Sterling the level 6 Cornac Archer by corak42

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp6 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity22 (base 20)
Constitution15 (base 15)
Magic11 (base 10)
Willpower15 (base 10)
Cunning20 (base 16)

Resources

Life190/190
Stamina127/127
Healing Factor1.1505405405405
Regeneration1.0930135135135

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth21.388114253578
See Invisible21.388114253578

Offense: Mainhand

Damage10
Accuracy41
Crit Chance6%
APR2
Speed1.00

Offense: Offhand

Damage6
Accuracy41
Crit Chance3%
APR25
Speed1.00

Offense: Spell

Spellpower13
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)8 (38.536585365854%)
Defense23
Ranged Defense23
Fatigue0
Physical Save22
Spell Save22
Mental Save12

Defense: Resistances

Cold+ 10%( 70%)
Darkness+ 6%( 70%)
Light+ 5%( 70%)
Nature+ 9%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Cunning / Trapping1.20
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
0/5
0/5
Technique / Marksmanship1.30
1/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.20
3/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active

Equipment

On hands
On head
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Sterling wears (offslot): Unerring Scalpel (15-19.5 power, 25 apr).

Space around you starts to dissolve...


Run in which direction?

Ran for 8 turns (stop reason: terrain change on left side).


Run in which direction?

Ran for 9 turns (stop reason: terrain change on right side).


Run in which direction?

Ran for 9 turns (stop reason: terrain change on left side).


Run in which direction?

Ran for 9 turns (stop reason: terrain change on right side).


Run in which direction?

Ran for 9 turns (stop reason: terrain change on left side).


Run in which direction?

You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.42 gold from the transmogrification of
cleansing iron plate armour of acid resistance (3 def, 7 armour).
You gain 1.66 gold from the transmogrification of
elm vilestaff of projection (10-12 power, 2 apr, blight element).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.