Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Select your Escorts 1.4.8Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 17 / 12% |
| Size | small |
| Lifes / Deaths | Killed by Betymina the brown bear at level 6 on the 2nd Mirth 122nd year of Ascendancy at 14:23 / 2Killed by greater gwelgoroth at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 08:32 |
Primary Stats
| Strength | 14 (base 13) |
| Dexterity | 54 (base 44) |
| Constitution | 15 (base 10) |
| Magic | 21 (base 10) |
| Willpower | 24 (base 11) |
| Cunning | 40.6 (base 32) |
Resources
| Life | -25/377 |
| Stamina | 140/183 |
| Healing Factor | 1.32 |
| Regeneration | 97.1124 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 12 |
| See Stealth | 5 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 53 |
| Crit Chance | 61% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 48 |
| Accuracy | 53 |
| Crit Chance | 61% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 56 |
| Ranged Defense | 57 |
| Fatigue | 4 |
| Physical Save | 37 |
| Spell Save | 38 |
| Mental Save | 42 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Bleed Resistance | 50% |
| Instadeath Resistance | 100% |
| Poison Resistance | 48% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 363 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 276 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 606% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Lacerating Strikes |
| beneficial effect | The target's luck and cunning combine to grant it 33% higher combat critical chance, 33% higher mental critical chance, and 33% higher spell critical chance. Halflings's Luck |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 72.52 life per turn. Regeneration |
| beneficial effect | The target is recovering 16 life each turn. Recovery |
| beneficial effect | Parrying melee attacks: Has a 23% chance to deflect up to 7 damage from the next 1.1 attack(s). Parrying |
| beneficial effect | The target has 50% chance to evade melee attacks and gains 23 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed red crystal shard. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour) (On feet)] miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour)miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 (-) Defense: +2 (+1 eff.) (-) Ranged Defense: +3 (+1 eff.) (-) Fatigue: +1% (-) Infravision radius: +2 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +4 (-) Healing mod.: +10% (-) It can be used to call light (75 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Shinepyre (0 def, 6 armour) (On head)] Shinepyre (0 def, 6 armour)Shinepyre (0 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 (-) Fatigue: +3% (-) Changes stats: +5(-) Dex Changes resistances: +8%(-) blight / +22%(-) darkness / +3%(-) light Changes resistances penetration: +15%(-) light Changes damage: +9%(-) mind Spell save: +8 (+4 eff.) (-) Mental save: +8 (+2 eff.) (-) Infravision radius: +6 (-) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
| On hands | [vs. temporal rough leather gloves of dexterity (+2) (0 def, 1 armour) (On hands)] temporal rough leather gloves of dexterity (+2) (0 def, 1 armour)temporal rough leather gloves of dexterity (+2) (0 def, 1 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+4 eff.) (-) Armour: +1 (-) Damage (Melee): 5(-) temporal Damage (Ranged): 6(-) temporal Changes stats: +2(-) Dex Changes resistances: +5%(-) temporal Changes damage: +4%(-) temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. yew totem of thorny skin [power 43] (20 cooldown) (Tool)] yew totem of thorny skin [power 43] (20 cooldown)yew totem of thorny skin [power 43] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. rogue's steel ring of darkness (+24%) (On fingers, 1 of 2)] rogue's steel ring of darkness (+24%)rogue's steel ring of darkness (+24%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) (-) Changes stats: +2(-) Cun Changes resistances: +24%(-) darkness Changes damage: +12%(-) darkness Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. rogue's steel ring of darkness (+24%) (On fingers, 1 of 2)] psionicist's copper ring of sensingpsionicist's copper ring of sensing Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-4 (-2 eff.)) Changes stats: +0(-2) Cun / +2 Wil Changes resistances: +0%(-24%) darkness Changes damage: +0%(-12%) darkness Mental save: +4 (+2 eff.) Blindness immunity: +20% Infravision radius: +4 See stealth: +5 See invisible: +8 Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. cleansing steel amulet of healing (Around neck)] cleansing steel amulet of healingcleansing steel amulet of healing Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13%(-) nature / +12%(-) blight Poison immunity: +25% (-) Disease immunity: +20% (-) Cut immunity: +50% (-) Healing mod.: +12% (-) It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 205 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | [vs. plaguebringer's dwarven-steel dagger of crippling (20.5-26.65 power, 7 apr) (In main hand, 1 of 3)] plaguebringer's dwarven-steel dagger of crippling (20.5-26.65 power, 7 apr)plaguebringer's dwarven-steel dagger of crippling (20.5-26.65 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (-) Physical crit. chance: +6.0% (-) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 8% chance to disease On weapon crit: * cripple the target Damage (Melee): +8(-) blight When wielded/worn: Physical crit. chance: +7.0% (-) Disease immunity: +20% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. blurring rough leather belt of life (Around waist)] blurring rough leather belt of lifeblurring rough leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+3 eff.) (-) Stealth bonus: +5 (-) Life regen: +0.80 (-) Healing mod.: +10% (-) A belt that goes around your waist. |
| In off hand | [vs. plaguebringer's dwarven-steel dagger of crippling (20.5-26.65 power, 7 apr) (In main hand, 1 of 3)] warbringer's dwarven-steel dagger of shearing (18.5-24.05 power, 7 apr)warbringer's dwarven-steel dagger of shearing (18.5-24.05 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1(-2.0 - -2.6) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (-) Physical crit. chance: +6.0% (-) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 0% chance to disease (-8%) On weapon crit: - cripple the target Damage (Melee): +0(-8) blight When wielded/worn: Armour penetration: +4 Physical crit. chance: +0.0% (-7.0%) Physical power: +6 (+2 eff.) Changes stats: +1 Con Changes resistances penetration: +15% physical Changes damage: +5% physical Disease immunity: +0% (-20%) Disarm immunity: +10% Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. enveloping linen cloak of the Shaloren (7 def, 0 armour) (Cloak)] enveloping linen cloak of the Shaloren (7 def, 0 armour)enveloping linen cloak of the Shaloren (7 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) (-) Changes stats: +1(-) Wil / +1(-) Mag Physical save: +5 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. woollen robe 'Glintbraid' (0 def, 0 armour) (Main armor)] woollen robe 'Glintbraid' (0 def, 0 armour)woollen robe 'Glintbraid' (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to blind * 20% chance to disease Damage (Melee): 0(-20) item blight disease / 0(-15) item light blind Changes stats: +4(-) Str / +10(-) Mag / +10(-) Wil / +3(-) Con Changes resistances: +5%(-) lightning / +6%(-) cold Changes damage: +6%(-) lightning / +6%(-) physical / +6%(-) blight / +5%(-) cold / +7%(-) nature Poison immunity: +23% (-) Disease immunity: +23% (-) Mana each turn: +0.18 (-) Psi each turn: +0.10 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
teleportation rune of the wizard (range 59) teleportation rune of the wizard (range 59)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 59 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. cleansing steel amulet of healing (Around neck)] grounding copper amuletgrounding copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning / +0%(-13%) nature / +0%(-12%) blight Poison immunity: +0% (-25%) Disease immunity: +0% (-20%) Cut immunity: +0% (-50%) Stun/Freeze immunity: +20% Healing mod.: +0% (-12%) Amulets can have magical properties. |
[vs. plaguebringer's dwarven-steel dagger of crippling (20.5-26.65 power, 7 apr) (In main hand, 1 of 2)] Bogqueen (50-80 power, 3 apr)Bogqueen (50-80 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0(+29.5 - +53.3) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-4) Physical crit. chance: +4.5% (-1.5%) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 0% chance to disease (-8%) * Slows global speed by 40% (+40%) + 20% chance to torment the target + 25% chance to put talents on cooldown On weapon crit: - cripple the target Damage (Melee): +16 temporal / +0(-8) blight / +17 nature When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Effects on melee hit: * Slows global speed by 15% Changes resistances: +3% acid / +6% temporal Changes resistances penetration: +13% mind / +13% darkness Disease immunity: +0% (-20%) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. plaguebringer's dwarven-steel dagger of crippling (20.5-26.65 power, 7 apr) (In main hand, 1 of 2)] Glaregrind (45-63 power, 6 apr)Glaregrind (45-63 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0(+24.5 - +36.3) Uses stat: 100% Str Damage type: Light Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 (-1) Physical crit. chance: +3.0% (-3.0%) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 0% chance to disease (-8%) * 23% chance to cause random gloom (+23%) On weapon crit: * cripple the target Damage (Melee): +11 temporal / +0(-8) blight / +19 mind / +20 nature When wielded/worn: Physical crit. chance: +8.0% (+1.0%) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 mind Changes stats: +3 Cun / +4 Wil Changes resistances: +6% light Disease immunity: +0% (-20%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. woollen robe 'Glintbraid' (0 def, 0 armour) (Main armor)] Turimanik (2 def, 4 armour)Turimanik (2 def, 4 armour) Requires: - Strength 14 Infused by nature Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 0(-20) item blight disease / 0(-15) item light blind Damage when hit (Melee): 5 light Changes stats: +0(-4) Str / +0(-10) Mag / +4(-6) Wil / +0(-3) Con Changes resistances: +0%(-5%) lightning / +12% darkness / +25% blight / +16% fire / +10% nature / +0%(-6%) cold Changes resistances penetration: +10% mind Changes damage: +0%(-6%) lightning / +0%(-6%) physical / +0%(-6%) blight / +0%(-5%) cold / +3% mind / +0%(-7%) nature Reduced damage from: +5% Unnatural Poison immunity: +0% (-23%) Disease immunity: +0% (-23%) Mana each turn: +0.00 (-0.18) Psi each turn: +0.00 (-0.10) Equilibrium when hit: +0.04 Light radius: +1 A suit of armour made of leather. |
[vs. woollen robe 'Glintbraid' (0 def, 0 armour) (Main armor)] rejuvenating cured leather armour of lightning resistance (2 def, 4 armour)rejuvenating cured leather armour of lightning resistance (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 0(-20) item blight disease / 0(-15) item light blind Changes stats: +0(-4) Str / +0(-10) Mag / +0(-10) Wil / +0(-3) Con Changes resistances: +16%(+11%) lightning / +0%(-6%) cold Changes damage: +0%(-6%) lightning / +0%(-6%) physical / +0%(-6%) blight / +0%(-5%) cold / +0%(-7%) nature Poison immunity: +0% (-23%) Disease immunity: +0% (-23%) Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.00 (-0.18) Psi each turn: +0.00 (-0.10) A suit of armour made of leather. |
[vs. miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour) (On feet)] pair of dwarven-steel boots 'Silobeth' (0 def, 4 armour)pair of dwarven-steel boots 'Silobeth' (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +4 (-2) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Ranged Defense: +0 (+0 eff.) (-3 (-1 eff.)) Fatigue: +3% (+2%) Changes damage: +9% physical Physical save: +10 (+4 eff.) Life regen: +3.30 Infravision radius: +0 (-2) Healing mod.: +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Shinepyre (0 def, 6 armour) (On head)] rough leather cap of the depths (0 def, 1 armour)rough leather cap of the depths (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-5) Fatigue: +1% (-2%) Changes stats: +0(-5) Dex Changes resistances: +0%(-8%) blight / +8% cold / +0%(-22%) darkness / +0%(-3%) light Changes resistances penetration: +0%(-15%) light Changes damage: +0%(-9%) mind Allows you to breathe in: water Spell save: +0 (+0 eff.) (-8 (-4 eff.)) Mental save: +0 (+0 eff.) (-8 (-2 eff.)) Infravision radius: +0 (-6) A cap made of leather. |
[vs. yew totem of thorny skin [power 43] (20 cooldown) (Tool)] miner's iron pickaxe (dig speed 29 turns)miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. yew totem of thorny skin [power 43] (20 cooldown) (Tool)] The CogThe Cog Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Thsos the Halfling Rogue level 13
40th Haze 122nd year of Ascendancy at 21:34 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Thsos the Halfling Rogue level 12
25th Haze 122nd year of Ascendancy at 18:49 see stats
Level 10 (Roguelike)
Got a character to level 10.By Thsos the Halfling Rogue level 10
9th Flare 122nd year of Ascendancy at 19:18 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Thsos the Halfling Rogue level 11
8th Dusk 122nd year of Ascendancy at 11:24 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Thsos the Halfling Rogue level 11
9th Haze 122nd year of Ascendancy at 19:16 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Thsos the Halfling Rogue level 14
56th Haze 122nd year of Ascendancy at 03:15 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Thsos the Halfling Rogue level 9
2nd Summertide 122nd year of Ascendancy at 15:33 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Thsos the Halfling Rogue level 14
55th Haze 122nd year of Ascendancy at 09:51 see stats
Unstoppable (Roguelike)
Returned from the dead.By Thsos the Halfling Rogue level 6
2nd Mirth 122nd year of Ascendancy at 14:23 see stats
Log
Ultimate gwelgoroth misses Thsos.
Thsos receives 22 healing.
Thsos uses Luck of the Little Folk.
Thsos seems more aware.
Thsos uses Dirty Fighting.
Thsos performs a melee critical strike against Ultimate gwelgoroth!
Ultimate gwelgoroth is crippled.
Thsos performs a melee critical strike against Ultimate gwelgoroth!
Ultimate gwelgoroth resists the stun and Thsos quickly regains its footing!
Thsos hits Ultimate gwelgoroth for 58 physical, 8 blight, , , 5 temporal, 42 physical, , 5 temporal, (119 total damage).
Ultimate gwelgoroth hits Thsos for 10 lightning, 9 lightning (19 total damage).
Thsos performs a melee critical strike against Ultimate gwelgoroth!
Thsos performs a melee critical strike against Ultimate gwelgoroth!
Thsos hits Ultimate gwelgoroth for 89 physical, 8 blight, , , 5 temporal, , 84 physical (187 total damage).
Ultimate gwelgoroth hits Thsos for 9 lightning, 9 lightning (18 total damage).
Thsos killed Ultimate gwelgoroth!
Greater gwelgoroth casts Shock.
Greater gwelgoroth's Shock hits Thsos for 47 lightning damage.
Thsos shrugs off the effect 'Dazed'!
Thsos is no longer evading attacks.
Thsos receives 22 healing.
Thsos uses Infusion: Regeneration.
Thsos starts regenerating health quickly.
Gwelgoroth casts Lightning.
Thsos tries to evade attacks.
Greater gwelgoroth casts Lightning.
Saving game...
