Skelly Palla the level 6 Skeleton Sun Paladin by DrValentinPillman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp6 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 20)
Dexterity17 (base 10)
Constitution13 (base 13)
Magic24 (base 24)
Willpower10 (base 10)
Cunning12 (base 10)

Resources

Life206/206
Positive14/35
Stamina115/115
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision7

Offense: Mainhand

Damage30
Accuracy30
Crit Chance4%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+10%

Defense: Base

Armour (hardiness)18.596689338462 (74.10447761194%)
Defense9
Ranged Defense13
Fatigue15
Physical Save24
Spell Save11
Mental Save7

Defense: Resistances

Physical+ 3%( 70%)
Nature+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.10
1/5
1/5
0/5
0/5
Celestial / Sun1.30
2/5
2/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
active
done

Equipment

On feet
Light source
On head
Tool
Around waist
Main armor
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Skelly Palla picks up (e.): sun infusion of the warrior (rad 5; power 38; turns 5; dispels darkness).
Skelly Palla picks up (b.):
regeneration infusion (heal 60 over 5 turns).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 63 turns (stop reason: at exit).


You gain 10.37 gold from the transmogrification of
Islonor.
You gain 25.00 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 0.96 gold from the transmogrification of
arcing iron waraxe (11.5-16.1 power, 2 apr).
You gain 1.89 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, light element).
You gain 2.70 gold from the transmogrification of
potent elm magestaff of warding (12-14.4 power, 2 apr, lightning element).
You gain 11.28 gold from the transmogrification of
Deepsstreak (10-12 power, 2 apr, blight element).
You gain 1.73 gold from the transmogrification of
ranger's rough leather sling of fire.
You gain 8.41 gold from the transmogrification of
iron mace 'Burnwell' (11-15.4 power, 2 apr).
You gain 2.20 gold from the transmogrification of
iron longsword of vileness (10.5-14.7 power, 2 apr).
You gain 1.74 gold from the transmogrification of
iron greatsword of dampening (14.5-23.2 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 4).
You gain 1.60 gold from the transmogrification of
phase door rune (range 6; power 16; dur 3).
You gain 1.65 gold from the transmogrification of
phase door rune (range 6; power 17; dur 4).
You gain 1.09 gold from the transmogrification of
manasurge rune of the sneak (683% regen over 10 turns; 34 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental).
You gain 1.12 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 38; turns 5; dispels darkness).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 5; power 27; turns 4; dispels darkness).
You gain 1.12 gold from the transmogrification of
sun infusion of the sneak (rad 5; power 27; turns 5; dispels darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 96 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You gain 1.06 gold from the transmogrification of
healing infusion of the titan (heal 51).
There is a way to the previous level here (press '' or right click to use).
Skelly Palla deactivates Chant of Fortress.

Skelly Palla deactivates Weapon of Light.