing One by BlueDopamine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassWrithing One
Level / Exp5 / 17%
Sizesmall
Lifes / Deaths

Primary Stats

Strength17 (base 20)
Dexterity13 (base 10)
Constitution15 (base 14)
Magic20 (base 20)
Willpower10 (base 10)
Cunning13 (base 10)

Resources

Life201/201
Insanity0/100
Healing Factor1.0460311219417
Regeneration0.26150778048543

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy30
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)12.5 (43.579428603723%)
Defense12
Ranged Defense12
Fatigue15
Physical Save17
Spell Save11
Mental Save8

Defense: Resistances

Light+ 10%( 70%)
Darkness+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
3/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
1/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

active
failed

Equipment

On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


Ran for 2 turns (stop reason: hostile spotted to the southwest (great wolf)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southwest (great wolf)).

Ondem hits Great wolf for 23 physical, 42 darkness (65 total damage).
Great wolf hits Ondem for 3 physical damage.

Ondem hits Great wolf for 38 physical damage.
Ondem killed Great wolf!

Resting starts...

Talent Lash Out is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Saving game...

Saving done.